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DezerayTwT

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Everything posted by DezerayTwT

  1. No. Like the rest of the flaws in the game, the effect of Rhino and Wisp abilities, as well as Mag and Mesa abilities on Eximus enemies is another flaw. Please do not try to see the hidden meaning where there is none, the "DE" just forgot about their abilities and the fact that these abilities work differently but have a very similar effect. This is absolutely the same problem that was with other ways to influence the enemies of Eximus, it's just that the ways that are there now have not been fixed yet. Remember the hoaxer on the operator, it wasn't supposed to work for Eximus and "DE" fixed it, so did these abilities, they just need to be fixed, that's all.
  2. So that's the problem. The improved Artemis Bow cannot be played without slash damage, and even with a slash, it has very, VERY little damage compared to other exalted weapons. In my opinion, this is absolutely abnormal.
  3. So... Looks like I need to explain something again. I created this post in this particular forum because it concerns SPECIFIC frames, not something general. At first, there was only the Rhino ability in this post, then I remembered about Wisp, people also suggested to me the Mag ability with improvement, in the end we still have a problem with SPECIFIC abilities and it's precisely these abilities that matter, since the rest of the warframes have Overguard mechanics working fine.
  4. I repeat, in this article and in general, I try to consider abilities and mechanics in isolation from the context as either statistics or subjective opinion. If a warframe has a broken ability, I will talk about it, regardless of the popularity of the warframe, its role and strength in the current meta.
  5. I'll explain to you - the Bow of Artemis itself is quite limited to the use of many modifications. And improvements for the Bow of Artemis does not impose any explosion statuses on the area, moreover, it has a greatly reduced damage and does not have a damage multiplier in the head, which makes its damage just ridiculously small, you can try to use it yourself, you'll understand what I mean)
  6. No, this is not a victory. The introduction of enemies from the Overguard was a strong blow to more warframes and an even stronger blow to warframes that LIVED thanks to their counterplay abilities (Banshee or Vauban). The fact that now the Rhino and Wisp abilities are not working correctly is solely the fault of the developers who did not take into account their ability. I don't have any bias or hatred towards these warframes, I just want the developers to FIX their bugs.
  7. in some ways, this is even a bigger problem than the control abilities that work through the Overguard, I like to play Equinox and it's a shame for me that I can't reduce the damage to the enemies of the Eximus, because these enemies often cause the most damage compared to the rest.
  8. I agree with almost everything that you described, Merulina has a lot of problems right now, and the physics of Merulina itself is one of them. I can add that there are several bugs and flaws with it, for example, a bug with the fact that some forms of Incarnon are not displayed in secondary weapons, for example Angstrum. The developers also added Yareli the ability to interact with the selected items while standing on Merulina, but now it works very crookedly, maybe they added it by accident and this is a conditional leak. The most important thing that prevents you from interacting with objects while standing on Merulina is that every time you press the interaction button, for some reason Yareli decides to get off Merulina, it really pisses you off.
  9. Absolutely not, at least because you won't be able to kill Eximus before you take off his Overguard. This is by no means the case, I did not want to touch on such a subjective aspect as the "possibility of killing enemies", I try to be as objective as possible and common sense tells me that DE simply do not know about these problems, and yes, this is a PROBLEM, it really needs to be fixed and I now have to introduce all the control abilities that for some reason work The enemies of the Eximus squawk Overguard. this is also a good idea, if nothing happens after some time after this article, I will write to the general forum and describe in detail everything I know now and learned during the correspondence in this article.
  10. Her ability is not a control effect, so I do not know what she has to do with it)
  11. This post describes the main problem of Eximus enemies, which is now in the game, I want to give it more publicity, and I also want these problems to be fixed.
  12. From what I have found out in the course of numerous tests, it is that almost all control effects in the warframe are directional and the enemies of Eximus just block the control effects directed at them. However, due to some mistake or flaw, the warframe has strong control effects that are not blocked by Eximus enemies, like 3 Wisp abilities. I do not know exactly how this works, but from my observations, I am inclined to conclude that for Eximuses, abilities like 1 Garuda or 3 Equinoxes are also a directional control effect, which is why they simply do not work for them. This definitely needs to be corrected and examined in detail. Oh, it's unlikely, there are a lot of examples in warframe when an old frame with a very interesting concept and unique gameplay has not yet received a normal rework, for example Loki or Inaros, warframes that I really like in their design and ideas, but they are very boring or just unpleasant to play for. I really love Equinox and even though it may be outdated in some aspects, it is 3 heads taller than many warframes.
  13. Yes, indeed, the Mesa shooting gallery mod really blinds the enemies of the Eximus, this also needs to be fixed. I really want this post to influence the work of the enemies of the Eximus, so that they have full resistance to the effects of control. And I also want to draw attention to the fact that there are abilities that are not control effects, but for some reason do not work on Eximus enemies, for example 3 Equinox ability (without mod improvement), in fact its ability is a negative effect, not a control effect, but for some reason it does not work on Eximus enemies.
