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tucker_d_dawg

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  1. all new weapons have starting dispo 1 now. And generally thats ok, because to entice players to farm them new weapons are, on average, more powerful than weapons that came before. Which is why the riven cap needs to be increased - to allow for the now lackluster antiquated weapons to catch up. Of course - generally speaking, unless you are insanely lucky, rivens don;t do anything and in fact are often detrimental unless you roll them.. That is why DE built them - to make ppl farm kuva in addition to farming rivens to then play the slot machine. If you are willing to dump 100k+ kuva in a riven, you can almost always make a better build than you can with no riven - even for 1 dispo weapons - but those are not the ones that generally need them. Do they need to increase the cap to the current # of weapons? no. but does it need to be higher than 180? IMHO yes. Does it need to increase everytime new weapons are released? IMO, again yes. The easiest way is just to set the limit at the number of riven-able weapons. That way the try&die hards can have one for every weapon should they choose. they can min max to account for the trash mechanic DE imposes of RNG based loadouts.
  2. I've previously explained the absurdity of expecting this game mode to entice players to min/max or invest resources and time in trash weapons. Leaving that aside for a second and assuming someone was masochistic enough to WANT to do it, the riven cap well being well below the # of weapons in the game means you can't do it. Which is absurd if you think about the premise rivens being to have bring impotent weapons up to par via a high disposition. also, unrelated - forcing Tag on forum posts but not even having tags that are relevant is also absurd. do i click each and every platform for this?
  3. Yeah a good idea. and maybe it works. But given how flakey (read: flat out wrong) the end mission summary screen is, I'll bet most people ignore it. Especially when you still see "killed 8 bosses" on missions with no bosses, opened 1000 loot crates - on defense tiles that have at most 20, "killed 20 demoloysts" next to the guy who camped in the ceiling and did nothing, "Rescued 1 hostage" on exterminate missions... the list is endless - "200 kills" but when you look at mission detail level, they had 2 kills total and 0% of dmg...
  4. I'll take that as a yes? Yeah it should work wonderfully: "LFG to carry my ass because DE blessed me this week with a trash loadout so I won't be contributing any damage, won't be cc'ing because DE has effectively removed CC from the game with overguard+extra eximus modifiers+invincible enemies, and I'll die a lot because the my frame choices are squishy, squishier, or squishiest." should be easy to find a group 🤣
  5. Uh, if they removed LoS, gave him 1000k meter range, but but capped his dps at 1 instead of 1billion, they gnashing of teeth would be even louder. Don't pretend its not about the damage for the majority of people.
  6. This seems counterintuitive to me: being able to kill/prime enemies through walls that you can't see, never have to position yourself to see, never have to coordinate how to best get them in a spot somehow requires MORE strategy than getting the max in a line of sight you can? fun is subjective so i'm not going to argue if your play is more or less fun to you, but strategically, LoS requires more brains, not less. And that is true not just of Dante but of any frame that requires LoS.
  7. Select fissure mission from navigation, it prompted me for and I selected a relic. Put me in a SP regular mission (not fissure) (I was not host). When i went to extract after 5min i typed in chat out of courtesy that was why I was leaving (selected fissure but didn't get it) host replied he had also requested a fissure mission. Don't know if there was any host migration before I got there or anything other out of ordinary.
  8. No what I said was its their game. Choosing a different mechanic than what some players want does not equate to incompetence. Some players like the change, some are indifferent, some dislike, and some dislike with a vitriolic passion. If you fall into the last category, I said you can vote with both your time and money.
  9. where you are permanently stuck with the visual and wah-wah-wah noise from the effect if you kill the alcolyte right when you get it applied. You are then stuck with it for the rest of the mission. Doesnt matter if host or not. Platform doesnt matter (xbox or pc) the alcolyte spawns once every five minutes. can you just check like 15 seconds after it dies and if anyone has the effect, remove it? or allow them to roll out of it even after the alcolyte has gone. Doesn't seem to be the actual bullet attraction, just the audio/visual you are cursed with.
