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Open Call for Warframe Ability Ideas!


[DE]Helen

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Ability 1: Shattering Pulse - looses a blast of energy at the ground that deals damage in a small aoe and deals extra damage to shields.

Ability 2: Graft - steals scrap metal and broken bits from nearby living enemies and corpses, damaging and applying a minor debuff to them, while restoring a proportionate amount of health to your warframe and the Copy summoned by your 4th ability.

Ability 3: Reconstitute - has four different modes you cycle through, like Vauban or Trinity. Each mode grants a buff to the self or ally which boosts one of four different types of damage resistance. Cold, Heat, Toxin, and Electricity.

Ability 4: Splinter Twin - a portion of the warframe's broken body is jettisoned off and is animated with energy, effectively cutting your max health/shields in half. While in this form, the pieces on your body are replaced by spectral energy, and you gain a movement speed buff. The Copy runs around and behaves like a Spectre, using copies of your equipped weapons made from energy. The copy can cast your 1st, 2nd, and 3rd abilities. When the copy dies, you gain back your max hp/shields and the move speed buff ends. Buffs cast from the Copy stack.

Two different ideas for the passive:

Passive: Reassemble - a small percentage of HP gained from pickups also restores energy, and vice versa. Essentially a minor, passive Equilibrium.

Passive: Shrapnel - when you're dealt damage, causes a spray of shrapnel to fly off and deal damage to nearby enemies. Has a passive cooldown, and only triggers like once every 5-10 seconds.

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Alright i got something just going to ask to be friendly on the spelling here not the best at it here we go

So this whole thing goes off the idea of instead of haveing it's own parts you use random parts from frames already in game and then gaining the power of the frame parts you use for example  ember neurotics, frost systems, and excalibur chassis, you get the first second and third ability from frames listed befor hand and instead of using power to keep with the broken theme here the parts of the warframe would degrade dering the mission to the point of the powers not being able to be used properly or at all which were the passive and Fourth abilitie come in the fourth abilitie being

Field ripers useing all energy stored in the war frame will determine how much your components will be ripped from a scail of 10% beening 10 energy  to 100% been 100 energy 

The passive mobile tool box any extra health picked up will ripper damaged components 

And if the de picks this idea for the powers which I'm doubtful of mabye have the frame have a visual effect for when caponatas are wherein down

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Passive: Pure Void - kills build up a new HUD element, a Vail, which with each orb filled applys new affects.

Syphon: - 50 kills, life-steal bullets.

Terror: - 100 kills, appearance change, black tendrills attack and emits a small aura causing weak willed enemys to run in fear.

Shadowborne: 250 kills, ultimate killing machine, the inner beast is unleashed. Strong willed enemys run in fear, kills fuel your rage; last a minute and 30 seconds. Increased speed and damage.

1st ability: Mimic - randomly chooses a ability from another tenno and replaces that ability until reset. Cost 50 energy per reroll.

2nd ability: Shadow Strike - appears form behind and deals a half-life, 50% of current health, and emits a fear aura, Shadowborne increases half-life and fear aura. 50 sec. cool down

3nd ability: Dismantle - breaks down and releases the Void within, can control a selected target until target dies. Sacrificing the target gives a health boost depending of the target level.

4th ability: Warrior - choose between a selected weapon to add increased damage and status chance and critical hit damage. Costing 25 energy, and using 5 energy per second.

Side effects of using the Broken Warframe,

Negative - can not be healed by using regular Warframe healing abilities. Supports must equip a new mod, Void-kin or Voidweaver, Harrow abilities has a chance to greatly affect Broken Warframe.

Positive - missions in the Void or void relics increase his stats by 10%. Better void trace gain. Ex. - Regular mission, 34 Void Traces. With Broken Warframe, 56 Void Traces.

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Hello fellow Tennos,

I missed the big part of the party but just realized we got opportunity here.

I want to say that I gave a name for this Warframe, because it is easier to refer it for me if it has a name.

