GimmeTrix Posted September 20, 2013 Share Posted September 20, 2013 i had to get lucky and get my mods, why's it that big of a problem for everyone else? Link to comment Share on other sites More sharing options...
Otaiken Posted September 20, 2013 Share Posted September 20, 2013 (edited) OP, if you want to have a poll you need to be pretty specific both in your question and in your answers. This doesn't cut it. RNG in the Void: I want it removed/replaced I want it reduced/improved I want it left the way it is RNG in the Def. missions.... and so on. You'll get nothing from this. And provide explanations, replacement could involve token system, reduction could involve weighted RNG and so on. Edited September 20, 2013 by LocoWithGun Link to comment Share on other sites More sharing options...
syle Posted September 20, 2013 Share Posted September 20, 2013 tokens Link to comment Share on other sites More sharing options...
r0ckwolf Posted September 20, 2013 Share Posted September 20, 2013 yes Link to comment Share on other sites More sharing options...
Taranis49 Posted September 20, 2013 Share Posted September 20, 2013 RNG makes things exciting, the same way watching the ball bounce around a Roulette wheel or the columns on a slot machine spin around. Can you honestly tell me right as you run up the stairs of the extraction you aren't excited to see what you get and when you finally get that item you want, you don't let out a nice "**** YES!" and race into the Foundry to claim your new goods? Honestly? No, because I've done it enough. Aside from the new void stuff introduced in U10 (which I'm not interested in, I've had the original Mag's parts sitting in my foundry since around U7 or U8 and never bothered building any of them) I've basically got everything I can out of it. Hell, part of the problem is you can't even call the RNG "random", the fact that some items are weighted more heavily than others precludes it. It's in the dictionary and eveything: Literally, by definition "Random" requires equal probabilities of occurence, or lacking a definite pattern or purpose - neither of which is true in this case. It doesn't help that in your own example, you can see the ball bounce around the table and can know going in that if you pick a single number, the odds are about 1/38 you'll win. The biggest problem is that even the original rationale for its inception falls flat (particularly since Drop Tables 2.0), that rationale being that guys who couldn't put in a whole lot of time could reliably get the same high-end stuff as people who invested a lot more time into the game. As-is, it just results in a segment of players from both camps getting screwed. Link to comment Share on other sites More sharing options...
MasterZalm Posted September 20, 2013 Share Posted September 20, 2013 Link to comment Share on other sites More sharing options...
Kachocalvo Posted September 20, 2013 Share Posted September 20, 2013 No Link to comment Share on other sites More sharing options...
escape123 Posted September 20, 2013 Share Posted September 20, 2013 (edited) i say No RNG is fine. But RNG to get void keys for another chance of RNG at a loot table is what makes it difficult Farming for Ember blueprints is still RNG, but not an issue Edited September 20, 2013 by escape123 Link to comment Share on other sites More sharing options...
MisguidedGT Posted September 20, 2013 Share Posted September 20, 2013 No Link to comment Share on other sites More sharing options...
rangeless Posted September 20, 2013 Share Posted September 20, 2013 token system> rng system Link to comment Share on other sites More sharing options...
CeePee Posted September 20, 2013 Share Posted September 20, 2013 Leave the RNG, and refine on it, improving with a token based system: https://forums.warframe.com/index.php?/topic/110589-suggestion-rng-tokens-and-you/ Link to comment Share on other sites More sharing options...
Morcant Posted September 20, 2013 Share Posted September 20, 2013 As I can not actually start a 'poll', please, limit your answers to either yes, no, or . This is not a poll for suggestions. I'm gonna go with . Link to comment Share on other sites More sharing options...
Th3Dean Posted September 20, 2013 Share Posted September 20, 2013 Token system or trade-in system. Otherwise, keep it. Link to comment Share on other sites More sharing options...
SwordAxeMace Posted September 20, 2013 Share Posted September 20, 2013 No, its really not as bad as people (including myself) play it out to be Link to comment Share on other sites More sharing options...
Paradoxbomb Posted September 20, 2013 Share Posted September 20, 2013 Sorry to not keep it to yes or no, though asking whether for not RNG should be removed in general is kind of vague. It has it's uses in some places, but not others. I think DE should limit it as much as they can, but certainly not remove it from every aspect of the game. Link to comment Share on other sites More sharing options...
Ayarai Posted September 20, 2013 Share Posted September 20, 2013 Yes, it should be removed from the Void. However, it does have its place with mod, resource drops etc. Link to comment Share on other sites More sharing options...
FrozenFate Posted September 20, 2013 Share Posted September 20, 2013 YES, REMOVE THE EVIL. Link to comment Share on other sites More sharing options...
CapricaSix Posted September 20, 2013 Share Posted September 20, 2013 Yes, it's always a gamble with RNG, I want more consistency. Link to comment Share on other sites More sharing options...
Czarok Posted September 20, 2013 Share Posted September 20, 2013 Neither. Some of both, so you can get lucky and feel great, but can always get something with enough effort if you're getting screwed by rng. Link to comment Share on other sites More sharing options...
King_Shinobi Posted September 21, 2013 Share Posted September 21, 2013 "limit your answers to either yes, no, " Hell Yes! Link to comment Share on other sites More sharing options...
TaikoKhan Posted September 21, 2013 Share Posted September 21, 2013 Hybrid. Some random, some not. Link to comment Share on other sites More sharing options...
Ceres666 Posted September 21, 2013 Share Posted September 21, 2013 Show me a viable alternative that will still allow DE to make a living and maybe I'll bite. Link to comment Share on other sites More sharing options...
BloodKitten Posted September 21, 2013 Share Posted September 21, 2013 No. RNG is needed here if DE is to make any money, if you take out the RNG, what motives dos people have to buy plat for stuff if they can get what they want without having to farm for it? so RNG will stay to keep the "pay for conviniance" thing Link to comment Share on other sites More sharing options...
BlueQuail Posted September 21, 2013 Share Posted September 21, 2013 Can't be removed. Link to comment Share on other sites More sharing options...
WeissKreuz Posted September 21, 2013 Author Share Posted September 21, 2013 I think a hybrid between a token and RNG would be best, especially for the void. Clearly the more items they add to the void the worse it gets, so how many more prime items can they add before the entire thing falls apart? So what if instead of getting a darka handle you get a handle token. Instead of a Latron Prime Barrel you'd get a Prime Barrel token. Instead of a Frost Prime Helmet you'd get a Prime Helmet token, etc. Then once you have several Prime Barrel tokens you could trade them in for a Latron Prime Barrel, or a Boar Prime Barrel, etc. This way there's still some RNG, but no matter how many prime items/frames they add your chance at getting a certain token probably won't change at all since they wouldn't even have to add stuff to the drop tables this way. It's just a matter of properly tweaking how many tokens you need for, for example, that Latron Prime Barrel. This.... is a good idea. Link to comment Share on other sites More sharing options...
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