TankHunter678 Posted September 30, 2014 Share Posted September 30, 2014 I miss when my Spectra would really weld a corpus crewman's head into the back of his helmet. Right now if it does not kill him he kinda just stares into the laser till the next second then his head pops. Link to comment Share on other sites More sharing options...
Zoracraft Posted October 1, 2014 Share Posted October 1, 2014 Bumped and signed +1 It just doesn't make sense as is, and shouldn't "energy" weapons naturally be more likely to status, because of the beams? Link to comment Share on other sites More sharing options...
StickyBaseline Posted October 1, 2014 Share Posted October 1, 2014 Can you imagine the performance issues if there would pop up several hundreds of numbers if you shoot into a line of enemies? It wont work. And to people saying that continuous weapons needs a buff, really? Quanta and Phage are 2 of the best weapons in the game, DE are just really bad at balancing. there are continuous weapons that at so terrible not even a hipster would use (such as Spectra) which is equally hard to get as the Quanta or the Phage. Link to comment Share on other sites More sharing options...
WSkD Posted October 1, 2014 Share Posted October 1, 2014 Can you imagine the performance issues if there would pop up several hundreds of numbers if you shoot into a line of enemies? It wont work. And to people saying that continuous weapons needs a buff, really? Quanta and Phage are 2 of the best weapons in the game, DE are just really bad at balancing. there are continuous weapons that at so terrible not even a hipster would use (such as Spectra) which is equally hard to get as the Quanta or the Phage. 1. Easy, it would: it just needs to be switchable in options (on and off). Plus, the numbers should only be visible for the Tenno who uses the weapon -> better for performance AND everyone is happy. 2. This is another story. Some weapons simply ARE for low level, others for mid and so on, even if they are expensive or such a thing. This thread on the other hand focuses on the fact that continuous weapons have a "delay" on how damage is applied/ registered. This renders continuous weapons effectively broken, because sometimes you are not able to kill an enemy in time: The game checks every second/ some hundredth millisecond the damage and applies it. Sadly this means that you sometimes wast ammo, time and focus on an enemy who should be already dead. The problem gets worse if you think about weapons with huge mags and high fire rate (like Gorgon or Soma) which DO NOT have this problem; ONLY continuous weapons have it. This is the reason for this petition. Sorry for my bad English. El Psy Congroo, WSkD Link to comment Share on other sites More sharing options...
Aniron Posted October 1, 2014 Share Posted October 1, 2014 1. Easy, it would: it just needs to be switchable in options (on and off). Plus, the numbers should only be visible for the Tenno who uses the weapon -> better for performance AND everyone is happy. 2. This is another story. Some weapons simply ARE for low level, others for mid and so on, even if they are expensive or such a thing. This thread on the other hand focuses on the fact that continuous weapons have a "delay" on how damage is applied/ registered. This renders continuous weapons effectively broken, because sometimes you are not able to kill an enemy in time: The game checks every second/ some hundredth millisecond the damage and applies it. Sadly this means that you sometimes wast ammo, time and focus on an enemy who should be already dead. The problem gets worse if you think about weapons with huge mags and high fire rate (like Gorgon or Soma) which DO NOT have this problem; ONLY continuous weapons have it. This is the reason for this petition. Sorry for my bad English. El Psy Congroo, WSkD Exactly. Link to comment Share on other sites More sharing options...
EHDERCOOLSTE Posted October 1, 2014 Share Posted October 1, 2014 FIX IT ALRDY! Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted October 23, 2014 Share Posted October 23, 2014 So where is the petition to have this brought back for GU15??? Link to comment Share on other sites More sharing options...
GeneralArmchair Posted November 13, 2014 Share Posted November 13, 2014 DE has time to implement archwings and syndicates (although there is a lot of drama surrouned syndicates. Drama leading to the nerfs of some poor innocent frames). Surely they'll have time soon to resolve this problem or at least provide official feedback on the matter. Link to comment Share on other sites More sharing options...
ra9una Posted November 13, 2014 Share Posted November 13, 2014 Here's my vote. Link to comment Share on other sites More sharing options...
pkfire. Posted November 21, 2014 Share Posted November 21, 2014 With the burst weapons fix no longer relying on fps, I am hopefully at some point they will address this issue as well. Link to comment Share on other sites More sharing options...
