se05239 Posted April 5, 2014 Share Posted April 5, 2014 No, I think charging is still possible, just not when you have your melee equipped. Charge attacks (with the Glaive as exception) will be removed. They even said so during yesterday's livestream. Link to comment Share on other sites More sharing options...
LGear Posted April 5, 2014 Share Posted April 5, 2014 I can understand that reasoning. Though I hope there are separate bindings for quick melee and equipped melee This, at least give us that ability. I also second having the melee attack and melee channel keybindings switched, since it'll be much easier to perform all those combos and dodges if only your mouse hand is doing the attacks, instead of taking away fingers from your keyboard hand. Link to comment Share on other sites More sharing options...
Ritchel Posted April 5, 2014 Share Posted April 5, 2014 if im a time traveller imma tell wats gonna happen with it Link to comment Share on other sites More sharing options...
DJ_Redwire Posted April 5, 2014 Share Posted April 5, 2014 Charge attacks (with the Glaive as exception) will be removed. They even said so during yesterday's livestream. Just to affirm this Link to comment Share on other sites More sharing options...
evafan002 Posted April 5, 2014 Share Posted April 5, 2014 if im a time traveller imma tell wats gonna happen with it better hurry up then Link to comment Share on other sites More sharing options...
AngryMoron Posted April 5, 2014 Share Posted April 5, 2014 Whilst I would love Legendary cores, I think it might be better to allow for unlimited attack chains instead. Link to comment Share on other sites More sharing options...
OnnaJReverT Posted April 5, 2014 Share Posted April 5, 2014 wait, what does happen with this mod? aside from the apparent economic collapse? did i miss anything? Link to comment Share on other sites More sharing options...
WhisperByte Posted April 5, 2014 Share Posted April 5, 2014 Actually there are gonne be a lot of mods affected by Melee 2.0 Not just Melee Channel. Also Reflex Coil, Focus Energy, Rending Strike, Killing Blow, Corrupt Charge I'm curious what will happen with all of these Link to comment Share on other sites More sharing options...
(PSN)Brako_El_Mostro Posted April 5, 2014 Share Posted April 5, 2014 You can adjust your keys to your liking in the option menu. Well.. i believe you can since its possible on PS4 Link to comment Share on other sites More sharing options...
GreyEnneract Posted April 5, 2014 Share Posted April 5, 2014 The real question is, what will happen to the charge speed/charge damage mods, since there will be no more charging. Link to comment Share on other sites More sharing options...
Kamal965 Posted April 5, 2014 Share Posted April 5, 2014 He said fire key. The fire key is currently rebindable. Ergo, you can rebind it in melee 2.0 Link to comment Share on other sites More sharing options...
GreyEnneract Posted April 5, 2014 Share Posted April 5, 2014 They even said you can rebind all the keys in the stream. /thread Link to comment Share on other sites More sharing options...
SoulEchelon Posted April 5, 2014 Share Posted April 5, 2014 (edited) Just to affirm this False. They stated only the Glaive will keep its charge attack. I'll post the link in a moment, gotta find where they said it. Eh I found this part instead. It's 5 am over here and I don't feel like sifting through the whole stream to find where they -said- it, but as you can see, they use the throw in conjunction with Melee 2.0, and DE_Steve states "Good, the throw is working, that's fantastic" http://youtu.be/THYFOn4hHdI?t=1h8m35s From the looks of it, the throw is available when you're not in "melee mode". Edited April 5, 2014 by SoulEchelon Link to comment Share on other sites More sharing options...
Sorez Posted April 5, 2014 Share Posted April 5, 2014 The real question is, what will happen to the charge speed/charge damage mods, since there will be no more charging. And since the glaive will retain it's throw, are we forced to use a slower chargeup for the throw? Link to comment Share on other sites More sharing options...
Ritchel Posted April 5, 2014 Share Posted April 5, 2014 now i have to really detach my uberly formad sweeper since it obliterates any hostiles close to me and i wont be able to use mellee. luls. such combos very unfinished Link to comment Share on other sites More sharing options...
Thelonious Posted April 5, 2014 Share Posted April 5, 2014 Think about it: Channelling consumes energy in melee 2.0. So with this on, you just get even more damage. Imagine you channelled for a glaive charge...That's gotta hurt. Link to comment Share on other sites More sharing options...
Kaokasalis Posted April 5, 2014 Share Posted April 5, 2014 Anyone know if we can deflect grenades with our melee weapons? Link to comment Share on other sites More sharing options...
Phantasmo Posted April 5, 2014 Share Posted April 5, 2014 Why would it disappear? Why is it incompatible with melee 2.0? Link to comment Share on other sites More sharing options...
RyojinOrion Posted April 5, 2014 Share Posted April 5, 2014 Think about it: Channelling consumes energy in melee 2.0. So with this on, you just get even more damage. Unless it counts only for ability energy expended... Link to comment Share on other sites More sharing options...
Barbetti Posted April 5, 2014 Share Posted April 5, 2014 Why would it disappear? Why is it incompatible with melee 2.0? Because there is a mechanic almost identical to this mod that is replacing charge attacks. There will be multiple channeling mods. Link to comment Share on other sites More sharing options...
RyojinOrion Posted April 5, 2014 Share Posted April 5, 2014 Because there is a mechanic almost identical to this mod that is replacing charge attacks. There will be multiple channeling mods. The system as I know it from what I have seen and the mod in question are not inherently incompatible. Now Charge Speed/Damage mods, on the other hand, could be an issue, but not Melee Channel. Link to comment Share on other sites More sharing options...
Ishki88 Posted April 5, 2014 Share Posted April 5, 2014 Guess we'll have to wait until Wednesday. But in the mean time if you want to @$#@ on the mod some more, take all the time you need >_> -_- Link to comment Share on other sites More sharing options...
LGear Posted April 5, 2014 Share Posted April 5, 2014 They could just rename the Melee Channel mod into something else, much like how they renamed "Focus" into "Intensify" due to it conflicting with the Focus System in the future. Link to comment Share on other sites More sharing options...
TheDamDog Posted April 5, 2014 Share Posted April 5, 2014 They said the bo staff was now a decent weapon in the stream, so I imagine that gally has been brought down to earth. Link to comment Share on other sites More sharing options...
Babalenong Posted April 5, 2014 Share Posted April 5, 2014 they said some weapons still retain charge attacks, im gonna guess jat kittag, thrown melees, galatine, other heavy melees too Link to comment Share on other sites More sharing options...
Recommended Posts