Grav_Starstrider Posted May 1, 2023 Share Posted May 1, 2023 (edited) This isn't a skill issue. I can find what works together and make it work. Spoiler But WHY, WHY is it that the Lining Color channel on Loneryder, Harrier, Kubrodon Ventkid, and Outrider are for one of their nonmetallic color channels!? DE I love your game, and I love and appreciate pretty much all of your operator outfits for what they bring to the table. What's killing me, is that these four don't mesh with the other ~19 outfits that have their only (or one out of their 2) metallic channel on the Lining layer. Spoiler Look at that. 3 different metallic colors across the 4 pieces. It's kinda garish :/ lots of mismatching there, with Outrider's metallic being determined by Secondary, Loneryder and Harrier being determined by Primary (and Secondary for Harrier), while everything else that has a metallic pulls from Lining like Koppra does there. There's ~20 other outfits that can all play nicely together because their metallic channels will be the same color, and the metallic color won't be elsewhere in a non-metallic texture. Outrider basically matches nothing, Harrier and Bishamo both have dual-metallics but they only share one of them, which is one that Loneryder can match, and of course Voidshell can be made to match practically anything. But that's still a very very very short list of more easily compatible outfit pieces for Loneryder, Harrier, Kubrodon Ventkid, and Outrider to be compatible with. Spoiler It looks okay, but switch almost any of these pieces for almost any other Operator outfit set's pieces and it looks really off :/ and I'm already cheating by making things blend with more desaturated colors like black and blue-grey. PLEASE DE. Please, switch a few of the channel hookups around. I dunno if other times I brought it up you think I'm asking for you to change the actual outfit material textures or something, I'm literally just asking for the Lining menu item to map to and change the color of one of the metallic materials of the outfits. Harrier: Swap the current Primary (ideally) or Secondary material channel with the Lining Color. Kubrodon: Swap the current Primary with Lining Loneryder: Primary with Lining Outrider: Secondary with Lining And if the original lining doesn't make sense, please feel free to shuffle primary/secondary/tertiary around until it does. It'd be great if this was done, as we'd then have ~25 outfits that you can more easily mix and match together, instead of the current separate group of ~20 and group of ~5 whose metallics only play well within their own groups of options. On the Drifter side, it's literally only the Grineer outfit lacking any metallic texture (sans Waistband Gear) and only the Loneryder failing to match the other 9 non-Grineer/Voidshell outfits' metallic materials being mapped to the Lining color. Last thing on a similar note, for the outfits that do have multiple metallic channels, can they also get on the same page with where their two channels are? Ideally Lining and Tertiary consistently? Or Secondary? I would be even more happy fashion-framing if these mismatches weren't a problem >.< Bonus: my current main operator look Spoiler But rest assured, if these changes were made I'll have extremely strong competition for new aesthetic combinations using Harrier and Loneryder (and Feldune), which I just adore. Spoiler Edited May 2, 2023 by Grav_Starstrider missing words 4 Link to comment Share on other sites More sharing options...
Grav_Starstrider Posted May 2, 2023 Author Share Posted May 2, 2023 Others have noticed and spoken out about this request before as well. People have been complaining about this inconsistency in various categories in the game since 2018 It just keeps happening. over and over again By so many of us. It'd be great to have some intern just bust out identification of current metallic channels on everything we can color-customize in the game so that it could be made consistent. Or at least *more* consistent than it currently is. Link to comment Share on other sites More sharing options...
PollexMessier Posted May 8, 2023 Share Posted May 8, 2023 Oh hey I got pinged. Yeah this is an issue across the entirety of the game. it's especially frustrating with operators, but warframe attachments have this issue too. Even sometimes within items of the same set like how prisma Daedalus' accents are metallic on the arms and legs but not on the chest??? And some modular stuff has materials in the same color channels that take colors totally differently which makes it really difficult to make some of them look the way you want. Particularly moas which is extra wierd cus they're the one thing you wouldn't expect that to happen with. 1 Link to comment Share on other sites More sharing options...
