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Let us spend Kuva to create our own riven mod and not just rerolling.


MorteNexus13
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Before continuing, as an ex Path of Exile player I want to share something with those who haven't played that game (which I highly recommend playing it).

In Path of Exile, there are items that come with sockets (up to 6) where you can put skill gems and passive gems to improve them as long as they're linked. To link those sockets you need an item/currency called Orb of Fusing, but you need a lot of them (and also luck) to link all 6 sockets. Unless you don't want to depend on luck, you can use a Crafting Bench that ensures you have that item with all 6 sockets linked, but you need 1500 Orbs of Fusing.

Why not apply the same method in Warframe? Let me explain: When you have an unveiled riven mod, you have two options:

  1. The standard option (reroll a riven mod with random attributes).
  2. Spend Kuva to choose which attributes (positive or negative) the riven mod will have:
    - The first attribute will cost 25,000 Kuva.
    - The second attribute will cost 50,000 Kuva.
    - The third attribute will cost 100,000 Kuva.
    - The negative attribute will cost 25,000 Kuva.
    - You can spend 5,000 Kuva to randomly change the value of one of the attributes (positive or negative).

If you choose the second option, some icons will appear indicating that the given attributes were chosen and not randomized.

In the hypothetical case that you want to apply the first option to a riven mod with one or more fixed attributes, the icon I mentioned will disappear and go back to the beginning (spend 25,000 Kuva for a fixed attribute).

That way, we won't have to rely so heavily on the RNG to win the best mod. But you choose: Reroll a riven mod, or spend Kuva galleons to get the mod you so desired.

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I love Path of Exile for its stat personalization allowing you to create a perfect item.

btw, isnt poe ditching orbs of fusing when poe 2 comes out?

I will be more than happy if they just let us reroll one of the stats of a riven instead of the whole riven.

If we are talking about putting PoE balancing into Warframe we'd need a system that rewards our skills with more kuva.

The better you are in PoE, the faster you can clear the map, the more resources you get. In Warframe we are timelocked to the kuva gain and praying to the RNG gods for a double x2 buff from Smeeta Kavat.

We need scalling kuva rewards for this kind of system to work properly.

 

Edited by Savire510
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Very much the same idea as mine and coincidentally with many other. 10/10 agree with this idea. 

Except there is a huge problem, It not a good Plat income influx for that certain party. (Ahem... On watch list tbh..... Ahem... to avoid warning point... Ahem... please do the guessing work to whom this whole Casino royale Mod market gain the most profit and benefits).

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It is tehre main income by now sadly i say, Rivens are the worst that coudl happen to Warframe, isntead of finally balancing older weapons to a decent level we got this bandaid and people drool over it like DE did them a favor. They could ahd doen this when makign thme but they didn't because "mOnEy!".

I like them and i know they need ot make moeny but this schemes i hate so much, it not heps the gaem and maeks storng weapons onyl stornger while low ones still struggle, 300% damage means nothing if the main stats are to low to makea difference unliek a newer higher stat weapon.

I use them also because if i got one, why not but i not rol lthat tihng countless times, eather it is average and decent or not and i leave it.

Wish people would boycott it honestly, myself included.

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2 minutes ago, Marine027 said:

It is tehre main income by now sadly i say, Rivens are the worst that coudl happen to Warframe, isntead of finally balancing older weapons to a decent level we got this bandaid and people drool over it like DE did them a favor. They could ahd doen this when makign thme but they didn't because "mOnEy!".

I like them and i know they need ot make moeny but this schemes i hate so much, it not heps the gaem and maeks storng weapons onyl stornger while low ones still struggle, 300% damage means nothing if the main stats are to low to makea difference unliek a newer higher stat weapon.

I use them also because if i got one, why not but i not rol lthat tihng countless times, eather it is average and decent or not and i leave it.

Wish people would boycott it honestly, myself included.

