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Hotfix 11.3.1


[DE]Rebecca
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I am noticing a bug in controller mechanics, it does not feel value added if it is intentional. Every time I go to flick in the direction I want to go and click on the controller to sprint it activates the power selected and switches my weapons. I am not sure if this is somehow my controller being broken , but there should be no way that the click of the analog stick should be affecting my Y key and left bumper at the same time. I am not sure what might be doing it, but I think it should be checked into. Note this only started happening since I started playing Loki as I tend to run around a lot more than normal, or I am not sure if I would have ever noticed this,

Thanks in advance,

Sincerely,

Sir Proper

The Gentleman Adventurer, Maximizer of the minimum, Laser operator, Trolki, and Profiteer

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Stalker seems to be an easier target (dunno for sure, he wasn't really letting me test the theory) but we managed to get wiped out by him in an instant anyways.

 

Dunno if this is only since new patch or not but for us, his "absorb" ability didn't play the effect. He was just standing there and we were like "Hell yea, he is bugged, let's shoot him!". After a while we noticed the lack of damage numbers but without Any indication of that ability being used... well, you can guess that when we realized what happened, it was too late.

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Stalker seems to be an easier target (dunno for sure, he wasn't really letting me test the theory) but we managed to get wiped out by him in an instant anyways.

 

Dunno if this is only since new patch or not but for us, his "absorb" ability didn't play the effect. He was just standing there and we were like "Hell yea, he is bugged, let's shoot him!". After a while we noticed the lack of damage numbers but without Any indication of that ability being used... well, you can guess that when we realized what happened, it was too late.

ah ah ah you made my day bro :-)

 

I can imagine your faces XD

 

Never underestimate an enemy...

Edited by Vultor
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It was weird DERebecca, I had never had invite problems (until last night). After the first update I received STRICT NAT Detected and I could not invite. So I opened my router and PORT FORWARDED the Default ports to my IP Address. (STILL Strict NAT Error). To make a long story short *the only way I can invite now is to PORT FORWARD to a (Non Default) 4900* and it works fine but (only using NON DEFAULT) ports? I guess I will need write support but it works great accept for now (I cannot use the 3900 ports, it says strict NAT even with forwarding) ??? Anyway, Hello Everyone...

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im gonna have to post again here, i feel that strongly about the update. I appologise for this rant in advance. 

FIX: Blocking....................it seems to do nothing, i mean nothing at all, ancients, shield lancer, shockwave MOAs, leapers and scorpions just knock you clean over and those that don't, like butchers, prod men or crawlers, well try and block them but the damage taken appears to be the same. There are at least three mods for blocking but what a waste they are and not worthy to be put in any frame until a block actually fully mitigates damage. It costs stamina after all and consequently cant just be held plus you cant fire and block at the same time and of course you should only be able to block a small degree cone infront of you, or only the enemy you are targeting at the time. Why does block and block mods exist when there is no viable use for it? In fact the only reason to block is to use it as a reload cancel to quick load certain guns. Fix it or take it out the game.

FIX: Resistance mods....................... Realy I have 6 slots (unless i'm gonna sacrafice a power) and i would be rather foolish to waste 1 on a very low resistance especialy warm coat because you never even know when ice will be present at the end of the day and even a flame repelant probably saves you less healh then you gain from a maxed vitality over the course of most missions. Does anyone here use any resistance mod? If so only reply if you DON'T also use maxed intruder mod. Why not just add a new slot next to the aura slot or the opposite side that is strickly for resistance and hey presto a useful resistance slot where i can choose to make my frame a little stronger against certain damage and those pointless mods suddenly have purpose. Fix it or take them out the game.

FIX: Indication of duplicate mod useage....................Really is it that hard to put a symbol on the mod which my sentinal is using so I can actually use both copies of a card with out getting a message that would not be needed if there was and indication which copy was in use. Fix it or take my sentinal out the game if he's going to cost me that much of a head ache every time i play with mods which i have to keep doing to keep up with new changes.

FIX: Unreliable UI....................Why don't the stats work? Why...........seriously why. I just can't trust them without quiting and re-loging. Fix it or go back to the old system where all stats were data mined on the wiki, at least i can forgive them for mistakes on mined stats but were talking a simple refresh of a intrinsic spread sheet. Why the hell does it not work properly? I can not use A/B/C preset loadouts because the stats are seemingly pulled out of a hat.  

FIX: Generic and non-specific UI problems...................I include in this ones created by joining parties by invite when in say the foundry or arsenal. I also inculde the mods not sticking to weapons or frames or worse, reverting back by magic to the last load out........ARRRRRRRRRGGGGGGH!!!!!!!!!!!!!!!

FIX: Lag.........................I mean LAAAAAAAAAAAAAAAAAGGGGGGGG.

