Chaosdreamer Posted June 22, 2014 Share Posted June 22, 2014 I' remember fighting some boss level 180+ if I don't mistake we got Vor , jackal , and ruk damn those where some challenge to kill even more with Vor "cheat mode" Link to comment Share on other sites More sharing options...
GSDAkatsuki Posted June 22, 2014 Share Posted June 22, 2014 I don't remember ever having fun easily kiting bullet sponges for a fight that has long lost its welcome. Link to comment Share on other sites More sharing options...
SolidSp33d Posted June 22, 2014 Share Posted June 22, 2014 If you want bosses to be hard again, stop bringing extremely powerful weapons to low level bosses. That way you can't say "This boss is so easy, cause I was able to one-shot it with my Dread. Hurr Durr". That excuse isn't going to fly. You shouldn't have to downgrade yourself to find a challenge. When you work hard getting all your awesome gear you should be able to use them. We are supposed to be getting hard content to pit our best gear against. Link to comment Share on other sites More sharing options...
(PSN)Goldengeartwo Posted June 22, 2014 Share Posted June 22, 2014 I remember fighting Jackal for the first time. It took all our ammo... All of it... Of all our crappy weapons... Link to comment Share on other sites More sharing options...
Novocrane Posted June 22, 2014 Share Posted June 22, 2014 I remember fighting Vor for the first time. I had decided to play solo up to that point, and spent the majority of the fight low on health, running away, and hoping for enemies to spawn so I could loot ammo - enough to drop shields and do damage. Link to comment Share on other sites More sharing options...
Grinmeister Posted June 22, 2014 Share Posted June 22, 2014 I dunno, I still see a lot of people who can't beat Sargas Ruk or keep dying in the Phobos double fight... Link to comment Share on other sites More sharing options...
XandoCalrissian Posted June 22, 2014 Share Posted June 22, 2014 Oh the days when Hek used Hek and wanted hugs. Link to comment Share on other sites More sharing options...
aSmileyLemon Posted June 22, 2014 Share Posted June 22, 2014 I remember when I used to see Toxic ancients and be like 'MOTHER OF *@$&^$&' before trying to run away, only to be dragged back. And do you remember when dead Toxic ancients were just as dangerous as the live ones? Oh god..... I miss that feature, everytime i see a toxic corpse im like "oh shi- wait, they removed that." I want it back >..> Link to comment Share on other sites More sharing options...
Sasquatchias Posted June 22, 2014 Share Posted June 22, 2014 Aside from certain bosses just not having good enough attacks or the ability to keep up with us, I think one of the bigger issues is mods and boss scaling. An example would be how you can go into a lower leveled boss with max Serration, Multi-shot, and elemental mods and one-shot the boss due to the fact that you are using vastly over-leveled gear for their planet and they can't scale well enough to deal with it. It also creates a whole bunch of balance issues when you remember that you have to scale for both the Vets and newbies. And on my first point, I feel a fair amount of the bosses in-game just can't keep up or have attacks that can actually hit us without being huge AoE stuff. Two examples of this are Lech Kril and Lephantis's Grineer/Scythe body. Lech Kril, aside from his Gorgon, stands little to no chance of actually hitting us with his hammer. He is slower than us in both attack and movement speed, and his swings are so largely telegraphed and slow that you can simply walk out of its range while continuing to fire at him. There is also the fact that in his "Fire mode" when he throws his hammer it'll just bounce randomly all around the map instead of areas around you, leaving him even more defenseless for a few seconds. And poor Lephantis will rarely hit players with his scythe, especially in phase two of the fight. Link to comment Share on other sites More sharing options...
rangeless Posted June 22, 2014 Share Posted June 22, 2014 Go do nightmare mode to relive those memories. =D I find bosses still somewhat difficult in nightmare mode, thus i never do it anymore. T.T Link to comment Share on other sites More sharing options...
