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Yamazuki

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  1. That has nothing at all to do with Warframe choice, you can make someone experienced use what ever you consider to be the worst Warframe and you'll get the same result. It's also funny to hate on Wukong while pretending to care about new players, when Cloud Walker is the best equalizer to the alleged problem. The inequality comes from how Warframe's mobility works.
  2. When SP was released it was already more efficient than non-SP if you had similar TTK, your complaint should have been present day 1. However, I find it absurd to try and argue SP should have absolutely zero benefit over the standard star-chart. The 'optional' line simply came down to there being no progression actually requiring SP, but again, why didn't you complain about the SP specific Arcanes? If all SP offers is the same exact rewards but quicker, then it's still entirely optional. If you're going to argue otherwise, then why don't you make a big issue over DE's monetization instead. The quicker rewards is simply an easy way to reward people who progressed through the game or lucky enough to be carried in public. As otherwise, you could ignore SP and not miss out on anything beyond a small number of Arcanes and cosmetics that only a minority care about.
  3. Seems like it's just a case of hoping someone else does it for them. Disruption has been out for ages now, and I still get people who'll never bother with the actual objective, I have had runs where I was the only one who picked up, inserted and killed. If someone else helps, it's generally just one person, fairly uncommon to see all 3 actually doing what the mission is expecting. Same thing with pub Eidolons, etc. The issue is when ever there's something beyond killing what's on your screen repeatedly really.
  4. With Tennokai a look at heavy attacks is needed too. Nikana needlessly moves you forward and the attack misses a lot unless you moved back, and Syam still deals zero damage at times.
  5. Boss is fairly standard lightshow spam with no real difficulty. The 'difficulty' is as usual taken place at your arsenal. Bring a subpar setup, be prepared for a 30+ minute slog. Bring a good setup and it's dead in less than 1/3 of that. Not that long fight=difficulty in reality. A good portion of your positive notes is contradicted by you later on. Can't quite call it a raid like experience that requires team work and is challenging when you're soloing the boss with multiple configurations with no issues.
  6. For some reason being on her K-Drive allows boosters to function. Not that this is really new, before there was issues where your boosters didn't work if you got the drops while not your Warframe.
  7. If you still have yet to receive the e-mail you'll have to contact support-> https://support.warframe.com/hc/en-us Your options generally are having DE disable the authentication or requesting they switch your account email to a secondary email from a different provider, if you have one.
  8. All it means is you aren't completing the test. They have enough items to be as high as a lot of people are.
  9. As someone who doesn't like Defense, Defense SP Circuit is still easily doable regardless of Warframe, did it with max level enemies including Excav where they actually die instantly if you let them get hit. Even though it's easy, I still don't like it because the mission type is fairly dull. Thankfully they at least lowered the number of rounds, and I wish they would do the same for Archon Hunts, etc.
  10. I'm confused how abusing Operator immunity isn't the definition of cheesing it...? That's more of it than just using above average performing weapons and isn't removed/deleted in the same way Warframe equivalent abilities are.
  11. If you want to play a supportive role, you still can... That's what Operator does quite well. In fact, you can be the one who makes it so no one ever dies which is more valuable than a 4th dps, as the other three can just beat the boss down rather than jumping like monkies.
  12. Single digit millions in a game where a billion in a single hit is possible, not quite sure I would call it game breaking. Typically things get nerfed, even if they're actually objectively bad, when they're used a lot or just enable inactive gameplay. Balancing damage is pretty much not a thing. You can see the same problem with survivability, immortality on one hand vs instantly dead on the other.
  13. The issue with Railjack isn't just that people didn't like it, but DE wouldn't be able to even accomplish what they wanted due to technical limitations. It isn't really any different to how nothing came about with the open beta test event known as Scarlet Spear.
  14. This would only happen if DE actually moderated the player base for more than saying 'bad' things. Many other games back then didn't require picking up loot like this, and a lot of pve games still don't, because leeching isn't as common due to fear of punishment. Hardly anyone who leeches on Warframe is afraid of being banned, because it rarely happens and there's no social aspect. It costs money to moderate a player base, so hardly anyone does much of that. Add in the fact not many people report the behavior, and well you end up with nothing being done in general.
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