 

So I called him Ovrikan, and I see this as an only got health warframe (yup my favourite is Inaros btw :D )

base health:    400 at lvl 30: 700
base armor:    250 at lvl 30: 400
base energy:    none have to use health and Essence (will be mentioned later) for skills.

As an option can have -> base health regen: 3 hp/sec -> at lvl 30: 15 hp/sec


Passive

Spare Essence:
Enemies around Ovrikan have increased (+10%) chance to drop health orb. Furthermore after every 2nd picked health orbs will give one Essence to Ovrikan.

The Essence, is a self resource for Ovrikan. This can be used for skills, and can be aquired various ways.


1, Key "1"
Sacrefice

Sacrefice some of your own health, to increase the (skill)power of you and your team mates.

Cost:          1,5 health - 3 health - 4,5 health - 6 health per sec
Strength:    7% -> 9% -> 12% -> 15% multiplier
Duration:    till switch off (or get downed state anyhow)
Range:       10m -> 13m -> 16m -> 20m


2, Key "2"
Bio Shield

Create a bio mass around Ovrikan. This bio mass reacts as an absorbing shield, and also reflects back on the enemies. (I can imagine it as a voidling tentacle, which will strike back :D)

Cost:        50 health and 2 Essence
                55 health and 4 Essence
                60 health and 6 Essence
                65 health and 8 Essence

Strength:    No effective strength it got, only armor multiplier (that will cause absorb)
                  1,5% -> 1,75% -> 2% -> 2,25% armor multiply

                  And the reflect works, when the damage is reduced by the armor, and this damage get buffed by (skill)power:
                  20% -> 30% -> 40% -> 50% of damage taken is returned (+ the power buff).

Duration:    15s -> 20s -> 25s -> 30s

Range:        Range will only effect, how long the reflecting "tentackle" be.
                    10m -> 13m -> 16m -> 20m


3, Key "3"
Falling apart

This skill has a passive component:
When Ovrikan takes damage to his health, will start a counter on this skill. For every 50 health lost will aquire 1 Essence, and 1 counter on this skill.

When Ovrikan use this skill, will spread as many voidling wurm around him, as many counters on this skill. These wurms moves toward the enemies and starts to damage them, while siphon essence, and health for ONLY Ovrikan.

Cost:           7 -> 9 -> 11 -> 13 Essence

Strength:    The base damage of the Wurms I think should be:
                     25 -> 35 -> 45 -> 55 (which is multiplied by power)
                     For every 150 damage the wurms made will collect back 5 health, and for every 250 damage will add back 1 Essence

Duration:     Duration is only the lifetime of these wurms:
                     17s -> 20s -> 23s -> 26s

Range:        The range only determines the distance, that the wurms will run for a target, and that should be 25 meters on all levels.


4, Key "4"
I AM COMPLETE

This skill completes the broken part of the warframe for a while.

Ovrikan will look completed in the missing areas, and this will augment his skills.

Cost:           100 -> 175 -> 250 health

Strength:    this is irrelevant, instead it will cause some additions in the skills
        
        Sacrefice     -> will go on, but during the "I AM COMPLETE" will drain half of the health cost.
        Bio Shield     -> The absorb multiply will be 5%, the reflect damage jumps to 100%, and the range goes up to 40m
        Falling apart    -> The wurms will go in a glutonius state, and run for 50 meters for the targets instead of 25.

Duration:    Duration will be as long as the Essence keeps up. This skill will drain the Essence and when Ovrikan runs out of it will get back into his "broken" state.

Range:        Self (Irrelevant)

 

It might have some balancing issues, but hey these are just ideas yet :)

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Passive:

Psychosis- Less weapons this frame takes into battle = increased power strength by % per empty weapon slot.

 

Ability 1- Observation Room > On activation Warframe can see enemies through walls in a certain radius and observed enemies grant increased paranoia (meter)

 

Ability 2- Lithium > Reduces paranoia but increases fire rate, reload speed or melee speed.

 

Ability 3- Losing it > frame radiates terror causing enemies with range to become frozen in terror for a period of time like a roaming AOE. As the frame moves away enemies outside the radius would immediately regain mobility. Increases paranoia meter per enemy affected.

