Mabswer Posted September 6, 2013 Share Posted September 6, 2013 the chiphers,the ammo boxes and the hp stuff is getting retierd.......why :C They are being replaced with platinum counterparts and credit versions removed. Link to comment Share on other sites More sharing options...
aavvdkdk Posted September 6, 2013 Share Posted September 6, 2013 Overheat was better before and Mag has always been a viable option for me. I liked Pull better when it had both defensive and offensive capabilities, it still needed a buff, but making it useless defensively is not a price I'm willing to pay. Liking the Nyx buffs and Vauban nerf since Bastille was an insta-reach-wave30 in every infested mission. Only problem with this is that Frost still has that ability when it's Corpus defense so why shouldn't Vauban have one or both get nerfed? The mod system still needs expanding on number of options and a loadout system, but I can wait for U10 for those changes *hint hint* Good job as always, keep them updates coming! =) Link to comment Share on other sites More sharing options...
smol.sleepy.ghost Posted September 6, 2013 Share Posted September 6, 2013 (edited) Just a few things I noticed, don't know if has happened to others too... I logged in a few minutes ago and 3 things happened that shouldn't have: - First, (as you can see in the picture) I somehow have -2/4 revives left... Negative 2 out of 4?- Then I bought a team heal to put into my gear slot, and even though it lets me buy them, it won't let me place them. - And lastly, I have way more credits than I should. I was almost at two hundred thousand, but when I logged in I had over three hundred thousand. Anyone else have these problems? Edited September 6, 2013 by SamiSpider Link to comment Share on other sites More sharing options...
Liruru Posted September 6, 2013 Share Posted September 6, 2013 Well, now I get crashes ingame, anyone else? Link to comment Share on other sites More sharing options...
-Frosin- Posted September 6, 2013 Share Posted September 6, 2013 I still remember someone saying that there will no longer be nerf to anything, but only changes/buff to other ability / frame / weapon to bring them up to the same level.... Link to comment Share on other sites More sharing options...
Renathy Posted September 6, 2013 Share Posted September 6, 2013 You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. Does that mean we won't need to upgrade other mods, as long as we're using the ones we need on other weapons, in order to add it to another weapon? Link to comment Share on other sites More sharing options...
Dementist Posted September 6, 2013 Share Posted September 6, 2013 People. Stop complaining about the bastille nerf like entitled, short-sighted children. I'm actually quite happy with it. Know why?IT WAS DUE.Bastille was fantastic. Bastille was awesome. And Bastille was OP.If you ran into huge pack of enemies, you just hit 3 and fed them a "lol nope". It gave you an impenetrable bunker on defense mission. And it turned EVERYTHING with infested into a shooting gallery, regardless of level.It needed a nerf, and I like the way it turned out. I like being about to throw out multiple bastilles in multiple locations. I'm glad it wasn't turned into Nyx's Chaos, being only usable once per duration. 12 enemies per cast is still a VERY appreciable amount. And if it's not enough? THROW IT AGAIN.What caught my attention much more were the gear changes. Why are ammo boxes, shield restores, and heals going away? They're all extremely useful, either when soloing as a newbie or raging t3 def. The patch notes were vague. Are they being reworked? Replaced? Or are they being ditched entirely? If it's the last, I'm expecting ammo problems. A simple ammo drum isn't enough, particularly on high end defense missions when you can run through you entire primary or secondary weapon's ammo supply in one wave. And no, don't just toss "ammo mutation mods" as an excuse. Currently, they're not available in game. If that changes, cool. Link to comment Share on other sites More sharing options...
AntLion Posted September 6, 2013 Share Posted September 6, 2013 (edited) You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. Wow, Thanks. Now I don't need to have several maxed Focus for each frame. I just need to keep only one. Good. PS: Don't change it back please. Edited September 6, 2013 by AntLion Link to comment Share on other sites More sharing options...
Sky_Flare Posted September 6, 2013 Share Posted September 6, 2013 (edited) CHANGES: Ember: https://forums.warframe.com/index.php?/topic/102831-ember-98-feedback-thread/ Fire Skin: Fire skin is now an offensive power rather than a defensive power. Reduced damage resistance and increased the damage output. Warframe strength mods now modify the damage amount.Trinity: https://forums.warframe.com/index.php?/topic/102830-trinity-98-feedback-thread/ Link: No longer damage immunity--changed to damage reduction, now links to several targets at once amplifying the incoming damage. Increased radius search for link targets.Vauban: https://forums.warframe.com/index.php?/topic/102832-vauban-98-feedback-thread/ Bastille: Ability now has a set number of targets. 6-8-10-12 I want to cry What caught my attention much more were the gear changes. Why are ammo boxes, shield restores, and heals going away? They're all extremely useful, either when soloing as a newbie or raging t3 def. The patch notes were vague. Are they being reworked? Replaced? Or are they being ditched entirely? If it's the last, I'm expecting ammo problems. A simple ammo drum isn't enough, particularly on high end defense missions when you can run through you entire primary or secondary weapon's ammo supply in one wave. And no, don't just toss "ammo mutation mods" as an excuse. Currently, they're not available in game. If that changes, cool. Currently rolling Flux Rifle and Hikou, done T3 Defense and high level stuff several times. I rarely ran out of ammo. Edited September 6, 2013 by TmDevice Link to comment Share on other sites More sharing options...
vansetti Posted September 6, 2013 Share Posted September 6, 2013 vauban!!? NOOOOO!!! WHYYY!!?? =((( Link to comment Share on other sites More sharing options...
-THT-Sariel Posted September 6, 2013 Share Posted September 6, 2013 My foundery seem to be bugged after update I can only see Materials and not Blueprints. Link to comment Share on other sites More sharing options...
