CrashDaxter Posted September 16, 2013 Share Posted September 16, 2013 (edited) Personally, I'd rather keep it powerful. As such though, we need some way of justifying its power. I suggest the following: 1. Mastery-lock it at 7. 2. Increase resource cost dramatically (this is the best non-event/non-clan primary, it can afford to cost a ton). I'm talking something like 20 morphics, 8k Salvage, 400 Plastids, and 2 Orokin Cells. 3. Buff the Supra's damage to make it more ammo efficient and higher DPS than the Soma so you have a tradeoff between them: raw short-ranged DPS on Supra, ranged DPS on Soma. Thoughts? I agree. Edited September 16, 2013 by CrashDaxter Link to comment Share on other sites More sharing options...
Grulos Posted September 16, 2013 Share Posted September 16, 2013 They ONLY should make the firerate a CONSTANT 7.5 (without spool up time) AND reduce the magazine capacity to around 60 to 75. Boom, perfectly balanced gun. Link to comment Share on other sites More sharing options...
Vaskadar Posted September 16, 2013 Share Posted September 16, 2013 I think it's too late to change it to mastery rank 5 by now, it's also too strong for its cost. The materials aren't hard to obtain from defense missions. The weapon is too good for its cost (highest reload speed, accuracy(included with projectile speed), and fire rate of all machine guns). The developers need either need to nerf this weapon by reducing the fire rate or crit rate (by little), buff other weapons (including the old ones), or change how armor will function. Or a mix of all three. I may not have the popular viewpoint here, but I damn well know the game will be a *@##$ to balance if you buff everything instead of slightly debuffing one thing. Link to comment Share on other sites More sharing options...
Alteria Posted September 16, 2013 Share Posted September 16, 2013 No. Link to comment Share on other sites More sharing options...
Dasmir Posted September 16, 2013 Share Posted September 16, 2013 No. Link to comment Share on other sites More sharing options...
eruzet Posted September 16, 2013 Share Posted September 16, 2013 No. Link to comment Share on other sites More sharing options...
LazyKnight Posted September 16, 2013 Share Posted September 16, 2013 (edited) Personally, I'd rather keep it powerful. As such though, we need some way of justifying its power. I suggest the following: 1. Mastery-lock it at 7. 2. Increase resource cost dramatically (this is the best non-event/non-clan primary, it can afford to cost a ton). I'm talking something like 20 morphics, 8k Salvage, 400 Plastids, and 2 Orokin Cells. 3. Buff the Supra's damage to make it more ammo efficient and higher DPS than the Soma so you have a tradeoff between them: raw short-ranged DPS on Supra, ranged DPS on Soma. Thoughts? I agree, I would rather Soma and the other 2 future Tenno class weapon be the market place high tier weapons. Give them massive resource cost and mastery rank so people have an option outside the Void and clans for an end game weapon. Edited September 16, 2013 by LazyKnight Link to comment Share on other sites More sharing options...
X3Evanescence Posted September 16, 2013 Share Posted September 16, 2013 -Snipped for convenience- Brilliant suggestion. With it's superior base polarities and incredible critical damage output, it is viable as a Mastery locked weapon. This justifies its costs even more... I say... This suggestion is gold. Link to comment Share on other sites More sharing options...
Dasmir Posted September 16, 2013 Share Posted September 16, 2013 No. Link to comment Share on other sites More sharing options...
OvAeons Posted September 16, 2013 Share Posted September 16, 2013 (edited) FREAKING LEAVE IT! it looks cool and it is good, unlike the Hind. if anything is should require higher mastery to craft as someone said. also i am being drawn back by my lack of split chamber. and i think this is a good start to have a weapon ON PAR with side arms. PS: i forgot to mention something... No. Edited September 16, 2013 by OvAeons Link to comment Share on other sites More sharing options...
BlueIstari Posted September 16, 2013 Share Posted September 16, 2013 Weapon nerfs can wait until DE's through with the damage rework and they figure out a baseline for weapon balance. Any proposed changes are useless until that point. Link to comment Share on other sites More sharing options...
