Keyixa Posted April 9, 2014 Share Posted April 9, 2014 (edited) Nb4 melee 2.0 delay. In all seriousness, how do you guys plan on not getting kd'd by grineer heavies ? Guns, lots of guns. Edited April 9, 2014 by Keyixa Link to comment Share on other sites More sharing options...
SniffYoBunnies Posted April 9, 2014 Share Posted April 9, 2014 You´re going to have to re-make a part of the tutorial,so that players can learn how to activate combos,charge their mellee,block,parry Also,how about you teach them how to perform dodge-rolls?Could come useful tbh Wat´cha guys think?Is it time we got a more expanded tutorial? Link to comment Share on other sites More sharing options...
GratuitousLurking Posted April 9, 2014 Share Posted April 9, 2014 Use your head. *Grabs and throws* Link to comment Share on other sites More sharing options...
LGear Posted April 9, 2014 Share Posted April 9, 2014 (edited) If heavy melee units don't have knockdowns, there really wouldn't be any challenge at all in getting to them. Yes it's annoying, and yet it may break the flow of your combo. But unlike the cheapness of stuff like Stalker or Broken Lights, knockdowns have been around for quite some time, and we have many valid methods of overcoming knockdowns even with Melee 1.0, including knocking down the heavies with a jump attack, using slide attacks, using Warframe powers like Radial Blind, tricking the heavy to perform knockdown before you dodge back to avoid it etc. Grineer (and Corrupted Heavy Gunners) are the only faction capable of said fast knockdowns in melee, which the Corpus and Infested don't have. The result is that even with the current melee system, the Corpus and Infested are actually quite easy to melee. The Grineer Heavies are pretty much the only notable challenge left for this game's melee system... apart from Stalker. You can't just simply rush in and expect to be a melee god, hacking and slashing everything without consequence. It's not like Heavy Knockdowns are cheapshots that can't be avoided at all costs. Edited April 9, 2014 by LGear Link to comment Share on other sites More sharing options...
RyojinOrion Posted April 9, 2014 Share Posted April 9, 2014 You´re going to have to re-make a part of the tutorial,so that players can learn how to activate combos,charge their mellee,block,parry Also,how about you teach them how to perform dodge-rolls?Could come useful tbh Wat´cha guys think?Is it time we got a more expanded tutorial? I agree with everything but the dodge-roll bit... I've never known it to be anything close to useful. But then, that's just me, and other people likely have had different experiences. :D Link to comment Share on other sites More sharing options...
Keyixa Posted April 9, 2014 Share Posted April 9, 2014 They already mentioned that they will add a tutorial for it in the livestream. Watch the livestreams, seriously, watch all of it. Link to comment Share on other sites More sharing options...
StrifeSan Posted April 9, 2014 Share Posted April 9, 2014 melee about to get all crazy up in space. looking forward to stance and channeling. i think i'll go with the fast stance(iron phoenix was it called?). gonna hit them so fast they won't realize they dead till i'm cutting up another target. Link to comment Share on other sites More sharing options...
Aeronite Posted April 9, 2014 Share Posted April 9, 2014 Use your head. *Grabs and throws* But my head is so full of hype right now. Plus other people usually come up with better solutions than me. Link to comment Share on other sites More sharing options...
Rawnrawn Posted April 9, 2014 Share Posted April 9, 2014 Whatevva! You get my point with the stance switching thing for single lightsabers dont cha? It would be nice if one could aim with your melee weapons in warframe and choose what direction to cut, move left: cut from the right to the left. move forward: cut down. move diagonally backwards: Cut diagonally upwards. It would also be really nice to use basic combos in air and only do a leap attack by holding. So one can jump and cut of their faces with an uppercut. Link to comment Share on other sites More sharing options...
Noogums Posted April 9, 2014 Share Posted April 9, 2014 That button would cause issues, as the game would have to switch out an entire animation set for another. It's bound to be very prone to bugs too, just not something that should be done. Choose your stance in the Menu and commit. Link to comment Share on other sites More sharing options...
RyojinOrion Posted April 9, 2014 Share Posted April 9, 2014 Whatevva! You get my point with the stance switching thing for single lightsabers dont cha? Yeah, I do get the comparison. In fact, that was my first thought upon reading the thread. It would be nice if one could aim with your melee weapons in warframe and choose what direction to cut, move left: cut from the right to the left. move forward: cut down. move diagonally backwards: Cut diagonally upwards. I've always wanted that directional swinging of the melee weaponry. That was actually one of the first idea threads I ever posted on this site. A shame I can't find that thread now... It seems to have disappeared. Link to comment Share on other sites More sharing options...
Darkmoone1 Posted April 9, 2014 Share Posted April 9, 2014 Hah just realized that perhaps Ash can keep a pretty high melee counter since he can teleport enemy to enemy and if any trouble happens he can just smoke bomb out of the situation. He can just run up and start slashing the weaker enemies, accumulate a big melee counter, then teleport to the heavy which will stun for a little bit, and use the melee with a high counter to kill said heavy. ....But I guess others have probably thought this through already. :P Link to comment Share on other sites More sharing options...