 

Ability 4- Insanity > Drains paranoia meter to pull enemies with radius to the warframe and he rips them to pieces until the meter is empty.

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=Passive Ability

  - Assemble: Copy parts from several of operator's pre-owned warframes to gain different enhancements and copy one their passive ability.

=Active Abilities

1.Scavenge: Attach debris(from enemy death) on ground to different parts of body to have varying buffs

  - Attach: armor or shield enhancement depending on what the enemy had, and stagger reduction due to weight.

  - Take Arm: elemental damage modifier depending what the enemy was using as attack.

  - Put On: confuse enemies from attacking by disguise

2.Salvage:Hold to copy a teammates' warframe ability that they've used most recently, and press to cast.

3.Glitch: unstable parts connection causes the warframe to behave unpredictably

  - When performing varying kinds of maneuvers in rapid succession: chance to ignore hit and damage.

  - When switching between weapons: random Buff on weapons (e.g. critical change,status change, elemental damage)

  - When brushing by other warframes: both sides get infused with brief status immunity and cured of them.

4.Amass: Use all nearby debris to surround itself and turn into a big golem and wreak havoc.

  - Hold to eject a chunk of debris towards enemy for AOE damage.

  - size and damage depends on amount of debris it's holding

  - loses debris over time and when damaged, deactivated when depleted.

  - Continued pickup of debris lengthens the duration.

 

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Spoiler idea if frame is made late game

 

Passive - emergency protocol - at 10 hp the operator is ejected to allow tactical repositioning ability recharges when health is returned to 100%

1- frag limb- fling a forearm at a point, when it lands it causes a void damage blast. When arm is thrown the frame can only use secondary weapons. The arm can be retrieved

2- void gate- frame throws up a barrier ring, enemies who touch one side of the ring appear on the opposite side of ring (can't reach center). frames can enter and leave much like Garas' barrier

3- void coil- frame deconstructs into serpantile form and wraps around enemy dealing puncture damage (iron maiden like void needles puncture wrapped enemies)

4- puppet of the void- the frame grapples enemies with void tendrils that wrap around the enemy, frame controls enemy till it dies or energy runs out

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My custom warframe idea for a warframe who can represent the Grim Reaper:
 

Grave- when enemies are in a 10-15 meter radius of your frame, you activate this ability and they will sink halfway into the ground and will be stuck there. 
 

choke- your Warframe lifts the enemies into the air and starts to choke them, taking down health. 
 

claustrophobia- your warframe spawns in 2 walls around enemies in your line of site and will continue to squeeze any enemies caught between the walls and will explode when the walls close. 
 

scythe- a huge external scythe is at your warframe command and swings forth stripping the armour from enemies in the radius of the swing. 

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This warframe is an amalgamation of remnants from three powerful warframes bound by “void tendrils” and it uses all that’s useful from them creating great combination of crowd control and damage with high price.

I don’t know the names of those three warframes so I will refer to the blue one as A, to the white one as B and to the red one as C (I hope that their names will be mentioned in Leverian and in names of this warframe’s abilities)

 

Passive has 3 parts: 1st - When it hits certain health trasholds your abilities are disabled with some visual effect (this is an example of its instability).

                                       - 75% = 3rd ability is disabled and C’s parts became loose

                                       - 50% = 2nd ability is disabled and B’s parts became loose 

                                       - 25% = 1st ability is disabled and A’s parts became loose 

                                       - as the health goes up past the tresholds the abilities are anabled and the parts are put back to their places.

                                2nd - Energy is just for healing, your warframe is healed 4 health per second with 2 energy drain.

                                3rd - When you hit the 25% health treshold and for the next few seconds after you're above it, you can be healed by Void damage from yours or others amp or with the 4th ability of this frame.

 

1st, 2nd and 3rd ability costs 25 health when it has 200 health  at rank 0 (this warframe should have at least 200 shield ta rank 0 so it doesn't die too quickly) so you can cast two abilities before hitting a health treshold (it should scale up with rank and maybe even with health mods but with those just a little bit). Also ability efficiency doesn't matter on this warframe so Blind Rage is instantly put on it.

