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DroopingPuppy

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Posts posted by DroopingPuppy

  1. 11 hours ago, Legault said:

    Octavia... lol. And no, Equinox is not superior, just more situational, favoring large areas over tight corridors. You say recasting WoF is time consuming but then ignore the need to constantly recast Maim (which has a significantly longer animation even with the mandatory Natural Talent mod) and manually kill enemies to store damage. And no, you don't need to recast WoF every 6 seconds. It's completely dependent on enemy position, tileset and your own ability to maneuver around the map. Unless you're completely clueless what different tilesets look like.       

    And no hardly any frame has CC as versatile as Accelerant when it comes to speedrunning. Most of them are not instant or limited by range and/or animations. 

     

    Their basic area of effect is almost same, and only Ember is penalized to reduced range.

    Also, Maim does not requires you to recast for every 6 to 8 seconds to utilize it. You can pop it when you want and even if you are sustain it longer it only consumes more energy, but nothing to do with the range.

    And, no, she need to recast constantly in order to keep her barely enough range. Her range is already short enough and it is just enough to catch the enemy in WoF as well as shoot them, and hope for avoid enemy melees. If it is reduced she can't use it at all unless she is a tank frame.

     

    Accelerant's CC is not so hard either, you know.

  2. 50 minutes ago, Legault said:

    No, it didn't. Ember continues to be one of the best star chart clearing frames because she has high AOE damage that doesn't impede movement or has any other requirements (like Equinox and Saryn). Her base damage and multipliers are so high you can actually get away with running Overextended if you're just clearing trash. She also greatly benefits from every one of the situational Strength mods like Energy Conversion.  

    For more defensive purposes her crowd control remains strong. Accelerant is a room-wide 1-2+ second stun, enemies targeted by WoF often die before they stop panicking and Firequake optionally makes you impervious to melee units or anything else that comes near you. 

    Recasting WoF is quickly and easily done in any situations that ask for range. Accelerant significantly reduces the casting animation and both skills can be used while airborne. 

    She achieves all this with two abilities. She could benefit from a (partially) reworked kit, but she's nowhere near a weak state unless you're going endless.

    Not really sir. At first, for clearing star chart Equinox and Octavia are superior, for they don't lose the range. On the level that even abilities with Overextended can kill everything, they are even better with much longer range than Ember as well.

    And I don't think that most warframes are not have a card such as doing as much as Accelerant's cc part does.

    Also, recasting WoF is time-consuming job consider you need to do that for every 6 to 8 seconds. The casting time and recasting time itself is not so long, but you need to do that for every 6 to 8 seconds so it is quite problematic. Only if it is 'one handed' motion then I may consider recasting WoF, but no, it isn't either. Just for cast an area damage dealing ability then forget, there are much more superior choices.

    Well, I agreed on Ember is the most 'cheap' star chart cleaner. But no, for now all she can is no more than that. And for my experience, even Volt does it quite well.

  3. 3 hours ago, 000l000 said:

    Many players have no issues with Ember, that is the reality. Even your arguments are biased.

    First WoF range isn't bad, it can reach 20-25m quite easily, that's and never will be melee range.

    Second ember loses range when overheating, then you can choose between range or damage. Breaking news, DE has to balance powers so you can't have both for obvious reasons. If you prefer range then refresh WoF. It also prevents its energy cost from increasing.

    Third i said the whole kit was about CCs, if you use any of her power enemies are stunned or knocked down. WoF augment is a plus if you're using it a lot - What you said doesn't make any sense and don't even speak about reality, at this point i'm wondering if you've ever played with Ember at least once. CCs are no harder nor slower to apply, i don't even know what you're talking about here.

    Fourth Ember has damages, a lot of damages. As i said above only armor can be a threat because of its innate resistance to fire. Against other factions combining accelerant and any power or fire dealing weapon is absurdly strong, enemies are destroyed in seconds. Against a lvl 100+ Corpus or an infested even Saryn couldn't kill them as fast as Ember. And you want Ember to get a greater range ? Let be real a sec, there's something called balance in games.

