Jump to content

DroopingPuppy

PC Member
  • Posts

    1,368
  • Joined

  • Last visited

Posts posted by DroopingPuppy

  1. The problem is, you can't see the stats of ammo gauge before you are return to the weapon. You can't see which one you were holding too. And you can't use fire button to make the melee attack while in sword alone.

     

    All the things costs me to actually fire or aim MANUALLY. Yes, I mean MANUALLY. Even if what I need is only one or few swings of melee attack, the warframe is forced to fully grab the melee weapon and the weapon is switched to melee weapon, and it costs the player to MANUALLY press the another button to back. Every time, not even a single exception, when you make the melee attack. That costs me a ton of annoyance, and why I am bothered to do that?

     

    And, it also makes the side effect that mess up the primary/secondary change while change the weapon to non-weapon devices(notably scanners).

  2. 3 minutes ago, xXRampantXx said:

    look for the circled option:

    NAtEGMm.png

    If it's already off, you're game's broke.  If it's on, switch it off and shooting will put you back in gun mode after a melee attack.

    Why? It only means I have to press E to make the melee attack while on sword alone mode. It doesn't make me to only make the melee attacks one or few times and automatically back to the gun smoothly.

     

    Whatever the option is checked or not, the entire system forces me to throw away the melee weapon anyways.

  3. On 2019-11-04 at 4:46 PM, ConsumerJTC said:

    This would be a nice toggle instead of having heavy attacks get a dedicated keybind.

     

    That's the problem that DE makes all the times since their so called 'melee 2.0'. They never listen, and just make the replacement rather than give us a chance to switch.

  4. But I need to press aim button manually to do it, rather than automatically grabs the gun. And I was used 'fire button to make melee' on sword alone mode(because it is annoying as hell to keep press E while on sword alone), even if I just want only one or a few swings I am forced to fully grab the melee weapon and have to change it manually in order to actually back to the gun.

    In short, it mess up the flow of the battle, and that's why I have to abandon the melee weapon at all.

  5. 1 hour ago, ElectroGamer said:

    bring back old ember =D

    'Old' means Feb. 2018 or before, right? Not the Mar. 2018 to Oct.2019's Ember, which is effectively removed from the game by DE's malicious intention, right?

  6. 50 minutes ago, -SW-PaStei said:

    This game died with channeling.

    Channeling is actually the second worst thing on melee system, second only to combo(that forces you to keep melee and exclude anything else to be effective, which is not making sense).

  7. 12 hours ago, Djego27 said:

    Well the WoF issue the community had could be fixed at lower levels by just using overextended or double tab the ability 5-6 times per minute(what is way less button mashing then the current Ember). The only thing it really screwed over was it's use for CC at high levels, given it became with accelerant spam to expensive to be worth it, but that never affected the people that complained in youtube guides or her on the Forums about the frame.

    While the current energy use of Ember(being a energy hungry before the rework as well at high levels) is absolutely ridiculous, the rework adds tons of micro management(what the old Ember had more then most other frames in the game) that does not allow you to use your energy effective and feels overall meaningless. The new Ember design tries the same thing(press 4 for dps) that people where not satisfied with the frame for years while removing her actual main source of damage what was weapons build around accelerant. Also because DE stripped the frame even the DR(what is worse then on other tank frames) feels not even like a big improvement, simply because you get shot much more now.

    Fireblast and Inferno are a incredible energy ineffective and slow way to kill armored stuff at L100 and it is actually worse vs other factions because the HP scaling of non armored units is higher. WoF did also not deliver in that regard, however WoF was at least good as CC and Ember had accelerant. Given that more or less nothing changed in the basic idea that Ember uses guns for damage at higher levels it is beyond me why DE removed accelerant, the single reason why Ember did perform very well in that role, just like Chroma. Ember basically went form a frame that had lots of AOE for lower levels and crazy weapon damage plus CC for higher levels to a frame that has a kind of meh damage reduction, a Inferno that scales just a little bit better then WoF did(leading to the same, shoot things to kill at high levels), incredible energy hungry and limited CC(that also kills your DR) and also does 3 times less damage with weapons now. 

     

     

    That's just the low level's solution(not to mention about Equinox) but it doesn't save her in the high level.

