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Dr.Membrane

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  1. The "Nikana Ryu Skin" and "Oku Nikana Skin", Blade is clipping out of the Syam Nikana. https://ibb.co/10ZY2Cjhttps://ibb.co/10ZY2Cj
  2. Yes they need to be removed, i got virtually nothing out of the 5 Necracells runs for this week. I just got 3 arcanes which are already at max rank and 2 adapters which i dont need any more as i have... the last reward was even a god damn [Melee Fortification] ... like wtf.
  3. Where is the promised Loki decoy Augment in that update? Cant see it anywhere in the notes.
  4. I do like the idea of this passive, but to be completely frank here... 7 seconds trash-mobs ghosts helps no one. As soon they spawn, they have like 1-3 seconds to become offensive and then just vanish before they even be remotely helpful. To make this weapon serves the real purpose of its passive it should be at least 20s, or even better 30s. Those spectres are dealing no damage anyway, so the only logical way to make them useful would be (at least) quantity and duration. I mean iff we compare it to [Pyrana Prime] passive, where you get like double the damage and rate of fire this Ballistica Prime Passive is hardly a “passive”... its a gimmick at best. Why not give it some utility factor that's worthwhile to build around, an actual tool for CC when you have none in your Frame. "Prime" should mean something more than just MR fodder. A good design should always open a door for more opportunity, not less. Come on DE give those Ghosts some love.
  5. That single positive Stat- or even only just negative Rerolling obtion, is something the community is asking since Riven exist. You totally right, having hundreds upon hundreds of rolls on a single Riven and still not having his desired abilities is simply unsustainable. I would not even mind to invest more kuva for single roles. Like this you would actual be able to work towards a desired goal. This whole Riven RNG nonsense feels like a outdated, lazy game mechanic. It's overall a frustrating experience, wasting weeks worth of kuva farm into another unusable trash-roll. I rather invest 1million kuva in a single Riven to make it godlike, because it would feel like I worked for it. You know, I made my favorite gun perfect. But nope... Slot-machine-game-design it is, better luck next month. Rip
  6. There are a lot of mods, that should be exilus compatible exactly like this mod you mentioned... Oh and augments in general too. You have my full support.
  7. I could not see the Fix for Duplex Bond for Hildryn. She can't generate clones by ability use but only with energy orb pickup which feels slow and wonky. Tbh, the Bond mod that increase attack speed also for melee could have been stay that way. It didn't feel OP, it was actual quite nice to have. But overall it's a great mod, alot of guns needed that buff, which otherwise don't have the space left. Really well done!
  8. I did myself quite the number of rework suggestion for Atlas. 1 and 3 is fine but 2and 4 are almost useless. I like the walls for an strategic defensive messure but there should be also something else to it. Like base 10x damage reflection or a petrify aura, or maybe even a stone throwing sentry-gun mechanic. His 4, the Rumblers should 100% petrifie on hit. So they generate rubble for you as well but that's implies they can actual kill. When they can ignore armor like you suggested, that's even better. Because it grinding my gears, watching this 20 metric-tons of heavy golems, hitting a single enemy, for minutes without making a dent. I mean...seriously, when a literal 1t bolder-sized-fist, smack me square into the face, it would be probably enough force to reincarnat myself as an abortion.
  9. I noticed in circuit that Vauban´s Damage buff ability (2nd / purple icon) Overdriver, stops working after just a few uses. I also noticed that happen also in normal missions very often. You can throw the Overdriver-balls, but they will just sit on the ground and won't apply its buff any more to you sometimes also not to other Warframes
  10. Critique The whole game mode is tiresome and is not fun at all. 1. It's insanely boring through repetitive same old task. 2. frustration through stolen Kills and not count together 3. Pearls outcome is to low or Item Prices are to high 4. 0.00% Build variations, no Mods, no Aura, no Frame Passives = tedious user-experience 5. Water-gun feels wonky and should have a longer travel-distance. 6. To many player leaching and afk camping in the tree or glitch-out the map, but to be honest ... who can blame them. Suggestion If we are absolute not allowed to upgrade our frames, how about more guns to pick up like those balloons? Like a water Rocket-launcher, a Water Minigun, a tactical water airstrike/carpet bomb from Liset for a "killing" spree, a pool-noodle as melee, pick-up Armor-West with +100 overguard. A mini-Boss like a Big-fat-Guhl-Grineer with a Pirat-hat carrying around a Pirat-chest on his back, including a bonus stach of 50xPearls, he can have for my sake 2000HP (or whatever make sense) and needs a whole Tenno team to bring him down.
  11. 6 months later, and here is the Lex-Buff. Fck yeah.
  12. Yeah the incarnon buff is pretty mild at best. Furax is my favorite melee since day 1 therfore I had to choose it. But there isn't realy much you can do with it. I tested it in same way like you, back and forth, with all the mod sets bonus's, Warframe buffs, companions sets, normal/heavy attack and what not. But the sad truth is, it's just doesn't feel strong at all. I'm at the point to believe that incarnon only is beneficial for guns, all melee icarnons weren't realy useful to this day yet. I mean the first 2 from zariman were pretty underwhelming as well. I hope they buff it before the attention is gone again.
  13. I tested the Incarnon Furax now back and forth, because i thought i was missing something or used a wrong build... but nope... the Incarnon """"upgrade"""" for this specific weapon just really, really suck. Imo the "40% slash on Impact" could be 100% without a problem. By a 15% base Status Chance and no strong forced-impact-proc in the combos, this wouldn't be so bad. The Napalm ground slam is a cool idea ... but 5 Heat damage on a lifted enemy is an insult to anyone who was undergone the hardcore grind. It should either a mini-Rhino Stomp with a heat proc.... or a Heat-Vortex that suck in all enemies in 20m radius. The Fist-stance-mods having, BY GOD, enough ragdoll attacks, which makes enemies unreachable. The stances not even lock-onto the enemy, you either miss the enemy by 10 meters through a forward attack or iff you slam them, you have literary seek for them wherever they may have land. Don't get me wrong, i love the design of the Furax and i wish it would be useful, but i just can't feel the "power-glove" claim.
  14. Circuit is unplayable broken. i played now for 2 hours and EVERY god damn time the Circuit bugs out after round 3 or when someone leaves or when you just exist, solo or multiplayer doesnt mater the game is just broken. I have limited time a day, its outrages that i don't get any rewards NOR xp for my time spend. wtf
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