 

DO NOT: Radicaly change the game yet again in such a short space of time.......................It has taken me since damage 2 till literally yesterday to 6 x forma a Flux against infested...................What an abject waste of time, Firstly you "Jig" the damage mulipliers on them, then remove the infested from anything other then a repetitive and soon to be boring exterminate or boss run. Besides, as I said earlier people will become tired of fighting back the infested and the ultimate dynamic/organic conclusion of this will be infested rule everywhere. The idea of a dynamic star chart has merits but the implimentation, well that's another story, as I speak there are about 10 infested invasion and 1 of each corpus and grineer so already we can extrapolate the outcome of this move. 

Why keep making new weapons if you are still playing with the damage types and messing with existing ones? I no longer dare former anything until you decide this game is out of beta because it just keeps being a waste of time and so I can't get to exploit the potential of these weapons until you have settled on what hurts what by how much and the values of each mod there after. The damage mutipliers make little logical sense anyway and what you would think would hurt a certain enemy often may not at all.  

And for the love of god I have played for like over 850 hours, I don't expect you to cater to me as a long term player because that is a hell of a lot of time to put into 1 video game but what is with those achievments? I'm mastery 14, just how many years will i have to play to get the grand master level?

PS4 console players expect a finnished product, the're not used to the flowing digital rivers of beta but as I told my clan leader a long time ago (he is a grand master and paid for prime access as well as bought large amounts of plat before becoming a founder) there used to be a day when you paid 30-40 pounds sterling for a complete article and that article had been tested by paid testers, conversley, you have people here funding you to make this game and are making money constantly, that's fine and dandy and the hours i have put in to date prove i have no objection to someone investing in its development and I chip in by selling stuff to people who are willing to buy plat to give to me for mods and keys but for the love of Yarwin will you stop changing things every 5 seconds and fix the bugs that exist first. My opinion may not count as directly I have only paid about £4 but then neither does theirs anymore because my clan leaader tells me you are disbanding the design council? 

 Now can you please help me win a bet. Can you tell me if the names of founders will appear on nodes in the PS4 version? I mean the game on the PS4 only got to that stage because of founders on PC right so even though these names will have even less relevance to the console community then they do to the PC community at large will they be staying as a thanks to the founders?     

I only hope Devs at least consider our opinions, as they seem to make all important decisions without applying fixes to problems that need to be solved asap. Fire damage on ground slam from heat dagger? Oh great, now fix the slashing animations making this piece of scrap useless -_-

 

I don't mind being a guinea pig, I discovered many things on my own, without referring to wiki or forum. Now I do that with every update just to avoid confusion and don't waist time on repeating other players mistakes. I see a tremendous potential in existing game mechanics that seem to be abandoned. Wall run attacks are super awkward and somewhat glitchy. Guard animation reflecting bullets should ricochet some projectiles (with use of mod, possibly) and I see no reasons why not to walk/run while parrying :) 

 

I want Melee 2.0 to be GOOD. Honestly, only few slashing weapons in this game are great, not for OP factor but for controlling the flow of attacks. Gauntlets are a joke, jumping kick+ground hits combo get boring pretty fast, boxing air around the enemy standing  in front of me is not amusing. Remodeling existing arsenal is a must, improving hitboxes, range and speed. Charge-cancel mechanics presented as a teaser in live stream sounded very promising, I wonder how this idea has evolved. I hope to find out soon :3

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If he made such a system that he can't update it with new stats when weapons etc. get changed then maybe he is doing it wrong?(Not meant as offensive, I know 0 of coding but it seems illogical to make a tool that can't update)

 

Of course he can update the values, you think he can make a damage calculator but wouldn't know how to change damage values ? But he does have a life you know, things like a wife and a job ...  If you know 0 about coding maybe you shouldn't speak up about it, no disrespect intended (I myself know very little about it but enough to know his system has huge potential, if DE can make up their minds). He worked his butt off for this just to see his work become useless in one terribly poorly thought and senseless hotfix. The new resistances need to go, they were fine before except for a few needed tweaks.

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im gonna have to post again here, i feel that strongly about the update. I appologise for this rant in advance. 

FIX: Blocking....................it seems to do nothing, i mean nothing at all, ancients, shield lancer, shockwave MOAs, leapers and scorpions just knock you clean over and those that don't, like butchers, prod men or crawlers, well try and block them but the damage taken appears to be the same. There are at least three mods for blocking but what a waste they are and not worthy to be put in any frame until a block actually fully mitigates damage. It costs stamina after all and consequently cant just be held plus you cant fire and block at the same time and of course you should only be able to block a small degree cone infront of you, or only the enemy you are targeting at the time. Why does block and block mods exist when there is no viable use for it? In fact the only reason to block is to use it as a reload cancel to quick load certain guns. Fix it or take it out the game.