.ERO. Posted June 22, 2014 Share Posted June 22, 2014 Bosses were never hard, at least they are trying to make them interesting to fight now. Link to comment Share on other sites More sharing options...
(PSN)ELIJAHIB88 Posted June 22, 2014 Share Posted June 22, 2014 Remember when they patched out Jackals insta-gib? Yea, me too /s He was never really challenging, just a methodical bullet sponge while we had weak weapons and defenses; it also had an "Omae wo mo shindeiru" cluster bomb that usually destroyed groups without a moments notice. There was never any dynamic chase in which we had to actually track him as he did x and y while possibly threatening to blow up our ship with z. Imagine a Jackal that had multiple combat option branches to fighting Tenno? Knocking down a number of "Viscous Fieldron" which then changed the pace of battle and our following options? If we didn't stop him in time he could then ignite it and then kill us? Can you honestly say the jackal that you and I fought was challenging in light of a proposed fight that could threaten you with greater more exciting and challenging feats? Most of us had ammo drum or magazine warp as well as an unranked ineffective elemental mod going into the fight. In addition to general inexperience, and because of the aforementioned states of unpreparedness they were the main sources of what fueled those moments where you may have struggled. You grew exponentially stronger, you hunted down and forged some of the strongest weapons/mods in the game and you expect a basic 2nd world boss to have maintained some relevance? Did you really think near 330% additional base damage, not counting multi-shot, or extra additive elements was a good idea to bring to a 2nd world boss fight? Most of us at that time probably didn't even know modding and less so how to kill him outright. We're given the option to nigh infinite power in the respects that we'd be wise enough to maintain the balance of when not to go Doomsday on our foes. We are given the absolute best means of playing the game (creative freedom of adjusting challenges to our needs or desires) yet it's being disregarded in favor of not respecting that as a gamer you actually create the challenges and the game is merely what you make of what it presents. Link to comment Share on other sites More sharing options...
DiBBz Posted June 22, 2014 Share Posted June 22, 2014 Right...! When "Bosses where harder" Sure xD sry but do you remember the old days when the gorgon dominated everything and then the acrid came out and that dominated everything Ps. sry for music Link to comment Share on other sites More sharing options...
Othergrunty Posted June 22, 2014 Share Posted June 22, 2014 4 beginners against Vay Hek. The guy regenerated his shield like crazy and the moment you stopped firing it recharged. Combined with having armor and you had 4 low rank players unsure what to do and hoping for more grunts to enter the arena in hope they drop ammo. That is until 1 leaves in anger and a master 8 player joined who killed Hek in 20 seconds. Link to comment Share on other sites More sharing options...
Khawz Posted June 22, 2014 Share Posted June 22, 2014 Raptor was a pain in the &#! in the beggining, probably the boss where i saw most squads getting wiped. Link to comment Share on other sites More sharing options...
(PSN)xX-ArcticFox-Xx Posted June 22, 2014 Share Posted June 22, 2014 I still struggle with the bosses :P Link to comment Share on other sites More sharing options...
Feallike Posted June 22, 2014 Share Posted June 22, 2014 I had two experences that i will call my best boss experience of this game. Hyena pack Melee only before Melee 2.0: The requirements was to use only the Jat Kittag to fight them, it was hard as S#&$ and so enjoyable. Frame: Nova Weapon: Jat Kittag Sentinal: None Phorid Boltor prime unranked, Prova Vanal unraked: Idc what any of you say, this boss fight was epic, i did nearly no damage, and in the end i just had to go in chopping with my Prova with the help of the PROD MEN on my side. ^_^ Link to comment Share on other sites More sharing options...
