[DE]Rebecca Posted November 25, 2013 Author Share Posted November 25, 2013 Me and a friend get this bug A LOT. And despite all frustration it caused, we suspect one of the new mods to be the reason: Sawtooth Clip. We've been farming mods for slash damage (mostly Rifle) on Kiste on Ceres and later Kepler on Phobos, since we also wanted that nice melee mod for poison damage, too. And we got it. But everytime we did, neither of us did receive any rewards. Not sure about others in our team, since they left almost immediately. If it helps, I could upload that log file from the mission we just had (where said bug occured). Just unsure when it will be looked at if I'd just send it in via support... (which I'll do right away). A fix coming for this, likely today! Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 25, 2013 Author Share Posted November 25, 2013 getting downed while using the scanner disables your use of firearms and the scanner This has occurred since 11.0.5? Link to comment Share on other sites More sharing options...
Felandi Posted November 25, 2013 Share Posted November 25, 2013 This has occurred since 11.0.5? I can confirm that this happens every time in 11.0.5 Link to comment Share on other sites More sharing options...
R3dwood Posted November 25, 2013 Share Posted November 25, 2013 Sometimes when enemies die, they leave an invisible counterpart that constantly fires their weapon without reloading or letting up. This has been an issue since update 10. Link to comment Share on other sites More sharing options...
BladeMaverick Posted November 25, 2013 Share Posted November 25, 2013 Quite the game-breaking bug that goes on upon being killed by a boss. UI locks up completely and doesn't fix itself. http://www.youtube.com/watch?v=yi6b1e7COHM Updating my support ticket with the video, Posting this on the forums as well. Link to comment Share on other sites More sharing options...
Feauce Posted November 25, 2013 Share Posted November 25, 2013 Good to see that damage numbers appearing on dead bodies is listed as an issue finally. The melee-camera issue still isn't, though. https://forums.warframe.com/index.php?/topic/133059-melee-glued-to-camera/ Link to comment Share on other sites More sharing options...
RiperRazor123 Posted November 25, 2013 Share Posted November 25, 2013 In the Codex,at Grineer Section there is 1 enemy type that we cant find and its the Grineer Eviscerator,not from Phobos ,but the normal ones that were present in the Gravidus Dilemma. Link to comment Share on other sites More sharing options...
Sannidor Posted November 25, 2013 Share Posted November 25, 2013 Changing LECTA's color presets makes it deploy for a brief moment. Overall, switching from one preset to another removes melee weapon from a grip and puts it on body. Link to comment Share on other sites More sharing options...
ArthurGalpin Posted November 25, 2013 Share Posted November 25, 2013 If you are using the scanner, and go down, once you revive you cant use any weapons. if you slide then jump attack with melee it might let you start melee attacking again. At least that worked for me. Link to comment Share on other sites More sharing options...
alocrius Posted November 25, 2013 Share Posted November 25, 2013 (edited) What about broken mods since U11 ? We know you know so put them on the list. Edited November 25, 2013 by alocrius Link to comment Share on other sites More sharing options...
RiperRazor123 Posted November 25, 2013 Share Posted November 25, 2013 Where is the normal Eviscerator(not Arid one from Phobos). Link to comment Share on other sites More sharing options...
Bouldershoulder Posted November 25, 2013 Share Posted November 25, 2013 Wrong elements sometimes proc. I was using Lecta with a fire mod installed so its damage type had to be Radiation, but on rare occasions enemies start to burn (and it's not from the sentinel shooting, it was destroyed at the moment). The same occurs when using Synapse with Fire+Ice=Blast mods, on rare occasions targets either freeze, or burn. Link to comment Share on other sites More sharing options...
Alkelei Posted November 25, 2013 Share Posted November 25, 2013 Missing or Invisible Void/Clan Keys Even ones I've obtained since U11 do not appear in the menu, it just shows empty slots. Link to comment Share on other sites More sharing options...
Felandi Posted November 25, 2013 Share Posted November 25, 2013 This has occurred since 11.0.5? I just got this bug in 11.0.6 as well. Link to comment Share on other sites More sharing options...