 

1st ability = A’s grasp - You can create a hand that takes all enemies in its reach giving them slash procs, knocking them down, pushing them over ledges or dealing massive damage.

                                     - As you hold the ability button you pick the starting point (the warframe lifts up its left = A’s hand), now you need to pick direction (as you                                           pick the direction the warframe swipes its hand that way): left or right = The created hand moves 20 meters (at max. rank) rectangulary                                                                                                                                                              from your position taking all enemies in its path. When the                                                                                                                                                                      enemies are pushed to a wall, they are smashed on it receiving                                                                                                                                                              massive amounts of impact and slash damage.

                                                                                                                                            down = The hand moves right to you pulling the enemies and knocking                                                                                                                                                              them down to the right position for you to use your melee weapon                                                                                                                                                          and also giving them slash procs.

                                      - The hand should be about 2 meters vide (at max. rank).

 

2nd ability = B’s gift - You can shoot a projectile that sucks enemies to center of its explosion or create four protective shields around your fellow tenno and defense points.

                                  - (push) You’ll shoot a projectile that flies like projectiles of Kuva Ayanga that explodes on impact and sucks enemies in its range (I think 6                                         meters is good enough)

                                  - (hold) Create a shield around friendly…things. The shield has no duration, 500 health and 1000 armor (at max. rank) and when it's                                                    destroyed pushes away and knocks down enemies around.

                                  - This ability is chaneled from the hole on the warframes right shoulder.

 

3rd ability = C’s punch - You can shoot out your hand and punch with devasting effect your enemies or launch yourself up.

                                     - (push) Shoot out the warframes right = C’s hand and punch the aimed enemy within 20 meters range (at max. rank) damaging and                                                   knocking down him and other enemies in a few meters long cone behind him

                                     - (hold) Do the same thing but u can target anything but enemies and you will launch yourself to that place. It’s like grappling hook. (the jet                                           on the warframe’s left leg is on in air)

4th ability = Voidbound ejection - Your warframe breaks itself from inside damaging its broken body but creates a pool of void energy that damages enemies in it.

                                                   - The “voidpool” can be created within 20 meter range around you and should be just a bit smaller than 2nd’s ability projectile                                                              explosion range, so 5 meters.

                                                   -  This ability always brings you down to 25% health but it isn’t instantly healed by passive because 3rd part of passive is delayed                                                        for next few seconds so this ability isn’t for free.

                                                   - In this “delay” there are other smaller “voidpools” created under you by casting other abilities (on hold of 3rd ability it’s where you                                                       lend).

                                                   -  The “voidpools” are dealing Void damage overtime. I don’t know how much exactly because it has to be enough to do                                                                        something in higher level missions but it can’t be too much because it would be broken in eidolon hunts.

                                                   - Any enemy that is knock down into the “voidpool” looses its armor.

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Thinking about a name too for this.. Chimera or Stitches, since he's build from different parts...?

Passive: Spare Parts - Upon killing an Enemy Chimera (=broken Frame Name) has a 30% chance of finding useful spare parts to reconstruct himself (equaling a health orb)

1. Finger Gun - Chimera uses one of his own Body Parts to shoot it at the enemy. Like a bullet enforced with void energy it will pierce through the enemy

2. Scrappy - Using spare parts of his own Chimera builds a dublicate taunting the enemy. Upon destruction it will detonate sending his parts flying dealing blast damage.

3. Void Shield - Using the void's power that holds his parts together, Chimera builts a Void shield around himself or his allies.

4. Void Form - Chimera leaves his body parts behind and becomes a being of the void. In this form he attacks enemies similar to the Operator, using a void blast, being able to hide in the void and stunning enemies. Maintaining the Void Form drains his Mana every second

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Quest: The operator needs a better weapon against the Sentients and must use Ordis (Ordan Karis) as a program to maintain the systems that allow the broken warframe to contain void energy. Ordan Karris takes control of the frame (like Umbra) when the operator is in transference to fight with him. Cephalon Cy takes over the Orbiter, and the orbiter is integrated into the Railjack as a lander and extraction ship. (Basically, Ordis's back story needs a satisfying conclusion. Making his alter ego a Warframe would rock!)
 