Makemap Posted September 17, 2013 Share Posted September 17, 2013 Leave it as it should be. It should be a high mastery rank weapon due to the cost. Plus it is already weak with 10 damage, this weapon is made specfically for crit build we don't need another Gorgon like Rifle. Link to comment Share on other sites More sharing options...
WondahBoah Posted September 17, 2013 Share Posted September 17, 2013 Reduce the base critical rate to 20% and lower the fire rate to 6.3 (same as MK1-Braton). leave. Link to comment Share on other sites More sharing options...
Xylia Posted September 17, 2013 Share Posted September 17, 2013 (edited) Whine whine whine cry cry cry.... Honestly. Don't like it for whatever reason? Don't use it. It is just that simple. If you think a weapon is "too powerful", then don't freaking use it. I don't understand why this is so hard. There's no competition in Warframe (except for lolpvp), we're just ninjas having some fun. If the Soma isn't fun for you, then don't use it. I, however, love the gun. Finally a gun full of dakka that actually does damage without the need for travel time projectiles or other weird crap like that. It is exactly what I wanted -- something that is hitscan that actually does damage and has some decent accuracy. EDIT: And I FINALLY get to use those Point Strike and Vital Sense mods on something other than sniper rifles and lolgrakata. Edited September 17, 2013 by Xylia Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted September 17, 2013 Author Share Posted September 17, 2013 There's this problem with people only looking at the first post, and there always shall be. Reducing the crit multiplier seems more viable now, as well as adding a rank 5-6 mastery requirement. Link to comment Share on other sites More sharing options...
dancingknight Posted September 17, 2013 Share Posted September 17, 2013 Whine whine whine cry cry cry.... Honestly. Don't like it for whatever reason? Don't use it. It is just that simple. If you think a weapon is "too powerful", then don't freaking use it. I don't understand why this is so hard. There's no competition in Warframe (except for lolpvp), we're just ninjas having some fun. If the Soma isn't fun for you, then don't use it. I, however, love the gun. Finally a gun full of dakka that actually does damage without the need for travel time projectiles or other weird crap like that. It is exactly what I wanted -- something that is hitscan that actually does damage and has some decent accuracy. EDIT: And I FINALLY get to use those Point Strike and Vital Sense mods on something other than sniper rifles and lolgrakata. I agree. Leave it be. I just can't understand people who want nerfs in a pve game. No matter how hard I try, I just can't wrap my head around this sort of reasoning. I mean, if Alad V is complaining that a weapon is too good, I'd understand. But we have excaliburs and rhinos roaring for nerfs on their own weapons. And the soma isn't as unreasonably powerful as people claim.They're just butthurt that it performs as well as their hard-earned clan weapons (looking at you supra). In this case, DE should buff these those other weapons instead. Or at the least, make it harder to obtain the soma as was suggested by other posters. Link to comment Share on other sites More sharing options...
NDroid Posted September 17, 2013 Share Posted September 17, 2013 (edited) Personally, I'd rather keep it powerful. As such though, we need some way of justifying its power. I suggest the following: 1. Mastery-lock it at 7. 2. Increase resource cost dramatically (this is the best non-event/non-clan primary, it can afford to cost a ton). I'm talking something like 20 morphics, 8k Salvage, 400 Plastids, and 2 Orokin Cells. 3. Buff the Supra's damage to make it more ammo efficient and higher DPS than the Soma so you have a tradeoff between them: raw short-ranged DPS on Supra, ranged DPS on Soma. Thoughts? This is the only "balance" suggestion I agree with regarding the Soma. It'a a good weapon that is as powerful as it should be. It's one of the few market weapons that could be considered viable for end game so giving it a mastery limit and a higher resource cost is acceptable. Changing its stats on the other hand is unnecessary. In fact, I hope the other 2 Tenno weapon concepts we've seen will also fill the role of high-end Tenno gear. Once the new armor system comes out various weapons might need to be rebalanced depending on how their damage type will behave and what tier they're supposed to be in, if that is the direction DE decides to go with. But under the current system Soma is just fine the way it is. Edited September 17, 2013 by NDroid Link to comment Share on other sites More sharing options...
