IggyDaDino Posted September 6, 2013 Share Posted September 6, 2013 Probably one of the worst patches yet. There's nothing to do in the game already and you keep giving people more reasons to not play the game. I have to agree on some level. Basically ember's 4 skills are now 3. Ember is no longer viable in endgame content. Vauban is now somewhat not viable in endgame content. I'm also unsure what's happening to inventory items as the patch notes leave this undocumented. I understand balancing needs to happen, but I do not see how the changes that were made imply balance. Nova was not edited at all. Link to comment Share on other sites More sharing options...
TurboMurderHobo Posted September 6, 2013 Share Posted September 6, 2013 Healing Ancient heal radius reduced to 30m range (was infinite). How on earth does something like this make it into the game? Gave me a good laugh for sure! Good to see it fixed. Link to comment Share on other sites More sharing options...
Zraf Posted September 6, 2013 Share Posted September 6, 2013 And... Hey, Rebecca. You are so hot. But please girl stop telling me "KEEP GOING" . I Got it. xx love xx Link to comment Share on other sites More sharing options...
eruzet Posted September 6, 2013 Share Posted September 6, 2013 (edited) == maybe bug == if u on lobby and press "y" key the contact menus will shown .. i feel its the wrost update on U9 T__T many bug many drop performance You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now this make the 9.8 awesome ^_^ Edited September 6, 2013 by eruzet Link to comment Share on other sites More sharing options...
34Brewster Posted September 6, 2013 Share Posted September 6, 2013 Healing Ancient heal radius reduced to 30m range (was infinite) FINALLY. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted September 6, 2013 Share Posted September 6, 2013 They are being replaced with platinum counterparts and credit versions removed. But they're removing the omni ammo box too and that already takes plat. Link to comment Share on other sites More sharing options...
a04tbaba Posted September 6, 2013 Share Posted September 6, 2013 so, they should refund potatoed trinitys because they made all of her skills usefull, but changed one so that it wasn´t god mode? it´s good that they are doing this, making every skill usefull, or do you want every warframe to be a one trick pony? You don't even understand, Trinity bairly has any defence at all and the fact that they messed up Link and made her take damage now is HUGE. She uses so much energy so energy mods are needed, but now... you need it on health and shields because she take so much damage. Link to comment Share on other sites More sharing options...
rca626 Posted September 6, 2013 Share Posted September 6, 2013 The mod screen is quickly becoming cluttered with mods that are already equipped on other warframes, weapons, etc., more so now with update 9.8. It would be really nice to have a checkbox that said, "Hide equipped mods" or something like that (or add it to the sort filtering?). Link to comment Share on other sites More sharing options...
Schmetterlein Posted September 6, 2013 Share Posted September 6, 2013 worse patch ember nerfed vauban nerfed i want my 40 platin for the potato back Link to comment Share on other sites More sharing options...
Ragnaroc Posted September 6, 2013 Share Posted September 6, 2013 nice update but still have some questions/problems with it Indicated items in the Gear area of the Market are being retired in a later update - Last Chance! why, i ask u why what are we getting in return for this because removing the medpacks is just dumb same goes for the ammo kits, did not use them much but they do come in handy when u used them. so hope we will get something simulair in return for it You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now the idea behind it is good the execution of it not so good, its now a complete chaos in the installed mods menu how do i know wich mod is installed on wich warframe, for instance i have 5 frame's all of them have redirection all on diferent levels but no tool tip or what so ever of in wich frame there installed. so basicly now i need to writh down wich card is in wich frame and look at it every time if i want to upgrade some thing. so an idea on this would be put the mods that are installed on the warframe or weapon in the top so we know that those are the correct ones, or make a tooltip or a marker on the mod that tells u in wich warframe its installed. for the rest keep up the good work, Link to comment Share on other sites More sharing options...
Caernarvon Posted September 6, 2013 Share Posted September 6, 2013 Really nice changes all around. Don't listen to Bastille whiners, it is still tremendously effective in def. Link to comment Share on other sites More sharing options...
Anunymau5 Posted September 6, 2013 Share Posted September 6, 2013 DE I have a better ide for bastille. Instead of having the max be at 12 instead buff it up to 20-25 and add an ability cooldown. This will remove spamming while still keeping it applicable in defense missions! SERIOUSLY PLZ DO THIS! Link to comment Share on other sites More sharing options...
ToT-Fenrir-ToT Posted September 6, 2013 Share Posted September 6, 2013 people shouldnt get mad about patches at least the game is evolving which is more than we can say for alot of games so why complain at least they are making an effort to get things balanced out properly. great job dev's i think your doing great Link to comment Share on other sites More sharing options...
