RyllusPurple Posted June 23 Share Posted June 23 (edited) Weak to void damage; don't belong to a faction, regenerate over-guard on exolizers, extremely difficult to knock away from exolizers because void sling is unreliable. What about when scaling puts them past 200? Edited June 23 by RyllusPurple spelling Link to comment Share on other sites More sharing options...
Merkranire Posted June 23 Share Posted June 23 Intended way? 1 Link to comment Share on other sites More sharing options...
Zakkhar Posted June 23 Share Posted June 23 Just a lot of damage. 1 Link to comment Share on other sites More sharing options...
Merkranire Posted June 23 Share Posted June 23 You seem to think the community does things like “Intended way” 1 Link to comment Share on other sites More sharing options...
ominumi Posted June 23 Share Posted June 23 Hit it till it dies. And don't get hit. Oh you want an efficient method that can kill them with very little effort. Just use Magnetic to burst the Overguard. Then Strip their armor. After that just use anything that deals damage. Link to comment Share on other sites More sharing options...
fo3nixz Posted June 23 Share Posted June 23 Intended way same as all: death 1 Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted June 23 Share Posted June 23 Use Magnetic for bonus damage to Overguard, for one. For another, it seems that spawn-in mini-bosses like the Acolytes and similar now inherit the weaknesses of the mission, so they count as part of the faction temporarily. Link to comment Share on other sites More sharing options...
quxier Posted June 23 Share Posted June 23 1 hour ago, ominumi said: Oh you want an efficient method that can kill them with very little effort. Just use Magnetic to burst the Overguard. Then Strip their armor. After that just use anything that deals damage. I've not played them, but new arcane that steals og is very good. Link to comment Share on other sites More sharing options...
RyllusPurple Posted June 23 Author Share Posted June 23 1 hour ago, Birdframe_Prime said: Use Magnetic for bonus damage to Overguard, for one. For another, it seems that spawn-in mini-bosses like the Acolytes and similar now inherit the weaknesses of the mission, so they count as part of the faction temporarily. what about when they are corrupted in fissures? do they gain viral weakness or keep grineer weakness? Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted June 23 Share Posted June 23 5 minutes ago, RyllusPurple said: what about when they are corrupted in fissures? do they gain viral weakness or keep grineer weakness? Not sure, let me see if anyone else has made the observations... Not conclusive. Actual Corrupted enemies that spawn with the Fissure appear to have the Corrupted's weaknesses, but converted units still count as the original weaknesses. Although there's been some reports of this not being the case for Clients or Hosts depending. Give it a bit longer, more people will contribute. 1 Link to comment Share on other sites More sharing options...
XaoGarrent Posted June 23 Share Posted June 23 Million damage crits. Link to comment Share on other sites More sharing options...
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