    If you think Ember sucks that bad, if you can't run any kind of content with all of this enemies laughing at you because you're waiting them to die, without even moving nor using a weapon then try another frame instead of complaining cause you're not even bringing a single argument to the table except from walls of text speaking of who knows what reality you're thinking of. as far as i'm concerned i'm not using legendary arcanes on her (even if i could advice you to try guardian with low armor frames) and never put any forma on her either. Perhaps you don't have decent mods but hey that's another story, not Ember's though.

    Don't even care to reply since people who aren't sharing your issues don't belong to the same reality as yours. Quite ironically our reailty is way more enjoyable than yours. 🤘

     

    20~25m? No way. That's only 13.0125m, even with Stretch and Auger Reach. It is surely melee range.

    If you want to keep the range, you need to keep casting it on every 6 to 8 second - it means all you can do are only move and recast WoF, and also means it have no advantage over the other area DD casters that needs some casting time to use good area DDs. Because their nova damage is much more powerful than World on Fire, it is nonsense.

     

     

  4. 3 hours ago, 000l000 said:

    Range is part of her design, you have to deal with it. And if you can't kill anything else than Grinner once you've applied accelerant you must be building her really wrong. 

    Burning proc is a CC.

    Accelerant is a CC.

    Wold on fire and its augment mod are CCs.

    Even her 3rd augment has the best CC overall since it literally locks down enemies into it.

    Ember whole kit is a CC, if you're still dying that's because you don't how to build and/or play her.

    Against long range attacks you can still use covers, bullet jumps, just knock them down with her 3rd or use a long range accelerant. And tbh unless we're talking about tank frames, a lot of frames can't deal with them - You have to use your wits there.

    All of them are out of point, and far frome the realilty.

     

    Ember is all about damage and petty CCs, but the change on last year makes her even harder - actually, virtually impossible - to apply it. Barely enough range to move an shoot is reduced to melee range, requires more energy, and 'buff' for Fireball is actually not usable in the real games.

    Fire proc and damage are all she can, but the fire proc itself is not so powerful. Nonetheless, when WoF was still on the game it is quite usable, for fire proc can halt the enemy and can be combined with Condition Overload. That's why we can use her even against Grineers, for she can halt the enemy at least and we can melt down the enemy armors by our weapons instead. It also halts the enemy who want to backstab her as well. Fire proc is not so powerful but at least give you some time to react and shoot back. She was not the good CC frame nor good damage dealer, but she was playable, at least. No more.

    For now WoF's range is only reduced to melee range, requires double of energy to sustain, but its limited numbers of blast and its delayed blast mechanism still stays. It means her petty CC is even harder and slower to apply. Then why it is her advantage? Not really, sir.

     

    Such mechanism is only acceptable on the tank frames. Even if its blast is delayed and its range is poor, if she can stay near of the enemy for a while and laugh off the enemy attacks it is totally fine. And on the real games? She is still fragle as well - not so horrible as exposed Loki or Trinity without Blessing, though, but still needs the mod for durability in order to do something, and she needs more than most caster frames due to her nature that have to be near of the enemy. And she needs to face to face the enemy in melee range in order to actually use World on Fire. As above, reduced range means she can't expect WoF to stall the enemy before get the enemy in melee or shoot the enemy struggle for fire, so she is very hard to survive as well.

    And requires more energy means she has less energy to spent on Accelerant too.

  5. On 2019-03-12 at 10:50 AM, (NSW)Shilvio said:

    The pursuit mission is near impossible on NSwitch due to targets being tiny. Again, it's a good idea, but it was not translated well.

    Well, it is the worst mission in PC as well. ALL archwing missions are sucks but it is even worse.

     

    Anyway, only place allowed archwing is on the plain and vally. Othet than that, well, it is better to remove it entirely.

  6. 6 hours ago, (PS4)Taishin_Ishu said:

    Why though?  So we can complain he became too "easy"?  Why can't we just have a mini-boss that's slightly hard to fight, or puts up a decent defense?

    I don't get your idea at all. Why an invincible wall is changed to 'slightly hard to fight' in your mind? If it is only hard we didn't say like this. We are say because it is simply invincible, not the hard and challenging opponent.

