IIDMOII Posted January 17, 2020 Share Posted January 17, 2020 Ever since one of the old blood hotfixes that re-added 'hold melee for heavy attack', it has been broken or bugged. There are a plethora of threads about it in every sub forum but zero response. Erroneous triggering of HEAVY ATTACKS during regular melee swings. What is happening here? Its been broken for months and quite frankly it's getting annoying. Can we get an update as to why a core mechanic of the game is broken and what the hold up is for a FIX? Imagine if every 15th bullet fired from a gun, it consumed the remainder of your ammo while being stuck in a slow animation which results in a net loss of dps. Would that persist for 3+ months on live servers? Doubtful. 1 Link to comment Share on other sites More sharing options...
Uhkretor Posted January 17, 2020 Share Posted January 17, 2020 ... It was fine when that bug was fixed, but I guess the lazy outcriers won so we got the bug back... and, apparently, nothing's being done about it. The TECHNIQUE doesn't exist because of it. It keeps getting interrupted... Even for players such as me, that do tap the attack button instead of tap and holding (because that's what happens) for random time intervals between 0 second and 1 second. Link to comment Share on other sites More sharing options...
shut Posted January 17, 2020 Share Posted January 17, 2020 (edited) I didn't notice any mention of it whatsoever during today's devstream, despite the attention it received at the top of the Devstream 136 thread ("Ask your questions here!", it says). Literally the first and most-upvoted comment, and it's not even a particularly difficult topic to address or anything, yet it was completely ignored in typical DE fashion. I'd love for this to get fixed. Same goes for the probably-very-very-related bug where Aim manages to toggle itself on during melee attacks despite M2 not being pressed. But alas, Melee 3.0 is now in the past and DE has their sights set on something new and shiny. If this issue doesn't catch DE's attention again while Melee 3.0's "demon mode" is being implemented, then I wouldn't be surprised if we had to wait another half-decade for Melee 4.0 or whatever until this gets fixed. Edited January 17, 2020 by SortaRandom 1 Link to comment Share on other sites More sharing options...
Ailith Posted January 17, 2020 Share Posted January 17, 2020 (edited) Until we get a toggle option for heavy attacks on the melee key, try to keep in mind that you can roll out of heavy attacks during the windup animation to avoid losing your combo. Edited January 17, 2020 by Ailith Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted January 18, 2020 Share Posted January 18, 2020 It's funny, if DE played the game they'd know how frustrating this bug is, and how frequently it appears. Link to comment Share on other sites More sharing options...
Yamazuki Posted January 18, 2020 Share Posted January 18, 2020 2 hours ago, Uhkretor said: ... It was fine when that bug was fixed, but I guess the lazy outcriers won so we got the bug back... and, apparently, nothing's being done about it. The best part about that, is it's obvious people don't really use the hold key for heavy attacks with combos because it doesn't work in the middle of most combos, doesn't work for all weapons or stances either. Silva & Aegis can't trigger heavy attacks for example, and Nikana Blind Justice you can't heavy attack holding the attack key after the second attack, this is why when using Nikanas heavy attack triggers accidentally at the start of a combo, or when you're mixing combos/slides; but you can use the dedicated heavy attack during these periods and a heavy attack will trigger even though it doesn't for holding it. If someone was only spamming heavy attacks, then holding the key is so slow and you may as well have just rebound the attack to what ever your melee key was because it's faster. Link to comment Share on other sites More sharing options...
HugintheCrow Posted January 18, 2020 Share Posted January 18, 2020 Meanwhile I'm literally NOT using attacks that aren't heavy. Initial Combo Rivens that make you have 4x combo at ALL times will do that to you. Link to comment Share on other sites More sharing options...
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