PC Member
  • Content Count

  • Joined

  • Last visited

Community Reputation


About tucker_d_dawg

  • Rank
    Gold Disciple

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. tucker_d_dawg

    Unable to use any echo lures

    this is not a bug afaik - they moved the lures off the gear wheel - equpping the tranq gun will bring up a menu similar to the fishing menu where you can select baits only this time youcan select lures.
  2. tucker_d_dawg

    List of player grievances (please contribute!)

    the transference issue is definitely controller related as kbds don't require pressing additional keys to activate transferrence or other abilities. The bug exists on both PC and XBOX and has existed since the war within quest. The gara issues are bugs - the stopping projectiles was introduced with the arca plasmor rework when initially it was bouncing of objects - they patched that but didn't fix its interaction with gara. the miter bug was introduced at the same time and is probably the result of their copy/pasting code. there are likely other projectile weapons that suffer the same problem but the miter and arca are the only two i frequently use and have direct experience with. This is not an occasional issue - at no time will either projectile pass through her wall. I have posted the issues before either here or in the xbox bugs forum. the gara wall not registering as being cast has always been an issue - it requires not being host and having a slower ping time (generally >100ms). it is definitely lag related. the enemies phasing through her wall has been an issue since her release - i'm sure its hitbox timing the same way enemies used to sometimes ignore vauban's bastille. Its not every enemy - but its easy enough to reproduce just put down the wall as a client and watch the enemies - fairly soon one will just pass through as if the wall wasn't there. while i wish you luck with this thread - the number of long standing bugs is in the hundreds if not thousands. DE rarely addresses/acknowledges reported bugs so you have no idea if you got their attention or not. If I went back through my posts (between this account and my xbox one) alone I could probably find an hundred unpatched bugs. EDIT TO ADD: And i never even bother to post visual bugs like syndanas clipping, heads disappearing, etc...)
  3. tucker_d_dawg

    List of player grievances (please contribute!)

    I'll second the archwing being basically unable to stop moving unless you equip itzal and use invisibility to stop. Even running into objects doesn't stop forward momentum and you'll just bang into it again and again. and again. Advanced mining tool will often not highlight ore/gems in areas that definitely contain them. if you go to tenno and back suddenly it starts working. has been an issue since PoE launch and is still an issue and now applies to the Fortuna mining tool as well. Doesn't matter if you are host or not, or playing solo. Using transference once when not the host and it will often act like you are holding the RB on the controller down so any controller button press results in an ability being cast. Work around is to use transference twice at the start of every mission you are not host - but its annoying nonetheless host migrations still fail. frequently. why doesn't it fall back to us in our own instance and at least give us a chance to finish the mission. host migrations that do "work" often result in fubar'd enemy spawns. if the host leaves during a mobile defense holding the datamass, they often take it out of the mission with them. Caches on bounties often spawn in the underground cave if the objective is above ground and vice versa. this results in an autofail if you are playing solo since the cave entrance is outside the boundry area forcing you to abandon objective trying to get in or out of the cave. (Right side of PoE cave most of the time is the biggest offender but has happened with the left most cave as well.) Gara wall stops friendly projectiles like the miter and the arca plasmor gara wall often doesn't register as being cast when not the host - resulting it the splinterstorm timer not resetting AND it not actually functioning as a wall even though it is visible on your screen. gara wall often doesn't stop enemies from simply walking through it. or perhaps phasing.
  4. tucker_d_dawg

    What do the shiny numbers doing k-drive tricks mean?

    I know they give a fraction of general affinity but they give 100% of the affinity displayed for things like the syndicate missions i.e if it says you're going to get 3000 standing for doing a syndicate mission, thats what you get. Or if you do a bounty and at the end it says "xyz standing" thats what you get. K-drive tricks are specific to vent kids and as such i think they should be accurately reflecting the standing gained. You don't get vent kid standing at all from general affinity.
  5. tucker_d_dawg

    What do the shiny numbers doing k-drive tricks mean?