  14. Thank you for giving such a detailed answer, however, I will note that blinding with augmented Excalibur does not work on Eximus enemies, I literally just checked it out. And Grendel's 3 ability is a negative effect for Eximus enemies, so only armor removal works from this ability. What really surprised me is that Kubra can disarm the enemies of the Eximus, however, due to its specificity, I don't think this is a big problem, although I think it's not normal.
  15. I completely agree, DE really has a tendency to forget about what they added some time ago, even if it's something that's one of the main mechanics of the game, I really think they need to be reminded of this, so I want this post to get as many views as possible and that DE would start to fix something that should have been fixed long ago.
  16. Oh, of course not. To complete the picture, I will give an example. Now more and more special opponents are starting to appear in the warframe, which put players in almost equal conditions, for example, Archons and The Fragmented, abilities do not work on these enemies with very rare exceptions. (if the ability deals damage, but the damage being dealt is not and is not registered as damage from abilities, for example 3 Yareli ability) I can also name Overguard as an example of a well-implemented defensive mechanics for the enemy, because this protection does not give any concessions or exceptions for warframes, it works equally well for everyone. (I know that there are Rhino and Wisp abilities, but I consider them just an uncorrected flaw) I can admit that almost all abilities that are somehow related to armor reduction, they all work in different ways, BUT usually when there is a mechanic that does something specific and there are abilities that use this mechanic, they should use it with the same effectiveness, which I have to introduce - we have abilities that remove armor for everyone WITHOUT exception, for whom they can work, let's say the ability of Hildryn and Styanax and enemies like stalker acolytes for these abilities are not exceptions, BUT we have other abilities, for example the ability of Ember and Nekros, which use the same mechanics of removing armor, but for some reason are exceptions are for stalker acolytes. Even for enemies who have the ability to adapt to abilities (like bosses) they are not exceptions. From which I can only draw 1 conclusion - some armor removal abilities simply do NOT work CORRECTLY, that's all. I'm not against enemies who have a resistance to armor removal abilities, it's just that if these enemies are, again, the same stalker acolytes, then let no armor removal work for them, as for the archon, it would just be honest. It seems to me that DE simply do not know about this, or for some reason do not want to fix it, but common sense tells me that what we have now is simply not normal and needs to be corrected.
  17. And this makes sense, but to fix the stomp, you need to make sure that it is aimed at ENEMIES in a radius (like 3 equinox ability), and not at the area as it is now. You've given me a very useful idea, thank you.
  18. By the way, it's good that you mentioned this, the "Weapon jamming effect", in fact, this is also a control effect, but for some reason Overguard does not prohibit this effect. The funny thing is that Mesa's 2 ability has the same effect, but it doesn't want to affect enemies. There is a difference in essence, because IT is IMPORTANT, I want to mention it again in context - Overguard does not prohibit warframe abilities from working on Eximus enemies, Overguard blocks CONTROL effects aimed at them, this is important.
  19. Look, silence blocks the abilities of Eximus enemies, this is its main feature, but also when it first affects the enemy, it stuns him for a short period of time, Eximus enemies are not affected by this stun, because they have an Overguard, which gives enemies immunity to almost all controls in the game. Blocking abilities with banshee silence is its negative effect, enemies with Overguard do not block this effect, so it works and it's fine. With the abilities of Rhino and Wisp, the situation is different, they inflict control on the enemy with Overguard and this is not normal, I ask you to pay attention to this.
  20. It looks like double standards, when the armor reduction abilities of some warframes work, for some reason others do not, if they introduce enemies with armor that cannot be removed, let no one remove it, and those abilities that can remove armor should ALL work for enemies who can remove armor, in my opinion this it would be more fair.
  21. Well done for covering such a topic, when I myself made builds using the Ember ability, I often wondered why it does not work for stalker acolytes, the same situation with the Nekros ability, his ability is very strong and almost ideal for some warframes, BUT AGAIN, for some reason it does not work for stalker acolytes, DE It's high time to fix this.
  22. yes bro, I've already played this game a lot of time and I want it to have fewer skills that don't work correctly.
  23. I just expressed some points, because of which our judgments may differ, so that there would be no unnecessary incomprehensible situations.
  24. As far as I know, there are several factors that determine the protection from control for enemies with Overguard, these are the rag doll effect, blinding, slowing down, stunning, any kind of staggering and most importantly, moving the unit in space, again in any way, all this is prohibited by Overguard. Rhino's ability is a very strong slowdown and logically it should be banned, but for some reason it does not fall. The Wisp ability is blinding, blinding also falls under the ban for Overguard enemies, HOWEVER, for some reason it works. There are effects that can work partially on enemies, say we have Yareli bubbles that hang enemies and increase damage on them, hanging will not work on enemies with Overguard, but damage avoidance will work and there are many similar abilities. The oddities begin when the ability is not actually a control, but for some reason it does not work on enemies with Overguard, for example 3 Equinox ability, in fact it is not a control, it is a debuff, but for some reason the system considers it a control and turns it off on Overguard enemies.
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