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Phoenix_Fury_07

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  1. I can't really see it being tied to frame rates if my game runs at a stable 50-60fps. What frames are the game supposed to run at? 144? Why even introducing cross play then if you punish players by playing with others who have low spec hardware. Oh right, money. I have no issues with frame rates, I only receive drops if a hydroid starts spamming rain while the room is filled with enemies and exolizers/void bubbles when playing with a pc host. Other than that, atleast on PS5, frames were never a problem. In fact the game runs smoother from update to update. WHY, and this is the most stupid part, why can I get proper spawns when I play with a pc player as long as a low spec hardware player doesn't join in. If they worried about consoles getting overheated I shouldn't ever experienced a mission with higher spawn rates by being able to join pc players in the first place and I probably wouldn't even know about this issue then. It makes no sense. There is definitely a few solutions to this problem but knowing DE they will ignore this problem until more people start complaining about it.
  2. Dear DE please read this The low amount of enemy spawns in steel path is a pain to deal with. 1. It causes console players to receive less rewards/loot for the same amount of time and effort spent 2. It makes SP disruptions boring, the map is almost empty and it takes far longer to get conduit Keys. SP disruption fissure are also not fun to play. This issue occurs since the whisper of the wall lighting change. I have the feeling the increased Performance requirement for this change forces the game to reduce rhe spawns. Or Was this changed vy you accordingly? 3. In SP void cascade fissures It is even after the improvement still a hassle to farm enough reactants due to having less enemies that can corrupt. 4. SP circuit exterminate takes far longer and also 5. Less potential enemies that can drop life support I play on PS5. Why do I get so much less enemy spawns. Because of crossplay with switch and mobile players?! Why do PS5 owners can't expect the same amount of spawns, especially when I have so many graphic settings disabled to improve the performance. I know pc players that takes longer to load in or have the similar performance like a ps5. People jump out of my void cascade fissures hosting all the time due to this issue. This issue takes the fun and the regarding feeling out of many endgame related missions. Please fix this. Find a solution I beg of you. I have always to rely on pc hosts which drives me nuts PLEASE IMPROVE THE SPAWN RATE ON CURRENT GEN CONSOLES!!!! You got this asked in a dev stream and entirely dodge that question knowing this is an issue.
  3. As mentioned above shattering lash doesn't hit enemies that are in front of me when they 2meter away downstairs or behind a ledge while my sight line is connecting to them. Does that get improved too please? If you make Dantes destroying cascade fissures runs with their nuking properties might as well make garas shattering lash hit the targets right in front of it.
  4. Non of these issues occurs when a pc player is hosting a omnia sp cascade fissure. NONE Less than half the enemies spawn for me when I host on ps5. I had 3 mod booster rewards in the last 10 days and ran cascade a lot lately. Pc hosts are filled with enemies. Yes it has to do with hosting on different platforms, it's a common problem. I-m not the only one facing this. Always I get this issue especially in sp disruption and cascade. 10 out of 10 times I have to exit the mission or ppl leave because we face several rounds not having enough enemies in the first place. Regardless if they corrupt or not. I agree tho, I had twice a mesa and a dante and we could basically abort the run. Regardless, the fact remains that I always rely on pc players hosting when I want to play in a squad and it drives me insane
  5. The moment one guy is leaving the area with the remaining squad they corrupt far less. Some platforms face less enemy spawns making it sometimes having not enough reactants for 4-5 rounds. The improvement is not enough if you don't play on PC. Especially with ppl running Dante or Mesa who kill many enemies from further away it is sometimes impossible to collect reactants. The limitation on enemy spawns on non PC platforms hurts the gameplay. There either a ton of enemies on PC hosts or almost none on any other. Please change the way enemies corrupt please or make it like reactants collected counts for everyone like in railjack.
  6. As mentioned Gara Primes Ephemera, which is paid with regal aya so basically real money is heavily bugged. That is actually a refund reason. Since the lighting system changed it is unbearable to look at. It's supposed to make the warfeame glossy. The old effect was actually nice. If this doesn't get reverted I want my regal aya back. But I rather want this ephemera the way it was.
