helosie Posted November 21, 2013 Share Posted November 21, 2013 But... but... Ok... Onward my sisters! By the power of my matching crown and purse we will win our freedom! I always knew you were a queen... Link to comment Share on other sites More sharing options...
GottFaust Posted November 21, 2013 Share Posted November 21, 2013 I always knew you were a queen...Oh lawd... Link to comment Share on other sites More sharing options...
Quasar-Sandwich Posted November 21, 2013 Share Posted November 21, 2013 I've noticed that my dual ichor now does 3900 damage on a crit to greneer so that makes me happy. Just need to mod it for gas. . Link to comment Share on other sites More sharing options...
NalkorRN Posted November 21, 2013 Share Posted November 21, 2013 With a Puncture and Slash mod, (along with the usual crit mods) the Soma is just as good as it was before. The only thing that happened is it lost it's ability to tackle high level Corpus. That's not a nerf, it's simply a new system. Same goes with Acrid. No more god weapons, now they are specialists like they should have been. Which ends up falling apart if the faction changes mid mission. Build for a heavy infested battle with lots of slashing and puncture incase the Grineer made things interesting? Too bad, Corpus show up and now you can do next to nothing against them. Link to comment Share on other sites More sharing options...
--Q--Boing Posted November 21, 2013 Share Posted November 21, 2013 (edited) Then you didn't read my posts here: Hi your post must have sliped my mind when I was typing could you help me with builds for the vectis for all 3 factions please Edited November 21, 2013 by adsy Link to comment Share on other sites More sharing options...
Colaii Posted November 21, 2013 Share Posted November 21, 2013 (edited) My Soma has 87.3% crit... Where are people getting that it has been "nerfed"? Just logged back on and looked I'm barely at 60%. Sorry if I confused anyone. Edited November 22, 2013 by Colaii Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted November 21, 2013 Share Posted November 21, 2013 My Soma has 87.3% crit... Where are people getting that it has been "nerfed"? Grasping at straws I suppose. Link to comment Share on other sites More sharing options...
ra9una Posted November 21, 2013 Share Posted November 21, 2013 it is finished, but now they have to balance the weapons with this new system. oh, and OP, soma isn`t dead. THE LEGEND NEVER DIES Rock on!.... or something. Link to comment Share on other sites More sharing options...
NukaKV Posted November 22, 2013 Share Posted November 22, 2013 Strun WreightSeeing this irritates me way more than it should....*ahem* Anyways. I'm glad that this overhaul put the Acrid and Soma in their place, and I'm definitely looking forward to having more diversity in mod loadouts. Link to comment Share on other sites More sharing options...
Avrose Posted November 22, 2013 Share Posted November 22, 2013 Obviously we're talking about how wep behaves. Not where and how its set. I feel its logical that if I shoot in head it practically kills *(unless there's armor/shield to stop it) What would be illogical that if i shoot him straight in face with shotgun and he took less dmg than if I would shoot him where his armor is present and get more dmg there. Suspended disbelief. Regardless there IS a new correct way to mod according to the weapon and the enemies your up against. If you want to go over the hows and whys sure but frankly if your going to carry on about realism your on your own from here on out. Link to comment Share on other sites More sharing options...
jrkong Posted November 22, 2013 Author Share Posted November 22, 2013 Suspended disbelief. Regardless there IS a new correct way to mod according to the weapon and the enemies your up against. If you want to go over the hows and whys sure but frankly if your going to carry on about realism your on your own from here on out. Well if things haven't changed let's think back to the damage chart Steve posted a while ago for damage 2.0. For anyone who hasn't seen it these are the damage bonuses (assume that there is a 0% damage loss if I don't mention that enemy type). Damage bonuses for: -Impact does +50% vs Robotic and Shield and -50% vs Infested. -Puncture does +50% vs Armor and Robotic and -50% vs Infested. -Slash does +50% vs Flesh and Infested and -50% vs Robotic. -Heat does +75% vs Flesh and +50% vs Infested. -Cold does -50% vs Armor and +50% vs Shield. -Electricity does -25% vs Infested and +50% vs Robotic. -Toxic does 50% vs Flesh and -50% vs Robotic. -Blast does +25% vs Armor and Flesh. -Radiation does +10% vs Flesh and +50% vs Robotic. -Gas does +25% vs Armor and Flesh and -50% vs Robotic. -Magnetic does +75% vs Shield and +50% vs Robotic. -Viral does +100% vs Flesh and -50% vs Robotic. -Corrosive does +75% vs Armor and +50% vs Robotic. Link to comment Share on other sites More sharing options...