FIX: Resistance mods....................... Realy I have 6 slots (unless i'm gonna sacrafice a power) and i would be rather foolish to waste 1 on a very low resistance especialy warm coat because you never even know when ice will be present at the end of the day and even a flame repelant probably saves you less healh then you gain from a maxed vitality over the course of most missions. Does anyone here use any resistance mod? If so only reply if you DON'T also use maxed intruder mod. Why not just add a new slot next to the aura slot or the opposite side that is strickly for resistance and hey presto a useful resistance slot where i can choose to make my frame a little stronger against certain damage and those pointless mods suddenly have purpose. Fix it or take them out the game.

FIX: Indication of duplicate mod useage....................Really is it that hard to put a symbol on the mod which my sentinal is using so I can actually use both copies of a card with out getting a message that would not be needed if there was and indication which copy was in use. Fix it or take my sentinal out the game if he's going to cost me that much of a head ache every time i play with mods which i have to keep doing to keep up with new changes.

FIX: Unreliable UI....................Why don't the stats work? Why...........seriously why. I just can't trust them without quiting and re-loging. Fix it or go back to the old system where all stats were data mined on the wiki, at least i can forgive them for mistakes on mined stats but were talking a simple refresh of a intrinsic spread sheet. Why the hell does it not work properly? I can not use A/B/C preset loadouts because the stats are seemingly pulled out of a hat.  

FIX: Generic and non-specific UI problems...................I include in this ones created by joining parties by invite when in say the foundry or arsenal. I also inculde the mods not sticking to weapons or frames or worse, reverting back by magic to the last load out........ARRRRRRRRRGGGGGGH!!!!!!!!!!!!!!!

FIX: Lag.........................I mean LAAAAAAAAAAAAAAAAAGGGGGGGG.

 

DO NOT: Radicaly change the game yet again in such a short space of time.......................It has taken me since damage 2 till literally yesterday to 6 x forma a Flux against infested...................What an abject waste of time, Firstly you "Jig" the damage mulipliers on them, then remove the infested from anything other then a repetitive and soon to be boring exterminate or boss run. Besides, as I said earlier people will become tired of fighting back the infested and the ultimate dynamic/organic conclusion of this will be infested rule everywhere. The idea of a dynamic star chart has merits but the implimentation, well that's another story, as I speak there are about 10 infested invasion and 1 of each corpus and grineer so already we can extrapolate the outcome of this move. 

Why keep making new weapons if you are still playing with the damage types and messing with existing ones? I no longer dare former anything until you decide this game is out of beta because it just keeps being a waste of time and so I can't get to exploit the potential of these weapons until you have settled on what hurts what by how much and the values of each mod there after. The damage mutipliers make little logical sense anyway and what you would think would hurt a certain enemy often may not at all.  

And for the love of god I have played for like over 850 hours, I don't expect you to cater to me as a long term player because that is a hell of a lot of time to put into 1 video game but what is with those achievments? I'm mastery 14, just how many years will i have to play to get the grand master level?

PS4 console players expect a finnished product, the're not used to the flowing digital rivers of beta but as I told my clan leader a long time ago (he is a grand master and paid for prime access as well as bought large amounts of plat before becoming a founder) there used to be a day when you paid 30-40 pounds sterling for a complete article and that article had been tested by paid testers, conversley, you have people here funding you to make this game and are making money constantly, that's fine and dandy and the hours i have put in to date prove i have no objection to someone investing in its development and I chip in by selling stuff to people who are willing to buy plat to give to me for mods and keys but for the love of Yarwin will you stop changing things every 5 seconds and fix the bugs that exist first. My opinion may not count as directly I have only paid about £4 but then neither does theirs anymore because my clan leaader tells me you are disbanding the design council? 

 Now can you please help me win a bet. Can you tell me if the names of founders will appear on nodes in the PS4 version? I mean the game on the PS4 only got to that stage because of founders on PC right so even though these names will have even less relevance to the console community then they do to the PC community at large will they be staying as a thanks to the founders?     

 

 

With the latest hotfix it seems like damage 2.0 is a bust. None of the resistances make any sense, they aren't even remotely balanced, with several types being so useless that they deserve to be at least scrapped from the system (looking at you, viral and heat). And the one thing no one has really focused on which is the ridiculous way procs work for elements and base damage types.

 

Base damage procs are not helpful to players. They are only harmful, because an individual enemy has a very low chance of suffering an impact/puncture/slash debuff, while a player has countless chances to suffer same debuffs. A single enemy is only going to be hit by a weapon about a dozen times before he's dead and the debuff is not going to affect much about that. A player can be debufed numerous times in a single mission because they get hit so much more. This means that players are going to be the only ones suffering from reduced damage and bleeding. If you were going to do that then why not just make it an innate enemy ability rather than forcing players to use weapons with erratic effects? There is also the fact that because most weapons do all three base damage types, and the amount of damage they do does not at all affect proc chance, a weapon with almost all slashing damage has an equal chance of dealing a piercing debuff as a piercing based weapon does. This means you can't even make builds centered around damage types and procs.