Grav_Starstrider Posted May 18, 2023 Author Share Posted May 18, 2023 ALSO annoying is the fact that we only have 3 configs to choose from for Operator or Drifter appearances respectively. Or ONE for the Kaithe, come to think of it. What's the point in having all of these customizations if you only get to show off a few looks out of the dozens available? Or in having all of these customizations only for a SELECT FEW to completely break the established norms of color channel materials? For goodness sake, the OPERATOR TRANSFERENCE ROOM and QUARTERS STILL have a PAINTJOB for the Tertiary channel instead of a METALLIC like the REST of the Orbiter enjoys!!! Why is that the Tertiary instead of the Accent channel anyways? On 2023-05-08 at 5:38 AM, PollexMessier said: Even sometimes within items of the same set like how prisma Daedalus' accents are metallic on the arms and legs but not on the chest??? Okay that's odd but at least the detail is small enough to predominantly overlook the inconsistency in material. On 2023-05-08 at 5:38 AM, PollexMessier said: warframe attachments have this issue too Metallics assignments I identified that aren't just in Accents channel: Spoiler Aesopex - Secondary, Tertiary, Accents Avia - Secondary, Tertiary, Accents Avia Solstice - Tertiary, Accents Ceramica - Tertiary, Accents Cirrus - Tertiary, Accents Elexis Latron - Primary, Secondary Eos Prime - Primary, Secondary, Tertiary, Accents Galvanik - Secondary, Accents Gazal - Primary, Accents Glissanda Prime - Secondary, Accents Harkonar Wraith - Primary, Secondary, Accents(?) Hexis - Primary, Accents Hulta - Primary Iridos - Secondary, Accents Ki'teer Foros - Tertiary, Accents Ki'teer Greth- Tertiary, Accents Kukri Prime - Secondary, Accents Kuva - Tertiary Lokan - Tertiary, Accents Maggor - Tertiary Mortus - Secondary, Tertiary, Accents Pakal - Secondary, Accents Porta - Tertiary, Accents Porta DotD - Primary Prisma Avia - Primary, Secondary, Tertiary Prisma Daedelus - Primary, Secondary, Accents Prisma Edo - Secondary Prisma Latron - Primary, Secondary Prisma Naberus - Primary, Secondary, Tertiary Protosimid - Tertiary Protovyre (+ Apex + Emergent) - Secondary, Accents Quaro - Primary, Secondary, Tertiary Ransha Prime - Secondary, Tertiary, Accents Shi - Primary, Tertiary, Accents Solaris - Tertiary Solstice Daedalus - Tertiary, Accents Tannukai - Tertiary Tennocon ('18, '19, '21, '22) - Tertiary Vetala (+ Prime) - Secondary, Tertiary, Accents Plus our honorable mentions of Loneryder, Harrier, Kubrodon Ventkid, and Outrider on the Operator side of things, having metallics not on the Lining channel. Like..... Look at how random some of these metallics are spread across? For singular metallics, you have 9 assigned on Tertiary alone, 2 on Primary alone, and 1 on Secondary alone. Those are an EASY IMMEDIATE FIX. Just flip their hookups and color channels for their current metallic channel, with the Accent channel! Boom, you have 12 more attachments whose color/texture mismatches with other attachments don't make you want to gouge your eyes out. Like. For all that is holy, WHY is it that the Tennocon sets fail to match metallics channels with the Dex Raksaka or majority of Prime attachments? That one might bug me the most out of all metallic mismatchings, right up there with Loneryder, Harrier, and Outrider not metallics-matching the majority of other Operator outfits. And of course that doesn't begin to touch on the inconsistency of double or triple metallic-channel-possessing attachments not even consistently using the same formats. 9 of the 18 double-metallic channels already use Tertiary and Accents, actually, so just flipping the other 9 to match would go a long ways towards making more attachments match each other. And the triple-metallics are just a matter of choosing which channel isn't metallic, so can we please just choose Primary, since the overwhelming majority of sub-3-metallic-channel things have a non-metallic Primary channel? As a general rule, making it go from greatest non-metallic surface area to least nonmetallic, to least nonmetallic coverage to greatest metallic coverage, with minimal artistic deviations from this pattern, would make so many more sets go together more nicely. I'm dying to match the Tennocon, Hexis, Gazal, and Pakal, and the Loneryder Harrier Operator outfits, with other available options. Link to comment Share on other sites More sharing options...
Grav_Starstrider Posted May 24, 2023 Author Share Posted May 24, 2023 I see upvotes every once in a while, anyone else have more thoughts on this? Link to comment Share on other sites More sharing options...
ant99999 Posted May 24, 2023 Share Posted May 24, 2023 At this point the easiest fix I see for this is to just make separate customization for every piece. That has already been done with syandanas, I see no major problems in getting that approach to its logical conclusion. Link to comment Share on other sites More sharing options...
