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Yamazuki

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  1. There were requests for him being buffed even before his multiple nerfs, because at the end of the day he's only had one useful ability [Twin or CW] to either group even before both were nerfed/"bug fixed". Also unsure why people are still claiming having multiple bad abilities making it easy to subsume is a pro, it's not. Twin shouldn't have ever been designed in a manner to freely deal high damage or make much use of aoe. It should have been mostly focused on spreading status procs with damage when hitting the same target the player did so it just ends up being a different way of boosting damage rather than free kills. It shouldn't be forced into using staff if the player uses it either. Cloud Walker is something that's difficult to nerf its use case without making it a completely bad ability. Maybe remove the outright invuln as his 3rd ability already has it too. Then just make significant improvements to that ability and his Staff.
  2. Part of the issue is people wanting to blame why some kids turn out bad or develop poor behavior in a manner that absolves the adults that directly influenced their lives of responsibility. Unless a website is very clearly stated to be family/child safe it's on the parent. It should also be obvious by now that Twitch itself isn't meant to be viewed by a child if their parent views shielding them as something important. Watching content creators with a kid isn't a bad thing, and is actually not that uncommon of a thing to happen. It's really just the modern variant of what would be viewed on a TV. The only issue is op's double standard of exposing their child to "inappropriate" content themselves while complaining about a stranger's extremely mild language.
  3. That has nothing at all to do with Warframe choice, you can make someone experienced use what ever you consider to be the worst Warframe and you'll get the same result. It's also funny to hate on Wukong while pretending to care about new players, when Cloud Walker is the best equalizer to the alleged problem. The inequality comes from how Warframe's mobility works.
  4. When SP was released it was already more efficient than non-SP if you had similar TTK, your complaint should have been present day 1. However, I find it absurd to try and argue SP should have absolutely zero benefit over the standard star-chart. The 'optional' line simply came down to there being no progression actually requiring SP, but again, why didn't you complain about the SP specific Arcanes? If all SP offers is the same exact rewards but quicker, then it's still entirely optional. If you're going to argue otherwise, then why don't you make a big issue over DE's monetization instead. The quicker rewards is simply an easy way to reward people who progressed through the game or lucky enough to be carried in public. As otherwise, you could ignore SP and not miss out on anything beyond a small number of Arcanes and cosmetics that only a minority care about.
  5. Seems like it's just a case of hoping someone else does it for them. Disruption has been out for ages now, and I still get people who'll never bother with the actual objective, I have had runs where I was the only one who picked up, inserted and killed. If someone else helps, it's generally just one person, fairly uncommon to see all 3 actually doing what the mission is expecting. Same thing with pub Eidolons, etc. The issue is when ever there's something beyond killing what's on your screen repeatedly really.
  6. With Tennokai a look at heavy attacks is needed too. Nikana needlessly moves you forward and the attack misses a lot unless you moved back, and Syam still deals zero damage at times.
  7. For some reason being on her K-Drive allows boosters to function. Not that this is really new, before there was issues where your boosters didn't work if you got the drops while not your Warframe.
  8. If you still have yet to receive the e-mail you'll have to contact support-> https://support.warframe.com/hc/en-us Your options generally are having DE disable the authentication or requesting they switch your account email to a secondary email from a different provider, if you have one.
  9. All it means is you aren't completing the test. They have enough items to be as high as a lot of people are.
  10. As someone who doesn't like Defense, Defense SP Circuit is still easily doable regardless of Warframe, did it with max level enemies including Excav where they actually die instantly if you let them get hit. Even though it's easy, I still don't like it because the mission type is fairly dull. Thankfully they at least lowered the number of rounds, and I wish they would do the same for Archon Hunts, etc.
  11. I'm confused how abusing Operator immunity isn't the definition of cheesing it...? That's more of it than just using above average performing weapons and isn't removed/deleted in the same way Warframe equivalent abilities are.
  12. Single digit millions in a game where a billion in a single hit is possible, not quite sure I would call it game breaking. Typically things get nerfed, even if they're actually objectively bad, when they're used a lot or just enable inactive gameplay. Balancing damage is pretty much not a thing. You can see the same problem with survivability, immortality on one hand vs instantly dead on the other.
  13. The issue with Railjack isn't just that people didn't like it, but DE wouldn't be able to even accomplish what they wanted due to technical limitations. It isn't really any different to how nothing came about with the open beta test event known as Scarlet Spear.
  14. This would only happen if DE actually moderated the player base for more than saying 'bad' things. Many other games back then didn't require picking up loot like this, and a lot of pve games still don't, because leeching isn't as common due to fear of punishment. Hardly anyone who leeches on Warframe is afraid of being banned, because it rarely happens and there's no social aspect. It costs money to moderate a player base, so hardly anyone does much of that. Add in the fact not many people report the behavior, and well you end up with nothing being done in general.
  15. There's more ranged weapons than there are melee weapons... and it's even worse when you consider melee has more variants of the same exact weapon type than ranged. Unless a weapon has some sort of gimmick or passive attached to it all "swords" are functionally the same with just a variance in stats as their attacks are tied to a mod rather than the weapon itself; unlike ranged weapons where their function is tied to the weapon itself. The amount of people who are going to bother with unlocking the arcane slot for every single melee weapon including MR fodder and lower stat duplicates is extremely low. Even if someone did that, it's relatively easy compared to getting both arcanes maxed. I think DE in general misses the point of weekly/daily limitations. Rewards should actually feel good to earn and doesn't need insane amounts of RNG. With how DE is doing weeklies, the progress between two people ends up worse than grinds with no time-gate. Items being tradeable isn't an excuse for it either, especially given how garbage the trading system is in addition to other flaws pertaining to account security that is likely never being addressed.
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