LZLDZ Posted July 24 Share Posted July 24 Same, and you cannot activate the incarnon mission in such case as well Link to comment Share on other sites More sharing options...
(XBOX)Kodiakmax 101 Posted July 24 Share Posted July 24 (edited) Xbox, just ran Orb Valis SP bounty with one other player. No incarnon reticle while not host, host dropped out, reticle returned to normal. Lex Prime, Burston Prime. Edited July 24 by (XBOX)Kodiakmax 101 Link to comment Share on other sites More sharing options...
(NSW)dezi177 Posted July 25 Share Posted July 25 12 hours ago, Grain_Death said: I have had the bug happen with multiple melee weapons, with melee duplicate, melee influence and no arcane equipped (I have a bunch of tests in a my previous reply). it’s not specific to Melee Retaliation Heh that's odd because I encounter the incarnon gauge bug with Paris P, laetum and mk1 kunai when I have melee retaliation on my melee weapon(s) plus I mostly bring a exodia contagion zaw with Link to comment Share on other sites More sharing options...
Imvakihn Posted July 25 Share Posted July 25 Experiencing the same with my lex prime Link to comment Share on other sites More sharing options...
Jemcarstair Posted July 25 Share Posted July 25 I am having the same issue with the torid. I have attempted to take off/switch the melee arcanes I have equipped on my sepfan zaw. This did not fix the issue when not being the host of the session. I am using revenent prime as my warframe. I noticed that it was only a visual bug since I can still use the incarnon mode but it is hard for me to gauge how much I have filled without the crosshair. Link to comment Share on other sites More sharing options...
Br4d3nCB Posted August 1 Share Posted August 1 Noticed while running SP circuit that incarnon weapons have the default reticle and not the incarnon one with the meter. Happened on Phenmor, Laetum, and Burston Prime. 1 Link to comment Share on other sites More sharing options...
DeZaruu Posted August 2 Share Posted August 2 On 2024-07-22 at 8:22 PM, [DE]Momaw said: We're investigating. High chance this is related to arcanes equipped on your melee weapon? If you have an arcane on your melee, try removing it. If that resolves the problem, come back and let us know 👍 Hey - the issue is still present on PS5 at least No Incarnon Reticle for Felarx and Laetum Link to comment Share on other sites More sharing options...
Biba_Prime Posted August 2 Share Posted August 2 In regular missons clients can also have their crosshairs replaced by default circle. Happens since addition of AK-47 rifle. Link to comment Share on other sites More sharing options...
calfuris Posted August 3 Share Posted August 3 I noticed this as well. I got the proper reticle back when I became the host. Link to comment Share on other sites More sharing options...
HoneyChonker Posted August 3 Share Posted August 3 (edited) I have this problem regularly, mainly in Circuit. The Incarnon reticle just doesn't show up and i have to "guess" when is an appropriate time to go into incarnon mode I should preface i don't have any melee arcanes For the purpose of the video I go back into normal mode halfway through to show it again Edited August 3 by HoneyChonker Link to comment Share on other sites More sharing options...
tucker_d_dawg Posted August 5 Share Posted August 5 Came to post (AGAIN) about the Incarnon reticle failure when not host in Circuit. Today its was Strun, Ack Brunt, Lex, Dual Toxicyst. last week the Boltor, Felarx, latron Circuit is so bad when you're client and not host - ESPECIALLY if host is a last gen console - then its just abort time. horrible lag if console host No incarnon reticle for primary, secondary or melee no incarnon "fully charged" sound effect for primary or secondary (it does for melee when 6x alchemy reticle is way mis-aligned - point of impact is way left of reticle center alchemy mixer hitbox allows canisters to phase right through (even when compensating for the reticle and/or standing directly infront of it alchemy delayed impact of canister to mixer - assuming you overcome the crap above- can be 2-4 seconds late. and all this on top of the normal bad client/host issues of ability activation delay, teleporting enemies, etc. 2 Link to comment Share on other sites More sharing options...
Void2258 Posted August 16 Share Posted August 16 Incarnon weapons lack meters/reticles in the circuit if not host. You can still change, but you have no idea how much charge you have and are thus subject to effectively random incarnon ammo. This effects all weapons slots and types. Link to comment Share on other sites More sharing options...
