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Make the Penta/Secura Penta autodenote always


(XBOX)KnightSlayer411
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2 hours ago, (XB1)KnightSlayer411 said:

Why would we want to manually detonate the grenades?

Because around-the-corner trick shots (with the help of Enemy Radar Mods) are fun 😄

You can also detonate the 'nades in mid-air (neat for e.g. flying enemies),
and set up traps for enemies to walk into, not least with Tether Grenades.

If you don't want manual detonation, there's other options for you (like Tonkor / Zarr / Bramma),
I feel it's a shame that (kinda-must-have) Napalm Grenades removes that unique feature.


That said, anyone who uses the default controller config has my sympathies,
having Secondary Fire on Right Stick click-in is a bit ridiculous (lol Panthera / Phantasma),

and I wouldn't know if there's a sensible re-bind for it that doesn't hinder functionality in other regards.

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The feature was used to prevent self-damage. Self-damage is gone, but self-staggering is a thing now.

Maybe an exilus mod for auto detonation?

My idea:

Auto Detonation(primary/secondary): Projectiles automatically detonate after deployed in 2/1/0 seconds.

Mod rank decides how long the delay will be. At max rank, projectiles detonate instantly when deployed.

Edited by yles9056
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6 hours ago, yles9056 said:

Maybe an exilus mod for auto detonation?

Really not necessary, just use Napalm Grenades, which gives a damage & Status boost, and creates patches of fire (i.e. Heat procs), easily worth the slot.

6 hours ago, yles9056 said:

At max rank, projectiles detonate instantly when deployed.

So ... they explode in your face? 😛

(I assume you mean, upon impact, they detonate after X seconds.)

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19分钟前 , NinjaZeku 说:

Really not necessary, just use Napalm Grenades, which gives a damage & Status boost, and creates patches of fire (i.e. Heat procs), easily worth the slot.

So ... they explode in your face? 😛

(I assume you mean, upon impact, they detonate after X seconds.)

I forgot Napalm Grenade exists. 😛

And yes, by deployed, I mean when the projectile landed. I was thinking about explosive secondary weapons like Castanas when I typed that which also need to detonate manually.

Edited by yles9056
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19 hours ago, (XB1)KnightSlayer411 said:

Why would we want to manually detonate the grenades?

8 hours ago, yles9056 said:

And yes, by deployed, I mean when the projectile landed.

Aside from Napalm Grenades changing the grenades to detonate on contact as @NinjaZeku mentioned, this would break Tether Grenades's CC potential.

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