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Qorvex its great and fun...but need some adjustments.


Vaml77
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18 hours ago, PsiWarp said:

We might as well write more suggestions in the dedicated feedback forum. Pabs and team will get back to it come January.

are we suuuuure they even look at this feedback section?

Pablo went his way BEFORE the update drop to change his passive just because a couple of twitter users complained about how "redundant" it is...and we are here screaming at air.

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15 minutes ago, Lancars said:

He is very fun to play but it feels like you're gonna need those fused shards. What was once a boon is gonna turn into a build requirement soon. Qorvex seems built around having those shards.

what? the Topaz? the initial damage is Noticeable, for sure, but it's honestly the same result...I am the madlad who gave him 5 tau topaz shards for 75% damage on enemies affected by radiation procs, then removed three of them, now 30%, the result is the exact same with the exact amount of Kills per second. If you want more raw initial damage sure, go for it...but don't expect it to slowly kill acolytes or on it's own.

still the one and only factor that makes Crucible blast powerful is enemy density, not strength, nor shards.

Edited by Qorvex99
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Surprisingly, he does have a bit of hidden tech that we're not even sure is deliberate.

In this case, it's that you can actually drop to about Neutral Strength, as long as you have massive Range, and you ping his Pillars with his 4th. What this does is cause the effects of his 4 (the explosions on enemies that have Radiation on them) to proc with every damage pulse from the Pillars. With high Range this basically just makes everything in the radius, or close to it, explode repeatedly. Damaging everything around them. Causing more explosions if those enemies are also Irradiated. So the denser the enemies are, the harder this hits.

It's almost worrying how good this little function is, compared to how it's not explained at all by the game, and only by player testing which feeds the Wiki.

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