Sixty5 Posted April 9, 2014 Share Posted April 9, 2014 Just thought I'd leave this here as well as a farewell to the old system, a melee based run of T2 Survival Link to comment Share on other sites More sharing options...
Domaik Posted April 9, 2014 Share Posted April 9, 2014 So will stealth keep the damage multiplier for melee? If so my never-ending loki invisibility with the new melee mode will just wreck everything... Then I have a question, even after watching the video where they explained all I'm still wondering: What will happen to charged attacks? will my galatine stop being usefull? what if I dont put it on the new melee mode and keep it the old way? Link to comment Share on other sites More sharing options...
Simm Posted April 9, 2014 Share Posted April 9, 2014 Link to comment Share on other sites More sharing options...
Triburos Posted April 9, 2014 Share Posted April 9, 2014 (edited) So will stealth keep the damage multiplier for melee? If so my never-ending loki invisibility with the new melee mode will just wreck everything... Then I have a question, even after watching the video where they explained all I'm still wondering: What will happen to charged attacks? will my galatine stop being usefull? what if I dont put it on the new melee mode and keep it the old way? Invisibility and Smoke Screen do still keep their melee bonuses. Charged attacks are being removed, but that doesn't nessessarily mean that the Galatine will become useless. Instead, there's a new mechanic in the Charge attack placed that lets you embed some of your Warframe energy into your melee strikes, drastically increasing damage output. Each hit is said to take 5 Energy from the frame though, so utilizing invis and smoke screen will probably be more tactical due to their energy cost teecchhnicalllyy rising since we all want to melee S#&$. Of course, no one is forcing you to embed your energy everytime you go invisible. And I believe they said something about being able to reduce that energy cost per hit further with a mod. Hopefully down to 1 energy :]. In galatine's case, it may sound like it's RIP for it, but there might be a new stat in place of the Charge stat, maybe something like a damage multiplier on hits embedded with Warframe energy. Galatine might have a gigantic bonus to damage when you're using your energy for strikes, for example. So I wouldn't count it out just yet. Edited April 9, 2014 by Triburos Link to comment Share on other sites More sharing options...
BlindZealot Posted April 9, 2014 Share Posted April 9, 2014 Well its suppose to come out today and the anticipation is literally killing me and my F5 button. I'm so ready to use my whip (scoliac), Kogake, and glaive prime. Link to comment Share on other sites More sharing options...
se05239 Posted April 9, 2014 Share Posted April 9, 2014 Well its suppose to come out today and the anticipation is literally killing me and my F5 button. I'm so ready to use my whip (scoliac), Kogake, and glaive prime. I fear for my Jat Kittag. What if DE turn it into a generic hammer animation? What is gonna happen to this beautiful piece of jet-powered machinery? Hopefully it will remain unique. Link to comment Share on other sites More sharing options...
Domaik Posted April 9, 2014 Share Posted April 9, 2014 So I gotta move on to the standard attack weapons with decent energy embedding damage... Link to comment Share on other sites More sharing options...
Deidaku Posted April 9, 2014 Share Posted April 9, 2014 I fear for my Jat Kittag. What if DE turn it into a generic hammer animation? What is gonna happen to this beautiful piece of jet-powered machinery? Hopefully it will remain unique. Jat is love Jat is life Rocket power forever Link to comment Share on other sites More sharing options...
Cyber.Prime Posted April 9, 2014 Share Posted April 9, 2014 I CANT WAIT FOR THE UPDATE!! Link to comment Share on other sites More sharing options...
Veridantus Posted April 9, 2014 Share Posted April 9, 2014 You guys know melee 2.0 is gonna be today..This just popped into my head..How would melee 2.0 change The Stalker?Would he be able to do melee channeling & melee combos as well?Coz if he does, I'm damn sure I wanna see that.. Link to comment Share on other sites More sharing options...
Kaiser_Suoh Posted April 9, 2014 Share Posted April 9, 2014 Good idea, Stalker need more combos + their own Katana. Link to comment Share on other sites More sharing options...
Ronin_Warder Posted April 9, 2014 Share Posted April 9, 2014 thought about that last week... i hope he returns to kick our arses like he did when it was released. "lights flicker... your pulse raises" that type of b@stard again :D Link to comment Share on other sites More sharing options...
Enmity666 Posted April 9, 2014 Share Posted April 9, 2014 (edited) I believe that i wouldn't want to get into his melee range, to be honest. :D His Hate deals Toxin damage now, and thus, bypasses shields. Since i don't use Vitality that often, getting hit by that...thing...isn't very appealing to me. Edited April 9, 2014 by Harbinger777 Link to comment Share on other sites More sharing options...
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