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MirageKnight

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Everything posted by MirageKnight

  1. These are some interesting and well thought out suggestions to be sure. That being said, I'm of the opinion that World on Fire ought to be a shock-wave type attack, a burst of super-heated air rushing out in all directions that ignites everything in its path, inflicting a guaranteed Heat proc. Yes, WoF ought to be fueled by her other abilities, in that those abilities generate an Overheat charge every time they're used. World on Fire then uses that Overheat, with each burst of WoF consuming a certain amount of Overheat charge. Think of WoF as a lethal means of expelling stored up heat / energy. This encourages players to use other abilities and turns WoF into something more tactical and less "set it and forget it".
  2. Consistency is obviously not one of DE's good points. PARTLY agreed, although I'd argue that certain mods for Primaries and Secondaries are OP in comparison to Arch-gun mods...and have arguably contributed to the Power Creep that's pervaded WF for some time. So the obvious and logical solution is to 1. Reel in the bonuses given by certain damage mods for Primaries and Secondaries and 2. ... Ding. We have a winner.
  3. ALL of them should be guaranteed rewards, if they're intended to be "badges of honor".
  4. Well that was arguably...underwhelming although there were a couple of nice bits of news. Tennogen reveals: Meh. QOL UI tweaks: Yay....I guess? Will have to see ingame for myself to pass judgement. Gas city rework: Nice visuals, another spongy boss, so yay....I guess? Again, need to wait and see. Wisp: Still arguably dull despite her 4...which isn't very "wisp-like". Amalgam Enemies: What's the point of them - aside from showing off what happens when MOAs / Drones get drunk and freaky with Sentients? Separate Emissive and Ability colors: MUCH appreciated. Melee rework: No real news is arguably bad news. New enemies: An enemy that can only be killed via melee. Oh...joy...this is as great an idea as having enemies that force us to use guns. Wukong rework: News on the NEXT stream? Really? Vauban rework: News on this...when?
  5. To add to this: A return of manual blocking...WHEN? Auto-blocking for the most part is irritating and inconvenient at the very least.
  6. No...you tried to debunk said reasoning with an argument based on, at the very least, questionable premises. Also saying "You're wrong because I say / think so" is not a valid argument.
  7. You mean for primary and secondary weapons, right? Yes, that would be greatly appreciated 🙂
  8. Given DE's track record, I'd count on it. On topic: Any chance of Dethcube Prime being a thing?
  9. Another strawman / slippery slope argument from someone that probably has a vested interest in keeping things exactly where they are. K. As someone that expects to see a fair amount of bad / fallacious arguments and self-serving requests / statements...these forums never cease to disappoint me.
  10. You mean the signature weapon treatment? Mirage + Akzani (extra damage) and Oberon + Magistar (+52 Puncture damage) please.
  11. I really want to be able to build a replica of the Lua Music Puzzle Room aka Choir Room. "Singing" plates, music cylinders and all. Seriously. I'd pay real money to see that happen.
  12. Any chance of getting - or word on - the following? A color wheel picker to choose colors from. This would make selecting and picking colors easier and less exhausting / tedious. Color blocks on the wheel that are associated with pallets that a player doesn't own could simply be grayed out. The ability to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time the ability is activated and winds up adversely affecting said player. Manual blocking for melee reinstated. Spin 2 Spin being finally addressed Map nuking abilities being reeled in. A return of pre-Nightwave regular Alerts. Nightwave is arguably a bit new-player UN-friendly due to a good chunk of the challenges being difficult, if not impossible, for new players to complete...and I'm not even talking about the Level 30+ tasks either. A more traditional-looking Nodachi...with holster positioning options for two-handed Nikanas? Infested Greatsword. "Signature weapon" treatment for more weapons. E.g. Oberon + Magistar, Mirage + Akzani, etc. Dethcube Prime. Akfuris Prime. Akmagnus Prime. Vauban rework. Wukong rework. Thanks for reading!
  13. Looks like someone took a paragraph from my Thumper feedback thread.
  14. Thanks again for the fixes and changes that help benefit the Warframe experience. Once again, here's a reminder that there are still no fixes / solutions for the following bugs and issues that have been observed: - Arch-guns being largely mediocre in comparison to regular ranged weapons. - Exalted melee bugging out animations and such when playing as a Client. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Broken firing animations for Phaedra when used as a Heavy Weapon. - Broken animations for Grattler in general. - Broken animations for Atlas' "robes": The left one tends to bunch up and push to one side when large, bulky primary weapons (like Ogris and Plasmor) are equipped. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Vauban and Wukong being generally boring and almost completely out-classed by meta DPS Frames such as Saryn, Mesa, Volt, Equinox, etc. - Saryn, Mesa, Volt, Equinox and (to a lesser extent) Mag still being arguably non-coop friendly by being able to completely dominate / nuke small defense maps with ridiculous ease. We want to contribute and participate in missions, not be bored to tears because someone decided to delete most of the enemies for us with a broken ability. - Spin 2 Win existing. Maiming Strike being non-spammable...when? - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a subpar drop table that has mods you can easily get anywhere else. Likewise, having the three Fugitives that accompany him staying invincible as long as the Wolf is still fighting is an arguably TERRIBLE design, especially considering that it can take some players up to 20-30 minutes to kill the Wolf himself. - Arguably terrible pacing and lackluster rewards for Arbitrations. - Nightwave failing to respect player time and commitment and being geared towards players with far too much free-time. - Host Migrations NOT "pausing" the game at times. This has been an issue for years and it can be game-breaking. - Energy colors being bugged / broken for certain Warframes, weapons, accessories, and abilities. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time the ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from. Grey out color blocks on the wheel that are associated with palletes that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. Also, lower the grind needed to get them please. It's a cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Thanks for reading. No, I don't care if certain points I've made are unpopular. Yes I know this was a "hotfix".
