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Vauban the interception GOD


-Sentient-
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He may be trash outside it, but inside interceptions, he's a god among DPSs

With this spicy build

Ihygesd.jpg

 

You will give a middle finger to all banshee mains calling themselves interceptions gods with their range limited and energy consumer sound quake

With this build you will lock down entire places with vortex and its augment and you can do it SOLO

"Oh but Sentient! WHat aBoUT aRbItRaTiONs DrOneS"
Well guess what bb, arbitration drones also get sucked into the SUCC VOID Vortex and enemies will also get into it

so basically a 200 seconds vortex is gud af m8

 

thots? 

 

 

Edited by -Sentient-
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Just now, -Sentient- said:

U can't run from sorties m8

I have been though, if interception shows up on any point I just pass on the sortie reward for 24 hours.

Interception to me is second only to defection in terms of bad mission design.

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2 minutes ago, Aldain said:

I have been though, if interception shows up on any point I just pass on the sortie reward for 24 hours.

Interception to me is second only to defection in terms of bad mission design.

Interceptions are for intellectuals.

 

Jokes aside, why are they bad desing?

Edited by -Sentient-
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Just now, -Sentient- said:

Interceptions are for intellectuals.

Could have fooled me, every time I tend to get a team who can't even hold one point without going down every 30 seconds. Or people who run around shooting at nothing rather than guarding a point and cause everything to take longer when the enemies wind up taking 1-3 other points in seconds.

If playing Vauban is the only solution to this type of problem I'd rather just not have the problem in the first place.

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3 minutes ago, Aldain said:

Could have fooled me, every time I tend to get a team who can't even hold one point without going down every 30 seconds. Or people who run around shooting at nothing rather than guarding a point and cause everything to take longer when the enemies wind up taking 1-3 other points in seconds.

If playing Vauban is the only solution to this type of problem I'd rather just not have the problem in the first place.

But again, why is it bad desing?

I think you mean bad cooperation between the team.

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26 minutes ago, -Sentient- said:

SNIP

Are you trying to say that Vaulol has an OP ability? Cause that is how you argument for an OP ability. I agree with you and think it should be nerfed

DE please nerf vauban bastille AND vortex

Edited by Olphalarepth
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12 minutes ago, -Sentient- said:

But again, why is it bad desing?

I think you mean bad cooperation between the team.

Its a bit tough to explain why I don't like the design of Interception compared to other game modes, but I'll try to explain my opinion (which again is only an opinion)

Interception feels to me like it runs against the mobile nature of Warframe, I often feel that if I don't sit at a point defending it I'll lose it in seconds and then have to waste time taking the point back, in turn losing other points in the process. This is just what happens when I try to solo them, and I can happily solo any other game mode, defense, survival, even defection feels like it can be done solo without having to make large changes to what I need to do to succeed.

If I need to completely change what I'm doing just to not want to pull my hair out, at that point it feels like I'm playing a different game altogether. Its not that I don't want to adapt, hell I adapt to adjust to other players and mission conditions all the time. But if I have to change EVERYTHING about what I'm doing just to succeed with no irritation (note irritation, not challenge) then the content doesn't appeal to me.

The fact that teams don't solve this issue most of the time is another aspect that I've stated before. The whole game mode feels like 4 separate defense missions taking place in the same room at times. I don't feel even remotely the same amount of required teamwork or even impact of other players in this mode, or at worst I watch them just lose points while I am doing what I can to retain mine.

These feelings are all just mine, nobody else has to share them, and they may not even be correct, but this is just how I personally feel.

Edited by Aldain
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7 minutes ago, Aldain said:

Its a bit tough to explain why I don't like the design of Interception compared to other game modes, but I'll try to explain my opinion (which again is only an opinion)

Interception feels to me like it runs against the mobile nature of Warframe, I often feel that if I don't sit at a point defending it I'll lose it in seconds and then have to waste time taking the point back, in turn losing other points in the process. This is just what happens when I try to solo them, and I can happily solo any other game mode, defense, survival, even defection feels like it can be done solo without having to make large changes to what I need to do to succeed.

If I need to completely change what I'm doing just to not want to pull my hair out, at that point it feels like I'm playing a different game altogether. Its not that I don't want to adapt, hell I adapt to adjust to other players and mission conditions all the time. But if I have to change EVERYTHING about what I'm doing just to succeed with no irritation (note irritation, not challenge) then the content doesn't appeal to me.