Leuca Posted November 25, 2013 Share Posted November 25, 2013 Nyx's Absorb will occasionally cause me to instantly die when it ends. This only happens when I've successfully absorbed a significant amount of damage. Absorb will sometimes also fail to hit enemies that are obviously in range. This is very frustrating when it would have otherwise killed nearby heavy units. Link to comment Share on other sites More sharing options...
Definitegj Posted November 26, 2013 Share Posted November 26, 2013 (edited) Can DE please also look into the random occurring, abnormal huge yellow crit damage that is being reported across the forum for all types of weapons. Edited November 26, 2013 by Definitegj Link to comment Share on other sites More sharing options...
unit-027 Posted November 26, 2013 Share Posted November 26, 2013 going in stop motion when joining a game and loots are floating everywhere Link to comment Share on other sites More sharing options...
Leuca Posted November 26, 2013 Share Posted November 26, 2013 "Power in use" bug is back. Really annoying on Trinity. :/ Link to comment Share on other sites More sharing options...
Felandi Posted November 26, 2013 Share Posted November 26, 2013 Being downed with the scanner still locks out your weapons in 11.0.7, reporting after testing in recent hotfix as is proper. Furthermore, it has been mentioned in the other forum sections: Experience gained from kills, passive experience and just experience in general seems much lower than before update 11. It has been attributed to the level re-balance, even though the update notes clearly state experience was re-tuned to be proper again. In general, leveling weapons and warframes seems much slower than before and it gets particularly noticeable if you do a good old session of 15 runs in Xini. At that point you really feel like you are leveling slower than before. Link to comment Share on other sites More sharing options...
Feauce Posted November 27, 2013 Share Posted November 27, 2013 I'm curious why this thread is no longer pinned. Or at least, why there isn't another general known issues thread (one not specific to U111) to replace it. Link to comment Share on other sites More sharing options...
MasterKT Posted November 27, 2013 Share Posted November 27, 2013 crashed at the of the end mission. lost all the exp and mods >.> Link to comment Share on other sites More sharing options...
K_Shiro Posted November 27, 2013 Share Posted November 27, 2013 (edited) Uncharted While chatting, the UI in the background seems to react to the mouse, wildly. In arsenal, the character is spinning like crazy, the starchart jumps to an empty region (and it's damn hard to go back if you have your zoom out button locked somehow... Meatshield Enemy dead bodies tend to stay, but in a strange manner. Heads floating for example - also Rhino's stomp creates dozens of bodies midair, dead and alike, blocking damage. It would be nice to be able to destroy dead bodies with concentrated damage (eg. not aoe) though that might cause problems to Nekros... actually no, since it already seems like I can desecrate the bodies for a few seconds even after they've disappeared. Phantom mods There are still some cases that treasure room (both void and normal ones) containers drop a mod drop that actually gives nothing and only the one breaking the container sees. Drop-relocation We all know the feeling when some of our loot falls into the depths of a grineer ship or such. The mechanic that helps us up from such depths (or some form of it) has been applied to the items too, relocating them to the game area when they fall out of bounds. But it seems after u11 (was it like this before?) some of that loot relocates straight to the mission's starting area which in cases is no longer accessible: Evil fencejump The new "fencejumping" move (where you hurl yourself over smaller objects, railing etc.) still bothers me, makes parkouring near rails depressing (I mess up even more than usually) - it would be nice to make it only trigger if we try to jump over such railings (or objects) without run. With run, we simply jump as before. Intro cinematic without us After U11 hit my intro cinematic (us jumping down from the vents) ended up buggy with me not doing the animation and my weapons floating where I will stand as if I stand there, just not shown (because I guess I do stand there :) ). Edited November 27, 2013 by K_Shiro Link to comment Share on other sites More sharing options...
ADDpillz Posted November 27, 2013 Share Posted November 27, 2013 There is a vectis bug where sometimes the mods dont work with it in game. Link to comment Share on other sites More sharing options...
FableTale Posted November 27, 2013 Share Posted November 27, 2013 Rhino stomp causes dead enemies to stay on the screen is a problem too. Link to comment Share on other sites More sharing options...
dandin3 Posted November 27, 2013 Share Posted November 27, 2013 idk if its just me but sens the update 11 the party game become very laggy .. idk maybe it's just me .i was asking some ppl and they say the same but well 3 or 4 ppl it's not so proof ..plz check that to and tnx Link to comment Share on other sites More sharing options...
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