    Man, I was enraged by killing Ember by the false charge and I am keep using Equinox Prime after making her ever since, And Equinox Prime is my tool of the retribution for the injustice what DE have done. Before then, I was mainly use Volt(Prime) and use Ember occasionally but I am use her mainly on tier 3 to 4, and Volt was actualy the low level solution for me. But, they blamed Ember by the false charge of 'low level cleaner' and simply removed her from the game, so they must see how to 'ruin the low level' actually. DE have the responsibility for the consequence.

    And, I am also think that current mechanism of Ember is flawed too. Its design requires the pump of energy to be functional. Perhaps they design her to be work with a Trinity with Energy Vampire by the minimum requirement? Else the position where energy orb is spawned in the Simulacrum?

    But, it is, simply better than before. At least she can survive on the high level, and able to cause the damage against the enemy. I doubt it is possible to making her even worse with something that was intended to be crippled, though.

    • Like 1
  8. Although her kit is dramatically changed(and the mechanism is flawed at best for now), but at least it is better than before. Ember was effectively removed from game for a year and a half of year, and there is no way to make it even worse.

    For now at least she is playable, unlike before.

  9. Ha, I didn't check that Fireball lose its lasting fire effect. Then, I don't get the point on Ember. Although she can survive the harsh condition, but she can't do anything else. It is still better than before for she is effectively removed from play for a year and a half of year, but it does not means she is good now - for now she is only playable.

  10. After run my Ember finally after over than a year and a half of a year, I think that the update is good but it requires more.

    Anyway, Ember is better than before, because before of it she is effectively removed from the game and is not meant to play, but for now she is at least playable. NaN and a numeric number have a serious gap, you know.

     

    But I don't think that her mechanism is good now or able to run it properly. The problems are;

    Fireball is still slow, or requires too much energy if you combine with Immolation. Also its radius is now affected by ability range so you need to invest both strength and range.

    Immolation's protection effect is good, but its mechanism is flawed as I will describe later. Also it requires some ability strength to make the initial flames and max flames, so you need to raise abiltiy strength.

    Fire Blast is still nothing more than a joke. It can't deal with the armor unless you have full heat. No one will ever think about to kill stuffs with it, do you?

    Inferno is a capable skill but that's about it and it is nothing impressive, for it lacks much radius nor damage. Also because inflamed enemies are only struggle for the fire rather than flees, 'contact' with the another enemy is actually a fancy idea that cannot be happend in the real games.

     

    The most problem is its flawed heat mechanism.

    First, the heat raises too fast.

    Also the gauge is not fixed by 0 to 100%, and it is 40 to 85 by default and it increased to 50 to 90 when you increase the ability strenghto so it is very nonintuitive.

    Worse still, in order to calm down her you need to cast Fire Blast, but you need the energy to do so. And you are expected to use up most energy by Fireball, Inferno and upkeeping Immolation as well.

    That's why her mechanism is flawed. Without some fix it can't be run in the real games.

    I suggest to....

    Fireball - either ideas;

    --Reduce its basic charge speed dramatically.

    --Cut off the charge mechanism and instead spit the same one with the current charged Fireball when you turned on Immolation and simply use it, making it free from the flawed reliance to charge.

    ---Need to charge normally but does not requires charge when Immolation is turned on is an another solution as well.

    Also can it generates lesser heats?

    Immolation - Heat meter is 0 to 100, it is not changed by the ability strength and its damage resistance would be shown as the buff on the right upper side of the display. Reduce energy spent overall or remove the energy spent unless her heat level is full.

    Fire Blast - Remove energy spent and able to cast it by only spend heat meter, and allow it to strip the armor better.

    Inferno - What about to generates extra burst(or stream) of fire from the victim during the duration, with the enemy without fire have the priority? In the reality they never flees and therefore they never contact with the others and set them ablaze, or anyone near to the target are also the target of the same Inferno so it is not meaningful to have 'contact and fire' mechanism.

  11. Well, it seems sure that DE have really no plan to bring back quick melee with this update, I am forced to abandon the melee weapon still.

     

    But, is there any way to get around this? Like as make a macro that automatically press aim button after press melee attack key? If I want to fully draw the melee weapon then I can draw it and attack with fire button so that's fine. I just want the solution for the quick melee.

     

×
×
  • Create New...