Passive: Regenerates void energy for the operator, reducing drain from using powers in operator mode.
 
Abilities:
  1. Void Concussion - An explosion of void energy knocks back enemies. They fall and/or stagger for a time, and they may take some slight damage from the blast. The blast can also nullify magnetic status effects for allies and interrupt Sentient attacks.
  2. Tenno Reinforcement - Without transference, your operator form leaves the Warframe partially from its chest to send a concentrated Void Beam with blast of void energy out dealing damage and stripping enemy defenses. The beam can have elemental damage if the operator has an arcane equipped, and can do some impact and puncture damage.
  3. Unrelenting Volley- Temporarily adds void energy to ally weapons, allowing weapons to strip enemy defense and buffs.
  4. Dismembering Void - A one-shot kill from void energy of one targeted enemy of any strength. Non Boss enemies will have their limbs break off their body and then disintegrate in void energy. Bosses will be held in stasis from void energy for a time when not invulnerable, debuffed, and this will allow players time to aim at weak points.
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Passive

Adaptation : 5 second buff depending on which damage type hit it last. e.g. fire = fire reduction. Possible Cooldown?

1st Ability

Distortion : Causes random status effects to a group of enemies as a shockwave attack from the warframe's body.

2nd Ability

Overload : Sacrifice health to to overload shields Duration : 20 seconds, Doesn't not stack.

3rd Ability

Void Grenade : Throws a ball of pure void energy at the enemy and explodes in a small area. Sticky?

4th Ability

Overgrowth : Creates a small group of Aboroflora plants that impales/shocks enemies for a certain amount of damage in an area around the warframe.  

 

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Ability 1: your arms stretch out via the void "tendrils" to grab a target, then slam the target in front and behind you up to 3x then release them forward knocking down their buddies.

Ability 2: you pull off your head, throw it at an enemy, then play as that enemy (i.e. through your head at a bombard [main body becomes invincible] and now you "play" as the bombard for a time)

Ability 3: cycle between three different specters [based on releasing different colored armor pieces]

red part specter: runs around using a "tendril formed" hammer it can also cast fire abilities taking from ember, nezha, and chroma.

blue part specter: runs around using a some form of akimbo sidearms made from the tendrils that shoot electricity it casts abilities from volt, gauss, and... one...other frame (maybe a sneaky unique ability by the dev's?)

white part specter: runs around using a tendril and spare parts to form a shotgun that blasts enemies with cold. it uses abilities from frost, hydroid, and... [maybe leave a third option up to the dev's again.

{side note: when red dies you gain back a small portion of health, when blue dies you could get either a small portion of shield or energy back, when white dies you get some extra armor}

Ability 4: your charge up and upon release make one of the void tendril trees, this sucks health from enemies and redistributes it to allies in the form of random health, shields, armor, or energy. the longer the charge the better the effect and the bigger the tree (it comes up through the ground [this initial outburst could also do damage perhaps]).

Passive: if you have a specter out and die, your parts fall to the ground, then fly over to the specter and you take control of it, without wasting a revive.

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I rly miss the "brocken"-Ability's in this thread...

The idea behind this is, that our little friend here has not real control about his Body-parts and with this also his Skills. Normally they will work fine but sometimes they become "broke" in different ways...

 

Passive: 33,3% chance for 10 sec: +30% live or -30% live,

                                                        +30% dmg or -30% dmg,

                                                        +30% animation-speed or -30% animation-speed 

 

1.Ability, Entanglement: His tentacles break through the ground and hold enemys tumbled on the ground an deals DMG over time... normally 😉 

                                      15% chance for 1000 heat-dmg/sec, 1000 cold-dmg/sec, 1000 Electricity-dmg/sec, 1000 Toxin-dmg/sec

                                      15% chance that the tentacles also hold the Broken-Frame on the ground (he should be still possible to use his Secondary) and deal no dmg

