Gaxxian
PC Member-
Posts
240 -
Joined
-
Last visited
Reputation
349Recent Profile Visitors
305 profile views
-
The issue is that when they say this, the nerf can range between "slight numeric changes" to "remove chunks of the skill AND reduce the numerical bonuses of the remaining parts AND reduce base duration to 1 second..." or something like this that would completely annihilate the ability. Finesse isn't into their dictionary. I can just pray, because they didn't gave us a more accurate description of the nerf.
-
It also happens with the ears (very noticeable from the back).
-
Gauss Teaser Music. GIVE ME THAT HIGH OCTANE!
Gaxxian replied to Lancars's topic in General Discussion
Best idea ever :D -
Is this related in any way with the new Expansion? :S I'd say that this isn't the section for this thread :o
-
I personally like this new boss. I find it fun and somewhat challenging for a change :) That being said, I'm also worried with the actual trend of deactivating abilities... We all know that this is fault of Mesmer Skin, if thats the case they just should nerf the ability instead trying to walk around the problem while whack everybody across the board.
-
As a heavy attack user i just ignore Tennokai, but now i have the perfect slot to use Dispatch Overdrive :)
-
New Shards, First Impressions
Gaxxian replied to CrownOfShadows's topic in Qorvex & New Weapons Feedback
I'd say that buffing only ability damage instead of just Strength (thus, not buffing other ability statistics) it's already a narrow enough buff, but can have a few use cases. But when they even narrow it further adding the elemental prerrequisite on top of that (and knowing that there are units immune to some status effects)... thats just making the modifier worthless for 99.99% of the time. For that purpose, its a waste of a slot for perfectly good and always useful 10-15% Strength bonus. -
I understand that the tome is built around being a buff stick, but then Canticles has little to no sense. They all depend on killing enemies, yet the book is incapable of that into high level. Specially if you build it for buffing purposes. My proposal is changing their activation trigger to another thing instead of "on kill". Also, Tome mods need their own slot. Right now they take valuable space, thus making the Grimoire even worse as a weapon (not as a buff stick). Since you end making it actively worse if you use those mods, it feels less fun to use (again, as a weapon). Having such a cool new weapon to try to make use the less time possible to have the buff and continue killing with other options, just feels bad.
-
Hidden boss "the fragmented one" hits for way too much
Gaxxian replied to kerozen666's topic in Game Modes & Nodes Feedback
As i said, the 47k ehp is also without Adaptation or Arcane Guardian. With those i reach 800k ehp. With other frames you can reach the 25k ehp just using abilities. Base 25k ehp for Inaros falls short against heavy hitting bosses like this one. That doesn't mean that the boss is badly done or nothing. You just need to change your build to get more base ehp, or if you like that build and doesnt want to change it, just use another warframe with shieldgating or tanking abilities. -
Hidden boss "the fragmented one" hits for way too much
Gaxxian replied to kerozen666's topic in Game Modes & Nodes Feedback
Inaros is weak when there is a single slow but very powerful source of damage, since Arcane Grace/Guardian doesn't activate, Adaptation doesn't ramp up and then you can get killed in a few hits. Thats why i use an Incarnon Sancti Magistar with him, so you can heal anything less than 100% your entire ehp from a single hit (an also, you heal at the same time your teammates ;D). Even then, 25k ehp for Inaros is... very low, tbh. My Inaros has 47,235 ehp from the go. Only from passive armor/hp mods, armor blue shards (not tauforged) and using his 4 (so, not including Arcane Guardian and Adaptation). You still have room to improve your ehp, if you reach the point that the boss doesn't oneshot, then you will be fine.