Grav_Starstrider Posted May 25, 2023 Author Share Posted May 25, 2023 23 hours ago, ant99999 said: At this point the easiest fix I see for this is to just make separate customization for every piece. That has already been done with syandanas, I see no major problems in getting that approach to its logical conclusion. As much as I desire to see them grant us at least 3 Kaithe color slots, and 3 bonus purchaseable slots on Operator and Drifter, and I think they should be done, for consistency's sake to match Warframes' customizations, I can very easily see how it'd be potentially prohibitively expensive to store 4 more color channels per Warframe appearance config owned by every player. Some streamers get meme-gifted 100s of the same Warframes, so unless "default/none" is a shortcut (hopefully is) that saves them more server space, as much as I think it'd improve the player experience, I'm not sure that that's an option DE would pursue. However.... Often one chooses similar attachments on purpose anyways, maybe DE could add a simple binary toggle switch on each attachment that designates whether each attachment is utilizing color-set 1 or 2, so that there's still a majority of consistency between the color selections for a given Warframe and it only adds one set of 5 color selections per each config instead of 4 more sets? Maybe that's a good compromise? Link to comment Share on other sites More sharing options...
Grav_Starstrider Posted May 25, 2023 Author Share Posted May 25, 2023 On 2023-05-24 at 8:39 AM, ant99999 said: At this point the easiest fix I see for this is to just make separate customization for every piece. I feel like I've also already given a fairly comprehensive cheat sheet guide for DE to merely... Swap which buttons hook up to which color channels on the identified outfits, here below again Spoiler On 2023-05-18 at 10:23 AM, Grav_Starstrider said: Aesopex - Secondary, Tertiary, Accents Avia - Secondary, Tertiary, Accents Avia Solstice - Tertiary, Accents Ceramica - Tertiary, Accents Cirrus - Tertiary, Accents Elexis Latron - Primary, Secondary Eos Prime - Primary, Secondary, Tertiary, Accents Galvanik - Secondary, Accents Gazal - Primary, Accents Glissanda Prime - Secondary, Accents Harkonar Wraith - Primary, Secondary, Accents(?) Hexis - Primary, Accents Hulta - Primary Iridos - Secondary, Accents Ki'teer Foros - Tertiary, Accents Ki'teer Greth- Tertiary, Accents Kukri Prime - Secondary, Accents Kuva - Tertiary Lokan - Tertiary, Accents Maggor - Tertiary Mortus - Secondary, Tertiary, Accents Pakal - Secondary, Accents Porta - Tertiary, Accents Porta DotD - Primary Prisma Avia - Primary, Secondary, Tertiary Prisma Daedelus - Primary, Secondary, Accents Prisma Edo - Secondary Prisma Latron - Primary, Secondary Prisma Naberus - Primary, Secondary, Tertiary Protosimid - Tertiary Protovyre (+ Apex + Emergent) - Secondary, Accents Quaro - Primary, Secondary, Tertiary Ransha Prime - Secondary, Tertiary, Accents Shi - Primary, Tertiary, Accents Solaris - Tertiary Solstice Daedalus - Tertiary, Accents Tannukai - Tertiary Tennocon ('18, '19, '21, '22) - Tertiary Vetala (+ Prime) - Secondary, Tertiary, Accents Plus our honorable mentions of Loneryder, Harrier, Kubrodon Ventkid, and Outrider on the Operator side of things, having metallics not on the Lining channel. On 2023-05-01 at 7:48 PM, Grav_Starstrider said: PLEASE DE. Please, switch a few of the channel hookups around. I dunno if other times I brought it up you think I'm asking for you to change the actual outfit material textures or something, I'm literally just asking for the Lining menu item to map to and change the color of one of the metallic materials of the outfits. Harrier: Swap the current Primary (ideally) or Secondary material channel with the Lining Color. Kubrodon: Swap the current Primary with Lining Loneryder: Primary with Lining Outrider: Secondary with Lining And if the original lining doesn't make sense, please feel free to shuffle primary/secondary/tertiary around until it does. If they don't have an even easier way internally identifying which materials are on which channel of each item and which color-channel-button it's mapped to, they can literally just reference this list and hop the channels around, I imagine one intern could do that in one afternoon's work, and would fix the overwhelming majority of this issue. Non-metallic -> ------ <- Metallic Primary -> -------- <- Accent/Lining Would require no additional storage server space at all to do this, and then instead of having to manually color each attachment or operator outfit piece, most outfits would just take the colors correctly/similarly instead of mismatchingly. Link to comment Share on other sites More sharing options...
Grav_Starstrider Posted June 25, 2023 Author Share Posted June 25, 2023 (edited) Why again, DE? Why are you making all of these "Lining" Channels flat colors that clash with so many other outfits? The 19 other outfits that have metallic channels have them on the "Lining" channel, please swap the UI assignment for these 5's current Lining Channels with the channel for their outfit that actually has metallics in them. I don't want to be stuck using Harrier, Orizu, and Loneryder together nearly exclusively, in order to have the same color be metallic across the whole outfit, instead of garishly flat-colored and present as a metallic. Edited June 25, 2023 by Grav_Starstrider order Link to comment Share on other sites More sharing options...
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