  10. Who in ther right mind would waste time forma'ing/potato a weapon they ddidn't already? For a tiny bit of extra loot, let me -check loadout options: -waste a forma or 10 on the regular cestra because its the best of a crappy selection -spend the time to level up that cestra a time or 10 - this alone is a huge waste of time no one would do - its not like they're likely to see the cestra next week, or suddenly decide to use it on a regular basis. 1/500 chance or less they ever play that weapon again. But lets say they're a glutton for punishment who has a few hours to waste forma'ing and theory crafting a trash weapon. now comes the fun part: -hope your investment worked, because there is no way to actually test it with the modifiers against equivalent level enemies -get paired up with randoms because in the off chance you die to some one-hit-wonder, or run out of energy due to energy drain+no consumables, then run out of ammo becuase of 75% less drops, you are dead and cant revive -have the aforementioned rando's go down a few times, no biggie - run over and revive them but each time you have less time to do so -have aformentioned rando's get destroyed in the boss fight, and now you can't revive them because there isn't time before they're perma-dead. Oh, and you're locked in with the boss, so even if you wnated to go to an angel, you can't -have aformentioned rando's quit, because you can't kill the boss in 2min due to 99.999% damage reduction and your crap cestra's. -get host migrated, then get one shot as soon as you spawn back in because you now no longer have any of the buffs you spent the whole mission getting. -FAIL. return to arsenel, to what, change the build on your cestra's and try it all over again? yeah, no thanks. No one with half a brain and any respect for their own time and sanity would bother spending time to forma a trash weapon. So the argument it incentivizes ppl just doesn't hold up. Those that are ocd and claim to have "Steel Pathified" every weapon in existence, will have done so anyway, (or are just flat out lying) so they're not boosting plat sales. What horrifically little balance the game has (and it is little), is balanced around the new shiny meta, all the weapons and abilities that have power crept their way to the front to keep players interested - melee influence, a few select nuke frames, incarnon weapons. The rest - the 95% of the arsenal that is the legacy, was never brought up the par, and even with massive investment is unlikely to be a fun time. The concept of RNG loadouts in warframe, in simple terms, sucks. And thats the sugar coated version.
  11. I feel like weapon jamming (mesa, radial disarm, mag augment, etc..) should work - Those target the weapon, not the enemy, and are relatively short lived "stuns". blind i'm torn - if they give overguarded enemies sunglasses to go with the overguard effect, then they can be immune to that too, else they should get blinded IMHO. slow effects, tornadoes, freezing, immobilization etc... should all be blocked.
  12. actually, it wasn't. I know that's what the patch notes said, but it wasn't actually done until (or not fully) until dante or archimedia - don't recall exactly which.
  13. And you didn't understand what I wrote. but I fixed it for you. It appears your definition of "hearing" means they kowtow to player demands - but that's not how it works. if in fact they are deleting posts (not just merging threads), that to me is tremendously disingenuous on their part - but that still doesn't mean they aren't HEARING feedback - they are simply choosing to come up with their own "solution". a solution that some may like, some won't care, and others obviously think is the end of the world. If players don't like what DE does, they can vote with their wallet, vote with their time (play something else), or waste their day flaming forums. Doesn't really matter to me - but in general it feels like most players just rant and throw empty threats around like "i'm nver buying anything again", "i'm unstinalling the game" blah blah... and few follow through. Or those that do are such a minority as to be a rounding error. I know personally, I long ago stopped buying, for real money, items like plat packs, frames, etc when I got sufficiently annoyed with the constant shifting sands beneath my feet. But I also know that I still partially enable DE's practices by trading plat for items, and occasionally spending the plat I acquire via trading for stuff. If I really was voting with my wallet, I'd stop doing any transactions at all that involve plat - as the plat I acquire in trade has to come from somewhere, so i'm contributing to the demand for plat. The fact is, that every update something gets smacked - be it cc abilities, telos boltace, trinity 100x over, aoe weapons, etc all in the name of "balance" - which anyone even the smallest lump on an otherwise smooth brain knows is just double speak for "we want you to buy the new and shiny" because with each of those releases, something comes along and is even more powerful, more broken etc - like exodia contagion until they nerfed that, now melee influence- nerf still pending i'm sure. They just let it live long enough to reap the proceeds. But I assure you, they HEAR the complaints, they are just going a different path. Just like I'm sure they hear the complaints about all the archon shard changes, but did they give back all the fused shards? no. I don't doubt for a second they hear the requests for a refund - they're just not doing it.
  14. They are not "Selectively hearing feedback" - they heard the feedback, and decided to go a different direction. Their game, their decision. I'm not suggesting they choose the right - or wrong - path - but players are players, not owners, not devs etc. Anyone thinking if they cry loud and long enough that DE will full 180 on it and put it back the way it was is delusional. Even if it was 100% the right thing to (IMO it wouldn't be anyway but that's an OPINION), it would set a dangerous precedent. State your case for how you think it should be and move on.
  15. This. I had specifically not selected that modifier as I KNEW my garbage RNG loadout would greatly benefit from gear wheel use and didn't need to vosfor anyway - BUT on entering the mission, I was locked out anyway and while I didn't need vosfor, I should have gotten credit for it.
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