    I may have misread the numbers and it may have been 25% as @chewarette said - it was definitely significantly less than the points displayed in shiny - so I'll go with that. I agree with the number of tricks required being ridiculous. I would further add that making it 25% of displayed number being stupid and adding unnecessary confusion. Other syndicates don't give you 25% of what you are awarded - whats the point?
  6. Do you actually notice a difference in visual quality? if you read the latest patch notes, they changed how FPS are calculated to make it more accurate.
  7. Clearly they aren't standing: I check my standing: had 4128. Did a single series of tricks until the counter went to 168 with the shiny board and stopped. I waited until the shiny board with the 168 scrolled to the right as if "banking" the points, then check my standing again. 4144. way less than adding the 168 to 4128. And i made sure to not do anything other than get the 168 (ie didn't do anything to reset the counter) so either the points are not standing de can't add its totally buggy and just garbage meaningless numbers (2) & (3)
  8. tucker_d_dawg

    whats your pass time hobby in warframe

    console where i have everything: i generally just login, collect daily reward, do sortie, log off. pc where i'm missing a random things: collect daily login, do sortie, check alerts for missing weapon parts (yup still no alert), look at vent kid standing (yup still don't like kdrive so still no progress), maybe do a random fissure hoping someone puts up a random vaulted relic for something i don't have (yup - they dont), log off.
  9. tucker_d_dawg

    Rattlegut kit gun doesn't crit with Mag

    As shown here - comparing to soma for example. I've tested other kitguns and they will crit in mag bubble. Both have about 75% crit chance as configured. see video - i've tested in mission as well. 1st I test soma - works fine, then test rattle guts - no crits in mag bubble, then back to soma.
  10. With threads like this, it will never die that said, I don't see much destiny or anthem talk - hate or otherwise. I don't hate anthem- never played it. I don't hate D2 - I own it, played it for ~100 hrs - haven't played it for what feels like a year. In my opinion, anyone who seriously compares D2 & Warframe hasn't played either.
  11. rewards unrewarding for long term players (and unless you desperately need endo, short term players as well) nothing special about rot c since the mods drop on early waves too if they die, they just immediately exit - who wants to sit and stare at other players for 20 minutes? it takes too long they were just playing because they wanted to see what a 300% buff on xyz looked like.
  12. tucker_d_dawg

    Fortuna: Hotfix 24.1.2 +

    Yeah, not so much - kubrodon just spawned on the other side of a huge mountain outcrop (and as a result "in range" is debatable as I thought this was supposedly fixed in a previous hotfix), then immediately ran away.
  13. tucker_d_dawg

    Fortuna: Hotfix 24.0.7

    Did you do this by stopping the Toroid drop altogether? Just did 50 minutes @ spaceport desecrating the whole time with level 4 alerts - ~1000 enemies killed - zero Toroids. Good times. Also - no fix for the looting bounty (not sure what its called - the one where you collect credits) having completely random numbers being displayed for the credits collected - goes up, goes down, goes to zero, goes back up - no idea where one stands when doing the bounty.
  14. tucker_d_dawg

    Dev Workshop: Riven Disposition Changes

    Rivens will never balance the game. You can't balance a weapon's use in the game by introducing something that has random stats applied to it and even worse has a random (and exceptionally low) chance of acquisition. Giving the MK-1 Braton a 10 dot dispostion (if it were possible) would not suddenly make the mk1 the most used weapon in the game. Very few people would have the riven, and of those even less would have good rolls on it. Rivens are solely a way to generate plat sales: encourage the use of formas and therefore forma sales due to their high mod cost encourage the purchase of boosters due to the high roll cost and slow acquisition rate of kuva encourage the purchase of platinum by people with more money than sense so they can buy their way to power. encourage the purchase of weapon slots because now you have to have xyx weapon EITHER because its the new meta and you sold it to make room, OR because you randomly got a riven and you think you want to test it. encourage the purchase of more riven slots Riven rebalancing changes none of the above - very few players will have "god rivens" for meta weapons. Now people that actually USE rivens because they like to play with them just have to get back to the grind to re-build weapons they previously disposed, forma the crap out of them, farm kuva endlessly etc. If "balance" was DE's intent, that can only be achieved by reworking the actual weapon stats so EVERYONE has access to them, and EVERYONE would be encouraged to play them, not just the lucky few who get that one in 400 riven for that weapon and then by chance get a decent roll. To call this a rebalance for the sake of balance in the game is farcical at best.
  15. tucker_d_dawg

    Dev Workshop: Riven Disposition Changes

    all DE is trying to do with rivens is get people to buy resource doublers to farm kuva faster. if they were interested in balancing weapons, they'd balance weapons.