OrionHardy84 Posted August 16 Share Posted August 16 Can confirm this, as well as the lack of sound to indicate the Incarnon mode is fully charged. However. this seems to be with only an issue for primary and secondary weapons for me. 1 Link to comment Share on other sites More sharing options...
Void2258 Posted August 16 Share Posted August 16 (edited) 1 hour ago, OrionHardy84 said: Can confirm this, as well as the lack of sound to indicate the Incarnon mode is fully charged. However. this seems to be with only an issue for primary and secondary weapons for me. Make sure you try one of the incarnon melee's that is not missing it's special reticle in general (unaddressed bug dating from Dante Unbound). The older incarnon melee effect (glowing combo meter) is separate from the new incarnon melee reticle with meter which this bug is about (for those weapons that have it working in the first place). Edited August 16 by Void2258 1 Link to comment Share on other sites More sharing options...
P._I._Staker Posted August 20 Share Posted August 20 This happens to me every once in a while. 1 Link to comment Share on other sites More sharing options...
xTheRemedyx Posted August 23 Share Posted August 23 Incarnon for Strun not working in circuit. Did not have the reticule to charge up incarnon mode. Link to comment Share on other sites More sharing options...
Netenoz Posted August 27 Share Posted August 27 Quite often, when I am not the host in the circuit, the charge indicator of the incarnon simply disappears and does not make a sound when the incarnon is charged 1 Link to comment Share on other sites More sharing options...
Venus-Venera Posted August 28 Share Posted August 28 Am 27.8.2024 um 22:28 schrieb Netenoz: Quite often, when I am not the host in the circuit, the charge indicator of the incarnon simply disappears and does not make a sound when the incarnon is charged is still buggy and has been for many weeks and more than a month. (There were many topics about it) There are hotfixes, but the list is short. It seems that hardly any devs are back from vacation. Link to comment Share on other sites More sharing options...
Zakkhar Posted August 29 Share Posted August 29 The bug only occurs on client (not host). If you are solo or the host you are fine. Link to comment Share on other sites More sharing options...
_Orcha_ Posted September 7 Share Posted September 7 The incarnon gauge doesn't show when you have an incarnon weapon in The Circuit SP. Image shows Phenmor incarnon mode, and as you can see, no incarnon gauge. Spoiler It is a visual bug. Incarnon still charge and work as usual, just the gauge not showing. This bug has been persistent since last update when someone reported incarnon gauge not showing for clients (old url: incarnon charing bar not showing when you are not the host). It was briefly fixed when the bug was fixed; however, it is now present again after hotfix. In the previous bug, it was said to be caused by melee arcane adapter, but in The Circuit, I run most melee with "Default Configure", not my personal build, so I don't know what the issue is this time. On a side note, performance has been really bad since hotfix: game keeps crashing, frame rates drop, lagging. Link to comment Share on other sites More sharing options...
Void2258 Posted September 9 Share Posted September 9 Can confirm still ongoing. Link to comment Share on other sites More sharing options...
[DE]Taylor Posted September 10 Share Posted September 10 Hi Tenno, I can confirm this issue is on our radar and is being added to our known issues thread. Thank you all for your diligent reporting! 3 Link to comment Share on other sites More sharing options...
Void2258 Posted September 10 Share Posted September 10 7 minutes ago, [DE]Taylor said: Hi Tenno, I can confirm this issue is on our radar and is being added to our known issues thread. Thank you all for your diligent reporting! The reticle and charge not showing specifically in the circuit for non hosts, or the melee icarnon reticle not having been added at all (gamewide) to several melee incarnons since Dante Unbound? 1 Link to comment Share on other sites More sharing options...
(XBOX)ButterflyNess25 Posted September 14 Share Posted September 14 On 2024-09-11 at 5:20 AM, Void2258 said: the melee icarnon reticle not having been added at all (gamewide) to several melee incarnons since Dante Unbound? Is this why my new incarnon (Ruvox, Dante's melee lol so Dante Unbound) will not gain any progress towards its first evolution? I have tried to activate the incarnon mode with a 6x combo and heavy attack, and nothing, I have killed 100 enemies, nothing, and I'm just not sure what to do anymore. I can't seem to gain progress with it. Link to comment Share on other sites More sharing options...
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