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PSN The Duviri Paradox: Hotfix #7


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PSN The Duviri Paradox: Hotfix #7

Changes: 

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 
    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 
  • Made the following changes to the Shrine Assemble objective: 
    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now!
    • Made some optimizations to the Shrine Assemble objective. 
  • Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”. 
    • Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.”
  • Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft.
  • Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability. 
  • Made slight updates to the Orowyrm’s attack VFX.


Fixes:

  • Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground - causing a halt in Spiral progression as they were inaccessible.
  • Fixed the Hidden Chest near The Agora not opening during Spiral stages - causing halt in progress.  
  • Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration. 
  • Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri.
  • Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress. 
  • Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration. 
  • More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). 
  • Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer. 
  • Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand. 
  • Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal. 
  • Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”. 
    • Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working. 
  • Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game. 
  • Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area - causing halt in progression of Spiral and Circuit stages. 
  • Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed.
  • Fixed crash with Host migration while playing The Duviri Experience. 
  • Fixed crash related to the dynamic skies in Duviri when the Spiral changes.
  • Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave.
  • Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods. 
  • Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses. 
  • Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%). 
  • Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here
    • If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission. 
  • Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight. 
  • Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target.
  • Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting. 
  • Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time.
  • Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination. 
  • Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD. 
  • Fixed Kaithe names not saving if they went over the 24 character limit.
    • Also fixed the limit not being obvious in the UI. 
  • Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons. 
  • Fixed the Bishamo Hawk Leggings not using selected Energy colors. 
  • Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter. 
  • Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline. 
  • Fixed positioning issues for Acrithis and Luscinia in Duviri.
  • Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter.
  • Fixed a hitch affecting players with most Focus trees unlocked.
  • Fixed a hitch that would occur when Warframe buffs would first occur in a mission.
  • Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session. 
  • Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset. 
  • Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path. 
  • Fixed Clients Drifter appearance not being accurately updated for other players.
  • Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points. As reported here
  • Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt.
  • Fixed a rare script error that would sometimes occur when aborting certain Railjack missions.
  • Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own!
  • Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive. 
  • Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop. 
  • Fixed hole in Orokin Tower tileset map allowing players to go out of bounds.
  • Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App. 
  • Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void. 
  • Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped.
  • Fixed script error when quickly scrolling through Foundry.
  • Fixed script error when entering the Upgrade screen. 
  • Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating.
  • Fixes towards potential script errors from Drifter’s Guiding Hand ability.  
     
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Thank you. May I ask also that you please give the kaithe a energy color slot for the body soon. You see when you go to color your horse there is no energy color for the coat section, meaning your horse energy attacks and wings won't be colored and it will be the base energy colors.

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I dont see anything about people getting trapped in wyrm fight or getting completely broken when trying to push owl puzzles..   

No change to maw fishing :(...

Is it possible to get some of the Duviri songs changed lol???  Two of them are some really nasty banjo/hillbilly tunes I dont ever want to play again...

--------

But it looks like its a good time to test SP Circ again!!  Almost have Bolter adapter.   Oh man and warframe is being such a pain in the ass..... I only wanted to get 1 adapter...  but after that adapter there are two shattering frost arcanes!!!  Not to mention a crappy amount of Steel Essense im sure I will need for a boltar primary arcane adapter lol.   So im gonna have to go to atleast rank 9...

And my Cinta is probably done and needs mastered :P

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3 hours ago, [DE]Danielle said:

Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 

  • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 

 

I believe there are several other Warframe Abilities that can trigger the Thrax

I've seen it happen where there was a Vauban spamming stuff, as well as once when a Nidus was around.

Could you investigate and Nerf those as well?

Or possibly just fix the Thrax Animation States Directly and be done with it forever, so Future Unforseen Interactions don't bring it back...

 

Client/Host Lag may also be a factor, it might allow abilities to bypass CC immunity stages....

Edited by (PSN)haphazardlynamed
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