Dr.Membrane Posted December 5, 2023 Share Posted December 5, 2023 I do like the idea of this passive, but to be completely frank here... 7 seconds trash-mobs ghosts helps no one. As soon they spawn, they have like 1-3 seconds to become offensive and then just vanish before they even be remotely helpful. To make this weapon serves the real purpose of its passive it should be at least 20s, or even better 30s. Those spectres are dealing no damage anyway, so the only logical way to make them useful would be (at least) quantity and duration. I mean iff we compare it to [Pyrana Prime] passive, where you get like double the damage and rate of fire this Ballistica Prime Passive is hardly a “passive”... its a gimmick at best. Why not give it some utility factor that's worthwhile to build around, an actual tool for CC when you have none in your Frame. "Prime" should mean something more than just MR fodder. A good design should always open a door for more opportunity, not less. Come on DE give those Ghosts some love. 4 Link to comment Share on other sites More sharing options...
lukinu_u Posted December 5, 2023 Share Posted December 5, 2023 To me, this is by far one of the most interesting and strongest prime weapons passives. Aside from being offensive, ghosts are a non-negligible attention drawer and do block projectiles (contrariliy to what the wiki says), which can be a super strong survivability tool if used properly. Additionally, multiple kills from the same shot can generate multiple clones, which is greatly benefit from the high innate multishot and punch through. Without a specific setup to stack enemies, you can reliably get around 10 clones in Steel Path, which is enough to get high value from it. The only change that need to happen is the condition to trigger the clone. Right now, it triggers on direct kill from the charged shots, which exclude DoT triggered by said shots and make the effect less reliable when modding for high status chance, which is highly recommanded to get value from the weapon. The solution would be one of the following : DoT kills from the charged shots will trigger the effect as well. The ideal solution, but might be more complicated to implement depending on how the game keep track of status sources) Charged shots applies a unique effect for 6s, that will convert the target to a ghost if killed. This a much simpler solution to implement, but it hold the risk of making the weapon a tool that don't need to kill to trigger the effect, which might be too strong in combination with other equipment. But overall, great effect and much stronger than anything else prime weapons have. il y a 21 minutes, Dr.Membrane a dit : "Prime" should mean something more than just MR fodder. A good design should always open a door for more opportunity, not less. Come on DE give those Ghosts some love. The weapons is already a huge upgrade in stats to both regular and Rakta versions of the weapon, so the weapon would already be strong without the passive. 4 Link to comment Share on other sites More sharing options...
Tiltskillet Posted December 5, 2023 Share Posted December 5, 2023 1 hour ago, Dr.Membrane said: I mean iff we compare it to [Pyrana Prime] passive, where you get like double the damage and rate of fire this Ballistica Prime Passive is hardly a “passive”... its a gimmick at best. Meanwhile, if prime weapons could talk, most of them would be like: "Prime passives?" Also Pyrana Prime's gimmick is extremely impactful not to mention fun...absolutely. But some time look at the stats without the buff compared to the original Pyrana. You'll notice something funny. :P 1 hour ago, lukinu_u said: ghosts are a non-negligible attention drawer and do block projectiles (contrariliy to what the wiki says) I'm going to guess the wiki is talking about friendly projectiles there. Although if that's so, I think whoever put that note in was looking at the charged shot, and forgot that it has punch through. The ghosts definitely block my movement, as well as uncharged shots without a PT mod. So they'd better block enemy projectiles. And yeah, I agree with your idea that DoT kills being able to produce ghosts (in some fashion) would be a nice improvement to them. Link to comment Share on other sites More sharing options...
RLanzinger Posted December 5, 2023 Share Posted December 5, 2023 It's a Useless Ability, It should have been a stunning for 7s that switch Friend/foe status ie same basic effect attain with less programming and more efficient for players. Since Hydroïd rework : 7s Friend/Foe change rise to 10s for Hydroïd. Link to comment Share on other sites More sharing options...
Pakaku Posted December 5, 2023 Share Posted December 5, 2023 It's just a funny gimmick. Trash mobs aren't going to be useful either way, whether it's 7 seconds or 70 seconds. Link to comment Share on other sites More sharing options...
Famecans Posted December 12, 2023 Share Posted December 12, 2023 5 punch thought + Limit of 20 ghosts + Ghosts die/disappear 3 seconds after being hit. I feel synergy with Mag, Limbo and maybe Revenant Link to comment Share on other sites More sharing options...
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