zurikten Posted April 6, 2014 Share Posted April 6, 2014 if he is made into more of a pain to kill, the others in the group will just keep on running leaving the unlucky mark to die. Link to comment Share on other sites More sharing options...
chelicer8 Posted April 6, 2014 Share Posted April 6, 2014 well since the devs mentioned leaving weapon slots empty how about the stalker comes in with weapons corresponding to the tenno hes after (so if you just have a melee weapon equipped, he's only got hate, or if you just had a main weapon hed only have dread, etc.)this way if its a one on one thing its an honor duel and he wont be any more/less powerful than normal, relatively speaking Link to comment Share on other sites More sharing options...
Achaix Posted April 6, 2014 Share Posted April 6, 2014 You'll just need to play with mad skills using your melee. While you're fighting just chant to yourself, "It's not as hard as DarkSouls, it's not as hard as DarkSouls." I plan to be going around melee only as squishy Ember everywhere, so I'll be in the same boat. It's not unfair, just demanding. Anything but Dark Souls! ANYTHING! Link to comment Share on other sites More sharing options...
Sasquatchias Posted April 6, 2014 Share Posted April 6, 2014 Anything but Dark Souls! ANYTHING! So Ninja Gaiden then? Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted April 6, 2014 Share Posted April 6, 2014 (edited) So Ninja Gaiden then? If I survive the first half second with Stalker, the second half second feels like that because I successfully dodged a one-shot, then I die in the third half second because I'm not running max everything like the people that say he's too easy do. I think the closest I've ever gotten to beating the punk was when my melee weapon, frame, and primary were below rank 5 and my twin gremlins were fully kitted out (so he was mostly scaled down.) I was literally ONE nail away from finishing it, but his arrows are instantaneous. Most fun I've had with stalker simply because I actually felt like I had a chance and it was lightning quick. This was before his HP started scaling past 450. This is how Stalker encounters should go in my opinion. Either lightning quick or elaborate sessions of successful dodges, parries, and counter-strikes. The latter doesn't really happen because he can fire his bow or throw is knives AS he's swapping to them apparently. Totally fair. And people wonder why so many others hate the mandatory death bot... Every other time, if I haven't picked up a mod I don't want to lose, I sooner just abort knowing how it will go... Edited April 6, 2014 by Littleman88 Link to comment Share on other sites More sharing options...
Vanhline Posted April 7, 2014 Share Posted April 7, 2014 so has anyone else watched devstream26 more then a healthy number of times? Link to comment Share on other sites More sharing options...
RejectionOfFate Posted April 7, 2014 Share Posted April 7, 2014 They might make it possible to equip two melee weapons... I know, I know, I've said it before but still... Nikana + Galatine for Force Edge + Yamato combo. 10/10 Link to comment Share on other sites More sharing options...
(PSN)STARSIDE_DESTINY Posted April 7, 2014 Share Posted April 7, 2014 If you watched Devstream 26 then you know that pretty much all melee weapons are losing their charge attacks in Melee 2.0. But today I noticed a problem with this- some mods affect Melee charge attacks, namely Corrupt Charge. In the case of Corrupt Charge we have a rare, hard-to-get Corrupted mod that is about to become completely useless. Will mods such as Corrupt Charge be altered to affect new melee mechanics such as channeling, or will they become "retired" mods, and if so what will be the compensation for players that currently own these mods? Please discuss your idea of how this issue should be handled (more Legendary Cores?). Link to comment Share on other sites More sharing options...
DaftMeat Posted April 7, 2014 Share Posted April 7, 2014 I'm guessing all Charge Damage mods will just become Channeling Damage mods Link to comment Share on other sites More sharing options...
LynxZ4r0Z Posted April 7, 2014 Share Posted April 7, 2014 we will find out Soon i doubt it will be useless in some way it will find its way Link to comment Share on other sites More sharing options...
