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Hotfix 10.3.2


[DE]Rebecca
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You do realize that they stack with other mods, right?

Actually, the heavy calibre is amazing on weapons such as Ignis, Torid, Ogris and any high power, slow fire-rate sniper rifles.  Especially with the ignis, it has no recoil, so you only get the increased damage.  The warframe mods are a huge bonus for certain frames, that the negative either doesn't effect them, or it doesn't affect them much.  The negative of one mod can be neutralised, and made into a positive with another mod.  Its all about specialising equipment.  It was a smart move on DE's part in long term, as the number of mod combinations, and the amount of strategy required in mods loadouts will substantialy increase.

You should see what it does to a flux rifle.

so use this mod on a weapon without recoil.

 

Really? You completed ignored what he said and none of you addressed it either. Main complaint is the mod cost to fusion it, in terms of cores and perhaps credits. He also mentioned the nightmare and survival event mods give 2 sets of stats, at a discounted capacity cost.

Read what is said before you reply.

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Riddle me this.

 

Why are Heavy Caliber and all assorted mods so terrible?

Heavy Caliber, at max, gives as much damage as Serration. However it takes two times the work to max out HC than it does Serration, it costs more, AND it adds 165% recoil.

 

Nearly all the other new mods are likewise terrible.

 

None of this makes sense.

They are not really designed to REPLACE the old mods, just allow  you to stack the particular stat further, for a cost.

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Riddle me this.

 

Why are Heavy Caliber and all assorted mods so terrible?

Heavy Caliber, at max, gives as much damage as Serration. However it takes two times the work to max out HC than it does Serration, it costs more, AND it adds 165% recoil.

 

Nearly all the other new mods are likewise terrible.

 

None of this makes sense.

 

plz guys stop quoting this if you didnt read from page 1 to 8 cuz he made good points why this is totaly pointless and i hope devs can read it to and make a change cuz its not helping any one that we have so many trash mods

if you ask me they should change the slot system on weps make something like each slot has its own effect like ammo mod goes to ammo slot and and you add something like forma that add 1 more slot to selected type of slot that can be used 1 time. atm we just got 8 slots that are used for dmg+(dmg or multi)+multi+fire rate+fire rate+AP+elem mod or reload and rest is for trash

Edited by WoozDuz
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Riddle me this.

 

Why are Heavy Caliber and all assorted mods so terrible?

Heavy Caliber, at max, gives as much damage as Serration. However it takes two times the work to max out HC than it does Serration, it costs more, AND it adds 165% recoil.

 

Nearly all the other new mods are likewise terrible.

 

None of this makes sense.

They're called "Corrupted" Mods for a reason...... lol. It's you guys who complain about things like this then when they do something about it, you complain about the game being too easy and mods being too easy to max out.

 

For another 165% damage, I don't think it should ever come as easily as you think it should.

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Really? You completed ignored what he said and none of you addressed it either. Main complaint is the mod cost to fusion it, in terms of cores and perhaps credits. He also mentioned the nightmare and survival event mods give 2 sets of stats, at a discounted capacity cost.

Read what is said before you reply.

What you fail to realise here is that these aren't ordinary mods lol. These mods are called "Corrupted" for a reason. Obviously there's a price to pay in order to use them whether it be diminishing one stat in gain of another or simply increasing the actual mod costs in order to level it up completely. It's you people who complain about these things and then when they make it easier to level up, you then complain about how easy the game is because you have 330% rifle damage and they were so easy to level up and now you're killing enemies without even trying.

 

Like seriously, there's nothing to complain about the new mods, I like how they work and I hope they're a lot harder to raise up than their normal counterparts.

 

  

plz guys stop quoting this if you didnt read from page 1 to 8 cuz he made good points why this is totaly pointless and i hope devs can read it to and make a change cuz its not helping any one that we have so many trash mods

if you ask me they should change the slot system on weps make something like each slot has its own effect like ammo mod goes to ammo slot and and you add something like forma that add 1 more slot to selected type of slot that can be used 1 time. atm we just got 8 slots that are used for dmg+(dmg or multi)+multi+fire rate+fire rate+AP+elem mod or reload and rest is for trash

What good points did he make? lol. All he said was that it takes two times the work to max out which I believe it should do because these are called "Corrupted" mods, they're meant to come at a price.

 

There are also plenty of mods out of the corrupted mod pool which are great in their own way in conjunction with other mods so before you spout out absolute rubbish, actually take the time to test each one out before providing such rubbish feedback.

 

You're asking for a way to use every mod type available for every weapon... lol. What would be the point of that? There would absolutely be no variety in builds as everyone would just have every mod available on the one weapon.