                                      70% chance for 100 heat-dmg/s, 100 cold-dmg/s, 100 Electricity-dmg/s, 100 Toxin-dmg/s

 

2.Ability, Proliferation: his tentacles growth and strengthen his body make him faster and hit harder for some time,... normally 😉

                                  15% chance to deal +400% more melee-dmg and get +400% attack-speed he also gets additional 400 armor

                                  15% chance to slow yourself and get -90% attack-speed, -90% projectile-flight-speed, -90% movement-speed 

                                  but still got the Buff from the 70% chance 😄 

                                  70% chance to deal +100% more melee-dmg and get +100% attack-speed he also gets additional 100 armor

 

3.Ability, Potential?: His tentacles pullulate and touch the Team, give them more power for some seconds... normally 😉 

                               15%  chance for +150% Ability-Power for the Team,

                               15% chance for -90% Ability-Power for the broken Frame  

                               70% chance for +50% Ability-Power for the Team, 

 

4.Ability, Contemplation?: double the chance for the OP and the brocken percentage of the first 3 Abilitys for some seconds

 

Of course does the Abilitys scale with Range, Ability-Power, Duration and the numbers are just placeholder. But I think you got the Idea.

The Skills should also get a CD because the user should rly feel the pros and cons of this Frame...

He should feel sometimes rly OP and then sometimes just brocken... should be rly funny 2 play such a Frame together with some Friends or as Youtuber/ Streamer.

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Спойлер

 

Так как варфрейм сломан я предлагаю убрать у него сверх щиты и энергию. Все способности будут расходовать здоровье варфрейма.

1 Паразитический симбиоз

Варфрейм порабощает врага используя собственные детали теряя 33% от максимального здоровья (работает до 3 раз) . После третьего порабощения ваш игровой персонаж меняется на одного из порабощённых (активация способности переключает между порабощёнными врагами).  

Продолжительность : до смерти порабощённого носителя .

Множитель урона порабощённых: 1.5х

Множитель брони: 1.5х

Пояснение: после смерти одного из порабощённых части варфрейма затраченные на подчинение будут медленно двигаться к одному из оставшихся порабощённых, Если все порабощённые умрут то умрёт и варфрейм ( при условии что хотя бы две части не лежат в радиусе 10 метров, если части лежат в указанном радиусе варфрейм соберётся вновь).

2 Зов бездны

Варфрейм жертвует  собственным здоровьем чтобы оглушить врагов (открывает для добивающей атаки)

длительность 5 секунд (изменяется модами на продолжительность)

стоимость способности:  10% от максимального количества здоровья(нельзя изменить)

3 Живая кукла

Варфрейм собирает из собственных запчастей бездумную куклу. Зажав X находясь рядом с ней вы жертвуете свои здоровьем, чтобы в момент смерти кукла взорвалась и нанесла урон всем вокруг. Удержание кнопки способности позволяет переместить сознание в куклу управляяеё действиями. Кукла способна атаковать только в ближнем бою(атаки куклы можно улучшать модами как меч   ExcaliburилиMesaпистолетов ). Нельзя активировать если активно больше 1 порабощённого   

здоровье куклы 500 (изменяется модами на силу)

броня 800 (изменяется модами на броню) 

множитель урона от здоровья 5х (урон взрывом)

стоимость призыва 50 здоровья

передача здоровья в секунду 50

4 Поток бездны

Варфрейм впитывает окружающую энергию бездны увеличивая своё здоровье и броню

увеличение здоровья 1.5х

увеличение брони на 800

расход здоровья в секунду 20 (изменяется модами на продолжительность и энергоэфиктивность)

ПАССИВНАЯ СПОСОБНОСТЬ:

при убийстве врага варфрейм получает заряд (максимум 30) каждый заряд восстанавливает 5 здоровья в течении 5 секунд

П.П. Так как варфрейм не имеет щитов и энергии а способности требуют здоровья то максимальное количество здоровья должно быть не меньше 2000 на 30 ранге. При создании этих способностей я опирался на описание варфрейма. Надеюсь мои идеи смогут помочь вам создать интересного, сильного и самое главное полезное варфрейма.

