weirdee Posted January 22, 2015 Share Posted January 22, 2015 (edited) actually, i'm not sure, but i think they were testing the fix to the "fix" with gammacor, because whenever I fire it at an inanimate object, a stream of zeroes pours out as if it was firing in the old style probably just an anomaly still, the problem exists as so: stream weapons use ammo at the listed rate, but they only hit per second, so all of the firing in between doesn't cause any damage, and even if you hit a weak point while firing, if it's not during the damage interval, it won't count at all basically, any weapon, no matter what, is limited to one hit per second, so if you just tap fire, it causes the same effect while using less ammo, and it STILL is terrible because it takes an entire second to hit! Edited January 22, 2015 by weirdee Link to comment Share on other sites More sharing options...
5h1n0k4m1 Posted January 22, 2015 Share Posted January 22, 2015 [...] basically, any weapon, no matter what, is limited to one hit per second, so if you just tap fire, it causes the same effect while using less ammo, and it STILL is terrible because it takes an entire second to hit! ahem... i would say that you're totally wrong on this ...like if you used a shotty and saw only one hit per shots ? what about multi-shots then ? Link to comment Share on other sites More sharing options...
Mesyra Posted January 22, 2015 Share Posted January 22, 2015 I want a bunch of numbers like what you get from shooting a barrel with the gammacor. lots of numbers :D Link to comment Share on other sites More sharing options...
Samura1Kitten Posted January 22, 2015 Share Posted January 22, 2015 As someone who loves continuous fire weapons, I wholeheartedly support this! Link to comment Share on other sites More sharing options...
Shatterstar Posted January 22, 2015 Share Posted January 22, 2015 This may be a strange example but its the only one I can think of, has anyone played a game called magika? In that game damage isnt numerous popups but a single number that increases in value. So say you do 16 damage per second, instead of it spamming the number 16, it ramps up to show total damage (16,32,48 ect.) I don't know if it would be helpful but it would certainly more nicer on the eyes, and perhaps less laggy than constantly drawing and erasing numbers. ...I, actually, love that idea. Like, alot. Link to comment Share on other sites More sharing options...
BarneyD2 Posted January 27, 2015 Share Posted January 27, 2015 This may be a strange example but its the only one I can think of, has anyone played a game called magika? In that game damage isnt numerous popups but a single number that increases in value. So say you do 16 damage per second, instead of it spamming the number 16, it ramps up to show total damage (16,32,48 ect.) I don't know if it would be helpful but it would certainly more nicer on the eyes, and perhaps less laggy than constantly drawing and erasing numbers. I feel like this would be a very welcome change and you have all my +1 Link to comment Share on other sites More sharing options...
sappinmahsentry Posted January 27, 2015 Share Posted January 27, 2015 This old continuous weapon system needs to be put right back into place, if DE wants continuous weapons to have the same DPS as they do now they can adjust the damage and status outputs accordingly. Link to comment Share on other sites More sharing options...
Nira Posted January 28, 2015 Share Posted January 28, 2015 (edited) Here to feed this most pertinent of threads with tales of woe from my Embolist. Got Eroding Blight for it this evening, and whilst the huge mag and viral AoE is really cool, it still does next to nothing to solve the weapon's major issues :( Poor thing. I still love it. Edited January 28, 2015 by Dualice Link to comment Share on other sites More sharing options...
Holeypaladin Posted January 28, 2015 Share Posted January 28, 2015 The amprex is actually much better with the current system. Under the old system it would tend to kill your primary target and do some damage to everything nearby, but right now it overkills the primary target and still does enough damage to kill everything near it. Link to comment Share on other sites More sharing options...
GeneralArmchair Posted February 1, 2015 Share Posted February 1, 2015 Not true. The amprex never existed under the old system. Link to comment Share on other sites More sharing options...
Vanadium Posted February 4, 2015 Share Posted February 4, 2015 No continuous weapon is better with the current system. Not even Synoid Gammacor. Link to comment Share on other sites More sharing options...
Issun135 Posted February 4, 2015 Share Posted February 4, 2015 I add my vote to this. we need the old beam weapons back. Link to comment Share on other sites More sharing options...
DadidJones Posted April 26, 2015 Share Posted April 26, 2015 +1 Link to comment Share on other sites More sharing options...
