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The ability to assign Crew Roles on Railjack missions


(PSN)Wolf_Folivora
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Curently In Open-matches on Railjack missions a player who has no or even negative skill at piloting can take the Pilot Seat and may never leave the Pilot Seat even if asked nicely (or not so nicely) by the entire crew to do so. This is what is making my Open-match missions on Veil-Proxima a 60min headache.

If there was an option for players to assign roles either by a Crew vote or by the Captain to create a priority player for the Pilot-Seat and SideGuns. It would make Random matches with unskilled players less of a gamers nightmare for the rest of the team.

For example: By a crew wote or from the Capitan of the Ship Roles can be given to players (or or be taken away). So If one has the piloting role he gets first picks for the Pilot Seat, if he leaves the Pilot Seat than others can take his seat, but if the Pilot wants to return he can remove the current pilot from the seat to reenter his original position. The same system can be used for SideGuns

It would greatly help make random Railjack matches more enjoyable. Right now when the team is working together Railjack is really really fun 🙂 
But it only takes that one bad player to mess it up.

And one more thing... to the team at Digital Extremes, you did a great job with Railjack 👍

Wolf Salut

Edit:
I have read your responses dear Tenno and I want to fix and clarify my original post in more detail:
Voting to switch roles is meant as an ingame option. - By default there should be a role preference select menu for auto assigning roles, sencond there would be an ingame voting option (incase the auto assign gave an unexperienced pilot the piloting role), and a third - Host ability to assign roles but only if there are two players equaly interested for a role or if the remaining 3 players chose the neutral option (the "dont care" option) while voting.

I did not mention Intrinsics because I dont believe it should be tied to your intrinsic rank. From my experience - a high level pilot can still be a crappy pilot, his 10 rank is just where he invested all his intrinsics. I believe new (and old) players should have the chance to learn how to pilot, but if they suck at it, than the team can just chose to give him/her a diferent role.

I still stand behing the idea that the Role Holder should have his seat priority - (for example: The Pilot would be able to remove the Gunner from the Pilot seat in order to re-enter Piloting)

The game should have an auto assign system - a role preference menu of sorts where you could chose what roles you want to fulfill. You would chose the order of the roles for yourself and from now on - everytime you enter a Railjack mission the game would assign roles to Players based on their preference. And you would always be able to switch up your preference order if you decide gunnery is more your thing but not mid-mission. This preference menu should not be accessible mid mission, but in your orbiter. In order to switch your role mid-mission, we should have a quick one time mid-mission role switch for this specific session. So that the team would have a chance to reorginise.

Hopefully this clarifies my post.
English is not my best language, but i try...
Edited 11.02.2020 - 14.00 Berlin time

Edited by (PS4)Wolf_von_Saturn
clarification, underlining, and spelling errors
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I don't know if I like this idea or not.

On the one hand, I understand where you're coming from.

On the other I, for instance, see no point in going above Rank 8 in Gunnery. So if someone who's Rank 10 in Gunnery can just kick me out of my seat in my own Railjack repeatedly just to be a troll … Kinda inverts the problem, you know?

And taking time out to vote on roles in mission while the Railjack is under fire would slow down the gameplay..

But I understand where you're coming from.

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I think this would be a good idea. If you're the host of a mission, having a screen before the mission starts where you pick what role you want and what roles you're looking for, and then when people jump into open matches they first describe which role(s) they're trying to fill, similar to the screen you used to see when queuing up a squad for the Trials (before they got removed).

36 minutes ago, (PS4)The_Verethragna said:

And taking time out to vote on roles in mission while the Railjack is under fire would slow down the gameplay..

I agree that voting probably shouldn't happen during the mission. I'm not sure it should really happen at all. Sure, it works if someone is absolutely terrible at their job and you want to remove them, but I think you probably should just deal with it for the mission and then leave that person behind. I can't think of a way a person can be so bad at their job that you fail if you have other teammates who are capable, especially since there are two gunnery seats. My main concern is that voting can be used to troll or grief, which is why I'm also against a vote-to-kick option for the game.

39 minutes ago, (PS4)The_Verethragna said:

I, for instance, see no point in going above Rank 8 in Gunnery. So if someone who's Rank 10 in Gunnery can just kick me out of my seat in my own Railjack repeatedly just to be a troll … Kinda inverts the problem, you know?

I don't see anywhere in the original post where the intrinsic rank of the player is taken into account. I agree with you that it shouldn't matter past a certain point like rank 3 or 4, and probably not at all.

1 hour ago, (PS4)Wolf_von_Saturn said:

If players could be given roles by the Captain or by a Crew wote and have a priority for the Pilot-Seat and SideGuns it would make Random matches with unskilled players less of a gamers nightmare for the rest of the team.

I think roles should be self-chosen or possibly chosen by the host. I think more than that is too complex for the problem it's trying to solve and invites other problems. But I agree that there should be more infrastructure into roles on board the ship.

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I wish you could have a way to tell the captain too what is your own roles.

 

For example I would be happy if I could tag myself as "Engineer" when I get into RJ missions, so captains know I won't pilot, and will stick to fixing stuff (and gunning when there is nothing to fix) and repelling boarders.

Also a role that I think would be cool if advertised is "away team", so captains know what players are likely to suddenly leave the ship, and know they can't count on them to man something inside the ship all the time.

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On 2020-02-10 at 5:36 PM, (PS4)The_Verethragna said:

I don't know if I like this idea or not.

On the one hand, I understand where you're coming from.

On the other I, for instance, see no point in going above Rank 8 in Gunnery. 

You might want to rethink that position. When Command Intrinsics tree opens up, you'll need to be 10/10/10/10 before you can start leveling Command. 

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I find it interesting that the players afraid of being force assigned into a crew position forget that the Dome Charge / Tunguska Cannon position is only open to those with Gunnery Level 5 or greater (and Slingshot at Gunnery Level 4 or greater).

I say that a player with the higher Intrinsic (Level 8 vs. Level 1 for example) gets to nudge the lower level player out of the position (assuming the interaction point works in the first place ...), with the host ultimately taking priority in crew spots when it comes to a tie (same Intrinsics level as the client player).

Also - giving players the option to post perma-messages at each station, or in the gunnery turret room (the room behind the cockpit room), like we can with Note Beacons in our dojo, will greatly help in communication.

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On 2020-02-12 at 10:48 AM, (PS4)Firebrandd said:

You might want to rethink that position. When Command Intrinsics tree opens up, you'll need to be 10/10/10/10 before you can start leveling Command. 

Have proof of that?

 

From my understanding when command comes out DE wants to give everyone the opportunity to reallocate their points so that players can immediately invest pre-invested points into it.

On 2019-12-12 at 7:34 PM, [DE]Megan said:

COMMAND* 2020.
In an upcoming Empyrean expansion the Command Intrinsics will be available to increase the efficiency of your on-board Railjack crew. 

*When the COMMAND Intrinsic launches in 2020, we will also offer a chance to rebalance your Intrinsic skills, thus refunding you all your spent Intrinsics to edit your skills however you please with the addition of COMMAND. 

Which means if you have a single tree maxed out you could at that time reallocate all of the points in it over to the command and max it out instead.

I see no requirement to have all trees maxed "before" maxing out command.

Edited by Aesthier
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