  15. Will manual blocking ever make a return? Will we be getting a proper / more traditional looking Nodachi? Will "Spin 2 Win" FINALLY be addressed with changes to Maiming Strike so that it can't be spammed? Any thoughts on giving Magistar the "signature weapon" treatment when wielded by Oberon?
  16. LOS might be helpful, but I think the real problem lies in power strength and energy efficiency. With regard to spin-to-win, that definitely needs to be reeled in. At the very least, make it require channeling so it can't be spammed. I kind of agree that Ignis and Amprex can be a bit problematic due to the ease of which you can "spray and soak" enemies. The question is, what's the solution? Only thing I can think of with the Ignis is to maybe make it so you can't fire it while running forward without risking self-damage...
  17. You're fine with a massive resource sink...that contributes absolutely nothing but fx? There's an old saying. "A fool and their money are soon parted". Also, prestige and elite my foot. ANYONE with access to Arbitrations and the willingness to grind for hours and hours to get a random drop has a chance of getting it. All it does is leave footprints that disappear. Like the Easter Egg Ephemera. The one that cost 5k credits and does the same thing except with a different effect, that being colored eggs. So it's an honor and a privilege to jump through hoops for a dev for the slim chance of getting a purely cosmetic reward...that you then have to dump an arguably insane amount of resources into just to get it to work? I'm not even going to reply to the rest of your post, because if you're willing to defend something as questionable as this and as adamantly as you have, then you're arguably willing to defend ANYTHING DE offers no matter what anyone has to say.
  18. For sure! Something similar has indeed happened to me on a couple of occasions.
  19. PREACH! That's the other thing. Allowing certain 'Frames to outright nuke maps with minimal effort is arguably encouraging lazy and entitled behavior for all concerned. Why bother participating if someone can do it for you with a few clicks? The other day I left a Hydron mission because a Saryn was grabbing something like 90% of all the kills and being a jerk about it...while everyone else heard nothing but Miasma and Spores going off. People complained, asking the player to tone it down. The Saryn responded with "Oh, sorry for leveling your gear for you". No, you're not doing us a favor. You only want to believe that so you can feel better about yourself and justify your actions. One time I had an Equinox accuse me of stealing their kills while playing as Oberon. And they still killed more than me and for far less effort. Really? YOUR kills?
  20. You obviously put some respect and thought into this response, so I'll respond. No. I'm asking for some parity and variety. I want to see certain damage abilities become alternatives to gun and melee combat, not almost complete replacements. In Hydron, I can stand in the middle of the map with a Saryn and do little but hit 1 and 4 and STILL grab at least 50% of all the kills in the mission. Same with Mesa - I can sit in the middle, stun with 2, tank with 3 as needed, and nuke with 4 by simply mashing the fire button and spinning around...and barely ever use a gun. I know because I've actually done that. Yeah...REALLY exciting stuff. Heh. You should see what I can do with my 250+ Power Strength Oberon Prime...If I squeeze in more range his 2 would be arguably broken. If I push myself, I can leave most players picking up scraps - but that's not how I usually roll. Even with that build, Saryn, Mesa, etc. can still outkill me by a long shot..simply because of how broken they are. Now that should tell you something. Not at all. In fact the LAST thing I want is for Vauban to turn into a map nuke, because 1. another map nuker is the last thing this game needs and 2. that doesn't suit his combat engineer theme. To everyone that's said "play solo or use recruit". That's just sweeping the problem under the rug. I play Warframe because I want to kill stuff in different ways with other people - not to have someone else do it for me...and that's what Spores, Maim, Overload, and Peacemaker (to name the main outliers) are capable of doing. Te everyone that's pretty much said "leave my 'Frame alone"...bravo, you just revealed how selfish the motivations and intentions behind your counter arguments really are.
  21. I'm staying the heck away from this discussion. I have a 13 year old Husky that needs emergency surgery that he might not survive so I'm really not in a good mood right now...and I'm liable to say something I might seriously regret. I'm out.
  22. I'm sorry, but I typically don't respond to players that support power creep and selfish behavior that can and will negatively affect other people's enjoyment of the game. Arguing in bad faith also gets a hard pass from me. I'll just leave it at that. I just edited my initial post to include this - I hope that gets noticed as that's something I discovered recently myself. Apologies for not mentioning that earlier!
  23. Almost missed your post - and thanks for the reply and for reading! What seems to happen at times is you'll hear enemies doing their vocals / taunts...and firing as well. This can be problematic if there's an objective that needs to be defended. Also, if there's a mission timer and the migration takes too long, it can really punish players. I've also run into issues where the game DIDN'T upgrade during a host migration...and got disconnected and lost everything up to that point. If anyone would like to contribute to this particular discussion by adding specific things they've noticed, please do so! The more info that DE has that can help them, the better.
  24. You sure you want me to add her to my list? 😛 I know her 4 can have really impressive range and damage, but I've seen her get easily out-ranged. Indeed! We can turn off Octavia's sounds for other players because of how intrusive they can be. Why not potentially intrusive abilities?
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