 

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56 minutes ago, (PS4)Puddle_Foot said:
Quest: The operator needs a better weapon against the Sentients and must use Ordis (Ordan Karis) as a program to maintain the systems that allow the broken warframe to contain void energy. Ordan Karris takes control of the frame (like Umbra) when the operator is in transference to fight with him. Cephalon Cy takes over the Orbiter, and the orbiter is integrated into the Railjack as a lander and extraction ship. (Basically, Ordis's back story needs a satisfying conclusion. Making his alter ego a Warframe would rock!)
 
Passive: Regenerates void energy for the operator, reducing drain from using powers in operator mode.
 
Abilities:
  1. Void Concussion - An explosion of void energy knocks back enemies. They fall and/or stagger for a time, and they may take some slight damage from the blast. The blast can also nullify magnetic status effects for allies and interrupt Sentient attacks.
  2. Tenno Reinforcement - Without transference, your operator form leaves the Warframe partially from its chest to send a concentrated Void Beam with blast of void energy out dealing damage and stripping enemy defenses. The beam can have elemental damage if the operator has an arcane equipped, and can do some impact and puncture damage.
  3. Unrelenting Volley- Temporarily adds void energy to ally weapons, allowing weapons to strip enemy defense and buffs.
  4. Dismembering Void - A one-shot kill from void energy of one targeted enemy of any strength. Non Boss enemies will have their limbs break off their body and then disintegrate in void energy. Bosses will be held in stasis from void energy for a time when not invulnerable, debuffed, and this will allow players time to aim at weak points.

I like this one. Especially the quest idea

 

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Havent gaven alot of the thoughts towards the broken warframes abilities but i think alot more of his concept should derive from like half the eidlons and half shadow or half sentient like the blue eidlon energy and the red energy from the ship in the spear missions or even like give him a ability like valkyrs claws but have him pull out a similar sword that the stalker had in second dream maybe instead of going entirely invulnerable like how valkyr does have him pull all kinds of parts from the fallen enemys to extremly rapidly regenerate his health and shields and damage the enemies in between him and the parts:also i think this frsme should be tied specificaly to TENNO SPIRIT it seems to be a mash up of old war tenno sentient beings of the 7 and w.e else was around so maybe some ties with the schools or operator directly lile the operators hand beam in the frame so thsts kinda 2 attacking abilities with defensive regen we got an ultimate where he pulls parts from fallen enemies to regen and damages and takes smaller amounts from living and then theres the sword like idea which i think should have magnetic tentacles come out of the ground ina triangle around the frame drawingg pulling enemies in so its easyer to hit them with the sword and gives u a small armour buff or rapid shield rechharge buff in use and then theres the tenno ray idea coming from tenno spirit or pychic powers and then theres passives that could have to do with specters an additional life or boosted stats when theyre out or constant regen when theyre out 

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PASSIVE ABILITY: Adaptation
Eornheit able to adapt for any kind of damaged and converting the damage to (x) Energy or additional (x) Power Strength, since the New Warframe is based on the concept of Sentient. 

First Ability: Paradox
Eornheit is able to summon sentients to aid. (Duration, Power Strength, Power Efficiency).

Second Ability: Regenerate
Eornheit converts his energy to health. (No warframe that has this kind of ability yet.) Garuda Warframe has the ability to convert health to energy.

Third Ability: Destruct
Eornheit would self-destruct cause massive (x) damage in the area which leaving 1 health point, but able to reconstruct itself during (x) seconds of invulnerable.
Damage Calculation (Base Damage + Health Points) * Power Strength = Total Damage.

Fourth Ability: Void Lash
Eornheit able to extend its own void tentacles which becomes a whip. (Exalted Whip Variant)

  • Exalted Weapon: Ripper

 

 

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Make a zaw like frame, have it crafted and than you would need to craft other warframe parts, you have to sacrifice those parts to copy an ability of a certain frame. Only one part type can be on him per time. For instance:

Craft Frost neuroptics for snow globe.( If you put another frame their neuroptics on it you will lose both parts and snow globe gets replaced with say descrate for nekros neuroptics)

Volt systems for speed

saryn chassis for spores

and Ultimate abilities would require a fully crafted version of a frame. Say a Loki is sacrificed in order to copy radial disarm onto the broken frame

In order to put a new ability on the broken frame, it needs to be rank 30 first, resetting to rank 0 every time you put a part on. All abilities get the prefix instable which would be becuz of the passive, abilities consisting of two words change into instable-last word. So snow globe would become instable globe.

