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K-Drive QoL (for the love of god)


--Xalted-LuaGuard--
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K-Drive is *still rough* and could benefit from a few changes imo

1 - add directional arrow to races (like literally every other racing game ever) (but seriously)

2 - aim glide (really does not need 6 ways to do tricks if you can’t land them or land anywhere you try without maxing ventkids for mods or spending hours to become a pro just to accomplish your second idea; utilize familiar game mechanics adapted to k-drive aesthetics)

3 - increase hover by 1m (weird that you get knocked off a hoverboard by a rock that barely comes off the ground depending on its shape)

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  • 3 weeks later...

Some of the damage mods for kdrives also don't seem to work...well...maybe at all. Kinetic Friction and Bomb The Landing seem to have no effect. I don't see the status pop up. Bomb the landing also doesn't seem to actually go twenty meters it looks the same as the default slam. This is weird because the Kaithe's impact stomp seems to be a fully functional better version of this.
 

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On 2023-12-25 at 6:26 PM, --LuaGuard-- said:

(weird that you get knocked off a hoverboard by a rock that barely comes off the ground depending on its shape)

Bruh, you don't know pain until you clip the pixel of a corner that was 2 feet to the left, the whole hit box for knock off is wack in all directions

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On 1/15/2024 at 3:51 AM, Star700 said:

Bruh, you don't know pain until you clip the pixel of a corner that was 2 feet to the left, the whole hit box for knock off is wack in all directions

Fam I did the Deimos races

I know the pain well. Then you got grandmother adding insult to injury

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also i have been waiting for 5 days. 5. days. for the infested k drive race "pride before the fall" race that would give me the steeba part for the infested k drive. and it has not spawned. the wiki says the k drive races are based on daily standing daily reset. but again. i haven't seen it. at all. i have looked up the location were it is as. which k drive race drops it. everything. and all that. 

also the grinding in cambion drive is not working at all. i would randomly fly off the grind rails in the cambion drive. it feels like the quality of k drive gameplay is quickly deterorating. probably because not enough people care enough to even touch k drive. all they do is fly all over the open world maps with the dam archwing.

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6 hours ago, maddragonmaster said:

this forum post has been out for pratically 2 months and i can count the other people in this post besides myself that was bothered enough to talk about k drive related stuff on a single hand.

I understand the frustration.

There is, however, an essential problem that K-drives have, and always have had: They aren't Archwings. The fact that you get an Archwing in the same locations as K-Drives, is a genuine flaw of how DE released the different updates and parts of the game, and it can't be helped.

The issue being that, not only are Archwings superior for travelling long distances, they are also fully equipped with their own Abilities, your own modding and your own Primary and Secondary weapons. They do not need Syndicate standing to increase, and have their own dedicated modes to play on that can help with levelling and acquiring mods.

K-drives have none of these advantages, and are genuinely disappointing by comparison.

The quality-of-life improvements would help.

However.

K-drive needs some fundamental lift in functionality, at base, before they even start to become relevant.

Hell, the simple reason why Yareli's Merulina doesn't use K-drive mods is because there's only one that would even do anything for in-mission Warframe game play, and even then it's an optional one.

They don't do anything. That's why nobody cares.

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On 2024-02-03 at 5:02 AM, Birdframe_Prime said:

I understand the frustration.

There is, however, an essential problem that K-drives have, and always have had: They aren't Archwings. The fact that you get an Archwing in the same locations as K-Drives, is a genuine flaw of how DE released the different updates and parts of the game, and it can't be helped.

The issue being that, not only are Archwings superior for travelling long distances, they are also fully equipped with their own Abilities, your own modding and your own Primary and Secondary weapons. They do not need Syndicate standing to increase, and have their own dedicated modes to play on that can help with levelling and acquiring mods.

K-drives have none of these advantages, and are genuinely disappointing by comparison.

The quality-of-life improvements would help.

However.

K-drive needs some fundamental lift in functionality, at base, before they even start to become relevant.

Hell, the simple reason why Yareli's Merulina doesn't use K-drive mods is because there's only one that would even do anything for in-mission Warframe game play, and even then it's an optional one.

