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Swift Momentum needs a buff


Sword0fLotus
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Swift Momentum is a welcome change for melee players, but doesn't seem to be worth it as alternative to Steel Charge.

It's already pretty situational, mainly for Naramon, Blood Rush, crit builds. It frees a weapon mod slot from Body Count, but provides too small of a Combo Counter bonus.

Buffing it to match 12 seconds like Body Count or even 9 like Drifting Contact would seem reasonable, given how build specific the sacrifice of Steel Charge straight damage boost is.

Please consider, as it would add variety to possible builds.

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This is a preparation for the DElayed melee 3.0

Where supposedly melee combo counter damage multiplier will only count to charge attacks

Now combine this mod with 3 more of your squad+ amalgam organ shatter and you get a very fast charge attack speed 

The mod right now has no uses, but it can be very effective when melee 3.0 comes out

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Steel Charge is never a good choice. The bonus stack additively to other damage mods, so if you use Pirmed Pressure Point you go from 265% damages to 325% which is only a ~22.6% increase. So Swift Momentum, or simply corrosive projection is still a better choice.

However, I agree Swift Momentum is not that good,t it could be because you can stack it allies Aura, potentially increase this +30% charge speed and +6s combo duration to +120% charge rate and +24s combo duration. But that's not a good reason since running with corrosive projections will stay a better option, so a +10s could be fine without being too much.

But I think the main problem isn't the value, but more the fact you get "melee charge rate" which is actually trash unless you play Zenistar. Maybe it will be useful with melee 3.0 but since it's not there yet, getting a currently useful stat would be better and make the mod more usable, even removing that stat and increase the combo duration would sounds like a better option to me.
In the case we keep the mod as dual stat, a QoL stat that matter a bit more could replace it, something like range, parry damage block, jump attack speed or maybe status duration, something that is less used but actually usable. Currently, charge attack are just unusable and +198% charge rate (achieved with the 4 aura + 4 coaction drift + amalgam organ shatter) doesn't make them good, even on Nikana which get deal 1050% damages on charge attack.

Conclusion : Steel Charge is trash and Swift Momentum is a better choice, but it still need a buff and get rid of the charge rate, because Corrosive Projection stay the best option.

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4 hours ago, lukinu_u said:

Steel Charge is trash and Swift Momentum is a better choice, but it still need a buff and get rid of the charge rate, because Corrosive Projection stay the best option.

The only reason why you would use Steel Charge in the first place is because it and Power Donation are the only Aura mods in the game that gives 9 Bonus Capacity (18 with the right Aura Polarity) while every other Auras gives only 7 (14). Very helpful for modding new frames and making Umbral builds, if possible.

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il y a une heure, Duality52 a dit :

The only reason why you would use Steel Charge in the first place is because it and Power Donation are the only Aura mods in the game that gives 9 Bonus Capacity (18 with the right Aura Polarity) while every other Auras gives only 7 (14). Very helpful for modding new frames and making Umbral builds, if possible.

Yep, that's basically the only reason why i use it. 18 points bonus. That really counts, if it can save me another freaking Hydron.

Never understood why this one had 9 points and the others 7 though. It's like rewarding you for using a selfish aura.

Edited by Stonehenge
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On 2019-10-10 at 3:22 AM, lukinu_u said:

The bonus stack additively to other damage mods, so if you use Pirmed Pressure Point you go from 265% damages to 325% which is only a ~22.6% increase.


Swift Momentum is a better choice, but it still need a buff and get rid of the charge rate.

Steel Charge buff is still pretty decent imo.

Yeah, buff would be nice but why get rid of charge rate? With Amalgam Organ Shatter it gives sweet and fluid feel to those charged attacks.

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Le 10/10/2019 à 09:39, Stonehenge a dit :

Yep, that's basically the only reason why i use it. 18 points bonus. That really counts, if it can save me another freaking Hydron.

Never understood why this one had 9 points and the others 7 though. It's like rewarding you for using a selfish aura.

Steel Charge also has another use, on Ash specifically it boosts the damage on bladestorm. And since bladestorm has no in build melee dmg boosts, in that case it's a net +60% and very worth the slot. But that's about the only frame that uses SC for anything other than extra capacity. 

The reason why SC has 9 points is tied to the fact it used to be a 10 rank mod instead of 5. When they brought it in line with other mods they left the max capacity given at 18 and also gave legendary cores as a compensation. 

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Il y a 3 heures, Autongnosis a dit :

The reason why SC has 9 points is tied to the fact it used to be a 10 rank mod instead of 5. When they brought it in line with other mods they left the max capacity given at 18 and also gave legendary cores as a compensation. 

Oh, thank you, was completely unaware of this.

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Il y a 5 heures, Sword0fLotus a dit :

Steel Charge buff is still pretty decent imo.

Yeah, buff would be nice but why get rid of charge rate? With Amalgam Organ Shatter it gives sweet and fluid feel to those charged attacks.

Charge rate itself is not bad, but it's not something most of melee players want and since the aura is dual stat, it have reduced combo duration because of the charge rate that is somewhat useless in most of case. That's why another stat or higher combo duration would be better in my opinion.

Right now, it's not worth using unless you go for a status/crit build and really need some combo duration.

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