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So who's bright idea was it to nerf the Soma rifle. I for one will never use it again. It is absolutely useless now. Great Idea now you need a whole clip to kill an ancient at low level. It didn't need touching at all. Is the idea to completely tick everyone off so we all leave in droves. Because if that's the intention your on the right track.. Esp after Necro being the biggest failure of all frames. Seriously an ult for creating more garbage from dead bodies.

A complete waste of a skill. Please un-nerf the soma or just delete it as it is a worthless item now.

I must be unaware of something, what was this nerf and where was it listed or is it one of those silent nerfs? What exactly happened to it?

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You're asking for a way to use every mod type available for every weapon... lol. What would be the point of that? There would absolutely be no variety in builds as everyone would just have every mod available on the one weapon.

like now every one doesnt use same mod set up on every wep ... my way you would pick if you want extra slot for multi shot, dmg, fire rate or etc. and trash mods would be useful

Edited by WoozDuz
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like now every one doesnt use same mod set up on every wep ... my way you would pick if you want extra slot for multi shot, dmg, fire rate or etc. and trash mods would be useful

That's the whole point of the game... Diversity. Why would you expect everybody to have the exact same loadout? With your way, there wouldn't be any diversity in the game as everybody would just keep adding slots and then they'd have every mod in their weapon which would make the game bland and boring because there'd be no point if you can just claim every mod on a weapon or frame.

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read again plz i said 1 slot extra and not 100 and you wouldnt have 8 slots at start since you got dmg, fire rate or reload, mutli shot, ammo, elem or ap and the rest so in total you would have 6 slots + 1 extra slot so 7 slots thats 1 lest then what we have now and and again every one is using same mods and others mods are for trash

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read again plz i said 1 slot extra and not 100 and you wouldnt have 8 slots at start since you got dmg, fire rate or reload, mutli shot, ammo, elem or ap and the rest so in total you would have 6 slots + 1 extra slot so 7 slots thats 1 lest then what we have now and and again every one is using same mods and others mods are for trash

One slot extra isn't going to stop cookie-cutter builds. Frankly, you are off your meds if you think it will. All this will lead to, is players using the next best mod in that extra slot. Instead of the cookie-cutter builds we have now, we'd just have cookie-cutter builds with one more mod in them.

Also, I wish people would stop clamoring for changes to mods/loadouts until we see what damage 2.0 has to offer. With enemy resistances making a return, rainbow builds aren't going to be the way to go anymore. People will start changing loadouts based on the faction they are facing a LOT more often.

People need to develop a little patience, instead of jumping onto EVERY hotfix post to complain about how issue A or issue B weren't covered. Multiple things are being worked on at once. They are released in hotfixes and patches, when they are done. Every hotfix can't fix every change people want to see go live.

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Experienced an issue with bows. Normal attacks are fine and I'm not sure if it's just the Dread, but when I start to do charged attacks, my warframe does this really bad "shaking" animation. Like he's being electrocuted. It's pretty hilarious and disturbing at the same time.

 

There's this instance too (alert mission) when I tried to switch to my secondary (Despair), it got stuck. I couldn't fire, I couldn't switch back to my primary or do a melee and jump attack. And to make it worse, I couldn't pick up mods or any item drop on the floor even if I had the Carrier with me.

 

Anyone got this issue too?

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Experienced an issue with bows. Normal attacks are fine and I'm not sure if it's just the Dread, but when I start to do charged attacks, my warframe does this really bad "shaking" animation. Like he's being electrocuted. It's pretty hilarious and disturbing at the same time.

 

There's this instance too (alert mission) when I tried to switch to my secondary (Despair), it got stuck. I couldn't fire, I couldn't switch back to my primary or do a melee and jump attack. And to make it worse, I couldn't pick up mods or any item drop on the floor even if I had the Carrier with me.

 

Anyone got this issue too?

I have gotten the "no pick-ups" and "no firing" bug before. I don't think it is related to this patch in particular. It's happened a few times over the course of Open beta. Not sure what causes it, but usually, getting knocked down (meaning a shockwave moa, or disruptor knocking me on my &#!, not being incapacitated) tends to fix it for me. I think it happens when your are in the middle of specific animations (charge attacks, switching weapons) and you get knocked down or something interrupts the animation, and forces a new animation script or whatever.

I know this doesn't prevent it from happening to you in the future, but my recommendation is, next time it happens, let a big guy knock you down, and your animations should reset.

