(PSN)chrdragon Posted May 8, 2020 Share Posted May 8, 2020 (edited) the rewards seem utterly unbalanced ground what is required is getting for 3 fight 160 points on easy fight space with around same difficulty 3 fights give 1300 points at easy fights ground is needed for space to work, what even makes this worse and most space combat can be skiped in space version makes those 1300 points be over rewarded and ground seems utterly under rewarded for same amount of work due to being able to skip space content in space version. 1 make space combat it self reward bonus points 2 increase cleared murex in ground so 3 op link fights give round 500 points and extra points per sentient killed. also you might want to lower for the 3 space fight the score down to 500 and get bonus for space sentient fight. and ground sentient fight halv of the in space the bonus points. this at least would make it imo a better balance. Edited May 8, 2020 by (PS4)chrdragon Link to comment Share on other sites More sharing options...
taiiat Posted May 8, 2020 Share Posted May 8, 2020 it's really just time - Ground spends like 4-5x as long in their Mission to get slightly more points for the entire Mission. Ground is just kinda too long, frankly. 17 'waves' is getting into monotonous territory. and for that matter there could be 'standard' and 'Endurance' sku's of the Event Missions. so that there can still be a long haul version of both Missions that gives you extra points and is for Players looking for something a bit more Challenging. 1 Link to comment Share on other sites More sharing options...
Rawbeard Posted May 8, 2020 Share Posted May 8, 2020 you are comparing apples to oranges. 3 of 17 condrix are not equivalent to 3 of 5 murex. neither in time invested, nor in difficulty. the only thing worth comparing is the flood of rewards space gets without having to move, and the levels of Murex 5 compared to condrix 13+. essentially you aren't wrong, but don't even know why, since your reasoning is completely wrong. also the event is in it's last week. asking for changes now.... damn, boy Link to comment Share on other sites More sharing options...
Ineradicable Posted May 8, 2020 Share Posted May 8, 2020 (edited) 58 minutes ago, Rawbeard said: you are comparing apples to oranges. 3 of 17 condrix are not equivalent to 3 of 5 murex. neither in time invested, nor in difficulty. the only thing worth comparing is the flood of rewards space gets without having to move, and the levels of Murex 5 compared to condrix 13+. essentially you aren't wrong, but don't even know why, since your reasoning is completely wrong. also the event is in it's last week. asking for changes now.... damn, boy The event is going to get repeated, wasn't a 1 time thing so asking for changes is completely fine. And I do agree that ground felt not worth bothering with because Space was much more relaxing/easier than ground. Majority of the time on Space you limbo everything and can almost afk the entire time. Ground should have its waves reduced by a couple and space shouldn't be able to park the railjack somewhere cheesy without it getting attacked. But from my understanding they actually cut content out of the space part because of issues occuring. Edited May 8, 2020 by Ineradicable Link to comment Share on other sites More sharing options...
(XBOX)Catch Lightning Posted May 9, 2020 Share Posted May 9, 2020 (edited) They just need to scale up rewards and or kill codes rewarded by ground. Maybe 3 kill codes every three (out of nine) condrix "scans". Hard mode maybe rewarding these tripled rewards but enemy level starts at 60 then scales up on an asymptotic but mostly linear curve. Knock down the Sentient level from 60 to 35 though. They get too tanky to of fast. Edited May 9, 2020 by (XB1)Catch Lightning Link to comment Share on other sites More sharing options...
(PSN)DidelphisV Posted May 9, 2020 Share Posted May 9, 2020 Yeah ground squad could definitely do with some tweaking next time. Harder and Faster would be my preference. So they scale up to the same level as they do now but in like half the time. 17 waves is just so lame.... I feel like Space is balanced fine personally. It’s probably the harder of the two, just because of how quickly sentients can wreck an op link without a good limbo/Mesa (whereas it’s very easy to protect them on ground) Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted May 10, 2020 Share Posted May 10, 2020 9 hours ago, (PS4)DidelphisV said: Yeah ground squad could definitely do with some tweaking next time. Harder and Faster would be my preference. So they scale up to the same level as they do now but in like half the time. 17 waves is just so lame.... I feel like Space is balanced fine personally. It’s probably the harder of the two, just because of how quickly sentients can wreck an op link without a good limbo/Mesa (whereas it’s very easy to protect them on ground) ... space is so easy compared to ground. You literally had to do nothing but toggle a singe ability with baruuk. They need to tweak reward rate of ground and difficulty of space.. Ship shouldn't be able to hide inside the murex, seems like thats asking for death by defense mechanism. Link to comment Share on other sites More sharing options...
(PSN)DidelphisV Posted May 10, 2020 Share Posted May 10, 2020 7 hours ago, (PS4)ForNoPurpose said: ... space is so easy compared to ground. You literally had to do nothing but toggle a singe ability with baruuk. They need to tweak reward rate of ground and difficulty of space.. Ship shouldn't be able to hide inside the murex, seems like thats asking for death by defense mechanism. It’s basically impossible to fail ground though. Space at least has the potential to go badly. and If you stop the ship hiding in the murex then players are just gonna hide it somewhere else. One of the most common complaints with railjack is that people hate having to babysit the damn thing. (Besides, a good high end railjack can sit right out in the open and never take any serious damage anyway hehe) Link to comment Share on other sites More sharing options...
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