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Dr.Membrane

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About Dr.Membrane

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  1. I never was lucky with this gun =/ pls write me your offer
  2. Thx !! I have nothing to complain anymore^^ the damage feels now perfect realy realy good job, thanks DE.
  3. Yo they fixed the damage numbers now, i allready tested it and YES it is a way stronger. I would even say it is now fairly good, i have nothing complain about anymore.^^ sweet
  4. No im sorry but this is sadly not the case, i whish it would but it realy isnt:(. I tested the kuva ogris in every possible way and even put 5 formas on it because i had faith in it. You must know i using the Vanilla Ogris since 2015 and using it on a daily basis (200k kills by now) i mean i can feel this gun, so i was very happy about the upcoming kuva version. But the truth is that the kuva ogris is just 33% weaker than the Vanilla version, its not a vissual ui bug, there is no hidden 600+ damage and EVEN the element bonus is not additiv calculated...it is subtractive..let this sink. Which means the element bonus is getting withdrawn from the overall base damage and than gets addet separately. In my test i was using the same build on both launchers with a god riven (Radioactiv, Blast and Cold) vs 8 Lv.100 corrupted bombards. In numbers: Kuva Ogris 42.399 vs Vanilla Ogris 79.174, it needet 4 shots with Vanilla and 6 with Kuva to kill all 8 enemys without direct boddy hits. So this confirms that you have to shoot 33% more times because it has simply 33% less damage. Which makes the statement of the Kuva Ogris description"..greater damage per shot" not true. =/ I hope this damage numbers are just a realy silly bug and not intended.
  5. That is true, i could not believe it since i got mine rocket launcher, i started to compare it with other players version and it was obvious that the element is just calculated wrong. First the the amount of bonus element gets subtracted from the base damage and then it gets addet as the element bonus, so in the end you never overcome 467.1 base damage. I reeeealy hope its the same amount like in the stream with 1030 damage in the end.=/
  6. I just checked, no sorry nothing happend. =/
  7. correct thats the main issue it dont benefit through that bonus i thought at first this would be the case with ever gun but its only by this weapon the case. Also in the stream they showed us a version with 1030 base damage which would be clearly an upgrade but now we stuck with 467,1 ...and not to mention from the missing slash damage typ and the lower riven dispo...
  8. Nah man there are pretty sick guns which can hit pretty hard, drakgoon is realy nice and brakk is even better, its only that the ogris is calculated wrong=/. The grind is a bit time consuming thats true, but all in all i like the system.
  9. I have over 200k kills on the vanilla Ogris and using as comparison the same build on the Kuva Ogris and i can confirm it is a big difference, the stated quote "..greater damage per shot" is just not true. For example i have to shoot allways 33% more because it lags exact this amount of damage. Right now i was killeng 8 Corrupted Bombards in simulacrum with the same build on both Launcher "Radiation, Cold and Blast" 42.399 vs 79.174 ... i needet 4 shots with Vanilla and 6 with Kuva. It is just weaker there is no hidden mechanik that makes the new version in any way better =/... i mean i even formad it 5 times because i thought maybe the true power comes when its on max level but no... its just 33% weaker version then the original. So i assume it must be an bug.
  10. It seems like that the damage of the Kuva Ogris is bugged, the bonus element isnt propper addet, it just somehow gets subtracted from blast element and then gets addet separately. But even tho its far below from what got shown on stream. On left picture is a screanshot from the Prime Time #266 stream (01:03:57) on the right picture is the current state of my Kuva orgris. I mean it is even stated (green marked space) "...smaller clip, while dealing greater damage per shot" 1030 vs 467.1 (-54,65% lesser damage), slash is missing and Nighwatch Napalm did not work. I saw the -0,4 buff tho in reloadspeed but i dont think thats the compansation for it. (i dont want to complain, i just want to address some inconsistency). https://scontent.fmuc3-1.fna.fbcdn.net/v/t1.0-9/74874443_2559267367497699_6736311648614612992_o.jpg?_nc_cat=109&_nc_oc=AQmx4lEXqv2qBnNz7e7NGZrKvp_keHLHRh0yDAV8wEP_mZINH0Yw9WaN_6CBiaZG9sQ&_nc_ht=scontent.fmuc3-1.fna&oh=6ad5148fb3c29cfde4a7ed46da0e4ddf&oe=5E5BB8DC Ps.: One big compliment to the new rocket-jet animation and the rubble that is flying around by explosion (which also changes depanding on the surface where the rocket explodes) i did notice that, awesome detail:).