    In the reality, without some weird and difficult glitch surely dedicated to kill Wolf(which needs weird equipments), killing him on high level is not possible at all. It is not a challenge or anything. - he is nothing but an obstacle terrain feature, and all we can do is run. Why point out the problem is compared by argue about the difficulty? Difficulty is only exists if it is doable. If we CAN deal with him we didn't say like this. But the reality is, it is not possible.

  7. 9 minutes ago, Benour said:

    Yeah that means you have to minmax stuff first and actually PLAY that frame to its full potential, before you start threads about reworks. Any frame gonna be "bad" with no forma and poor modding, no arcanes and zero clue how to make it work (actual ingame experience). 

    Forma and enough mods are required and we are consider this unless the topic is 'what is the good starting warframe', but I don't think that arcane is included from here when think about the frame is usable or not, sir. It is a kind of endgame items.

    Also, many frames are already doing much better and quite usable unlike her even without an arcane in the first place. With arcane such as you have mentioned, they are even better.

  8. 3 hours ago, (PS4)Taishin_Ishu said:

    😛  I'm sure it'll be more fun than that....  I  enjoy just the fun of having a good fight.  Encountering new enemies, new lore...it's all good to me.  I'm not overly concerned with how hard or easy he is to kill. 

    Honestly, I wish other Assassins were HARDER to kill...just to make 'em a bit scarier.  BUT that's coming from the perspective of someone who's done quite a bit.  I remember when I was new, flickering lights and whatnot were legit scary. Loved that ^_^

    If the threat is fun, it need to be conquerable. Unfortunately, he is not.

  9. 3 hours ago, Benour said:

    Ember with Flash accelerant is amazing, you bads just parroting something that some other baddie posted on forums, im doing like 15k fire dmg with my 4 after i use flash accelerant on lvl 50s. Thats more than she was ever able to do. Also you can build for max range and still have lots if power str if you know how to mod her. Not to mention how good is she with ignis wraith or atomos. She melts, you potatoes just need to learn to play really. 

    And you have to sacrifice the slot to put defense mods in order to actually do that. That's not an option, for she needs to be stay near of the enemy if you ever want to use World on Fire. She needs to avoid too close range but she also needs the durability enough to withstand enemy ranged attacks.

    Again, only if Ember has Iron Skin it is not so problematic like this. But the reality is, Ember is fragile but needs to be stay near of the enemy. And she doesn't strike fast, that makes things even worse.

  10. On 2019-03-31 at 9:35 PM, 000l000 said:

    There's no issue with Ember's kit, if you can't kill a thing you must be doing something really wrong. The only issue so far is how armor scales with higher levels, and this has nothing to do with ember but with how Warframe is handling damages & armors.

    Ember is not the only one to struggle with heavily armored enemies, unless you're stripping armor or dealing slash/corrosive you won't do much against high level grineers anyway, she's not alone on this one.

    Some things need to be considered though, her kit focuses on buffing your fire damage and making enemies vulnerable to that which means that you are still able to kill even high level grineer, even armored ones, as long as you use weapons that deal fire damage too. Frames and weapons are part of the same game, no one asked you to not use weapons and tbh when frames are designed that way, they often have exalted weapons. Ember doesn't.

    Ember's damage output is really really high, accelerant alone is the bread and butter of her kit and helps dealing huge fire damages. The only balance this game needs is a damage 3.0 rework, armor scaling and mechanics need to be balanced, Corpus and Infested need real defenses too. The whole ferrite armor/Corrosive combination is clunky as hell and since only this armor is a real threat in the entire game, one just needs to deal with it to destroy enemies.

    Fire damages are really strong, you can kill Corpus or infested in a sec with Ember's kit, ferrite armor is the issue here, not Ember's damage output. Tbh try to team with a Frost who can get rid of armors entirely and you'll see how fast Grineers are vulnerable to it without their armor on. Sadly it's the same story with almost every single element in this game and this won't be fixed cause they'd need to rework all frames then.