 

Elemental procs are also terrible. Most weapons have a negligible proc chance already, and since maxed effect chance mods only improve that by 15% of base it only widens the gap between specific weapons with a high effect chance and those without. If you're going to have those mods exist they need to add to the base effect chance rather than adding a percentage of base, otherwise you're just wasting a mod slot.

 

 

As a Grand Master founder I heartily endorce Dstaz's message.

+100 to all three.  As a master rank I agree with a lot if not every single piece of this. I think there are some ranty bits which are unnecessary, but there is some definite issue.

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The new weapon is ridiculously overpowered guys.

 

Some possible changes to help balance the weapon:

 

*Keep the stats, but lower the total ammo pool to 25. This will allow a slight balance so people can't stay up on high places spamming grenades.

 

*Keep the stats, but increase the Mastery Rank requirement to 9 or higher.

 

*Lower the explosion damage by 25% or so and keep the rest of the stats the same.

 

You could say this is a combination of the grenade-lobbing style of the Torid, with the explosive power of the Ogris. And let me explain something, The Ogris is very powerful as well, but just like the Ogris, the Penta can easily kill you, probably even more then the Ogris can. With great power, comes great risk. I am against completely nerfing the hell out of it, because then Forma and a reactor is required to even make it worth it, especially considering it's blast damage explosion. I would prefer that the ammo pool is reduced or the mastery rank is increased, or both. 

From one master to another...Nope. The only thing I can agree with is  a rank up. I think rank 9 is a bit much. if it was rank 9 then, it most certainly needs to stay where it is damage wise.  As it stands ranking up is a nightmare.I think I am rank 11 as is, but I am in the 500+ crowd of players.

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I like this game, I just hate how these devs are @(*()$ it up even more to the point where I will stop playing. Don't get me wrong here I love the market ui and nifty updates/fixes but the changing the damage table, and what mods mobs are weak to is just to #*($%%@ upped to our 5+ forma weps and elemental based damage warframes like Ember and Mag hurting them even more. I @(*()$ hate this

 

Same here bro, I used to love this game, even brought some people in (about 8-10), but now I'm about to quit. Change after change they mess things more without even leaving us the time to learn.

 

They're to much in a hurry to get it on PS4, thank to us PC crash-dummies, and here we are left asking for a playable version that would last more than 2 weeks, to no avail. Bugged damages, bugged weapons (every week now), bugged powers when not uber-nerfed...The last updates were more of a slap in the face, that's sad...

 

I feel like the Warframes are useless now if the enemies adapt so much to our respective damages to the point where we deal 1 point, I go back to my cryopod, wake me up in a thousand years...

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All the butthurt in this thread.

 

You guys do know that this is beta right? Beta's are all about change, improvement, testing and feedback.  They've also stated that if they wanted to, they can totally wipe everything on your profile to nothing, reimbursing all your platinum at that time.

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All the butthurt in this thread.

 

You guys do know that this is beta right? Beta's are all about change, improvement, testing and feedback.  They've also stated that if they wanted to, they can totally wipe everything on your profile to nothing, reimbursing all your platinum at that time.

you as dump as you look? or only trying to be smart?

 

beta is only a word and you cant call a game open beta that has a fully working cash shop AND is allready prnouced and REALEASED on a other platform and do commanerial! pls stop the beta excuse that is no change or adjustments they gabble now arround till we wasted the last coin to forma a new weapon.

 

IF you take money beside Founder packs AND realse it on a other platform yet AND pronounce it you CANT call it anymore open beta Cause MMORPGS never are finished so a end of Open beta will not be there so it osnt an excuse for gamble with the money we invest in things if they change something alert us and not fuking throw something on the game wait 2 months so all wasted time and money for it and bash it then! 

 

 

 

"adjust" it BEFORE or shirt max 1week AFTER realse everything else is only gold diggering on hard course and call it "beta Test and improvemnts" -.-

 

this game is great but changing it complete beside try to solve the base problems only annoys ppl

 

and btw you will come to that point to if you got a great favor weapon you put enjoy Farmed Or bought formas and potato in and time and happy to have it and BOOM here F*** you your weapon is no a useless dump or your frame instead forma a other one , oh wait na i think he knows it we will bash that one 2 month later we dont need to tell it. happens now more then 1 time with a bunch of frames and weapons and it is redicoules if you wanna test make a test server or state so we can go there and test things if its not right patch back but atm you throw youre excrements in the face of your community more nor less

 

 

 

P.S.:  ill ask that directly Sony Push you to throw updates? cause after ps4 lunch the game get ruined O.o

 

you may taked to much or soemthing ship back! atm you losing your project and a really big and nice community...

Edited by HackShield
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