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What's on your update wishlist?


_4shes

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5 hours ago, Kraethius said:

They talked about it on the recent DevStream, Mechs in missions isn't scrapped, it just proved to be more work than they anticipated. It's 'hopefully in the future'.

That's better than nothing I suppose. 

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  My immediate top 5:

Hydroid improvements, including removing the hold-to-charge-up mechanic forever.

Ash improvements, including the permanent deletion of the marking mechanic forever, never to return in any form ever again.

A Volt Deluxe skin with perfect abs. 💪

More twink-frames like Nezha. 😏

A method to craft Claw Zaws using Cyath blades.

 

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  • 4 weeks later...

I want for Ash to get a revisit. Ash has issues but most ppl don`t know about them coz what ppl are saying about him on YouTube and how ppl play him.

They do on of two things;

  • They use two augment mods that cover up their issues to where they use it 24/7 and are not aware of his issues.
  • They only use Ash in places where he is affective which is open area/high-level mission.

 

Here are his issues;

Shuriken

·       Shuriken is only good with its augment, an augment is meant to be used as an option and not to make the ability better, which means on its own it`s not worth using.

·       Because of the way bladestorm works, it makes it redundant due to bs doing more damage and costing less energy.

·       If there are 3 enemies in front of you and you want to kill the one in the right, sometimes it will target the other two enemies instead of the one you want even if you`re aiming at it.

·       The only way it will be affective is if you spam the ability however you will lose out on energy doing so plus you can`t control what enemy you want it to hit and (in other ppl`s eyes) why do that when you can use bs? There is no distinction between the two.

 

Smoke Screen

·       The duration of it is low and even though I don`t have any issue with it I understand why other ppl would.

 

Teleport

·       When teleporting to enemies it`s not consistent in opening them up to finishers.

·       People use it`s augment as a bandade coz the bug which means the ability on its own is bad.

·       On consoles it`s changed to where the finisher prompt is separate from the melee button which makes it which kind of brakes the flow of it.

·       If a enemy is under a stun, it can`t interrupt it to be able to open them up to a finisher.

 

Bladestorm… so many issues

Spoiler

·       The two stages of the killing process make bs slow, because of this, other players can take his kills before you get a chance to kill them which makes him not helpful in the team, not fun to play and in a fast-pasted game this is bad.

·       Marking enemies for some players is sickening because of the motion of moving the cursor onto enemies, even though it`s easier (but still a problem) to do this using a mouse, doing this on a controller is not as easy, an ability should be able to be easy to use no matter what you use.

·       Because enemies are highlighted by your chosen energy colour, it will make enemies more visible to other players to go and kill them which in their minds is a top priority.

·       If you want the full damage of bs, you have to mark the enemies three times which will slow you down or  makes you stationary (if you want to do it quickly) to mark enemies with three marks. In low-level missions, your energy will be refunded back to you if you over mark and in high levels you obviously going to want the full damage of it so there is absolutely no point in having to choose the amount of damage you want to dish out. With the old bs, you had the full damage regardless.

·       Bodies disappearing makes it to where you can`t bring him in a desecrating team with a nekros. While bodies disappearing makes sense on paper for him being a ninja and I like the idea, unfortunately, this just makes him a problem in that team.

·       The indicator shows how many marks instead of how many enemies affected by bs. Because of this, you have no idea how many enemies are going to be killed. If it showed how many enemies affected by bs, it will let the play know when to use bs again.

·       Using your 2nd ability to use less energy is not synergy. Synergy is meant to be a choice that makes a difference in missions however, this so-called synergy is a must to use it consistently which makes it a bad gimmick.

·       Because of the synergy between his 2nd & 4th ability, you are forced to mod for duration to benefit from using less energy for bs since most people are not going to use bs while it`s taking more energy.

·       Using the 3rd ability to join the animation costs no energy but you need energy to be able to use it which makes no sense plus, in low-level missions, sometimes you`re not even going to get a chance use your 3rd ability because the apparitions have killed the enemies already. (depending on how many enemies you mark)

·       Apparitions (clones) appearance is not consistent. The visuals go from looking like you custom coloured Ash to a hologram version, to the original ash look with default colours. Also, this is a bug that the old bs had which means it has not been fixed.

·       When marking, you can`t mark enemies that are behind walls or objects which make you have to run around searching for enemies to kill and if you in a team, your marked enemies will be killed off by your teammates.

·       Even if Ash`s damage has increased to 2,000, (his damage now is still great) the damage is not as good compared to the old bs. The apparitions of the old bs was like Saryn`s 1st ability damage but slightly better, (and the terminator) the apparitions would not stop killing until the enemies were dead and even though attack speed mods can increase their killing speed, with the current bs, the apparitions only attack three times however the bleeding damage speed cannot.

·       Because of the way it works, it makes shuriken not favoured in use due to the amount of energy bs costs when modding and how much damage it does and how quick enemies will be killed when activated. This make some people use bs over shuriken.

·       The marking mechanic makes the ability ineffective in close-quarter, tight spaces which is what  the majority of the tilesets are, this makes the ability less effective and mostly useless even more so it a team.

·       You can`t pick and choose what enemies you want to kill; (which people claim you can do) on paper it makes sense however in practise the idea is not useful. For example, if you wanted to mark an energy eximus in-between two other enemies and you only have enough energy to mark one enemy, you are not able to.

Reasons;

· Enemies are running around to where you will either run out of energy or you simply can`t mark the eximus.

· You will have to stand there trying to mark that one enemy.

· You have a chance to get hit by a stray bullet or by an explosion whether you use your 2nd ability or not.

· If you’re playing in a team, someone WILL take the kill from you.

· Teleport can do it better and is faster at it. (this alone destroys the purpose of using it that way)

 

Ash needs a revisit the stats prove this.

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My #1 Warframe wish is for DE to do a major update (in terms of time invested) that introduces nothing fundamentally new, but rather makes better use of existing features and assets, for the sake of more variety in the daily, fundamental gameplay. 

  • add way more existing tile sets to Sanctuary (including caves from the open world and Railjack assets like for example Neptune ice mines)
  • just straight-up add new tiles to existing tile sets
  • add very low-probability chance for more mission type changes (Spy turning to Capture or Sabotage? "This data tells me our target is here!")
  • add or mix existing mission types to open world bounties (e.g. something like the Drift "protect the Corpus scientist" in Plains)
  • add way more different rewards to Invasion, so we get to see the invasion-unique tilesets more often
  • add Drift enemies to regular Deimos missions
  • add Plains enemies to regular Earth missions as a "recharging one-off" like Nightmare missions, to gain limited Ostron standing and limited bounty rewards outside PoE bounties (analogue to freeing Solaris on Venus)
  • make Dark Sectors actually dark, not necessarily as much as the 8 Year Defense mission, but just disable some of the light sources, to make it look and feel more distinct
  • Add new Spy "puzzles"
  • Feature more "Assault" like missions with combinations of e.g. Defense, Spy, Sabotage
  • Make it only one example of a mission type per Railjack system - replace duplicates with different mission types inside the ships

etc. etc. - just anything that adds more variety to the really basic, fundamental gameplay, your bread-and-butter missions. Of course there's lots of other stuff that needs work, and of course they really need to get The New War going, but my foremost request is for them to take a hard look at what assets they already have, and make better use of them in service to your average run-of-the-mill-mission.

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