This would mean you would need to rank the frame 3 times minimum to end up with a broken frame with in this case: instable Spores, instable Speed, instable globe, instable Disarm and than you are at rank 0. 

Passive would be malfunction: There is a 5% chance an ability will go wrong and this will cause one of any other abilities in the game to be cast instead. 

Off course the parts and their respectively gained ability could be changed, say neuroptics for first abilities, systems for third, chassis for second and frame for fourth instead of the neuroptics for third, systems for second, chassis for first and frame for fourth.

Prime parts can also be used instead of the regular variant. This does not change the function just the method of obtaining. All parts need to be crafted first before sacrificing them for an ability.

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Name idea: hollow

 

 

Passive: "we can rebuild him"

Ammo drops that cannot be used for your current weapon heal a small amount of health if collected, receive +25% bonus to all scources of healing

 

1: reposses:  lash out a void tendril in a sweeping motion infront of you stealing peices of armor, enemies hit have their armor stripped. heal a small amount for every enemy hit

 

2:  regain purpose: hollow makes use of fallen enemies around him, reusing their parts to provide him and his teammates an array of buffs, like +dmg +speed ect. Every body around also heals all allies and hollow for 15% max hp each, excess corpses are turned into ammo for the equipped weapon.

 

 

3: unmake: hollow's humanoid form dissolves into a violent vortex with debris flying around, he gains 80% d/r and can launch sharpened peices of the debris at enemies which would deal heavy scaling puncture damage, at the cost of small amounts of health by using m1. Recast the ability to remake himself, when fully remade a shockwave of energy releases from him which cc's enemies hit with it for 3 seconds

 

4: unbound: hollow leaves his shell and displays his true form, a writhing mass of void tendrils which grab enemies he is near. He can move around and fly with increased speed, similar to wukongs cloud walker, but enemies near him are hit with his void tendrils, which remive armor and health and give it to hollow. Enemies hit by a void tendril will have a smaller swarm of them ruse around them and try to drag them down, cc'ing them for 10 seconds. During this time hollow can direct his void energy at enemies, in a similar fashion to a rocket launcher. Hollows true form is intangible but his shell can still be damaged during this time, which remains stationary and gains an 80% dr for the duration of the ability.

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Passive: Void Ghost - When Bleeding out, Void energy comes out from Warframe-shell granting our "Broken Warframe" ability to move  and use 2nd and 3rd ability for the duration of  Bleed out. The Broken Warframe can be revived by teammates when they will try to revive his left body.

 

1st Ability -Broken Warframe can select 4 Buffs for himself and teammates. After casting Broken Warframe only gets buff for himself.

1st buff - Grants him 80% Damage For Primaries

2nd buff - Grants him 35 Energy

3rd buff - Grants him 500 Tau Damage for his weapons

4th buff - Heals him for 75 hp

 

2nd Ability - Broken Warframe marks enemies in 20m radius. After killing marked enemy they left siphon of Void energy granting your team buff in 7m radius dependend from your 1st Ability selected buff.

 

3rd Ability - Broken Warframe realeses Void Pulse in 20m radius that deals Magnetic Damage and also stuns enemies for 3 seconds.

 

4th Ability - Broken warfram has 3 charges of his 4th Ability, every charge is his part of broken body (Arms, Legs, Torso), the charges can be casted on team members granting Broken Warframe ability to cast his 2nd and 3rd ability from his teammates with 50% range. Every part of his body will be taken into account as a sentinel for his teammates, So if the body part "dies" it will returns to Broken Warframe. Only one broken part per Teammate.

 

Hope DE sees this :)  and will take the idea into account, Bye.

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