~🎵Riven sells great~Release the RNG Weapons🎵~

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21 minutes ago, Marine027 said:

It is tehre main income by now sadly i say, Rivens are the worst that coudl happen to Warframe, isntead of finally balancing older weapons to a decent level we got this bandaid and people drool over it like DE did them a favor. They could ahd doen this when makign thme but they didn't because "mOnEy!".

I like them and i know they need ot make moeny but this schemes i hate so much, it not heps the gaem and maeks storng weapons onyl stornger while low ones still struggle, 300% damage means nothing if the main stats are to low to makea difference unliek a newer higher stat weapon.

I use them also because if i got one, why not but i not rol lthat tihng countless times, either it is average and decent or not and i leave it.

Wish people would boycott it honestly, myself included.

i mean its better than some pay to win schemes. and they released with the intention to make bad weapons better. although it failed in some aspects

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I think a better comparison is regular affix (equivalent of mod effects like increased damage) crafting because linking is somewhat different in purpose and structure. There are  different things to keep in mind though:

1.) Crafting affixes is usually weaker than finding (or rerolling) high tier affixes on items .

2.) You can only craft one additional affix except with multimodding which reduces the maximum amount of affixes you can have.

Those rules are supposed to keep a balance between crafting and finding items but in your suggestion crafting would be superior. I´m not saying that´s a bad thing just stating it´s something to keep in mind.

Anyway a way of creating or locking valuable effects would be a good addition in my opinion.

Edited by Arcira
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10 hours ago, Savire510 said:

If we are talking about putting PoE balancing into Warframe we'd need a system that rewards our skills with more kuva.
 

 

Yeah, Kuva could be considered an end-game reward, but for that I would have to talk about the reward table and the difficulty. It would take a lot of time but I would also like to talk about it another time.

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9 hours ago, Arcira said:

I think a better comparison is regular affix (equivalent of mod effects like increased damage) crafting because linking is somewhat different in purpose and structure. There are  different things to keep in mind though:

1.) Crafting affixes is usually weaker than finding (or rerolling) high tier affixes on items .

2.) You can only craft one additional affix except with multimodding which reduces the maximum amount of affixes you can have.

Those rules are supposed to keep a balance between crafting and finding items but in your suggestion crafting would be superior. I´m not saying that´s a bad thing just stating it´s something to keep in mind.

Anyway a way of creating or locking valuable effects would be a good addition in my opinion.

The main idea is not to have to use the rerolling like a slot machine. You know, an alternative. Obviously if I choose an attribute (either positive or negative) it won't be available when I want to choose the others. For example, I choose damage and this attribute will not be available when I want to choose the others. Unless for some reason I want to reroll the riven mod, resetting the fixed attributes and having to start from scratch again.

Edited by MorteNexus13
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29 minutes ago, MorteNexus13 said:

The main idea is not to have to use the rerolling like a slot machine. You know, an alternative.

These suggestions aren't really alternatives. At least usually, like whats suggested in this thread. The very low amount of kuva usually suggested for "stat locking" would basically superceed random rerolling in every case. To hit the stats you would choose if you could, but done through random rerolling is measured in the millions, so an alternative would have to be in the same vacinity. .

Edited by Ghogiel
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9 minutes ago, Ghogiel said:

These suggestions aren't really alternatives. At least usually, like whats suggested in this thread. The very low amount of kuva usually suggested for "stat locking" would basically superceed random rerolling in every case. To hit the stats would choose if you could through random rerolling is measured in the millions, so an alternative would have to be in the same vacinity. .

I meant that I was thinking of another option to get a top-tier riven mod, besides rerolling. I'm not sure how long it takes for people to farm 200k kuva, but I was thinking of an amount that people wouldn't consider suffocating (even with a resource booster), just for a weapon.

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lol, like people wouldn't always just make the best riven roll possible for every weapon? even if we assume DE would let you get away with that, how much Kuva do you think it would cost? think of  number, and make it a big one, and I hope you're willing to run Taveuni for Hours on end to reach that big number (you might even find yourself doing Liches again!)

to me, this sounds like a system where the cons greatly outweigh the pros. if it were to happen, you'd soon start seeing the kuva farm complaints all over again.

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