Colaii Posted November 22, 2013 Share Posted November 22, 2013 On a side note NEVER USE MITER. It freakin' sucks now. Why u do dis to my baby DE? :( Link to comment Share on other sites More sharing options...
Fundance Posted November 22, 2013 Share Posted November 22, 2013 Try modding the flux rifle with fire or ice. It hits so rapidly that it procs with surprising amount of regularity, making it a fantastic weapon for stacking fire damage dot or crowd control. These days you actually have to specialize into ice mods if you want to slow enemies. Link to comment Share on other sites More sharing options...
Sebastianx Posted November 22, 2013 Share Posted November 22, 2013 I'm afraid it's been done... My 6 forma'd Flux was once a hand held deathstar like yours too. =/ Flux is dead...mostly everything is...besides Brakk,that thing is God tier now...bye Acrid also I guess. Link to comment Share on other sites More sharing options...
Morgdred Posted November 22, 2013 Share Posted November 22, 2013 Personally I welcome this change; it has been far too long for the old "One weapon to murder all" system that render any weapon without armor ignore totally crap against anything (Damage 1.0 version) This new system enables us to start thinking on what weapons with different mod loadouts to bring for different missions; At same time without making all those excessive weapon collection laying around only doing the job of collecting space dust =) Link to comment Share on other sites More sharing options...
WhiskeyGolf Posted November 22, 2013 Share Posted November 22, 2013 This is an off the cuff impression, but I feel the Soma's recoil and spread were increased. Now it's less of a HK416, and more of a PKP Pecheng, to give an analogy. Which, while an additional disadvantage rendered to the Soma, is still something I'm fine with - I just have to keep thinking of the Soma as a more accurate light machine gun rather than a less accurate assault rifle. :p Link to comment Share on other sites More sharing options...
dktc Posted November 22, 2013 Share Posted November 22, 2013 My...my 5x forma'd and catalysted flux rifle..... I want a refund Link to comment Share on other sites More sharing options...
Kracken Posted November 22, 2013 Share Posted November 22, 2013 all weapons that had unique treats like armor piercing/ serrated blade /armor ignore etc - now are ordinary - ( egz: gorgon shots the same bullets like vectis ) Link to comment Share on other sites More sharing options...
Kartumterek Posted November 22, 2013 Share Posted November 22, 2013 to everyone moaning about snipers...you do know there are zoom(and recoil) mods in the game for a reason right? you cant just stack every damage mod you have like before. plan your build carefully this time, you break it, DE has to fix it Link to comment Share on other sites More sharing options...
Phoenix86 Posted November 22, 2013 Share Posted November 22, 2013 Aw. I thought I was special. Maybe we're both magic or everyone else is playing a different game or something... Hey there's me too!! 3 special men LF 1 more to become the special swag party 2.0! Link to comment Share on other sites More sharing options...
BETAOPTICS Posted November 22, 2013 Share Posted November 22, 2013 Though some of the complaining is valid as well but such is the way of these kind of things. There is always something that gets hit the most. What people forget however, is that they were used to use over powered weapons to begin with and they were brought in lines with other weapons, they knew it very well deep inside that it was going to happen eventually but they wished it would not. Now it hit them and they can not be " godlike " anymore and suddenly those guns became weak since they are not the over powered guns they used to be and now all guns are pretty much in the same line in terms of power level. Link to comment Share on other sites More sharing options...
Skyrazer Posted November 22, 2013 Share Posted November 22, 2013 Call me whatever you want but any day that makes the overused / old OP weapons squirm and feel the pain is a good day in my book. There's nothing in this game I hate more than how overused the Acrid / Soma / Galantine are, it's like they're the only two weapons in the game! Come on! There's so many other great weapons you can use. Though I'm happy with how Damage 2.0 is doing so far, its not perfect but is a huge improvement to see all weapons viable. With the old system you went "Oh, you wanna win? Here use, this this and this." This system actually makes everything viable and it should nerf the overused weapons, otherwise everone ends up using the same things. Link to comment Share on other sites More sharing options...
SpecterXC Posted November 23, 2013 Share Posted November 23, 2013 now in the new hotfix DE made the soma 30% crit so it was 35% then 25 then 30%, gj DE. PS: im loving the crit mutiplier of like 1.4k crit dmg with it Link to comment Share on other sites More sharing options...
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