(PSN)fingernageldreck Posted April 8, 2014 Share Posted April 8, 2014 Maybe the T3 keys appear again :D Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 8, 2014 Share Posted April 8, 2014 (edited) @KONAir I actually see less than no reason to play them: -A mega clan gets the solar rails to an area with *very* good drops or something -They set the tax rate for using that to get to the missions as high as they want -No one has any chance at all at pushing them out and getting a lower tax moved in there Basically the big, already rich, clans will just get bigger and richer. The small clans will just have to give up who knows how much in tax just to see the new content with absolutely no way to prevent it. So all I see is that I could be running those missions and getting just barely more loot than normal missions while the mega clan who owns the rails gets the lions share. Edited April 8, 2014 by Tsukinoki Link to comment Share on other sites More sharing options...
CrimsonMOON Posted April 8, 2014 Share Posted April 8, 2014 @KONAir I actually see less than no reason to play them: -A mega clan gets the solar rails to an area with *very* good drops or something -They set the tax rate for using that to get to the missions as high as they want -No one has any chance at all at pushing them out and getting a lower tax moved in there Basically the big, already rich, clans will just get bigger and richer. The small clans will just have to give up who knows how much in tax just to see the new content with absolutely no way to prevent it. So all I see is that I could be running those missions and getting just barely more loot than normal missions while the mega clan who owns the rails gets the lions share. Trickle Down economics, If I get those tax breaks; you benefit! somehow... even if YOU dont really notice it... and neither do I... because if I did... I would demand my clan charge us less and you more. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted April 8, 2014 Share Posted April 8, 2014 In short, no reason to play them all unless they are contested. Even that will be old fast. Better than the alternative of clans(players) controlling access to resources or items you need. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted April 8, 2014 Share Posted April 8, 2014 NEURAL SENSUALS & NANO SPORTS I love myself a good neural sensual. Link to comment Share on other sites More sharing options...
VegetableBasket Posted April 8, 2014 Share Posted April 8, 2014 Lol more resources and mods I guess. I'm trying to figure out how that makes them endgame missions because if you're at endgame I don't think you need resources. I already have 999,999 of a couple for Lotus's sake. I have every mod aside from primed chamber. If the missions are harder I'm all for it, but I'm guessing nothing appealing to a veteran will be in the missions besides stances. Link to comment Share on other sites More sharing options...
Bongever Posted April 8, 2014 Share Posted April 8, 2014 I have a feeling that we will still be seeing the same tilesets and the same missions in the badlands when U13 arrives, but I believe it will most likely be a placeholder for something better to come. Have faith, fellow Tenno. Link to comment Share on other sites More sharing options...
VegetableBasket Posted April 8, 2014 Share Posted April 8, 2014 (edited) I have a feeling that we will still be seeing the same tilesets and the same missions in the badlands when U13 arrives, but I believe it will most likely be a placeholder for something better to come. Have faith, fellow Tenno. It was already confirmed its the same tilesets.And why should we have faith, exactly? Nightmare mode didn't even come with half of the promised features discussed in livestream 10, eight months ago. Edited April 8, 2014 by VegetableBasket Link to comment Share on other sites More sharing options...
KONAir Posted April 8, 2014 Share Posted April 8, 2014 So all I see is that I could be running those missions and getting just barely more loot than normal missions while the mega clan who owns the rails gets the lions share. Actually there are no "mega" clans left, none of the moon clans have the numbers you think for a long time. An active alliance can sweep the Towers easily. As a matter of fact having a Moon clan in alliance is a huge hinderance as on now, that 1k removed from cap will barely bring 2-3 hundred players. Link to comment Share on other sites More sharing options...
Bongever Posted April 8, 2014 Share Posted April 8, 2014 It was already confirmed its the same tilesets. And why should we have faith, exactly? Nightmare mode didn't even come with half of the promised features discussed in livestream 10, eight months ago. Sorry, guess I never saw that confirmation. And I honestly cant think of any response that you wouldnt receive negatively, considering youve obviously been on Warframe longer than I have and have more experience in DE's promise department. But it doesnt hurt to think that the devs will think of better things to put in the Dark Sectors. Sure it may not be in the near future. But even if its been a year, this game is still in Beta and things are still subject for change. Link to comment Share on other sites More sharing options...
VegetableBasket Posted April 8, 2014 Share Posted April 8, 2014 (edited) Sorry, guess I never saw that confirmation. And I honestly cant think of any response that you wouldnt receive negatively, considering youve obviously been on Warframe longer than I have and have more experience in DE's promise department. But it doesnt hurt to think that the devs will think of better things to put in the Dark Sectors. Sure it may not be in the near future. But even if its been a year, this game is still in Beta and things are still subject for change. Haha sorry I'm just really good at being cynical. DE has done really good work as far as art and sound and animation and so on, the game design just seems to consistently have good intentions but not accomplish its goals. I can give probably six examples of this off the top of my head but it doesn't really matter. It looks like melee is shaping up nicely so any system is liable to become good once attention is spent on it. I just think badlands 2.0 will be needed before it's actually an endgame system. As of right now even taxes collected from missions can't be dispensed to alliance members or individuals who invested in the towers creation. Maybe this will change, but badlands doesn't actually create incentive for those of us who have done everything to participate in it, besides lulz. It would help newer or midgame players and clans without all their research done, I suppose. Edited April 8, 2014 by VegetableBasket Link to comment Share on other sites More sharing options...