Caernarvon Posted September 6, 2013 Share Posted September 6, 2013 The mod screen is quickly becoming cluttered with mods that are already equipped on other warframes, weapons, etc., more so now with update 9.8. It would be really nice to have a checkbox that said, "Hide equipped mods" or something like that (or add it to the sort filtering?). They said same copies of mods will stack into the same list slots soon. Link to comment Share on other sites More sharing options...
Anunymau5 Posted September 6, 2013 Share Posted September 6, 2013 nice update but still have some questions/problems with it Indicated items in the Gear area of the Market are being retired in a later update - Last Chance! why, i ask u why what are we getting in return for this because removing the medpacks is just dumb same goes for the ammo kits, did not use them much but they do come in handy when u used them. so hope we will get something simulair in return for it You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now the idea behind it is good the execution of it not so good, its now a complete chaos in the installed mods menu how do i know wich mod is installed on wich warframe, for instance i have 5 frame's all of them have redirection all on diferent levels but no tool tip or what so ever of in wich frame there installed. so basicly now i need to writh down wich card is in wich frame and look at it every time if i want to upgrade some thing. so an idea on this would be put the mods that are installed on the warframe or weapon in the top so we know that those are the correct ones, or make a tooltip or a marker on the mod that tells u in wich warframe its installed. for the rest keep up the good work, I'm sorry I don't normally do this, but seriously please check your damn spelling! Link to comment Share on other sites More sharing options...
.Monarch Posted September 6, 2013 Share Posted September 6, 2013 i think nova molecular next need to be nerf...too OP Sure, give Nova armor of a Rhino, or more HP and Shield. THEN we will talk. Nova have extreme offensive ability is because Nova itself can't tank in any sort of way. The extremely low defenses is compensate by extremely high offenses. Also, if you have the mindset of one of those idiots who thinks "OMG Nova so OP, she steal all my kills n00b" Let me remind you that Nova merely Primes the enemy for the team, XP is rewarded for the entire team, which is evenly distributed to your gears. While Nova, the one that's priming all enemies, will only get the majority of XP rewarded into the Frame itself. So in any case, Nova is actually helping the entire team instead of "kill stealing you l337ist" Link to comment Share on other sites More sharing options...
Laevara Posted September 6, 2013 Share Posted September 6, 2013 Верните броню Эмбер!! Это был один из самых удобных скилов!!! Она была моим самым любимым персом, могла проходить миссии соло, а теперь она и 5 минут против толпы не продержится((( Я в глубочайшей печали Link to comment Share on other sites More sharing options...
NetSlayer Posted September 6, 2013 Share Posted September 6, 2013 Genius....Absolute genius.Mods are now saved per weapon and warframe. Link to comment Share on other sites More sharing options...
IggyDaDino Posted September 6, 2013 Share Posted September 6, 2013 They are being replaced with platinum counterparts and credit versions removed. If that really is the case it makes the game pay to win and thus I won't play it anymore. (Assuming no other changes) It makes 70-80% of the guns in the game unviable for endgame content because they drain too much ammo and do not produce enough ammo. For those lucky enough to have been around during the ammo mutation event (I was on vacation :S), that helps a little, but the inventory with 8 slots was actually kind of cool. In the survival event we used that and had teams organize who would carry heals and stuff. I want to hear what they really intend to do, but if it's simply making it plat--I'm going to be even more disappointed than I am about the ember changes. Link to comment Share on other sites More sharing options...
Anorax_Xarona Posted September 6, 2013 Share Posted September 6, 2013 "You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now." Oh dear god YES, OOOOOH THIS IS GONNA BE SO NICE! Link to comment Share on other sites More sharing options...
Nomicakes Posted September 6, 2013 Share Posted September 6, 2013 I can confirm there is a problem with the 'y' key opening the contact menu for some inexplicable reason. It's not even a listed keybind... Link to comment Share on other sites More sharing options...
Glisp Posted September 6, 2013 Share Posted September 6, 2013 They are being replaced with platinum counterparts and credit versions removed. Why, so DE can take more of our money? Seriously? I mean, yeah sure I like helping them out and all but this is just gonna be another pointless waste of platinum like revives and Avatars already are. Link to comment Share on other sites More sharing options...
Cotelio Posted September 6, 2013 Share Posted September 6, 2013 I don't know why everyone is saying RIP Vauban. Now I can finally use Vortex without people *@##$ing about not using Bastille instead! It's SO much better of an ability in the first place. Link to comment Share on other sites More sharing options...
roosterSause Posted September 6, 2013 Share Posted September 6, 2013 Wow so many fixes, can't wait to try out the tweaked frames. YEA THUNDERBOLT! Link to comment Share on other sites More sharing options...
SharpShotApollo Posted September 6, 2013 Share Posted September 6, 2013 Guys, just get better instead of relying on Vauban Bastille? Maybe? Also, I'm sorry for your loss. I'll go back to not using Vauban. Link to comment Share on other sites More sharing options...
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