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What would you think of a loot specification system in this game?


AnOldAlias
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Basically what I mean is..

You can choose one mod, one item, etc, from anything in the game that has a drop rate % from an enemy, mission, etc, and specify in-game via in-game tools that you are wanting that, REALLY badly.

Every time you kill that enemy, do that mission, etc, and you don't get the item you wanted, the % chance to get it increases by a little amount, until you get it. When you get it, the % resets to default and you can't specify that item again since you have a copy of it. If you sell the item, you have a few hours(or more) wait time after the trade till you can specify that item again for the % chance increase after each failed attempt, but you could still farm it normally anyway of course.

What would you think of that in this game?

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I'd be fine with it.  Nothing like doing a 10 rotation arbitration and getting literally nothing but endo for rewards for the 10th time.  My friend and I often feign surprise when we get something else.  "Gasp!  There are things other than endo on the drop table??!?"

Edited by (PS4)Lollybomb
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В 19.05.2019 в 19:00, (PS4)Lollybomb сказал:

I'd be fine with it.  Nothing like doing a 10 rotation arbitration and getting literally nothing but endo for rewards for the 10th time.  My friend and I often feign surprise when we get something else.  "Gasp!  There are things other than endo on the drop table??!?"

unknown.pngnice joke about "10 rotation arbitration"unknown.png

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