Mapleviking Posted April 8, 2014 Share Posted April 8, 2014 Didn't they say something about special mods and cosmetics? they said that was for the proxy war factions coming at a later date. Link to comment Share on other sites More sharing options...
Brynslustafir Posted April 8, 2014 Share Posted April 8, 2014 20 metric tons of nano spores for each mission you complete. Best reward ever. Link to comment Share on other sites More sharing options...
LukeAura Posted April 8, 2014 Share Posted April 8, 2014 I don't know about the cosmetics, but I'd be willing to bet that the Stance mods will be available in Badlands. I would be very disappointed if the one of the core components to Melee 2.0 was locked out of reach of new players by difficulty, and we were forced to wait the time it took for clans to build solar rails to access them too. Link to comment Share on other sites More sharing options...
NitroMidgets Posted April 8, 2014 Share Posted April 8, 2014 The new Water/Pirate Frame and Zephyr have teamed up in the Dark Sector to unleash the Ultimate Ability. The Sharknado! I was hoping there would be some new mission type for the general map and a return of the Infested planets but it seems we are simply getting the chance to see the same maps with the same mission types but this time a tax system will allow us to earn slightly less while supporting some people for doing almost nothing. Sounds like Warframe is turning into the US Government. Link to comment Share on other sites More sharing options...
Blatantfool Posted April 8, 2014 Share Posted April 8, 2014 I would be very disappointed if the one of the core components to Melee 2.0 was locked out of reach of new players by difficulty, and we were forced to wait the time it took for clans to build solar rails to access them too. We have no idea if there is a substantial difficulty jump in the dark sectors. Link to comment Share on other sites More sharing options...
LukeAura Posted April 8, 2014 Share Posted April 8, 2014 We have no idea if there is a substantial difficulty jump in the dark sectors. I thought that was there point on first design? Link to comment Share on other sites More sharing options...
Orbister Posted April 8, 2014 Share Posted April 8, 2014 well im really excited about all tha ferrite! OMG i cant wait to have some of that sexy ferrite! OMG! Link to comment Share on other sites More sharing options...
HighTensions Posted April 8, 2014 Share Posted April 8, 2014 Lol more resources and mods I guess. I'm trying to figure out how that makes them endgame missions because if you're at endgame I don't think you need resources. I already have 999,999 of a couple for Lotus's sake. I have every mod aside from primed chamber. If the missions are harder I'm all for it, but I'm guessing nothing appealing to a veteran will be in the missions besides stances. Im thinking the same exact thing how is this for endgame players, I dont need anymore duplicate mods like ammo drum and I definetly dont need more resources Link to comment Share on other sites More sharing options...
Kaotyke Posted April 8, 2014 Share Posted April 8, 2014 It was already confirmed its the same tilesets. And why should we have faith, exactly? Nightmare mode didn't even come with half of the promised features discussed in livestream 10, eight months ago. We... having territory of our own and having to fight the Corpus/Grineer in it to fight against with THEIR title sets....... seems very lackluster. I REALLY hope its a placeholder, that when Dark Sectors 2.0 comes it will be a completely new land with unique enemies, hell might be even be the wildlife of the planet and on the surface of it, I was hoping for a Open World where exploration would reward more since people are saying its 3 times the resources and maybe unique resources..... Link to comment Share on other sites More sharing options...
VegetableBasket Posted April 9, 2014 Share Posted April 9, 2014 We... having territory of our own and having to fight the Corpus/Grineer in it to fight against with THEIR title sets....... seems very lackluster. I REALLY hope its a placeholder, that when Dark Sectors 2.0 comes it will be a completely new land with unique enemies, hell might be even be the wildlife of the planet and on the surface of it, I was hoping for a Open World where exploration would reward more since people are saying its 3 times the resources and maybe unique resources..... Some things are limited by the engine and how the game is coded up and all, but your point about "our" territory being filled with enemies is actually interesting and funny and a little sad. I guess we own the road, not the destination. Link to comment Share on other sites More sharing options...
KONAir Posted April 9, 2014 Share Posted April 9, 2014 Some things are limited by the engine and how the game is coded up and all, but your point about "our" territory being filled with enemies is actually interesting and funny and a little sad. I guess we own the road, not the destination. Uncharted, unreachable reaches of space which need Tenno build rails already have Grineer and Corpus setup shop :-> Link to comment Share on other sites More sharing options...
LukeAura Posted April 9, 2014 Share Posted April 9, 2014 Uncharted, unreachable reaches of space which need Tenno build rails already have Grineer and Corpus setup shop :-> Perhaps they just got lost and ended up in the badlands/dark sectors on accident? *shrug* Link to comment Share on other sites More sharing options...
KONAir Posted April 9, 2014 Share Posted April 9, 2014 Perhaps they just got lost and ended up in the badlands/dark sectors on accident? *shrug* I guess there is an excuse for everything ¯\_(ツ)_/¯ Link to comment Share on other sites More sharing options...
Blatantfool Posted April 9, 2014 Share Posted April 9, 2014 I thought that was there point on first design? Anyone can say something will substantially increase difficulty. But until we play it we'll have no idea. Link to comment Share on other sites More sharing options...
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