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tucker_d_dawg

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  1. People skip kahl because the missions suck - a novelty the first time you do each, then generally annoying AF the 100th time. Also, since there was no mechanism to merge non-tau to tau, and there was no combining to new colors, it also lowered the value of a normal shard. Now that you can combine, I'd bet a few more ppl suffer through Kahl - I know I did them every week when released, until I could stand no more then stopped entirely. Now that combining is a thing, I have started to do them a bit more often (not every week because I hate them too much to even suffer through that, but maybe every 2/3 weeks) As for Netracell rewards: No one (with any sense at least) would want a normal melee arcane or adapter as they are both bird obtainable, and the normal melees are also whisper drops etc.. Do some bounties and you'll be swimming in them, with a guarantee to purchase ones you're rng doesn't provide. Some want the legendary arcanes - at least up until they have a full set at which point that too will be undesirable. Most want the shard, and between the number of frames we have * 5 per frame + new frames getting release + mixing (with no undo) to purple/orange/green there is almost a limitless need for shards. Because the appetite for shards is (or should be by players) so much higher than everything else, my suggestion would be Make it farmable. Guaranteed normal, chance at Tau (if they allow a 4->1 conversion to tau, they can remove the Tau from the drop or make it really low chance) + the arcane trash (since its farmable, this can be one of (adapter, legendary, normal)) Then, because its farmable, they would need to change the shard removal/replacement mechanism: 1) For bile, you can remove a shard (leaving NO shard in its place). The shard is DESTROYED - lost, gone. 2) for no bile cost, you can REPLACE a shard with another. The shard you replaced is DESTROYED, lost gone. 3) keep the no-refund mechanic on mixing up new colors 4) a 4-1 ratio conversion on non-tau=>tau (no-refund)
  2. The power creeping needs to stop. and at this point its not even a creep its a full on sprint. The more power creep, the more the user base is spread out between the new players <=> have everything players. The more the user base is spread, the more demands for normal, SP, SP+, SP Diamond, etc. The more complaints about map wiping without seeing an enemy etc.. If their only way to introduce new weapons/frames is by making them more powerful (as opposed to different looking, different sounding, different feeling, different mechanics but all still relatively consistent with legacy weapons) it also means every legacy weapon becomes fodder. which then means more rivens are needed, or buffs to old stuff to bring them up to par, also equating to more complaints, more reworks, more Maintenace. and its not just the power creep of DPS, its the immortality creep as well. power fantasy is fine, mass slaughtering of mobs is fine, but there has to be an upper limit, a point at which it falls off, or there will be no end to the variants and ongoing support needed to satisfy existing players and still welcome new ones.
  3. Will this include the fix for sticky corners? Or is that scheduled for the next content release? or not scheduled yet at all and just a livestream tease? Will the fix for sticky corners fix: kuva clouds gettings stuck on ramps vertical sticky corners (ie when wall dashing up and running into invisible barriers at the top? Invisible objects causing "Target Obstructed" on clear line of sight and level ground targets with abilities like kullervo wrathful advance and atlas punch?
  4. final incarnon unlock is get 29 kills with heavy attack. Had dual incarnon w/incarnon adapter installed and that was final challenge. In circuit, in menu->Challenges, it was listed as the active challenge. I had also double checked before starting the mission that was the challenge. Did 2 hr circuit run, using nothing but melee, heavy attacking (and killing with said heavies) hundreds of enemies. none counted. Zero progress After leaving circuit, with same loadout, did a quick mission (survival on sedna) and it unlocked with no issues.
  5. I'm sure the dev costs, server costs, heck - the obvious budget they spend on live stream studio would not be sustainable on earlier levels of forma sales. My simple point was while I would 100% LOVE faster build time, or "stacking", highly doubt they will shoot the goose that lays golden eggs.. Everyone wants everything fast, get a weapon they see someone else's 5 forma build for, and have it all built tomorrow and DE gets to capitalize on player impatience. Its a marathon not a sprint, and there is plenty to do while waiting. Or just trade a few prime parts, gets some plat, and buy a forma bundle if really impatient. I'm not defending DE's practice, i'm simply being objective about it. The game is free-to-play, but that model only works if some people pay-to-rush.
  6. 🤣yeah its totally trash now..nothing to see here..don't mind the millions of aoe dmg spam you can still do...move along...🤣
  7. The usage stats being broken into prime/nonprime/umbra is stupid. They should report only on combined usage when considering any changes to kit.
  8. Forma are 23 hours not 24. They USED to be 24 hours which meant if you logged in at the same time every day, you lost time and slowly but surely you'd end up losing a full day. They did the QOL update to make it 23 so if you log in at the same time, you can immediately claim and start building again. I don't see them reducing it further as that would def eat into their sales. THe impatient player who needs 6 forma build on a just acquired weapon is the perfect customer who is likely to buy a forma pack. the prudent player ALWAYS has forma building, and always does forma event farming when available.. For example in general I have 100 built forma and always building more...then i'll go through a rash of forma when new stuff is released, burn 30 forma, but during the great content drought before the next release, i have 30 days to build 30 more to replenish the stock.
  9. I understand they are in different db... that does NOT mean that there is no way to cross trade between databases... it just means they don't want to code it. If you buy something online, your bank account is in a different db than the merchants and yet miraculously your money gets moved to them. And that is across enterprises.. INSIDE a single enterprise, the logistics are far simpler. I'm not suggesting its a one minute code change, but they "CAN" do that, they just chose not to. and since the drip gate is no longer a drip, but is simply wide open- my question still stands, that they have not yet answered "What is the plan for console users who don't xsave? Will they get forced migrated at some point?" Is the assumption that new console players (that start today e.g or 6 months from now) are somehow going to miraculously know about the forums, read up on how to enable it? Or will they automatically be created in the appropriate place? or will they implement internal system transactions to allow it?" IS THERE EVEN A PLAN? is there any timeline?
  10. When can we trade with console players who don't enable cross save (ie when will it actually be one unified ecosphere)? Will there be some script that moves/auto creates/or some other means by which they will be force migrated/xtrading enabled?
  11. almost everything in warframe is like that. some people don't like fishing - but stuff is locked behind it some don't like mining - stuff locked some don't like/struggle with tenno stealth - quest locked 🤣 some don't like necralisk - stuff locked some don't like duvari - stuff locked. and no matter what you don't like and "call out", others will say "I like it" or "its not that bad
  12. haha this has been an issue for years - i posted a bug about 5 years ago where the stalker teleported me into a vent in a spy mission - and both ends of the vent were blocked by unbreakable vents. at that point, unstuck just kept respawning me inside the same vent.
  13. if that were the case there is no reason DE couldn't do it behind the scenes. But more than that, the SIMPLER (for the customer ie. users) solution is to not have the restriction - if you enable xplay (which is just a tick box in whatever platform you actually play on), it should enable xTRADE... Or, you know what - even simpler for everyone is just come out with a public statement saying what the plan / schedule is... Something like "If by xxx date, you have enabled xsave, you will be auto-migrated" or "We have no intention of ever fixing it and are just going to leave it a jumbled mess " communication goes a long way... And all I've been asking for is what the PLAN is... repeatedly.
  14. Still can't trade with anyone else in my clan all of whom are cross play but not cross save. PITA and no word from DE on what the plan is for console players who don't jump through hoops when they don't play on PC.
  15. same - if I somehow manage by jumping through hoops to login to forum with console credentials, i have access but its hard to trick the forums into that. Also if I can't manage to do the above, I can't post console bugs in the appropriate console forums as my default account that the forums keeps pushing me into is the PC one. Xsaved accounts should have access to all the forums they might play on.
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