  7. Dante is still a great frame. Many other frames faced a deep cut with overguard fix on enemies. This was a big hit on most cc abilities. Meanwhile you have Dante, having status immunity on cast for the entire cast and great damage. There are enough frames that are way weaker and need more love. Will auto melee get fixed ever? It feels like DE is completely ignoring this issue because I don't read any statement about it
  8. As above mentioned many ppl including me, regardless the platform, face the auto melee bug. Holding down the melee button and it randomly just stops. Sometimes it works sometimes it doesn't. It doens't matter if I'm host or a client the issue remains. An hint for DE: using operator abilities seems to somewhat prevent it to occur frequently, although it's not an solution. DE made auto melee worse than before. It was better before where it would force auto melee when holding down melee button while transferring nto operator. I rather have this then the state it is in now. My strongest part of my arsenal is in the melee department and it actually is a nuisance ro play melee these days. I invested 5-digit numbers in melee rivens only to get ripped off my gameplay like this. Thank you DE, atleast the tennocon backpack has the right colour now👍 DE PLEASE FIX THIS!!
  9. No issue solved here Megan, Me and many others have invite and matchmaking problems since yesterday. Also occurring today again
  10. Me and also many other have rhat problem since yesterday. DE didn't make any statement to it yet. They probably ignore it until enough ppl complain about it
  11. As mentioned in topic SINCE 4-5 HOURS NOBODY CSN JOIN ME!!! I CAN'T JOIN ANYONE!! I encountered atleast 10ppl having the same problem since hours too and they ain't even on the same platform. DE PLEASE FIX YOUR GAME!!
  12. Today I encountered 3 ppl I was unable to join and 1 other typing in the chat having the same problem who is like me a playstation player. This is occuring since today several times. the other guy on ps console alao mention he jave this since today: Being unable to deliver invitations or i am unable to join them with the popped up message: joining online session failed (host not found). ppl that are writing me ingame telling me when they inv me i appear offline. It seems that this is a playstation bug. have some other ppl that problem today too?
  13. You see, you saying it's easy and you don't want to test this which funny. Because on baruuk it does not work like excalibur. Please look further into a topic before you talk about it. Everybody who went deeper for baruuk encountered this problem. Has been for years, melee guidance was the solution we had. This was nerfed. You can have ALL the combo duration mods in the world, the moment his fists, not the projectiles, comes into contact with anyone the Gladiator buffs are erased. Baruuk and his exalted problem differs a bit from others. You have no space to mod for combo duration on his exalted. Combo buildup does NOT work with desert winds projectiles, just with the fists which has ofc short range. So you have 5seconds combo duration and without naramon it will reset. With naramon, it takes forever to build him up because of that issue. Besides, you have to continue casting lull to keep the restraint meter low and rush from enemy to enemy to not loose combo. With 5seconds duration and a squad this might become impossible. Naramon is mandatory for him now. Melee cresendo doesnt work. If you fail to keep your restraint meter from being 100% again you are forced out of his exalted too, loosing also your combo. Also both in deep archimidea and in circuit it can happen that you have to go in without dexterity arcanes on your weapon. unlike excalibur, there is no need to run baruuk if not for his exalted. Excalibur is quite capable of being a melee frame with furious javelin augment and his dash benefitting from melee mods. Baruuks entire kit is about his 4th which is very flawed. Can be strong, looks great but is lackluster and you barely able to unlock his potential. It requires a huge setup and is not rewarding. You can't play him in a squad also.
  14. Playing on PS5, dunno if it happens to others or other platforms I assume this does also apply to other bounties, anyway. It happened to me several times that if the host leaves or disconnects the bounty target can't be fulfilled. Sometimes without a host migration. Sometimes after. Don't know what it causes. We killed the book and it just didn't count. Same with rogue voidrig targets just not counting towards the bounties either. Wasted approx 30mins so far cuz of this problem. Sometimes ppl join me in a bounty when I'm the host only to dissappear in thin air before they leave the elevator, I get the message that they are joining but not that they are left. Sometimes this also happens to me when I am a client joining others. This however was occurring in zariman last week several times. So instead of fixing GAMEBREAKING bugs you nerf nezhas range so much a beam weapon has more range? Is this where your priority lies DE? Supposed to be one of the best updates. Is the worst one I faced in my 3000 hours of warframe. 3 fixes/buffs/nerfs for dante, no bug fixes👍
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