Innocent_Flower Posted March 25, 2014 Share Posted March 25, 2014 (edited) So some nightmare mods increase status effect chance by 15% But most status chance increases are 2.5% This isn't the only stupid mod mistake- but it's the most noticeable. It's clearly supposed to be a +25% thing. I mean that's what crits are boosted by. This kinda thing needs to change fast. It can be done in a hotfix= anything. It just needs to be done fast. It's a simply fix. The simple deletion of a dot is all it takes. Edited March 25, 2014 by Tulzscha removed profanity :) Link to comment Share on other sites More sharing options...
immolator1001 Posted March 25, 2014 Share Posted March 25, 2014 It's 2.5% on purpose they said so when it came out and wanted to see how it went. I agree it should be increased, but such language is unnecessary. Link to comment Share on other sites More sharing options...
LegofanPC Posted March 25, 2014 Share Posted March 25, 2014 yeah2.5 is prewty low,if they buff it up to like,say....20-10%?? Link to comment Share on other sites More sharing options...
NoelleAllogene Posted March 25, 2014 Share Posted March 25, 2014 It's not 10 + 15 = 25% proc chance. it's (15/100 x 10) + 10 = 11.5% total proc chance. Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 25, 2014 Share Posted March 25, 2014 These used to be the values for the Stun mechanic. When they changed Stun to Status in Damage 2.0 they never adjusted the mods to accommodate the new mechanic. I'm sure they'll be revised eventually as long as people bring it to their attention. Link to comment Share on other sites More sharing options...
Rafarix Posted March 25, 2014 Share Posted March 25, 2014 In short yes I think the proc chance is to low to justify any use, dual stat mods already beat it so hard it's not even funny. Link to comment Share on other sites More sharing options...
SomethingCrazy Posted March 25, 2014 Share Posted March 25, 2014 Yeah it is low but seriously, no need for being rude about it. Link to comment Share on other sites More sharing options...
Salenstormwing Posted March 25, 2014 Share Posted March 25, 2014 Event mods are so very OP in comparison to the standard + to status mod. It's a no-brainer. They should fix the mods at some point, to make me better than useless vendor trash. Link to comment Share on other sites More sharing options...
Methanoid Posted March 25, 2014 Share Posted March 25, 2014 they will always remain rubbish on weapons with low base status% and better on ones with higher base status%, on a weapon that has a standard status% of 10% which is the most common, a 15% increase means a 15% increase of 10%, and that is Base Status% : 10 * 0.15 = 1.5% extra status, making a grand total of 10% + 1.5% = 11.5% the grakata has a base status of 20% so now your 15% extra would be 20 * 0.15 = 3% extra, totalling 23% the only status mods of worth tho are the event mods which yield 60% status and theres 2 of them as well as hammershots 40% the grakata using all 3 mods would end up being 20 * (0.60 + 0.60 + 0.40) = 32 extra status, totalling 52%, however the math goes a bit wonky with split chamber added and the new total ends up being 77% total status% basically the higher the default status the more benefit you get when stacking up status%, the mods like rifle aptitude being far far far too low a % to even care or bother with on any weapon. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted March 25, 2014 Author Share Posted March 25, 2014 Even with weapons that start off with high status chance recieve absolutely nothing from the 2.5 bonus. Status weapons have nothing on crit- weapons. Realised that my naughty word wasn't censored and that the mod was good enough to not ban me for it. Thanks, tulz. Link to comment Share on other sites More sharing options...
Methanoid Posted March 25, 2014 Share Posted March 25, 2014 (edited) because the whole system is pretty underwhelming, which hopefully will change more over time. ......i miss my cold based torid. the whole new dmg/status system tbh, cant say i like any of it, supposedly it was to "cure" rainbow builds of old, yet it didnt change anything, we still fit all those elements like before, only now they mix into fewer possible "proc effects". i originally left my last fave run/gun with powers game, mass effect 3 multiplayer, and tbh i prefer even their dmg system, oh look an opponent someone slapped a cold effect on, ill just hit them with fire and watch them go boom, tech/biotic combos on ME3/MP were pretty easy to notice, granted those effects were via powers and not weapon mods but i liked it. the system we have now, i dont even care what mods i fit, which is the same as dmg 1.0, i still fit my essential V slot mods then rainbow mods which yields the largest DMG% and ideally has the fewest drawbacks, typically i just fit corrosive+cold or corrosive+blast and use those on everything without a care in the world. then we have crit, no choices or variety there either, if a weapon has high crit, you max its dmg/chance then fit whatever after, if its low crit then you simply dont bother. then we have status chance, same as above, if its high and ideally on a fast rate of fire weapon, then add more via 2x event mods and hammershot, if the status chance is low then dont bother. we lack imaginiative variety options, im hoping we will eventually be able to look at a weapon and not have 90% of the warframe player base use exactly the same cookie cutter fitting. Edited March 25, 2014 by Methanoid Link to comment Share on other sites More sharing options...
xveganrox Posted March 25, 2014 Share Posted March 25, 2014 There are a LOT of completely useless mods, including the vanilla status chance mods. Link to comment Share on other sites More sharing options...
VScipii26 Posted March 26, 2014 Share Posted March 26, 2014 I'll say what I said when they came out:It should additive, not multiplicative.15% of anything is pathetic. The highest base proc in the game is 50%, and that's only one weapon. 15% of 50 is 7.5. Which is next to nothing. Link to comment Share on other sites More sharing options...
LascarCapable Posted March 26, 2014 Share Posted March 26, 2014 (edited) Indeed. Sure shot, stunning speed, rifle aptitude, melee prowess and maybe shotgun savvy needs very badly a buff. Proc builds shouldn't be viable for event winners only. Upgrading all those mods to +40% or +50% status at rank 5 would be nice. Edited March 26, 2014 by Einde Link to comment Share on other sites More sharing options...
Tatersail Posted March 26, 2014 Share Posted March 26, 2014 they need to change the 2 event mods from 60% damage 60% status down to 60% damage 40% status then change the status mods up to 100%+ Link to comment Share on other sites More sharing options...
Shackram Posted March 27, 2014 Share Posted March 27, 2014 These used to be the values for the Stun mechanic. When they changed Stun to Status in Damage 2.0 they never adjusted the mods to accommodate the new mechanic. So that's why that pistol mod is called "Stunning Speed". Link to comment Share on other sites More sharing options...
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