    Damage 3.0 or nothing. Anyway Ember is still viable atm, up to level 100-120 (Sorties then) she's performing quite well.

     

    Against armor is not the only problem on her, but that's not the main problem of her either. That's the problem of the main system. It proves that doubled damage does not helps her at all, though.

    Problem on her is, she is not even able to catch the enemy in her range of fire....

     

  11. 49 minutes ago, Birdframe_Prime said:

    I'm utterly confused as to why the advice isn't connected to the topic. The topic is farming. It's the same as farming any other frame. In fact it's the exact same problem when you're farming anything in Warframe.

    Ash parts are the complaint, yes, but that's just the thing. The OP has been trying to get only one thing, has gotten frustrated with not getting that one thing, and has come to the Forums to make a post with the title and the only sentence of the topic in all caps with no actual feedback. Because they're not aware that this is basic farming advice.

    This advice applies whether you're farming Ash or whether you're picking up Nitain, Oxium, Saryn, Prime parts or Nightwave Standing.

    Trying to get Ash? Also try to get something else at the same time. Don't ever just try to get one thing at a time, because if you then don't get that one thing from a run you've wasted your time. Repeated instances of having wasted your time causes players to burn out on the grind. Players burning out on the grind come to the forums to make threads with the titles and the only sentence of their post in ALL CAPS and have no actual feedback.

    Players that do that are wasting the time of other people, and rather than making some snarky comment on the thread as other players do, I'm trying to educate the OP so they don't reach this point again.

    So how is this a red herring, or weird, when I'm genuinely trying to fix their real problem?

    You've been around in Warframe almost as long as me, how do you not know how this applies?

    You don't get the point. This is Feedback forum. Not General discussions or anything else. That's already prove that it is not connected to the topic at all. We are not talk about how to use the time efficiently, your own view of life or anything else, and we don't ask for it either. We don't consider that on here as well. Just stay on the topic - how difficult it is or not. Honestly, what is that all of a sudden? Do you just want to teasing me?

  12. 22 minutes ago, Birdframe_Prime said:

    When trying to get Ash, you will only ever be frustrated if you're only trying to get Ash. If you go to a mission with more than one goal, you will still accomplish something even if you didn't get any parts, thus it's a win either way.

    Obtain Ash is hard enough to make the dedicated run just for Ash, sir. And again, it doesn't connected to the topic, and is no more than red herring. I am baffled why such a weird input has come.

  13. 10 minutes ago, (PS4)FriendSharkey said:

    You can thank countless embers running through exterminates on lower planets with WOF dialed to 11 ruining the experience for new players instead of having some sense and not doing that for the changes to her on the last go...

    I am interested to see what they are planning for her and Vauban's kits...but, really I want them to try out another deluxe skin for her..Because man that last one did not scratch any itch in a must have...and a new skin might breathe some life back into her regardless of any failures on the rework...

    I never thank for that, for Ember is not a good frame for the extermination run actually. 😞 Any random frame with area DD does as much as she does. Not to mention about Equinox, which is simply superior and faster than her.

     

  14. For now Ember's kits are either nearly useless or overshadowed by the others. I have said for years and no repond, but anyway I need to put it.

     

    Fireball:

    It is good on the paper - actually it is the only ability in her kit that consider right now. But, its terrible charge rate ashames its upside. Even with Natural Talent, its charge rate is horribly slow, means you are very hard to charge it, shoot the enemy as well as move at once. So, you can end up with shooting launchers instead, not need to pick Ember and use it.

     

    Accelerant:

    It is useful, but only if her other kits are usable. It is useless for now just because it doesn't have the other usable abilities to support, not because its own effect is bad. In short, no problem on here.

     

    Fire Blast:

    It is no more than a joke - laughable damage, as well as unnoticeable effects. It offers nothing for her.

     

    World on Fire:

    Basic 7.5m range means it is simply removed from the game. With this range, you can draw your melee weapon and attack the enemy around you and make the better result. WoF is virtually worse than melee spin attack for these reasons:

    -WoF's blast needs some time to burst, so it is slower than your melee weapon.

    -The maximum number of WoF's blast is limited.

