ShadarVieth Posted October 15, 2018 Share Posted October 15, 2018 I don't know if this was intentional or a bug with the 23.10 mainline update. The fact that point blank shots no longer miss a target and shoot off to the side is fantastic, especially for arrows. However, I noticed over the weekend that if I fire from a bow while moving forward, the arrows curve down to the ground shortly after firing, and I don't mean the usual gravity fall off arrows have. I also see this when strafing left and right that the arrows curve towards the direction I'm moving. This causes distanced targets to be missed more now. I swear that strafing or moving forward before the main line the arrows went straight at where you were pointed until gravity caused them to finally dip. Anyone else seeing this? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted October 15, 2018 Share Posted October 15, 2018 Can you grab a video of this perhaps? Link to comment Share on other sites More sharing options...
ShadarVieth Posted October 15, 2018 Author Share Posted October 15, 2018 I will certainly try. Thanks for the quick response Reb. Link to comment Share on other sites More sharing options...
EquestrianWyvern Posted October 16, 2018 Share Posted October 16, 2018 (edited) I did find a way to very obviously show the "issue" in game: Setup: Ivara: energy Color is not blue or purple (Bright Green works well), 100% accuracy Artemis Bow Captura: Chamber of the Lotus Scene, minimize scene lighting, grain, and disable depth of field. Stand at Lotus Platform end facing spawn. activate 0.1x Slow Mo Action: Camera positioned on right, Artemis Bow Active, Strafe Left, Shoot bow without charging or aiming This particular combination gets an extremely exaggerated curve on the arrow during its initial firing due to the aiming changes, though I think this is what was intended with the update, as it is curving from the initial weapon position onto the aiming sight line where it stays straight. Click here for image Edited October 16, 2018 by EquestrianWyvern Linked to image as embed didn't like working Link to comment Share on other sites More sharing options...
Ragingwasabi Posted October 16, 2018 Share Posted October 16, 2018 22 minutes ago, EquestrianWyvern said: I did find a way to very obviously show the "issue" in game: Setup: Ivara: energy Color is not blue or purple (Bright Green works well), 100% accuracy Artemis Bow Captura: Chamber of the Lotus Scene, minimize scene lighting, grain, and disable depth of field. Stand at Lotus Platform end facing spawn. activate 0.1x Slow Mo Action: Camera positioned on right, Artemis Bow Active, Strafe Left, Shoot bow without charging or aiming This particular combination gets an extremely exaggerated curve on the arrow during its initial firing due to the aiming changes, though I think this is what was intended with the update, as it is curving from the initial weapon position onto the aiming sight line where it stays straight. Click here for image oh god please dont let it be intended. it looks horrible. i would prefer to miss at point blank then have curving arrows. its so weird Link to comment Share on other sites More sharing options...
ShadarVieth Posted October 16, 2018 Author Share Posted October 16, 2018 @[DE]Rebecca Here is some video I took where if you watch the trails from the Rakata Cernos which is what i use the most when playing Ivara, you can definitely see a curvature. I have not tried using the Artemis Bow so thanks for that testing @EquestrianWyvern. Ivara and Rakata Cernos is where I noticed this over the weekend as well. I didn't see a way of embedding the video here and its 33MB so I hope using my dropbox to link is it OK. https://www.dropbox.com/s/21xzngkum4761q1/Warframe 10_15_2018 19_58_57.mp4?dl=0 Link to comment Share on other sites More sharing options...
Bouldershoulder Posted October 16, 2018 Share Posted October 16, 2018 (edited) Isn't this just physics? Spoiler Edited October 16, 2018 by Bouldershoulder Link to comment Share on other sites More sharing options...
BloodAppraiser Posted October 16, 2018 Share Posted October 16, 2018 Well I guess it makes sense because your own velocity would apply to the initial velocity of the arrow that you're firing in terms of physics. Though it would be annoying to have to add your own movement into speculation just to get the arrow's flight path right. 🤔 Link to comment Share on other sites More sharing options...
