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Request to open higher level difficulty modes!!


FlosHymnus
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With the emergence of the Steel Road mode and the release of more powerful mods, I think it's time to launch a more difficult Steel Road: for example, adjusting the monster's initial level directly to 9999 (which will save 1-2 hours for extreme players); Added interruption modes for Fallen and Sentient factions (this can encourage players to try different mod combinations)!

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Level 9999 is stupidly overpowered and will only be played by a handful of players, not worth it.

I wouldn't be against an additional layer, but multiplying layer also divides the playerbase, so that's maybe not a great idea in terms of matchmaking. An Archon Path with Archon-Hunt-Like missions all over the starchart would be cool, but multiplying layers without adding any substantial content wouldn't be a bit empty

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9分钟前 , Chewarette 说:

Level 9999 is stupidly overpowered and will only be played by a handful of players, not worth it.

I wouldn't be against an additional layer, but multiplying layer also divides the playerbase, so that's maybe not a great idea in terms of matchmaking. An Archon Path with Archon-Hunt-Like missions all over the starchart would be cool, but multiplying layers without adding any substantial content wouldn't be a bit empty

I think it's possible to only open this difficulty level to players who have completed level 9999 before, without forcing everyone to complete it, nor requiring additional rewards or level experience. This can be achieved with simple modifications at the code level

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The problems with this are innumerable...

For one, the game is not designed around the egregious waste of time that is endurance-running missions to level cap. There is absolutely no way a company like DE is going to invest resources in facilitating a mode where 0.1% of players get to save time fighting a scale of enemy that is not part of the game's design balance.

You want rewarding difficulty? Warframe really isn't the right game. There's a whole genre dedicated to it (with much better design and implementation). Warframe is a basic horde shooter that makes people feel empowered mowing down tons of relatively simple enemy targets. 

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1 hour ago, En0-A1_EvoL_I said:

I think it's possible to only open this difficulty level to players who have completed level 9999 before, without forcing everyone to complete it, nor requiring additional rewards or level experience. This can be achieved with simple modifications at the code level

That's even worse tbh.

- Locking a game mode behind doing the most obnoxious thing ever (endurance run for god knows how long fighting against bullet sponges using the most meta strategy currently available) is a very bad idea

- Without any reward, this game mode will be played by 2 players, tops, not worth the hassle to waste dev resources on that

- With any additional reward, many players will feel forced doing that, and they'll realize how garbage most of the scaling mechanisms are, preventing half of warframes and 99% of weapons to be ever used in there by lack of performances.

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how about instead of buffing enemies even further, we start ACTUALLY BALANCING THE PLAYER. 

bring out the nerf hammer, bring out the downwards-adjusting reworks, just like the good old days of saryn 2.0.

 

warframe's enemy scaling sucks, but that's because enemy scaling by definition isn't a good way to provide additional difficulty. if you want a more mechanically challenging game, the mechanics the game has have to be made more challenging. doubling or even increasing health 10 fold does NOT increase the mechanical difficulty, only how many hits it takes to kill each enemy. 

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1小时前 , Chewarette 说:

那就更糟了。

- 将游戏模式锁定在做有史以来最令人讨厌的事情之后(天知道使用目前可用的最元策略与子弹海绵战斗多长时间的耐力跑)是一个非常糟糕的主意

- 没有任何奖励,此游戏模式将由 2 名玩家玩,不值得浪费开发资源的麻烦

- 有了任何额外的奖励,许多玩家会觉得这样做是被迫的,他们会意识到大多数缩放机制是多么垃圾,由于缺乏性能,一半的战甲和 99% 的武器无法在那里使用。

I guess you're right😔

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Ive mentioned this before but I want to see steel path replaced / reworked with a system inspired by the Halo Skull modifiers. Like instead of having separate matchmaking pools for buffed enemies, have a bunch on modifiers that can be turned on and off the affect the player and stack with each other. This would allow players to tweak their difficulty how they like, but not reduce the matchmaking pool.

So instead of more enemy health / armour / level / ect, you'd get modifiers like -30% damage dealt, or +50% damage taken, or more nuanced ones like '+10% chance for a ranged attack to deal 0 damage'. And you could for example have 3 of the first and pick how many you want to put on.

In addition, the benefits of steel path could be added to this. Perhaps something like: 'Every steel path modifier applied gives +10% resource drop chance / affinity. Having10 modifiers allows acolytes to spawn in missions. For every 10 modifiers a player has, the acolyte rewards 5 steel essence on defeat' (or something similar).

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On 2023-11-22 at 9:28 AM, Leqesai said:

The problems with this are innumerable...

For one, the game is not designed around the egregious waste of time that is endurance-running missions to level cap. There is absolutely no way a company like DE is going to invest resources in facilitating a mode where 0.1% of players get to save time fighting a scale of enemy that is not part of the game's design balance.

You want rewarding difficulty? Warframe really isn't the right game. There's a whole genre dedicated to it (with much better design and implementation). Warframe is a basic horde shooter that makes people feel empowered mowing down tons of relatively simple enemy targets. 

THIS!

This explains everything about Warframe. Warframe is NOT meant to be chalenging game. It is meant to be power fantasy. Power fantasy does not mean "lets make game harder for players" it means "lets find new ways for players to kill countless enemies"

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On 2023-11-28 at 5:55 AM, KindleBlaze said:

THIS!

This explains everything about Warframe. Warframe is NOT meant to be chalenging game. It is meant to be power fantasy. Power fantasy does not mean "lets make game harder for players" it means "lets find new ways for players to kill countless enemies"

yeah but there's a line somewhere where you just melt things too fast too easily and it's not satisfying at all. power fantasy does not mean never having a challenge or a difficulty. by this logic they should just keep all enemies at level 1 and delete the SP... no thanks, i'll take some difficulty please & thank you.

this balance is now somewhere above the average SP level. Enemies below level 100 are now no longer much fun to fight, we need more content in the 200-500 level range... and as power creep continues the level range we need will also continue to rise. We don't need level 9999 tho, that's just an ash/loki mode.

Edited by CrownOfShadows
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