spiralmenace Posted March 20, 2014 Share Posted March 20, 2014 Backdraft, 50 nrg Ember jets backwards several meters, dealing light (5%?) fire damage w/ 100% fire proc to targets in front of her. i feel like this would fit into ember's supposed skirmisher role a lot better rename backdraft helm because nobody likes it. cinder or whatever Link to comment Share on other sites More sharing options...
RibbonRobbin Posted March 20, 2014 Share Posted March 20, 2014 I thought all her moves already have 100% Fire proc rate... Link to comment Share on other sites More sharing options...
MagPrime Posted March 20, 2014 Share Posted March 20, 2014 I like her Fireblast ability, but I like this idea as well. Maybe replace Accelerant with Backdraft? Link to comment Share on other sites More sharing options...
spiralmenace Posted March 20, 2014 Author Share Posted March 20, 2014 I like her Fireblast ability, but I like this idea as well. Maybe replace Accelerant with Backdraft? HAHAHA no accelerant is fantastic crowd control and good as a team buff (providing you're not the only one with fire damage) let's not replace ember's second best power, thanks Link to comment Share on other sites More sharing options...
MagPrime Posted March 20, 2014 Share Posted March 20, 2014 Got Fireblast mixed up with Fireball. Not a fan of that Ring of Fire, WoF does a better job on a larger scale. Link to comment Share on other sites More sharing options...
Riasiru Posted March 20, 2014 Share Posted March 20, 2014 (edited) HAHAHA no accelerant is fantastic crowd control and good as a team buff (providing you're not the only one with fire damage) let's not replace ember's second best power, thanks I'll second that notion. Probably one of the best CCs around if you max the range and energy efficiency. Edit: Notice I said "one of the" and not "the best." Nova, Rhino, Nyx, et cetera fans need not get in a hissy. Edited March 20, 2014 by Riasiru Link to comment Share on other sites More sharing options...
weownthesky Posted March 20, 2014 Share Posted March 20, 2014 I wish Fire blast basically did what the new Fire Leaders skill does, a big ol' circular knock back with a wave of fire consuming the area. Link to comment Share on other sites More sharing options...
Jin_Lightning Posted March 21, 2014 Share Posted March 21, 2014 Backdraft, 50 nrg Ember jets backwards several meters, dealing light (5%?) fire damage w/ 100% fire proc to targets in front of her. i feel like this would fit into ember's supposed skirmisher role a lot better rename backdraft helm because nobody likes it. cinder or whatever I really like this idea, but I think it should be a gap closer, rather than a retreat option. Accelerant could be used to stun then retreat. As for Fire Blast, someone had the idea of integrating it into Fireball. When Fireball impacts, it creates a Fire Blast. -Jin Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 21, 2014 Share Posted March 21, 2014 I say make Fire Blast more satisfying to use (knockback, proc chance, new graphic, something to make it feel good to use to the player,) then add the old Overheat effect to Ember only when she is standing inside the circle. This will preserve some of Ember's old gameplay while preserving the current state of Fire Blast for those who currently like it. Making the move satisfying to the player is paramount, restoring overheat in some way will make Ember more like her old incarnation (opening up a more "brawler"ish playstyle and bring back the sweet overheat graphic) but with a limit that adds gameplay. Link to comment Share on other sites More sharing options...
spiralmenace Posted March 21, 2014 Author Share Posted March 21, 2014 snip yeah but the thing is, we already have "stand around and defend this spot" frames. why not let ember be something new and interesting? a movement power would fit into her kit almost seamlessly with its current structure :l Link to comment Share on other sites More sharing options...
OvAeons Posted March 21, 2014 Share Posted March 21, 2014 fireball with increased power strength and cast speed is the way to go! spam those 'splodey balls!! Link to comment Share on other sites More sharing options...
spiralmenace Posted March 22, 2014 Author Share Posted March 22, 2014 bump b/c i'd really like more thoughts on this Link to comment Share on other sites More sharing options...
DarknightK Posted March 22, 2014 Share Posted March 22, 2014 I posted this on Archwizard's Abilities Tweaks thread, but this seems a more fitting place to do so. 2) Replace Fire Blast with Fire Bird which propels Ember forward while giving her some damage reduction and movement speed increase for a short period of time after the boost. It's basically a Fiery Slash-Dash (that allows you to actually phase through enemies) that adds damage reduction (not as much as Overheat, but about half of that) and adds a teeny bit of movement speed to Ember. Combined with Accelerant and World on Fire, this ability would really up Ember's mobility while keeping her damage potential high. Fast mobility with hit-and-run tactics. So basically, it shoots Ember forwards instead of backwards and allows her to phase through enemies (something I believe Slash Dash should have as well). After dashing, Ember gains "molten armor" around her which works simiarly to Overheat, but only provides a minor damage reduction that cannot be increased by strength mods as well as a small speed boost (with fire particle FX yaaaaaaaaay). WoF already does everything Fire Blast does and more. Firebird would be a great addition to Ember's arsenal in terms of mobility, which she is definitely designed for. (and yes, I ripped this from inFamous 2. To be frank it was my favorite ability in the game). http://www.youtube.com/watch?v=L5cI-6ZgO9U Link to comment Share on other sites More sharing options...
Edgedemon Posted March 22, 2014 Share Posted March 22, 2014 talking about fire blast is it just me or if an enemy pass the circle it gets no more damage? considering how the whole area seems to be burning that makes little sense to me Link to comment Share on other sites More sharing options...
