Rubbertubtub01 Posted March 12, 2020 Posted March 12, 2020 Or at least take off the invulnerability timer. 5
-Okusari Posted March 13, 2020 Author Posted March 13, 2020 4 hours ago, Rubbertubtub01 said: Or at least take off the invulnerability timer. Better to remove it completely 3
Rubbertubtub01 Posted March 13, 2020 Posted March 13, 2020 1 hour ago, -Okusari said: Better to remove it completely If they fix all the broken weapons like 1 shot melee and Telos Boltace... Sure, completely remove it. 2
taiiat Posted March 13, 2020 Posted March 13, 2020 maybe Enemies is the key here. Enemies with Shields in PvE is supposed to bypass all Damage on break except for a fractional Percentage, right? well, maybe that's the appropriate way for Conclave to go. such as, body hits bypass all Damage on break except for __% of the breaking hit. Headshots allow a larger Percentage of the breaking hit to continue. maybe 25/40%, idk. to not bias against Spike Damage Weapons too much, that should also probably be paired with a short invulnerability period. so you get protection for one hit and for say, 100 Milliseconds. removing it entirely would keep the previous status quo, but if this stuff is adjusted for Conclave, it should provide a positive effect that feels fairly consistent with the rest of the game (but isn't technically consistent), right? 2
Aktavesh Posted March 13, 2020 Posted March 13, 2020 remove shieldgating in conclave or add shield reacharge cooldown of like 15-30 seconds like in some shooters. in its current state its nice in PVE but for a PVP gamemode it makes the whole thing cheasy and unfair and not skill oriented. 1
-Okusari Posted March 13, 2020 Author Posted March 13, 2020 Just now, -Kitty-Kat- said: yes please Can u vote this post pls?
-Okusari Posted March 14, 2020 Author Posted March 14, 2020 On 2020-03-13 at 9:48 AM, taiiat said: maybe Enemies is the key here. Enemies with Shields in PvE is supposed to bypass all Damage on break except for a fractional Percentage, right? well, maybe that's the appropriate way for Conclave to go. such as, body hits bypass all Damage on break except for __% of the breaking hit. Headshots allow a larger Percentage of the breaking hit to continue. maybe 25/40%, idk. to not bias against Spike Damage Weapons too much, that should also probably be paired with a short invulnerability period. so you get protection for one hit and for say, 100 Milliseconds. removing it entirely would keep the previous status quo, but if this stuff is adjusted for Conclave, it should provide a positive effect that feels fairly consistent with the rest of the game (but isn't technically consistent), right? Imo how it was is better than now ,now u have immortality for body shots for 3-2 seconds after 0 shields
sanghije Posted March 15, 2020 Posted March 15, 2020 If you mean one shotting players with minimum to no effort as better then I don't want it. You complained when they nerfed Staticor to a more manageable state, which it is now, and called it unfair despite it still being more than capable in doing damage and and killing enemies. Yes, being invulnerable for any amount of time is not good or suited for PvP but shield gating serves a purpose to protect players from lazy, grossly over tuned, heavy hitting weapons. Something that Conclave previously was harshly plagued by, something you seem to see as better than now? The current system of shield gating isn't perfect but its no where near worse than what came before as of recent times. This doesn't dismiss a bigger issue overall in conclave and its only gotten worse since DE pulled their efforts back in 2017, the weapons, abilities, and EHP values need an overhaul. Not asking for magic, it just needs to be simplified to more easily allow proper balancing to occur without as much hassle or discussion of currently. I advise people do some thinking not about whats good or bad, but whats good or best for Conclave. Strive to enable progress for a better Conclave. 6
-Okusari Posted March 16, 2020 Author Posted March 16, 2020 (edited) On 2020-03-15 at 3:29 AM, sanghije said: If you mean one shotting players with minimum to no effort as better then I don't want it. You complained when they nerfed Staticor to a more manageable state, which it is now, and called it unfair despite it still being more than capable in doing damage and and killing enemies. Yes, being invulnerable for any amount of time is not good or suited for PvP but shield gating serves a purpose to protect players from lazy, grossly over tuned, heavy hitting weapons. Something that Conclave previously was harshly plagued by, something you seem to see as better than now? The current system of shield gating isn't perfect but its no where near worse than what came before as of recent times. This doesn't dismiss a bigger issue overall in conclave and its only gotten worse since DE pulled their efforts back in 2017, the weapons, abilities, and EHP values need an overhaul. Not asking for magic, it just needs to be simplified to more easily allow proper balancing to occur without as much hassle or discussion of currently. I advise people do some thinking not about whats good or bad, but whats good or best for Conclave. Strive to enable progress for a better Conclave. Ok u got me ,i just want to oneshot with staticor 🙂 and zeus want to 1 shot with castanas 🙂 Edited March 16, 2020 by -Okusari
(XBOX)Dark SalvationX Posted March 17, 2020 Posted March 17, 2020 No. Best update ever Now ppl need skill no luck one shots now just to get rid of boltace ragdoll 1
Tachmag Posted March 18, 2020 Posted March 18, 2020 6 hours ago, (XB1)Dark SalvationX said: No. Best update ever Now ppl need skill no luck one shots now just to get rid of boltace ragdoll For consoles maybe, where people can't use autos so they couldn't kill in less than 1 mag anyway. It's terrible on PC. 1
(XBOX)Dark SalvationX Posted March 18, 2020 Posted March 18, 2020 12 hours ago, Tachmag said: For consoles maybe, where people can't use autos so they couldn't kill in less than 1 mag anyway. It's terrible on PC. Hello pc head shots are an issue what? Also use abilities to fiinsh people. But people abuse knock down to much now you have to be skilled. Head shots and abilites ignore shield gating so just be smarter. With this update de should add ember back and a few others.
(XBOX)Dark SalvationX Posted March 18, 2020 Posted March 18, 2020 On 2020-03-12 at 9:40 PM, -Okusari said: Better to remove it completely Or just get good at head shots. Or use abilities to finish ppl off. People abuse knock down for easy kills. I say its perfect.
(XBOX)AdamWestIsInvad Posted March 18, 2020 Posted March 18, 2020 Do not remove shieldgating remove that rag doll passive off the telos boltace and for me turn theheavy attack back too a charge and hold thing or atleast classic playstyle for the vet. P.S. Angelina Momma sucks pretty well lol 1
Tachmag Posted March 18, 2020 Posted March 18, 2020 1 hour ago, (XB1)Dark SalvationX said: Hello pc head shots are an issue what? Also use abilities to fiinsh people. But people abuse knock down to much now you have to be skilled. Head shots and abilites ignore shield gating so just be smarter. With this update de should add ember back and a few others. In PC people can move while hipfiring accurately so the overall level of mobility makes headshots on autos not perfectly consistent.
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