  11. Vauban realy feels great now ! He was my first main warframe and i was pretty sad that i couldnt use him anymore BUT NOW HE IS GREAT! His 1st I can not much complain about it, it does the job, it could maybe have a bit more rollers tho. Toss them and forget. His 2nd: "Sticky Mine" is fun and strategically smart, you can even put them on other players, specters, dogs/cats etc. and so they become moving CC-options. Or you put on a surface which has damage like electrocuted water or spmithing like that and trag the enemy in. "Nail AoE" is just additional damage, could be a bit stronger or just use slash-procs "Speed Boost Pad" needs a bit more charges i have the feeling it runs out pretty quickly, would be great for defence the Interseption terminals tho. But all in all i would remove it and add a "small defence bubble" which has the space for one tenno(also spamable 4 times) so Vauban can stay at one point without getting damage and prepare the surrounding with traps or just shoot out. "Damage boost" its a nice little damage buff and by alle the 4x4 options the amount of buff seems fair. His 3rd: Alot of people wanted that Vauban can also deal some high damage and now we have it. I mean you can say that you could do the same damage with a gun but well i dont realy know to be honest how to handle it... I dont use it often to be honest for that reason ... on the other hand it is BIG AWESOME ORBITAL STRIKE (!!!) which scales damage. I would recomend that it should stay BUT it should get a greater range. His 4th: Its the absolut winner of the whole rework, Bastille+Vortex works better then i imagined. The new big range of the Vortex was something i whished for long time. That the Bastille can strip armor over time is good and nessesary so it different itself from vortex and gives the player an additional tectical obtion. BUT imo everthing inside of the Bastille range should get armor striped iff CC´ed or not. All in all i think the rework was a great success, you can bring Vauban to every mission and still be beneficial for the team. He is now a permanent caster and what i think is the best part about it, he can be used for tactical and creative warfare. A few things needs to be optimised but in his current state he is still realy fun and usefull.
  12. Vauban realy feels great now ! He was my first main warframe and i was pretty sad that i couldnt use him anymore BUT NOW HE IS GREAT! His 1st I can not much complain about it, it does the job, it could maybe have a bit more rollers tho. Toss them and forget. His 2nd: "Sticky Mine" is fun and strategically smart, you can even put them on other players, specters, dogs/cats etc. and so they become moving CC-options. Or you put on a surface which has damage like electrocuted water or spmithing like that and trag the enemy in. "Nail AoE" is just additional damage, could be a bit stronger or just use slash-procs "Speed Boost Pad" needs a bit more charges i have the feeling it runs out pretty quickly, would be great for defence the Interseption terminals tho. But all in all i would remove it and add a "small defence bubble" which has the space for one tenno(also spamable 4 times) so Vauban can stay at one point without getting damage and prepare the surrounding with traps or just shoot out. "Damage boost" its a nice little damage buff and by alle the 4x4 options the amount of buff seems fair. His 3rd: Alot of people wanted that Vauban can also deal some high damage and now we have it. I mean you can say that you could do the same damage with a gun but well i dont realy know to be honest how to handle it... I dont use it often to be honest for that reason ... on the other hand it is BIG AWESOME ORBITAL STRIKE (!!!) which scales damage. I would recomend that it should stay BUT it should get a greater range. His 4th: Its the absolut winner of the whole rework, Bastille+Vortex works better then i imagined. The new big range of the Vortex was something i whished for long time. That the Bastille can strip armor over time is good and nessesary so it different itself from vortex and gives the player an additional tectical obtion. BUT imo everthing inside of the Bastille range should get armor striped iff CC´ed or not. All in all i think the rework was a great success, you can bring Vauban to every mission and still be beneficial for the team. He is now a permanent caster and what i think is the best part about it, he can be used for tactical and creative warfare. A few things needs to be optimised but in his current state he is still realy fun and usefull.
  13. The Kuva Ogris feels a bit weak, could it get a little more raw damage or could the vanilla Ogris get this 1030base damage like in the stream 135? pls =) OH and the Nightwatch Napalm Mod dont work on the Kuva Ogris.
  14. I guess you are right, i searched for a wile now and found some comments that said "it wont be in the game to beginn with", i mean the 3 layer RNG is painfull and the length of the quest too... but i think its kind of nice to recycle the old maps on an higher level... but i realy want to some kind of dessision for what i doing it. I think it would be nice iff we can Farm and Store the lich contracts on a Bulletin board in the dojo where you can store it(or for other memebers to collect) and farm a new contract iff it wasnt the right one. So the grind and rng stays but its not that punishing to waste 8h for every "roll". Lul like a Tinder for Lich ^^ i mean in the end you get fcked pretty much often *badumTSS*. Yeah i like that token idea, even better than my store system, the token could be cashed in on earth on "Iron Wake", so this map had some use again as well and because you can choose the weapon the only rng would be Element and the amount of the bonus. Thats pretty nice.
  15. In the last streams it was mentioned that we have the chance to trade or/and store our Kuva Lich contract in the dojo for other members. How and where can i do this ? I realy had bad luck with the first 2 weapons and i realy dont want to grind another 8h for a new chance.=/
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