Bouldershoulder Posted October 16, 2018 Share Posted October 16, 2018 (edited) But what if it IS right and it's just what we see when we move relative to the arrow's trajectory? The whole graphical representation is skewed 'cause the character isn't directly in the middle of the screen. Consider this: (let's disregard gravity) when we are stationary and throw a stone horizontally, we see it flying in a straight line. Spoiler If we start to move sideways while the stone is still flying and looking at the point to which it flies, we add our speed and path to the stone's own, so in relation to us it has to fly a greater distance. If this happened in the blink of an eye, the stone's trajectory relatively to us would change from straight to diagonal. Spoiler And if it was a gradual motion, we would see it curve to the side. Spoiler Edited October 16, 2018 by Bouldershoulder Link to comment Share on other sites More sharing options...
ShadarVieth Posted October 16, 2018 Author Share Posted October 16, 2018 @Bouldershoulder well it's an interesting academic point I think. To answer your question I dont think it's just gravity. I expect the arrows to fall once they reach their range. What I see happening is a sideways curve of the arrow before reaching that gravity affect point. If you consider the player character moving, the enemies moving, client to host latency, it makes for much more complicated shooting. The arrow isn't quite going where the reticle is pointing. My video was solo and I was just firing at walls and still had sideways curve. I don't recall this curve before the main line update though. The only straight shots come from standing still. Link to comment Share on other sites More sharing options...
Bouldershoulder Posted October 16, 2018 Share Posted October 16, 2018 (edited) @ShadarVieth But did the arrow hit the point at which you were aiming? It's hard to tell from a 480p video and I can't test it myself right now. Edited October 16, 2018 by Bouldershoulder Link to comment Share on other sites More sharing options...
ShadarVieth Posted October 16, 2018 Author Share Posted October 16, 2018 @BouldershoulderNo, I don't believe it consistently is hitting where the reticle is pointing. Definitely try this when you get a chance. I don't think the frame you use matters, just a bow and arrows that you can see clearly when it fires. Shoot while walking or sprinting or strafing and see if you get more misses with a curved flight. Link to comment Share on other sites More sharing options...
Bouldershoulder Posted October 16, 2018 Share Posted October 16, 2018 Well, as I said, what we see is just physics. But! before flying straigt, the arrow is moved from the bow to the center of the screen (I guess that's the fix to the wild arrows). Spoiler Link to comment Share on other sites More sharing options...
Niennah Posted October 18, 2018 Share Posted October 18, 2018 Is it actually the arrow trajectory that's curving, or just the light trail? Link to comment Share on other sites More sharing options...
ShadarVieth Posted October 18, 2018 Author Share Posted October 18, 2018 Thats part of what I'm having a hard time deciding. I was hoping Reb or another DE Dev would be able to tell from the posted videos of the regular bows and screen shot of the Artemis bow curve if it's graphical only or truly affecting the arrow flight. I'm not entirely convinced it's just gravity as BoulderShoulders states. Playing last night with the Rakta again felt like my shots were curving and missing enemies. Link to comment Share on other sites More sharing options...
Bouldershoulder Posted October 19, 2018 Share Posted October 19, 2018 (edited) 18 hours ago, ShadarVieth said: Thats part of what I'm having a hard time deciding. I was hoping Reb or another DE Dev would be able to tell from the posted videos of the regular bows and screen shot of the Artemis bow curve if it's graphical only or truly affecting the arrow flight. I'm not entirely convinced it's just gravity as BoulderShoulders states. Playing last night with the Rakta again felt like my shots were curving and missing enemies. Well, no. I said disregard gravity for the simplicity. Look at the video I posted in my previous comment. The arrows trajectory starts to bend only when I start to move. And, btw, it's not the trajectory but rather it's trace. Edited October 19, 2018 by Bouldershoulder Link to comment Share on other sites More sharing options...
voltocitygel Posted October 22, 2018 Share Posted October 22, 2018 Other people having now trouble as well? I'd just chalked it up to me using a worse pc, since my old one died and I'm borrowing a friends. But this could be why I can't seem to hit anything at range while moving. If it's intended I guess I'll have to learn how to work with it. Link to comment Share on other sites More sharing options...
ShadarVieth Posted October 22, 2018 Author Share Posted October 22, 2018 Well several people in this thread claim they can see the bend, but we don't all agree on if it's intended, a side effect of fixing point blank range, physics, or an actual bug. I noticed last night while moving and shooting with Ballistica Prime that those shots seem to bend as well. All that being said, with as many users as Warframe has that likely use some kind of arrow firing weapon, I would have expected more people speaking up. Link to comment Share on other sites More sharing options...
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