Mabswer Posted September 6, 2013 Share Posted September 6, 2013 (edited) Could you elaborate on this please.... Gear section completely retired or replaced with new items/feature ? Because now, like many other people, i will be mass purchasing these items because they serve a purpose. Heh, you better be stackin up on those, i bet they are going to go plat only soon atleast it wouldn't suprise me the least, if that happend Edited September 6, 2013 by Mabswer Link to comment Share on other sites More sharing options...
eruzet Posted September 6, 2013 Share Posted September 6, 2013 behold !! the new visual element of orthos prime LOL Link to comment Share on other sites More sharing options...
Pendragon1951 Posted September 6, 2013 Share Posted September 6, 2013 You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now. Great but how does the mechanic of it work, I didn't notice any difference? Link to comment Share on other sites More sharing options...
AlienOvermind Posted September 6, 2013 Share Posted September 6, 2013 (edited) I dont know what the big deal is......so overheat got a damge reduction nerf.....so??? I just played as her and she has so much more damage output now. That is what her purpose is.......burst damage/dot. She is not supposed to be a tank. The Link nerf i agree with. Bastille......no......you should have left that alone.What's a big deal about "not supposed to be a tank". How do you know what is she supposed to be? Are you Steve in disguise? And maybe Volt is supposed to be DD too? Let's replace Speed with lightning DOT and Shield with lightning burst, it would be nice, right?And Overheat wasn't tanking ability, it was survival ability. Now Ember won't live long at high levels, enjoy your buff. Edited September 6, 2013 by AlienOvermind Link to comment Share on other sites More sharing options...
Thundervision Posted September 6, 2013 Share Posted September 6, 2013 9.7 - Vauban and Trinity's vote. 10 - Others WFs, and Torid, yup. Link to comment Share on other sites More sharing options...
Aure7 Posted September 6, 2013 Share Posted September 6, 2013 Ember? seriously?Fireball is fine but why overheat? Why improve it's damage when there's another ability that does same better - world on fire?Also why would fire blast occupy an entire map going trough walls looking all derpy and awful? Size could be bigger but not that much. Link to comment Share on other sites More sharing options...
Dead_Rabbits Posted September 6, 2013 Share Posted September 6, 2013 They are being replaced with platinum counterparts and credit versions removed. And uninstalling now, what a ridiculously greedy move on DE's part. Oh look everyone needs this, too bad they have to pay real money for it now mwahahaha. bye it's been fun. Link to comment Share on other sites More sharing options...
MaxImpact Posted September 6, 2013 Share Posted September 6, 2013 Volt’s Speed ability trail FX now last the duration of the power. Link to comment Share on other sites More sharing options...
lautalocos Posted September 6, 2013 Share Posted September 6, 2013 Refund potatoes/formas to anyone who potatoed/forma'd Trinity, since her survivability was just removed... She wasn't even being used anymore. [i haven't seen Trinity in online play in months, so not sure why she needed a nerf.] However, if her nerf gets the sort of outcry Rhino's did, she might be about to get an huge range, armor-ignoring, massive damage Ult, along with a spectacular team buff! In comparison, Vauban's nerf was expected, but not constructive, since Bastille is his useful skill. Ember's nerf was overdue. Nyx getting buffed is purely because Rebecca likes Nyx. Mag's buff was unexpected and unwarranted. Where's a Loki buff? Where's a Rhino nerf? Where's a Nova nerf? so, they should refund potatoed trinitys because they made all of her skills usefull, but changed one so that it wasn´t god mode? it´s good that they are doing this, making every skill usefull, or do you want every warframe to be a one trick pony? Link to comment Share on other sites More sharing options...
PatoFeliz Posted September 6, 2013 Share Posted September 6, 2013 no updates for saryn? update invalid Link to comment Share on other sites More sharing options...
porkabakin11 Posted September 6, 2013 Share Posted September 6, 2013 Welp there goes ember out of my inventory. Link to comment Share on other sites More sharing options...
Zraf Posted September 6, 2013 Share Posted September 6, 2013 Keep fixing Rhino. We Rhino's love that. RAAAAAAAAAAAAAAWR Link to comment Share on other sites More sharing options...
a04tbaba Posted September 6, 2013 Share Posted September 6, 2013 (edited) You guys skrewed up hard!!!!! I forma'd Trinity just to make her good and then you get the only warframe with no AOE attack ability and weaken it not to mention she has bairly any defence. I can't even kill a level 21 Ruk now this is embarrasing. The only 2 warframes I have got messed up hard by this update... Ember and Trinity.... RIP waframe. Edited September 6, 2013 by a04tbaba Link to comment Share on other sites More sharing options...
Varzy Posted September 6, 2013 Share Posted September 6, 2013 This is the first update I've been a part of! Exciting! One thing I noticed: "You may notice that mods you have equipped in a weapon are in your options for customization in other weapons. You no longer need to remove the mod from weapon X to equip in weapon Y, it will appear in the UI for you now." While I like the changes to the UI there, in practice seeing all your mods is a little unweildly. Specifically, the "Equipped" tab. It used to be that I'd go into the weapon or frame's mod menu, click "Mods" and then from there work specifically with the equipped mods for that particular item. Now, however, no matter which item I'm inspecting, all my equipped mods are on display, and due to how the mods are sorted it can be difficult picking which mod is the one I'm looking for. That said, it is convenient to have them all in one place. My thoughts are, to further divide the "Equipped" tab into individual sections - either "Frame/Primary/Secondary/Melee" or on an individual weapon to weapon basis. That way it's easy to see where each mod is equipped at a glance. Hope that made sense :/ Link to comment Share on other sites More sharing options...
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