    -Both of them's effective range are not so diffrent.

    -Melee attacks can proc other than fire, especially for corrosive and blast.

     

    With the fact that Ember's fragile nature even consider fully modded defensive stats, it means that while melee attack is more effective and attack faster to stall the enemy, WoF doesn't do anything to save her. And, unstalled enemy surely cripple Ember, means attempt to use WoF's damage is no more than sucidial attempt.

     

    Although WoF is a bad ability that doesn't have much reason to cast, but it is not unusable on the hands of durable warframes such as Rhino, Inaros, Nidus and Valkyr. But, I don't think that it is a sane idea to order fragile Ember to catch the enemy in default 7.5m range.

     

    If you don't want to suffer such a pitiful range, you may recast it for every 6~8sec. But, if you do, then is there any advantage over many warframes with good area DD ability? Both of them needs some casting time to attack, and WoF's attack is slower. Also, if you do all you can are just move and deactive/recast WoF, nothing more.

    Because its fire proc rate is determied by its ability power, you can't use Overextended unless you are aim for low level extermination as well even if you want her as a debuffer, and for this role many othet warframes are better.

    Also, meanwhile Equinox and Octavia are have the superior ability to WoF - both abilities are not hampers their movement and the damaging zone follows them automatically.

    Not to mention that its high energy spent hampers to use Accelerant as well.

     

     

     

    So, what Ember can is not so better than the weapons we can wield. Using her ability is simply pointless or sucks up the time to use the weapon. And, we have 1 warframe slot and 3 weapon slots. Then, why we need for spend precious warframe slot and forfeit the abilities on warframe and get the benefit that is able to achieved by the more many weapon slots? I don't get it.

     

    For now, other than the personal taste, pick Ember is pointless, as well as it penalizes who picks Ember just because they love her. Why they deserve that? Again, I don't get it.

     

  15. 47 minutes ago, Birdframe_Prime said:

    Bugger... Drekar Manics don't, okay, but the point stands; never just do one thing in Warframe ^^ Always be working towards more than one goal when you start a mission, even if that goal is to just clear the node for the Star Chart, a secondary goal, such as resources, should always be on your mind.

    I don't think that it is related with this, sir.... The thread is about the difficulty of get Ash, not how enjoy game or anything else that should go general discussion.

  16. On 2019-03-28 at 6:23 PM, (PS4)Taishin_Ishu said:

    "Give us stronger enemies!"
    DE: "K"

    *encounter Wolf*

    "Enemy too strong! NERF HE!"
    DE: "......"

    The point is, put the stronger enemy have really no problems but simply throw an invincible enemy is not making sense at all.

  17. 43 minutes ago, Birdframe_Prime said:

    Also, I'm fairly sure that the Manics that spawn in the Tyl Regor fight have a chance to drop Ash as well, so you can do both farms at once; one for Equinox and one for Ash simultaneously (never just do one thing in Warframe, it's inefficient).

    Not really. They don't drop it at all. Only if it does Ash is not so ridiculously difficult to get.

  18. Honestly, I never get the concept of channeling system. Why it have to be existed? It is only better than combo system, which is even worse for it forces to use that single type of weapon for a while in order to get the benefit and ignores the fact that warframes are carry THREE types of weapons.

  19. On 2019-03-20 at 7:01 PM, flabyspartan228 said:

    can we please bring back more alerts 

    Why? Only 'no lifer' can actually benefit for alert. Alerts are only activates for a hour, or two hours for catalyst/reactor. And Nightwave allows us to play when we want and get the same benefit regardless when we play, and only concerns how we play.

     

    Remember. We are human. That needs 1/3 of the whole day for sleep, and ususally uses 1/3 of the whole day for the work, means we are already out of PC for 2/3 of times even if you are dedicate to Warframe for whole left hours. Bring back alert is only a troll, or if you REALLY think it is, then I dare to say that it is one of the worst idea what I have saw through my own life, and I guess that not much a crazy ideas are able to beat it.

     

    And, for time-limit mission nodes, Nightmare missions and Arbitrations are already fill the role. So, please back to the realilty.

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