S3ven0F13 Posted September 17, 2013 Share Posted September 17, 2013 Lol this is funny. People ask for nerfs on this game more than any other game ive ever played. like ever......thats alot of games... Anyways, if its so friggin powerful stop pulling punches. make it have a rank requirement of 8 or 9, Rank 8 or 9 machine gun. How much you wanna bet people would complain thats way too high? You cant have it both ways. if you want it to stay as is, higher requirements are needed. if you want it nerfed then it will become a S#&$ty starter weapon that nobody uses making it irrelevant and negate all the hard work DE put into making the weapon in the first place. I understand it sucks when a better weapon that what you got comes out, hell I just got supra and only managed to forma it once before this came out. and im not to pissed about it, Cause i know there is a chance Supra will become armor ignore in the future. but you guys are missing the point. The point is, new content has to be better than old content or no one will want it. this game is Upgrading, Not Sidegrading, Not Downgrading. UPGRADING. weapons get better, but this weapon is a bit too easy to get for its ability and it the requirements need to be changed immediately. Another thought, Name one weapon manufacturer irl that would instead of making better weapons over the years, would prefer to make them all the same with different looks? Name one, go on, do it. Ima fallow this topic to see if you can. Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted September 17, 2013 Author Share Posted September 17, 2013 Lol this is funny. People ask for nerfs on this game more than any other game ive ever played. like ever......thats alot of games... Anyways, if its so friggin powerful stop pulling punches. make it have a rank requirement of 8 or 9, Rank 8 or 9 machine gun. How much you wanna bet people would complain thats way too high? You cant have it both ways. if you want it to stay as is, higher requirements are needed. if you want it nerfed then it will become a S#&$ty starter weapon that nobody uses making it irrelevant and negate all the hard work DE put into making the weapon in the first place. I understand it sucks when a better weapon that what you got comes out, hell I just got supra and only managed to forma it once before this came out. and im not to &!$$ed about it, Cause i know there is a chance Supra will become armor ignore in the future. but you guys are missing the point. The point is, new content has to be better than old content or no one will want it. this game is Upgrading, Not Sidegrading, Not Downgrading. UPGRADING. weapons get better, but this weapon is a bit too easy to get for its ability and it the requirements need to be changed immediately. Another thought, Name one weapon manufacturer irl that would instead of making better weapons over the years, would prefer to make them all the same with different looks? Name one, go on, do it. Ima fallow this topic to see if you can. Are you mad? Link to comment Share on other sites More sharing options...
LordofTibera Posted September 17, 2013 Share Posted September 17, 2013 In my experience, most weapons are defined more by the mods than their base stats, so the Soma's fine and dandy. The big draw is its accuracy and the big crit rate/dmg. If you focus on that, then you also don't get to mod other things. Link to comment Share on other sites More sharing options...
S3ven0F13 Posted September 17, 2013 Share Posted September 17, 2013 (edited) Are you mad? actually no, whats the matter? cant name one? lol Edited September 17, 2013 by S3ven0F13 Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted September 17, 2013 Author Share Posted September 17, 2013 (edited) actually no, whats the matter? cant name one? lol I'm not a gun enthusiast. Can you name a scientist that bases his theory off his previous theories? Edited September 17, 2013 by Mikovsky Link to comment Share on other sites More sharing options...
S3ven0F13 Posted September 17, 2013 Share Posted September 17, 2013 I'm not a gun enthusiast. then why are you talking with me right now? Oops, did you try to troll and fail? keep at it tiger, you'll get it one day. Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted September 17, 2013 Author Share Posted September 17, 2013 (edited) then why are you talking with me right now? Oops, did you try to troll and fail? keep at it tiger, you'll get it one day. I was asking if you were mad. It seems you thought I was trolling. You gave your own implication to my simple question. Which implies that you either experienced attempts of trolling, or you're excited. Edited September 17, 2013 by Mikovsky Link to comment Share on other sites More sharing options...
PeripheralVisionary Posted September 17, 2013 Share Posted September 17, 2013 20% is a bit excessive. 27, 25 good enough for you? Link to comment Share on other sites More sharing options...
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