LobsterFiend Posted April 29, 2014 Share Posted April 29, 2014 What's wrong with the friggin decoys? Decoys need to look more realistic. I never would have expected my enemies to take that poor excuse of a bait. I'm sure it's not tough for DE to have the decoys at least remotely resemble the players right? Link to comment Share on other sites More sharing options...
Azawarau Posted April 29, 2014 Share Posted April 29, 2014 (edited) Enemies are braindead /Thread Edited April 29, 2014 by Azawarau Link to comment Share on other sites More sharing options...
residente Posted April 29, 2014 Share Posted April 29, 2014 Make decoys act like a Loki Spectre. I find it stupid aswell. Link to comment Share on other sites More sharing options...
(PSN)starlyes Posted April 29, 2014 Share Posted April 29, 2014 When the programming exists for such things, they will be added. Beyond Loki and decoy I believe Ashs "shinobi vanish" should make all allies in the smole radius should dissappear. Link to comment Share on other sites More sharing options...
LobsterFiend Posted April 29, 2014 Author Share Posted April 29, 2014 Enemies are braidead /Thread Dang. I hope this doesn't turn into a thread about improving enemy AI o.o; Link to comment Share on other sites More sharing options...
Rekkou Posted April 29, 2014 Share Posted April 29, 2014 AI are simply scripted to be attracted to larger aggro, appearance never matter in the first place. What if i told you that DE can make the AI aim 100% headshot at your invisible Loki? Link to comment Share on other sites More sharing options...
LobsterFiend Posted April 29, 2014 Author Share Posted April 29, 2014 AI are simply scripted to be attracted to larger aggro, appearance never matter in the first place. What if i told you that DE can make the AI aim 100% headshot at your invisible Loki? Of course it doesn't matter in mechanics. But it's just a little something that would make the gameplay more believable. You know, since Loki is my favorite frame and all that. Link to comment Share on other sites More sharing options...
cybermucker Posted April 29, 2014 Share Posted April 29, 2014 Only a trickster would mess around with the braindead. Link to comment Share on other sites More sharing options...
PhotriusPyrelus Posted April 29, 2014 Share Posted April 29, 2014 What makes you think your perception of decoy (in so far as being bright white) is the enemies' perception of decoy rather than a sort of filtering done by your Warframe to indicate to yourself and your allies that it is a decoy, not an actual Tenno? As for the standing stationary firing a pistol, I don't have a good explanation for that. :shrug: Link to comment Share on other sites More sharing options...
SimplyEvil Posted April 29, 2014 Share Posted April 29, 2014 Maybe the Grineer/Corpus/Infested see things differently from Tenno? Like a dog sees color differently from humans. I'm more concerned about how an Ember can shoot flames in space on that Forma BP alert tileset where players exit the ship and is exposed to space. Physics is hard. Link to comment Share on other sites More sharing options...
Azawarau Posted April 29, 2014 Share Posted April 29, 2014 What makes you think your perception of decoy (in so far as being bright white) is the enemies' perception of decoy rather than a sort of filtering done by your Warframe to indicate to yourself and your allies that it is a decoy, not an actual Tenno? As for the standing stationary firing a pistol, I don't have a good explanation for that. :shrug: Thats a pretty good point actually.... Link to comment Share on other sites More sharing options...
OptimumBow0 Posted April 29, 2014 Share Posted April 29, 2014 As for the standing stationary firing a pistol, I don't have a good explanation for that. :shrug: I imagine it goes something like this: "Oh! Oh! Oh guys! Look! LOOK! It's a TENNO!" "No sh*&" "But he's standing still." And this realization prompts all enemies to attack just out of desperation so that they can say: "I killed a Tenno.". It's sad, really. Link to comment Share on other sites More sharing options...
LobsterFiend Posted April 29, 2014 Author Share Posted April 29, 2014 What makes you think your perception of decoy (in so far as being bright white) is the enemies' perception of decoy rather than a sort of filtering done by your Warframe to indicate to yourself and your allies that it is a decoy, not an actual Tenno? Ya know..that really changes my perspective. Link to comment Share on other sites More sharing options...
Mr.ToastForPresident Posted April 29, 2014 Share Posted April 29, 2014 What about Saryn's molt? Link to comment Share on other sites More sharing options...
Sixty5 Posted April 29, 2014 Share Posted April 29, 2014 Lokis decoy appears to us as it does to our Tenno. Our warframes allow us to see through Lokis clever ruses. Enemies on the other hand see that asshat who has been trolling them for the past half hour, and so run at it in a blind rage, seeking to beat it to death with their provas. Link to comment Share on other sites More sharing options...
(PSN)UpscaleSteamX Posted April 29, 2014 Share Posted April 29, 2014 Loki is the ruler of all peasant Tenno that's all you need to know! Link to comment Share on other sites More sharing options...
Bakim0n0 Posted April 29, 2014 Share Posted April 29, 2014 The answer to the OP is yes. Link to comment Share on other sites More sharing options...
fatpig84 Posted April 29, 2014 Share Posted April 29, 2014 Ya then Nyx chaos is some hologram on top of each other. The Visual representation does not represent what the enemy sees :p Link to comment Share on other sites More sharing options...
Valafor Posted April 29, 2014 Share Posted April 29, 2014 Only a trickster would mess around with the braindead. Or a JERK. Link to comment Share on other sites More sharing options...
CryoClaw Posted April 29, 2014 Share Posted April 29, 2014 (edited) Make decoys act like a Loki Spectre. I find it stupid aswell. +1 +1 +1 +1 +1 +1 +1 +1 +1! and make the decoy move on the spot do some melee moves (ala zer0 from borderlands 2) Edited April 29, 2014 by CryoClaw Link to comment Share on other sites More sharing options...
Triburos Posted April 29, 2014 Share Posted April 29, 2014 (edited) +1 +1 +1 +1 +1 +1 +1 +1 +1! and make the decoy move on the spot do some melee moves (ala zer0 from borderlands 2) Yeah- no. Decoy is way too weak to have it be running around like a chicken with it's head cut off. Unless you're talking about stationary movement. Unless it's placed in cover, any mob above level 10 will shred it to pieces. Having it RUN out of said cover would be a nightmare. Not to mention using for teleports. Either make Decoy invincible with a timer THEN have it run around, or keep it the way it is. As for OP; you think that's bad? Enemies will still be aggro drawn to Decoys that they can't get line of sight on, and alot of the time they just stand there staring at a wall. Example; The Decoy is inside that orange crate in the background. Yes- those moas aren't shooting. Yes, they're just staring at the crate like dunces. Edited April 29, 2014 by Triburos Link to comment Share on other sites More sharing options...
BloodKitten Posted April 29, 2014 Share Posted April 29, 2014 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now