Edited by 43Emprah
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One slot extra isn't going to stop cookie-cutter builds. Frankly, you are off your meds if you think it will. All this will lead to, is players using the next best mod in that extra slot. Instead of the cookie-cutter builds we have now, we'd just have cookie-cutter builds with one more mod in them.

Also, I wish people would stop clamoring for changes to mods/loadouts until we see what damage 2.0 has to offer. With enemy resistances making a return, rainbow builds aren't going to be the way to go anymore. People will start changing loadouts based on the faction they are facing a LOT more often.

People need to develop a little patience, instead of jumping onto EVERY hotfix post to complain about how issue A or issue B weren't covered. Multiple things are being worked on at once. They are released in hotfixes and patches, when they are done. Every hotfix can't fix every change people want to see go live.

Are just come out with 2.0 Already.

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Not sure if this has been reported yet.

I haven't used the bow during the last few updates so can't specify when it started happening.

Using Vauban with Paris Prime.  There seems to be an animation glitch when he pulls back on the bow.  It trembles and shakes (as if he lost all his strength and cant hold the strings anymore).
This happens when you use the Zoom (without pulling back on the strings) and also while you are pulling back on the strings and holding at full tension.
ALSO..... Once you fire a shot, it seems to get stuck at the Pulling Back String Animation (his hands are still shaking) even though you are not holding the trigger button down.

 

When Run&Sliding, same issue.  It seems he is pulling back on the strings and shaking.

When Standing in 1 position and firing arrows back to back, It doesn't do the Pulling On Strings Animation.  it gets stuck in 1 animation (fully pulled back and shaking).

 

You might want to look into this and see if it happens with other characters as well and with the Paris & Dread bows too.

 

 

(Hope this made sense)

Edited by TRLOS
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Are just come out with 2.0 Already.

Considering the fact that the plan for 2.0, is to overhaul almost every weapon in the game (evaluating value of stats like crit, working to make longswords viable) changing elemental mods to likely be proc based, and work off of stats like crit, and adjusting each and every enemy for strengths/weaknesses/armor value, instead of just blanketed values for each faction, I personally would prefer Steve/Scott take their time.

I get it though, I want 2.0 out already as well, but considering how much of an adjustment it is intended to require our builds to go through, I'd rather it be as functional as possible out of the box. There will likely be quite a few bugs to iron out, rushing that will just make it worse. U10 is a perfect example of what crunching for a premature deadline can cause.

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I have gotten the "no pick-ups" and "no firing" bug before. I don't think it is related to this patch in particular. It's happened a few times over the course of Open beta. Not sure what causes it, but usually, getting knocked down (meaning a shockwave moa, or disruptor knocking me on my &#!, not being incapacitated) tends to fix it for me. I think it happens when your are in the middle of specific animations (charge attacks, switching weapons) and you get knocked down or something interrupts the animation, and forces a new animation script or whatever.

I know this doesn't prevent it from happening to you in the future, but my recommendation is, next time it happens, let a big guy knock you down, and your animations should reset.

Yeah, I forgot to mention it did "reset" after I got knocked down by a Shockwave MOA. Weird thing is, it never happened to me before this update. I guess the bugged animation triggers it even more.

 

Not sure if this has been reported yet.

I haven't used the bow during the last few updates so can't specify when it started happening.

Using Vauban with Paris Prime.  There seems to be an animation glitch when he pulls back on the bow.  It trembles and shakes (as if he lost all his strength and cant hold the strings anymore).

This happens when you use the Zoom (without pulling back on the strings) and also while you are pulling back on the strings and holding at full tension.

ALSO..... Once you fire a shot, it seems to get stuck at the Pulling Back String Animation (his hands are still shaking) even though you are not holding the trigger button down.

 

When Run&Sliding, same issue.  It seems he is pulling back on the strings and shaking.

 

You might want to look into this and see if it happens with other characters as well and with the Paris & Dread bows too.

 

 

(Hope this made sense)

That's exactly what I experienced and you can actually see it on other players using a bow as well. It's quite a turn off gameplay-wise so I stopped using bows for now. Hope it gets fixed soon.

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Yeah, I forgot to mention it did "reset" after I got knocked down by a Shockwave MOA. Weird thing is, it never happened to me before this update. I guess the bugged animation triggers it even more.

 

That's exactly what I experienced and you can actually see it on other players using a bow as well. It's quite a turn off gameplay-wise so I stopped using bows for now. Hope it gets fixed soon.

It very well may happen more often now, Hasn't happened to me yet, but I haven't been using bows. It was definitely an occurrence before this update though, albeit a rare one. Seems to be the same bug that causes you to no longer be able to use melee until you are knocked down for an animation reset.

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