DSpite Posted April 26, 2015 Share Posted April 26, 2015 I have a 4 Forma Flux Rifle because recoil on guns kinda gives me headaches, so I fallback to the FR when I ALREADY have a headache. I don't need extra damage. Just let me disarm enemies by slicing arms off and I'll be happy. Once disarmed I'll just shoot them in the head while they run towards me and take my time. Also face crits should blind, leg crits should slow enemies, and crotch shots should make then unable to have more kids. Ok, so the last one is not so useful in game. Sue me. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted April 26, 2015 Share Posted April 26, 2015 In that game damage isnt numerous popups but a single number that increases in value. So say you do 16 damage per second, instead of it spamming the number 16, it ramps up to show total damage (16,32,48 ect.) I don't know if it would be helpful but it would certainly more nicer on the eyes, and perhaps less laggy than constantly drawing and erasing numbers. The lag argument is pretty much BS, because nobody has issues with max rof Dex Furis with multishot (and that's like, 70 rounds a second and 2.8 multishot? That's like 200 popups a second, over 6 times higher than continuous weapon tickrate). ...and we can add HoM Mirage to the mix, for like 1000 popups a second? Link to comment Share on other sites More sharing options...
Heidrek Posted April 27, 2015 Share Posted April 27, 2015 DERebecca how high is this on the staff's priority listings? Link to comment Share on other sites More sharing options...
Exanthous Posted April 27, 2015 Share Posted April 27, 2015 (edited) The lag argument is pretty much BS, because nobody has issues with max rof Dex Furis with multishot (and that's like, 70 rounds a second and 2.8 multishot? That's like 200 popups a second, over 6 times higher than continuous weapon tickrate). ...and we can add HoM Mirage to the mix, for like 1000 popups a second? Because the game running well for you means any suggestion for improvement is automatically invalid. Okay then. And can I just add that if you like your sceen being filled with numbers, maybe we should make this a toggle option? Edited April 27, 2015 by Exanthous Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted April 27, 2015 Share Posted April 27, 2015 Because the game running well for you means any suggestion for improvement is automatically invalid. It's just a bias, don't blame me, blame human psychology. And can I just add that if you like your sceen being filled with numbers, maybe we should make this a toggle option? There already is one, but disables XP popups as well. We'd need a lot more options. Like: Cloud, every damage number is a separate popup. Bubble (stupid name, I know), popup grows as more damage is dealt. Off, no damage popup. Link to comment Share on other sites More sharing options...
087SE-Miykhail Posted April 28, 2015 Share Posted April 28, 2015 Continuous weapons should have the same damage pop's like amprex does.Its a continuous laser, burning the flesh, the skin, the 1 delay seconds its like it only hurts 1 time, them stop :( Link to comment Share on other sites More sharing options...
Mowgin Posted April 28, 2015 Share Posted April 28, 2015 DE PLEASE NOTICE US. I miss old Ignis :c bring it baaaaaaaaack Link to comment Share on other sites More sharing options...
Arkezuli Posted April 28, 2015 Share Posted April 28, 2015 Rhino BUMP! *Stomps the thread into the top* Link to comment Share on other sites More sharing options...
sappinmahsentry Posted April 28, 2015 Share Posted April 28, 2015 (edited) Guys, THANK YOU FOR BUMPING! DE needs to notice this! I want my quanta's laser to actually deal damage! Edited April 28, 2015 by sappinmahsentry Link to comment Share on other sites More sharing options...
Kurnuttaja Posted April 28, 2015 Share Posted April 28, 2015 I dont understand why cant continuous weapons just work like any other full-auto weapon such as soma, dmg ticks as often as their RoF. Another thing is the delay they have with the laser, it should be 100% hitscan and follow the crosshair 1:1. Link to comment Share on other sites More sharing options...
sappinmahsentry Posted April 28, 2015 Share Posted April 28, 2015 I dont understand why cant continuous weapons just work like any other full-auto weapon such as soma, dmg ticks as often as their RoF. Another thing is the delay they have with the laser, it should be 100% hitscan and follow the crosshair 1:1. Exactly, they're called continuous weapons for a reason, right now they're more of "delayed hit" weapons. Link to comment Share on other sites More sharing options...
087SE-Miykhail Posted April 28, 2015 Share Posted April 28, 2015 Exactly, they're called continuous weapons for a reason, right now they're more of "delayed hit" weapons. They should rename them to Pulse guns lol. Link to comment Share on other sites More sharing options...
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