Dromeos-Prime Posted June 22, 2014 Share Posted June 22, 2014 That excuse isn't going to fly. You shouldn't have to downgrade yourself to find a challenge. When you work hard getting all your awesome gear you should be able to use them. We are supposed to be getting hard content to pit our best gear against. "That's like saying vor should be as hard for you now with your Boltor Prime, Braak and Dragon Nikana to when you were a new player with the MK1, Lato and Skana." Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted June 22, 2014 Share Posted June 22, 2014 If you want bosses to be hard again, stop bringing extremely powerful weapons to low level bosses. That way you can't say "This boss is so easy, cause I was able to one-shot it with my Dread. Hurr Durr". or maybe bosses could scale based on the gear you bring into the mission, or they could scale based on the # of times that you've defeated them [ala breeding grounds] Link to comment Share on other sites More sharing options...
Dromeos-Prime Posted June 22, 2014 Share Posted June 22, 2014 or maybe bosses could scale based on the gear you bring into the mission, or they could scale based on the # of times that you've defeated them [ala breeding grounds] That would actually be great, except there isn't only one player. You would be playing with other player who have better or worse gear than you. Link to comment Share on other sites More sharing options...
InritusOO Posted June 22, 2014 Share Posted June 22, 2014 They should just make new bosses that are harder, not old bosses scale. After level 20ish, regular Grineer troops are replaced with elite variants. And don't think you can try and take on, say, Raptor or Lephantis using noobie gear. The early bosses were hard because our gear might as well have been a bb gun(MK-1 Braton) and foam sword (Skana) at that point. And they tried scaling with Captain Vor when he was updated, it didn't make him harder so much as it made him an annoyingly powerful bullet sponge. Difficulty does not come from bigger numbers, it should come from testing players' ability to adapt, observe, and utilize the skills they (should) have learned over the hours of play they have. I remember my first five hours of the game, it was terrible. I had no idea what I was doing, took me 10 hours to figure out how to wall run. It took me about nine runs against Kril before I figured out that you had to shoot his weak spot. Also, a problem would emerge from from team play. Say I have a rank 1 friend that I want to play with. We go to Captain Vor, and now he can one-shot my friend but only scratch me. That is not fun for either of us, my friend is getting pounded to dust and I don't even have a challenge. I once brought a Rank 0 to Vay Hek for laughs, he was more or less a liability. That, of course, is good, Vay Hek is meant for veteran players, not noobies. To me, a great boss fight was the first time I fought Lephantis, because of the sheer shock value of the second phase. I'll never get that feeling back again, because the first time is always the most memorable. Link to comment Share on other sites More sharing options...
Tarille Posted June 22, 2014 Share Posted June 22, 2014 Hmm... If I recall the only difficult boss fight I had was with Raptor. Back when I didn't have good mods, I (Also a few members of my squad) had ran out of ammo trying to kill it with it's overly inflated health pool combined with decent amount of armour. So yeah... Trying to deal with Raptor with literally 0 ammo in Primary and Secondary (If I recall, I was using Paris and Dex Furis at the time) = bad time. Especially since melee is nigh impossible on him. Was it fun? Not really no. It was artificial difficulty, in the sense that the boss itself wasn't too tough it was just a bullet sponge that managed to survive all of our bullets. I also recall farming Vor for the Cronus BP (I didn't get it my first go... Took me a while to actually find it) Soloing him wasn't too bad, but I was using level 30 equipment (Not modded too well at the time) and so would get crushed by the level 27+ Grineer he spawned during his invulnerability phases... This just meant that I decided to just go Loki and invis my way to victory... Link to comment Share on other sites More sharing options...
RoboDoge Posted June 22, 2014 Share Posted June 22, 2014 I remember when i first faced Jackal. 3 attempts later and 10 minutes of fighting per try he was dead. Also, burned my ammo half way through the fight. Link to comment Share on other sites More sharing options...
MagpieOAO Posted June 22, 2014 Share Posted June 22, 2014 Maybe include nightmare boss runs? Challenging, rewarding, optional. Link to comment Share on other sites More sharing options...
(PSN)jjjky Posted June 22, 2014 Share Posted June 22, 2014 I think we all know that we need to be nerfted, not just our weapons but our abilities also. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now