They don't do anything. That's why nobody cares.

i already got my gripes about k drives away. but this right here is the problem warframe has. warframe introduces so many neat ideas and stuff. and then players cherry pick the stuff that they think are good and then chuck the rest in the trash. its kind of irritating. because lets be honest DE is never going to introduce any K drive quality of life improvements if no one cares about it. its just going to rot away, just like that promised rework of archwing. seriously. how long has it been since DE said they were or  might rework archwings into modular stuff? was there a backlash or something? 

and to be honest. having archwing in the open maps and be easily aquireable is a terrible idea. i have heard so many players from other mmos go "oh flying is an aweful idea! you can't enjoy the devs hard work if you flying to objective to objective so on and so forth. or can't interact with everything." to be honest i hate those excuses and such. but they do apply here. archwings are too easy to aquire now. honestly the arching calling items should of just be a consumeable like before. but due to player backlash it has infinit uses.

sure. it may be bad to nerf archwing uses in the open maps. but its not like anyones going to suddenly do quality of life improvements for k drive. they would need to do something a kin to hydroid or more for people to start using them more. and thats not realistic.

now that i think about it. some of the problems DE has involves with DE listening to players too much. its a double edged blade basically. 

so yeah. because of your responce i am in full "nerf" archwing uses. its only used because of impatient players wanting to get from point a to point b as fast as possible when they already can move fast as possible. in fact the only reason why archwing got so much uses was because the itzal was pulling the weight with its teleport before DE ripped that ability off the itzal and put a nerfed version on all archwings. to be honest the archwings abilities barely have any uses in the open maps and people also rarely go to the archwings missions at all. again the only reason why archwings got any use before was because of that teleport ability the itzal had. so archwings are just being used as glorified fast travels. which we have now technically. so wouldn't that harm the uses of archwing also?

i seriously have so much pent up frustration watching this whole thing go everywere. everyone complaining about stuff. too easy! remove knockback! object a is inferior to object b. so on and so forth i am just tired of this stuff. not going to quiet warframe. i might just quiet the forums.

Edited by maddragonmaster
just adding something so i don't double post again.
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4 hours ago, maddragonmaster said:

but this right here is the problem warframe has. warframe introduces so many neat ideas and stuff. and then players cherry pick the stuff that they think are good and then chuck the rest in the trash

My friend, this is what happens in every game. Warframe has a large player base and it's a grind-based game, of course there's going to be meta tactics. Out of hundreds of weapons, over 50 frames, and all the rest, there's going to be more and more cases where the most powerful in a class exists.

It's completely normal, expected, and DE do often make changes to fix any prevalent meta that will occur.

You're not wrong, that DE have no reason to introduce changes to K-drives specifically because the player base doesn't use them. That is an accurate description of how DE works.

But you can't actually blame them for the Archwing situation. DE established Archwing in the open landscapes on inception, and K-drives didn't exist for more than a year after that. What we were actually supposed to get was a 'rover' style of vehicle that would allow us to travel along the roadways (DE even showed a tech demo of it trying to go across the terrain).

One of the, if not the second-biggest, barrier to change in the game isn't actually the players. They may scream 'nerf', or that they don't want the change, but that has never stopped DE from changing something. No, what usually stops a change is DE realising there's a bigger issue at stake, one that they have to address before they can implement the original change.

Archwing changes and Modular Archwing? Bigger problem. What they want to do is change up Space Combat entirely. They want to make all Archwing missions (apart from Sharkwing) be part of a broader Railjack system. Where, similar to the introduction of regular missions into Corpus Railjack, it's fairly certain that they want to transition Archwing missions from the Railjack base too.

On top of that, there's some key problems with the Archwing system beyond its integration with Railjack, so they're probably going to work on a much larger, systemic change to the whole thing.

If anything...

Warframe's updates have a serious problem of feature creep ^^

So...

To bring this back on topic. We wouldn't need to nerf Archwings at all if DE were to make the changes necessary to K-Drive for a more fleshed out and applicable system.

Yareli is a prototype of the in-mission K-Drive, and it can work, it just has some problems. These include geometry interruptions, movement being too violent compared to Warframe mobility, and the lack of options with things like weapons and abilities.

If DE were to go to the effort they have with Archwing, where you have specific things that a K-Drive can do that are equivalent, but not equal, to a Warframe? If they offer a trade-off on speed over large distance compared to raw damage and affect? Yeah, I think that buffing K-Drives and their base functions would genuinely make them more viable and even something that can be used everywhere.

Bringing up what K-drives can do to make it worth jumping on one, to make it worth fully modding one, would rival Archwings. Sure we wouldn't be able to Blink across large areas, or go in a straight line from A to B, but players would have that more tactile and meaningful usage for when they actually engage with the system.

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hi DE, good morning / evening / swirl... there are beginner players wanting to use useless vehicles like Kdrive but you are locking these useless vehicles making them even more useless.

I'm a veteran and I'd love to use Kaithe all the time, but they're useless for missions at my account level.

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9 hours ago, Famecans said:

I'm a veteran and I'd love to use Kaithe all the time, but they're useless for missions at my account level.

I agree, i love my kaithe but it’s just a sub par option.

1) kaithe speed should increase every riding intrinsic until it is at least twice as fast as it currently is

2) kaithe should gain melee weapon use, because horse. Just default map melee to trigger, people would rather have that than secondary only

 

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20 hours ago, Birdframe_Prime said:

My friend, this is what happens in every game. Warframe has a large player base and it's a grind-based game, of course there's going to be meta tactics. Out of hundreds of weapons, over 50 frames, and all the rest, there's going to be more and more cases where the most powerful in a class exists.