The fact that teams don't solve this issue most of the time is another aspect that I've stated before. The whole game mode feels like 4 separate defense missions taking place in the same room at times. I don't feel even remotely the same amount of required teamwork or even impact of other players in this mode, or at worst I watch them just lose points while I am doing what I can to retain mine.

These feelings are all just mine, nobody else has to share them, and they may not even be correct, but this is just how I personally feel.

2

Yeah its a personal opinion as I can see

From what I can see its not interception being poorly designed, No, its the players that are used to run around places and shooting stuff without staying calm and defensive at one place

which is why these players aren't patient and they don't stay at one point.

"But if I have to change EVERYTHING about what I'm doing just to succeed with no irritation (note irritation, not challenge) then the content doesn't appeal to me"

Oh boi, you won't enjoy eidolons then.

 

 

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Just now, -Sentient- said:

Oh boi, you won't enjoy eidolons then.

I really don't, I've only hunted Teralysts, but most of the "challenge" of them comes from having to know to bring a radiation sniper and corrosive projection to do any meaningful damage.

Teralyst's attack patterns are predictable or just spamy and they are just huge bullet sponges with no strategy other than "Operator>Sniper>Repeat" other than capture procedures, which are painfully basic.

But at least with Eidolons the only lose condition is dying too much or having the sun rise, you can lose interception from other players losing capture points because of running around and if you try to compensate for that you lose the point you're on which solves nothing.

But I've derailed this topic too much as it is, my apologies for that.

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27 minutes ago, Aldain said:

Its a bit tough to explain why I don't like the design of Interception compared to other game modes, but I'll try to explain my opinion (which again is only an opinion)

Interception feels to me like it runs against the mobile nature of Warframe

I feel the exact opposite way about Interception (in solo, at least). The fact that the 4 points are so spaced-out means that the player is forced to move. Picking a frame that can cover wide distances (e.g. Nova, Zephyr, low-str Excal), or simply maxing out Mind Step + Void Flow, makes solo Interceptions a billion times easier. More enjoyable too, IMO.

Squad interceptions don't discourage mobility either-- rather, they simply open up the option of each player camping a point. The option for a player to patrol the whole map (like you would in solo) is still very much viable, and a fast enough player can easily carry their squad to victory with this method.

 

OT:
Does Bounce not work anymore? Seems like it would cheese interceptions much more easily than Vortex, since it lasts 6 minutes rather than 12 seconds.

Edited by SortaRandom
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10 minutes ago, SortaRandom said:

I feel the exact opposite way about Interception (in solo, at least). The fact that the 4 points are so spaced-out means that the player is forced to move. Picking a frame that can cover wide distances (e.g. Nova, Zephyr, low-str Excal), or simply maxing out Mind Step + Void Flow, makes solo Interceptions a billion times easier. More enjoyable too, IMO.

Squad interceptions don't discourage mobility either-- rather, they simply open up the option of each player camping a point. The option for a player to patrol the whole map (like you would in solo) is still very much viable, and a fast enough player can easily carry their squad to victory with this method.

 

OT:
Does Bounce not work anymore? Seems like it would cheese interceptions much more easily than Vortex, since it lasts 6 minutes rather than 12 seconds.

Bounce is no duration based as far as i remember, and after 3 hits its done

The vortex augments make you be able to have vortex up to 200 seconds!!! OOF

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2 minutes ago, (XB1)GearsMatrix301 said:

They’re the only Arbitration mission type that’s not a complete hassle.

I’d still rather bring Nidus or Nezha. Even Garas a far better choice than Vauban due to Vitrify completely preventing anything from getting in.

You prevent them from getting to one point, but with Vortex augment you prevent them from getting to all of them with 200 second duration

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21 minutes ago, -Sentient- said:

Bounce is no duration based as far as i remember, and after 3 hits its done

The vortex augments make you be able to have vortex up to 200 seconds!!! OOF

I mean... that takes, like, ~15 casts (i.e. literally 1500 base energy) for each of the four interception terminals, doesn't it? Excluding the time lost from throwing down all those vortexes in the first place?

On the other hand, Bounce pads last 300 seconds by default and have half the energy cost of a Vortex. And you can just throw down three or four pads at terminals that see a lot of traffic, to offset their weakness of having 4 charges each. Don't get me wrong, Vortex is great, but Bounce just seems like the definitive interception-cheesing ability to me.

Edited by SortaRandom
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