LynxZ4r0Z Posted April 7, 2014 Share Posted April 7, 2014 I'm guessing all Charge Damage mods will just become Channeling Damage mods ^ Or that i suppose Link to comment Share on other sites More sharing options...
lonelydrone Posted April 7, 2014 Share Posted April 7, 2014 we're not loosing charged melee, if i understand right, you'l be able to perform then in RIFLE mode (for putting it that way). we're getting MELEE mode... which has no charged attack. but i'm guessing you can still perform it when holding your rifle/pistol. Link to comment Share on other sites More sharing options...
Meganin Posted April 7, 2014 Share Posted April 7, 2014 Wont melee weapons with the default combo stance thing work basically the same way they do now? Link to comment Share on other sites More sharing options...
(PSN)CrazyDeadPerson Posted April 7, 2014 Share Posted April 7, 2014 we're not loosing charged melee, if i understand right, you'l be able to perform then in RIFLE mode (for putting it that way). we're getting MELEE mode... which has no charged attack. but i'm guessing you can still perform it when holding your rifle they said the only thing you could do in rifle "mode" is a quick melee slashes Link to comment Share on other sites More sharing options...
lonelydrone Posted April 7, 2014 Share Posted April 7, 2014 they said the only thing you could do in rifle "mode" is a quick melee slashes oh, ups. then i guess choole2 may be right, they'll become channeling mods or something, in any case, we won't lose anything, as this change is great IMO. P.S. maybe we're losing that OP galatine, which i don't care about lol. Link to comment Share on other sites More sharing options...
SpilockT_T Posted April 7, 2014 Share Posted April 7, 2014 I want to try Melee 2.0 first before making any assumption about it. Link to comment Share on other sites More sharing options...
CapnFusterCluck Posted April 7, 2014 Share Posted April 7, 2014 Glad to see that Galatine won't be the go-to weapon for T3 defense. Link to comment Share on other sites More sharing options...
yuio678 Posted April 7, 2014 Share Posted April 7, 2014 (edited) Does that mean DE will transform Pressure Point into a rank 10 mod? Although I must admit, the exponential scaling of melee damage linked to the "Hit Counter" would really invalidate any need to unnecessarily bump up the rank of Pressure Point so I could be wrong... EDIT: To whichever mod who merged my initial post to this Megathread, I sincerely apologize. I did read the guidelines, unfortunately in my enthusiasm for the upcoming update, I had forgotten about this Megathread. Thank you. Edited April 7, 2014 by yuio678 Link to comment Share on other sites More sharing options...
LynxZ4r0Z Posted April 7, 2014 Share Posted April 7, 2014 combos = extra dmg Frame Energy Channeling into Melee wep = more dmg Mods = even more dmg 3in1 = triple dmg? i think sooooooooooo :P Link to comment Share on other sites More sharing options...
shayvidas Posted April 7, 2014 Share Posted April 7, 2014 Does that mean DE will transform Pressure Point into a rank 10 mod? Although I must admit, the exponential scaling of melee damage linked to the "Hit Counter" would really invalidate any need to unnecessarily bump up the rank of Pressure Point so I could be wrong... OMG OMG OMG OMG Link to comment Share on other sites More sharing options...
ROSING Posted April 7, 2014 Share Posted April 7, 2014 Hot damn this has been going since last year...didn't know the hype train had come from so far away... Link to comment Share on other sites More sharing options...
Deidaku Posted April 7, 2014 Share Posted April 7, 2014 That would be a terrible idea Or maybe its purpose will change = ups the combo meter faster? Link to comment Share on other sites More sharing options...
Drejzer Posted April 7, 2014 Share Posted April 7, 2014 That would be a terrible idea Or maybe its purpose will change = ups the combo meter faster? You mean something like chance to get doubled hit count? Or longer timespan for combos? or both? Link to comment Share on other sites More sharing options...
cvzking Posted April 7, 2014 Share Posted April 7, 2014 would different stances or melee weps in u13 will they have different animations because i spend a lot of time trying to see different animations from ground slams to stealth strikes just curious Link to comment Share on other sites More sharing options...
xShadowsaur Posted April 7, 2014 Share Posted April 7, 2014 They will probably be different animations, yes Link to comment Share on other sites More sharing options...
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