It's completely normal, expected, and DE do often make changes to fix any prevalent meta that will occur.

You're not wrong, that DE have no reason to introduce changes to K-drives specifically because the player base doesn't use them. That is an accurate description of how DE works.

But you can't actually blame them for the Archwing situation. DE established Archwing in the open landscapes on inception, and K-drives didn't exist for more than a year after that. What we were actually supposed to get was a 'rover' style of vehicle that would allow us to travel along the roadways (DE even showed a tech demo of it trying to go across the terrain).

One of the, if not the second-biggest, barrier to change in the game isn't actually the players. They may scream 'nerf', or that they don't want the change, but that has never stopped DE from changing something. No, what usually stops a change is DE realising there's a bigger issue at stake, one that they have to address before they can implement the original change.

Archwing changes and Modular Archwing? Bigger problem. What they want to do is change up Space Combat entirely. They want to make all Archwing missions (apart from Sharkwing) be part of a broader Railjack system. Where, similar to the introduction of regular missions into Corpus Railjack, it's fairly certain that they want to transition Archwing missions from the Railjack base too.

On top of that, there's some key problems with the Archwing system beyond its integration with Railjack, so they're probably going to work on a much larger, systemic change to the whole thing.

If anything...

Warframe's updates have a serious problem of feature creep ^^

So...

To bring this back on topic. We wouldn't need to nerf Archwings at all if DE were to make the changes necessary to K-Drive for a more fleshed out and applicable system.

Yareli is a prototype of the in-mission K-Drive, and it can work, it just has some problems. These include geometry interruptions, movement being too violent compared to Warframe mobility, and the lack of options with things like weapons and abilities.

If DE were to go to the effort they have with Archwing, where you have specific things that a K-Drive can do that are equivalent, but not equal, to a Warframe? If they offer a trade-off on speed over large distance compared to raw damage and affect? Yeah, I think that buffing K-Drives and their base functions would genuinely make them more viable and even something that can be used everywhere.

Bringing up what K-drives can do to make it worth jumping on one, to make it worth fully modding one, would rival Archwings. Sure we wouldn't be able to Blink across large areas, or go in a straight line from A to B, but players would have that more tactile and meaningful usage for when they actually engage with the system.

ok lets be honest. i do not think k-drives need to buff raw damage. lets be honest that would just further the power creep in a direct way. the best way for k-drive is to make it more agile. give it the ability to backflip, somersault, side flips. maybe have the maneuvers do damage. make it so your actually styling on factions. it doesn't need to work in tilesets. it just needs to fit in the open worlds better. maybe even give the boards a built in rolling guard. or at least a rolling guard variant. possibly including said maneuvers i previously mentioned into something like a roll.  i would suggest maybe including melee combos and maybe have your melee weapon be treated as a stat stick or something but that would remove the ease of use dismount. eh, oh well. the archguns don't unequip when you press the melee button. 

and honestly the one reason why i was getting irked before with what you said is because i constantly hear that stuff all the time. i tried fallowing the meta, look up decent builds and what was going on to be useful. but i gotten more and more miserable with each day i tried following that crap. so i just choosed to ignore that crap and just play by myself. only dabbling with meta when i feel like i should do it. like the "secret boss" in the albercht labs assassination steel path, even though its not an secret boss anymore. just an optional. anyways the inferior to this and that bit has been said a lot, and has been done a lot to the point were it gets tiring to see a fresh new weapon get things like "not as good as the kuva bramma, or the phenmor , or the laetum, or. you get the idea. its a broken reccord that players spit out even when DE tries to do something new. which is odd since people often become really noisy when something is unoriginal. its kind of funny. people want new, but can't be bothered going out the rut they have made themselves. 

i bet most players picked up euphona prime and then imediately dropped it because it couldn't nuke a room.

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and look i know that DE has made this game unbelieveably grindy. but again i remember players going "don't go focusing on only getting this specific drop just run it and you will get it when you get it." so. why say that, when people are just using nukes and other speedy methods to run the same mission over and over and over again just to get the items or reasorces that i was stressing over getting? where is the just enjoy the game while doing it when your speed running the mission or bounty?

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There is a fair balancing solution, and it's already in game. The Anti Air turrets. They can be made significantly more lethal and aggressively seeking during the day, and they shut off at night so the eidolon crowd can speedrun at night.  Kaithes can be made immune to AA at all hours. K drives become the safe option during day hours. Everyone can still use blinkpads. Not sure why that wasn't the default.

Venus could also make use of it's cycles and have archwings hampered during cold cycle, and dangerous AA during warm cycle. Deimos also already has AA enemies that are easily avoided, but maybe they can actually use the worms as hostile to airborne players?

Edited by RyllusPurple
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