Psychosist Posted March 22, 2014 Share Posted March 22, 2014 I really like this idea, but I think it should be a gap closer, rather than a retreat option. Accelerant could be used to stun then retreat. As for Fire Blast, someone had the idea of integrating it into Fireball. When Fireball impacts, it creates a Fire Blast. -Jin ^ I'm also okay with WoF being blended with post-nerf Overheat (40% damage reduction for entire duration). Link to comment Share on other sites More sharing options...
spiralmenace Posted March 22, 2014 Author Share Posted March 22, 2014 talking about fire blast is it just me or if an enemy pass the circle it gets no more damage? considering how the whole area seems to be burning that makes little sense to me enemies only take damage from fire blast if they're standing in the ring. there's no effect if they're in the center it's just a really poorly designed power Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted March 22, 2014 Share Posted March 22, 2014 I wish Fire blast basically did what the new Fire Leaders skill does, a big ol' circular knock back with a wave of fire consuming the area. this Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted March 22, 2014 Share Posted March 22, 2014 If anything, I'd ditch WoF. If you run her with Fleeting Expertise + Blind Rage (and Focus/Streamline), she can deal more damage more quickly by combining Fireball and Fire Blast with accelerant. *math for proof, numbers/info taken from wiki* 90% eff between FE/Streamline, - 55% eff from maxed BR = 35% eff Fireball built for damage -> 916 initial damage, 343 AoE Fire Blast ' ' -> 343 initial damage, and per tick in on the circle Accelerant ' ' -> multiplier of 5.725 so Accel -> Fireball = 916 * 5.725 = 5244 damage single target damage, 1963 AoE damage, for ~49 energy (75 * .65) Accel -> Fire Blast = 343 * 5.725 = 1963 instant damage to everything within 15 m, for ~82 energy (125 * .65) Fire Ball and Fire Blast also have guaranteed procs on impact, which adds another 50% of that damage over time. And in both cases, you have enemies that the second attack didn't hit still stunned by Accelerant, allowing you to attack or retreat as needed. A standard WoF does either 4000 (400 * 10 seconds) or ~8000-18000 (I think the wiki math is for the first one is using her old ult, so I made a guess for the new damage based on the described mechanics of the new one) for 100 energy, but it's hindered by needing to keep the enemy in range, and taking 10 seconds to acheive that damage. WoF also doesn't gel with Accelerant nearly as well as her other 2 skills, requiring frequent recasts for the enemies to continue taking that amplified damage. There's also the casting time of over 2 seconds, while her other skills are fairly quick. Speed is important for Ember, especially considering she's not as tanky as she used to be. TL;DR- As cool as WoF looks, it doesn't fit very well with her style, which is damaging/stunning enemies rapidly, to make up for her lacking defense. Additionally, considering that fighting Infested is her intended niche, a mobility move would be a very useful addition, particularly when WoF starts to falter as a damage dealer. She needs moves that do more than straight damage, because ability damage is one of the worst-scaling things in this game. Link to comment Share on other sites More sharing options...
Toom1275 Posted March 22, 2014 Share Posted March 22, 2014 Why not replace it with the "nova blast" the fire leaders and Ruk get to do, but we can't (for now)? Link to comment Share on other sites More sharing options...
Edgedemon Posted March 22, 2014 Share Posted March 22, 2014 TL;DR- As cool as WoF looks, it doesn't fit very well with her style, which is damaging/stunning enemies rapidly, to make up for her lacking defense. Additionally, considering that fighting Infested is her intended niche, a mobility move would be a very useful addition, particularly when WoF starts to falter as a damage dealer. She needs moves that do more than straight damage, because ability damage is one of the worst-scaling things in this game. you haven't turned WoF on and ran pass a group of enemies i see, to remove the attack that follows you around in the name of mobility seems flawed logic to me Link to comment Share on other sites More sharing options...
escape123 Posted March 23, 2014 Share Posted March 23, 2014 Maybe ember leaves a trail of fire where she walks, just like the Batrider in Dota2 Link to comment Share on other sites More sharing options...
Sea_Wall Posted March 23, 2014 Share Posted March 23, 2014 I vote for Overheat. Link to comment Share on other sites More sharing options...
Bibliothekar Posted March 26, 2014 Share Posted March 26, 2014 So basically, it shoots Ember forwards instead of backwards I'd prefer this, as I'm running forwards most of the time, and I prefer to see where I'm going. Backdraft demands that you make sure there is no box, wall, whatever behind you, where you might get stuck, before you can use the ability. So if you get into a situation, where you really need it as a means of escape, you have to do a full 360° turn first. Not very practical. Link to comment Share on other sites More sharing options...
kscott190 Posted March 26, 2014 Share Posted March 26, 2014 I always thought it was weird it's called Fireblast instead of Firewall or Ring of Fire Link to comment Share on other sites More sharing options...
Racercowboy Posted March 28, 2014 Share Posted March 28, 2014 I don't think fire blast needs to be replaced, just tweaked. The underlying problem as I see it is it has a DoT part that does a lot of damage over the duration, but since the area where it hits things is so small (the ring) nothing ever takes real damage from it. If it were made so it could actually hit stuff reliably (*cough* hit in the whole area and be affected by range mods *cough*) it would be far better than it is now. Link to comment Share on other sites More sharing options...
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