(PSN)haphazardlynamed Posted April 22, 2019 Share Posted April 22, 2019 DE clearly intended Tusk Thumpers as an alternative to the annoying minigames Its really great that we no longer have to use the Mining Beam or Fishing Rods now. But aren't you forgetting the Tranq Rifle? Please fix, Thumpers need to drop Conservation Tags too for consistency. Link to comment Share on other sites More sharing options...
krc473 Posted April 22, 2019 Share Posted April 22, 2019 1 minute ago, (PS4)haphazardlynamed said: Please fix, Thumpers need to drop Conservation Tags too for consistency. Why? You get given these in exchange for the animals from someone in Cetus. The Grineer could fairly easily acquire fish parts and rocks. There is no logical reason for the Grineer to have Conservation tags. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted April 22, 2019 Author Share Posted April 22, 2019 1 minute ago, krc473 said: Why? You get given these in exchange for the animals from someone in Cetus. The Grineer could fairly easily acquire fish parts and rocks. There is no logical reason for the Grineer to have Conservation tags. Because Thumpers are intended to allow us to gain rewards without doing Minigames, and Conservation is a Minigame. It's not about Lore. Link to comment Share on other sites More sharing options...
LSG501 Posted April 22, 2019 Share Posted April 22, 2019 why.... farming floofs is not a hard or necessary task for anything other than the floofs. I'd just settle for DE making tranq'd animals immune to damage so they don't keep getting killed.... as usual DE forgets to add in the 'fixes' they did somewhere else, in this case on fortuna. 1 Link to comment Share on other sites More sharing options...
krc473 Posted April 22, 2019 Share Posted April 22, 2019 1 minute ago, (PS4)haphazardlynamed said: Because Thumpers are intended to allow us to gain rewards without doing Minigames, and Conservation is a Minigame. I disagree. Conservation is more like a mini-bounty. You do a quick task and get a prize and some standing. I suspect the intention is to give PoE a way to gain random items like you can in OV with boxes and Exploiter etc. No OV conservation tags are available in any of these. Why should we have PoE ones in the equivalent? I get it, you do not want to do conservation. But DE wants us to. So, either do it and get that tags or miss out. I think it is fairly unlikely DE will make this change. 2 Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted April 22, 2019 Author Share Posted April 22, 2019 3 minutes ago, krc473 said: I disagree. Conservation is more like a mini-bounty. You do a quick task and get a prize and some standing. I suspect the intention is to give PoE a way to gain random items like you can in OV with boxes and Exploiter etc. No OV conservation tags are available in any of these. Why should we have PoE ones in the equivalent? I get it, you do not want to do conservation. But DE wants us to. So, either do it and get that tags or miss out. I think it is fairly unlikely DE will make this change. Actually, I was going to add that the Exploiter Orb should drop OV tags as well, since it serves a similar purpose in the OV for dropping gems and fish parts. and hey, they let us out of Mining and Fishing... so... Link to comment Share on other sites More sharing options...
AXCrusnik Posted April 22, 2019 Share Posted April 22, 2019 (edited) Tags aren't a resource used on anything useful... mining and fishing resources are. Bad idea until DE gives us something to do with tags other than trade them for floofs. Still questionable afterward, since all we really need is a way to get rid of excess. I don't want 10 million tags just lying around in my inventory and I don't need 50,000 floofs in my orbiter/dojo. Plus if you get just tags from the Thumper and no standing then you're missing out on a big reason to do conservation anyway (I'm not doing it for the floofs). Edited April 22, 2019 by AXCrusnik Link to comment Share on other sites More sharing options...
(XBOX)AlingsasArrende Posted April 22, 2019 Share Posted April 22, 2019 I see no good reason as to why they should. They already reward lots of resources. Also, anyone who really want floofs can hunt without much problem at all. Link to comment Share on other sites More sharing options...
NeoGuardian Posted April 22, 2019 Share Posted April 22, 2019 But why ? Tags are an optionnal resources and you only need them for the floofs (and not for craft)... why DE must add them on the Tusk thumpers...? I hope it's a joke.. 1 Link to comment Share on other sites More sharing options...
_SolaLupuS_ Posted April 22, 2019 Share Posted April 22, 2019 vor 16 Minuten schrieb NeoGuardian: I hope it's a joke.. I think, isn't... ^^ Link to comment Share on other sites More sharing options...
Pro3Display Posted April 22, 2019 Share Posted April 22, 2019 nah mate, conservation is an activity unrelated to anything except conservation rewards: fluffs and it's consistent: fish parts are a resource that is required to progress in the game, fluffs are not Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted April 22, 2019 Author Share Posted April 22, 2019 1 hour ago, AXCrusnik said: Tags aren't a resource used on anything useful... mining and fishing resources are. Bad idea until DE gives us something to do with tags other than trade them for floofs. Still questionable afterward, since all we really need is a way to get rid of excess. I don't want 10 million tags just lying around in my inventory and I don't need 50,000 floofs in my orbiter/dojo. Plus if you get just tags from the Thumper and no standing then you're missing out on a big reason to do conservation anyway (I'm not doing it for the floofs). Ok, so following your logic we introduce a way to easily get useful items (mining/fishing resources) but we still have to work for non-useful items (tags) how does that make sense? If anything, shouldn't the situation be reversed? work for the useful stuff, trivialize the non-useful? the 'usefulness' argument doesn't add up. Its inconsistent. I'd say either make us work for all of it (back to minigames); or let the Thumper cheeze include all of it. Link to comment Share on other sites More sharing options...
AXCrusnik Posted April 22, 2019 Share Posted April 22, 2019 (edited) 26 minutes ago, (PS4)haphazardlynamed said: Ok, so following your logic we introduce a way to easily get useful items (mining/fishing resources) but we still have to work for non-useful items (tags) how does that make sense? If anything, shouldn't the situation be reversed? work for the useful stuff, trivialize the non-useful? the 'usefulness' argument doesn't add up. Its inconsistent. I'd say either make us work for all of it (back to minigames); or let the Thumper cheeze include all of it. Inconsistent? Look at the usefulness of K-Drive and how much you have to work to make the best of them. Ludoplex and it's minigames? Gotta grind for that. Character unlocks for the S#&$ty fighting game attempt? Grind. Lore for PoE and Fortuna? Grind it up. Dojo pigments? Need more? And again if you just get tags all you're getting is a currency used only for decorations... do you really want an army of stuffed animals that badly? Conservation isn't hard and the real reward is the standing not the tags. And if you have a problem with thumpers being cheesey why not complain about that instead of complaining about stuffed animals? Edited April 22, 2019 by AXCrusnik Link to comment Share on other sites More sharing options...
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