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PSN The Duviri Paradox: Hotfix #8


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Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
    • Selecting “Cancel” will back you out of the popup to continue making setting adjustments if desired. Selecting “Don’t Save” still backs you out of the settings window entirely as it had before.

Fixes:

  • Fixed several Host migration issues related to the final stages of the Orowyrm fight that would cause phases to skip - ultimately causing the fight progress to come to a halt.
  • Fixed Host migrating during the extraction countdown in the Undercroft leading to players returning to Duviri with no objective markers, causing the mission to not progress.
  • Fixed crash caused by Host migration during the final stages of the Orowyrm fight.
  • Fixed crash caused by player controlling Orowyrm at the same time that other players are Maw feeding in Duviri.
  • Fixed issues of the Orowyrm being stuck in place if too many different players took control of it in the first stage of the fight.
  • More fixes towards Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
  • Fixed Clients getting stuck in place after attempting to interact with Acrithis in Duviri after a Host migration.
  • Fixes towards Clients having to replay the same completed Circuit stage mission after Host migration - causing a progress halt.
  • More fixes towards squad getting indefinitely stuck in the Undercroft loading area after Client switches from Drifter to Excalibur Umbra after entering portal - causing halt in progression of Spiral and Circuit stages.
  • Fixed being unable to open a Hidden Chest with a Dax patrol if you move far away from it and trigger another objective - causing a halt in Spiral stage progression.
  • Fixed being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe.
  • Fixed instances where Clients would see the Host’s selected language in their UI during the Orowyrm fight.
  • Fixed thrown weapons with Incarnon Genesis equipped (Kunai for example) playing the Incarnon Mode SFX when they are not in that state.
  • Fixed the SFX when Incarnon Mode ends not playing for weapons with Incarnon Genesis equipped.
  • Fixed the portal “dissolve” VFX in Duviri causing a strange visual effect on Drifter during the Anger and Envy Spirals.
  • Fixed the UI for ability callouts in The Duviri Paradox Quest tutorial stages overlapping one another.
  • Fixed instances where localized text in reward pop-ups in Duviri would be cut off.
  • Fixed localized text in the Combat Tips UI overlapping in Teshin’s Cave.
  • Fixed a rare script error that could break various Drone-protection Bounty stages after repeating or abandoning the objective.
  • Fixed Host using Transference Surge in the Duviri landscape forcing Clients that are still in Teshin’s Cave to use Transference as well.
  • Fixed the timer for the Archon Shard in Chipper’s Offerings (in Kahl’s Garrison) displaying 0 seconds regardless of how much time is left. Fixed the Laetum being equipped in the wrong hand when riding Kaithe.
  • Fixed rare script error that would occur when grappling to the Orowyrm.
  • Fixed rare crash that could occur with the Dax Herald’s ranged damaging field ability.
  • Fixed subtitle punctuation in Lotus’ Paradox Path new player experience dialogue.
  • Fixed the Conquera Ephemera having significant flickering VFX when equipped with large armor pieces.
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Outrageous. I can not accept this. 

This is a travesty of great magnitude and intensity. 

After all my time defending DE... 

Howe does DE Danielle NOT have a Cedo? Its one of the best shotguns in any game ever, and the parts are tradable. Please rectify this error as soon as possible. Pfft imagine someone not having the Cedo? Its not like the Acceltra where you are at the whims of RNG in a Disruption or something. 

"Fixed being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe."

Damn, that actually sounds really fun. Could be a new Grendel Meta. Flying around as a wee tiny Grendel and then enemies just disappear as he devours them whole. 

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Please make teshin's cave weapon weighting based on mastery instead of ownership! The update notes say it's to avoid avoid repeats for players with few items, but that works against players that have a lot of items. I want to stop seeing the repeats of the weapons I don't own!

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20 minutes ago, (PSN)slightconfuzzled said:

Its one of the best shotguns in any game ever, and the parts are tradable. Please rectify this error as soon as possible. Pfft imagine someone not having the Cedo?

Shotguns can't equip Amalgam Serration tho, so why own something you won't even use? ;) ;) ;)

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Circuit matchmaking needs a separate instance, not teshins cave. So players have already selected their gear.. Seriously, trying to get a match for 20 minute plus, fighting host migration, players leaving due to bad equipment choices and others getting in portal ASAP, forcing a random load out is not fun... Spent more than 30 min yesterday to get a match, and team left after 1 round.. I mean come on.... Seriously it's beyond funny.. Fix this abomination asp please.. 

Edited by (PSN)KwstasKman
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