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Whats the point of doing endless missions past wave 20 (AABC). ?


Tenno76856
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If you have the killing power, rotations are more profitable if you keep going instead of restarting, i remind you that the top efficiency possible (all enemies die as soon they spawn) becomes VERY difficult past enemies at lvl 10, past that point and the max efficiency becomes more and more distant, your killing power essentially decides how fast does the decrease happen.

It starts slow with maybe some tanky units like oxium ospreys, then you have nullifiers, then enemies resist a few seconds, and then you have to engage enemies 1 by 1, the more you delay this, the better.

You can kill enemies, but after a certain point, there is no profit, only challenge. The boosters no longer give you benefit, because you get more stuff at the cost of more time, it only works if you have quick and effective gameplay and like i said past enemies at lvl 10 you enter in a cost/benefit balance that progressively becomes worse.

I also note that past the 4 initial rotations, the game jumps in difficulty with more eximus units, so if you need scans, certain loot or even drops exclusive to eximus, going past 4 is a nice alternative to the RNG sortie mission with eximus.

When players engage in 1 hour missions, it's not to loot, it's mainly the challenge, yes you do get loot but you're not exactly killing enemies with the consistency of paper anymore

I do note that 1 Hour index does provide a unique enemy and a unique drop.

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22 minutes ago, KIREEK said:

If you have the killing power, rotations are more profitable if you keep going instead of restarting

This, as worded is never -exactly- true, in normal Survival/Defense/Interception, this is simply completely untrue, the rotation of AABC will have the same "profitability" from minutes/waves 1-20, 20-40, 40-60, 60-80, etc, while the enemies get harder, if you're able to keep your efficiency matched over all of this, it's only equally profitable on each of these windows, it doesn't ever become "more" profitable as time passes. (Unless you're deducting the time spent literally leaving/starting the mission, and that's really minuscule)

In arbitration, this is -kinda- true, as the rotation goes AABBCCCCCCCC, minutes/waves 1-10 have one level of profit, 10-20 have another, and 20+ are the most profitable, but minutes 60-80 are no more profitable than minutes 20-40, so rotations aren't "more profitable as you keep going" past 20, however the mission's average profit per wave does increase the longer you stay, because the earlier waves are less profitable, until you reach a point you can't perform similarly efficiently at least.

The place this is most true (but still not completely) is actually fissures, due to the stacking affinity/credit/resource boosters as you stay longer and longer though these things eventually cap as well (Rotation 19 I believe) so all full rotations (sets of AABC) past 19 will be equally profitable, though you still have to weigh that versus the decreased efficiency versus tougher enemies, and it doesn't "keep being more profitable", it's just the game mode that scales profitability the highest.

Edited by Sylonus
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Reasons to keep going:

Void fissure with endless bonus.
https://warframe.fandom.com/wiki/Void_Fissure#Endless_Missions

There is a Nightwave challenge acts requires it to complete, 30 minutes survival.

 

Reasons to extract:

Fewer loss of rewards should something go wrong like mission fail, host migration failed, or loss of connection.

Search for more players with matchmaking, if other players extracted, quit early, or didn't fill to 4 players.

More resource containers to break and more lockers to open for survivor and excavation.

More chances for Stalker and Synthesis target to spawn. They only appear once per mission.

Weapon or something reached level 30 or max level, and is ready to use Forma or equip more mods. Cannot access Arsenal in a middle of mission.

 

Looks like here are more reasons to extract after a single "AABC" rotation then to stay.

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