GeneralArmchair Posted November 28, 2014 Share Posted November 28, 2014 We just received some fancy new continuous weapons. One of them, the Synoid Gammacor, is one of the vaunted syndicate weapons. Any progress on fixing the problems that have been stated in this thread about continuous weapons? Link to comment Share on other sites More sharing options...
Stormfinnare Posted November 28, 2014 Share Posted November 28, 2014 +1 Nuff said. Regards, Stormfinnare Link to comment Share on other sites More sharing options...
HAYABU5A Posted November 28, 2014 Share Posted November 28, 2014 with the introduction of gammacor we need this more than ever Link to comment Share on other sites More sharing options...
AsuraKyu Posted November 28, 2014 Share Posted November 28, 2014 +1 Gammacor is bad Link to comment Share on other sites More sharing options...
BaronVonMurderkill Posted November 28, 2014 Share Posted November 28, 2014 IMHO, third point is most important. In current state status builds are almost useless, and higher fire rate doesn't benefit chance to proc. Link to comment Share on other sites More sharing options...
Altey Posted November 28, 2014 Share Posted November 28, 2014 +1 most contious weps are underpowered Link to comment Share on other sites More sharing options...
Edgedemon Posted November 28, 2014 Share Posted November 28, 2014 If we had a system where damage was showed instantly and continuously as it happened we would have a better understanding our in-game DPS. As it is right now, we get a tiny number then a BIG number. I would rather have a barrage of tiny numbers, than random jumping between larger and smaller summed damage. how about a single growing number so you know exactly how much damage you have dealt Link to comment Share on other sites More sharing options...
GeneralArmchair Posted November 28, 2014 Share Posted November 28, 2014 Honestly the presence, absence, or rate of numbers doesn't matter so much. The root problem is that there is a glacial delay before the damage is actually applied to the enemy. (Same for the long wait between status proc opportunities). How would people feel if bullet hoses like the Soma had their damage buffered and then only inflicted in larger chunks at set intervals? After all, they have number streams that were just as bad if not worse than the old style continuous weapons. I'm sure that would create a ton of backlash. Right now only continuous weapons are hamstrung in this fashion. It isn't fair for an entire class of weapon to be fundamentally crippled like this. Come on DE, bring back the old way continuous weapons inflicted damage. Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted November 28, 2014 Share Posted November 28, 2014 +300 Link to comment Share on other sites More sharing options...
ra9una Posted November 28, 2014 Share Posted November 28, 2014 Honestly the presence, absence, or rate of numbers doesn't matter so much. The root problem is that there is a glacial delay before the damage is actually applied to the enemy. (Same for the long wait between status proc opportunities). How would people feel if bullet hoses like the Soma had their damage buffered and then only inflicted in larger chunks at set intervals? After all, they have number streams that were just as bad if not worse than the old style continuous weapons. I'm sure that would create a ton of backlash. Right now only continuous weapons are hamstrung in this fashion. It isn't fair for an entire class of weapon to be fundamentally crippled like this. Come on DE, bring back the old way continuous weapons inflicted damage. Absolutely agree. (Though I'd lie if I said that I didn't like the number cloud.) Link to comment Share on other sites More sharing options...
infernogr Posted November 29, 2014 Share Posted November 29, 2014 Remove the delay plz Link to comment Share on other sites More sharing options...
Balduron04 Posted November 29, 2014 Share Posted November 29, 2014 Gonna be a lot more people to upvote in order to call attention to this. Link to comment Share on other sites More sharing options...
Guanaco14878 Posted November 29, 2014 Share Posted November 29, 2014 +1 Link to comment Share on other sites More sharing options...
DSpite Posted November 29, 2014 Share Posted November 29, 2014 I'm totally biased on this becaus multiple Forma in a Flux Rifle. I only did it because Zero recoil is good for my brain. I thought the Flux was a bit OP in the past. Won't this idea just resurface old problems? Link to comment Share on other sites More sharing options...
-FV-Wsocks Posted November 29, 2014 Share Posted November 29, 2014 I'll sign this petition. Link to comment Share on other sites More sharing options...
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